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Battlefield 2: Difference between revisions

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The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight
[[Image:Icsm4ris2006.jpg|thumb|none|400px|M4A1 Carbine with RIS foregrip and an AN/PEQ-2 laser, 5.56x45mm NATO]]
[[Image:Icsm4ris2006.jpg|thumb|none|400px|M4A1 Carbine with RIS foregrip and an AN/PEQ-2 laser, 5.56x45mm NATO]]
[[Image:Car152gp5.jpg|thumb|none|400px|Soldier with an M4A1 Carbine, 5.56x45mm NATO]]
[[Image:Car152gp5.jpg|thumb|none|400px|Soldier with an supressed M4A1 Carbine, 5.56x45mm NATO]]


== M249 SAW ==
== M249 SAW ==

Revision as of 03:18, 15 November 2008

The following guns are used in the video game Battlefield 2

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Battlefield 2 (2005)

Beretta M92FS

The Beretta M92FS is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class.

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Beretta 92FS, 9x19mm

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.

File:MP5 EN.JPG
Heckler & Koch MP5A3, 9x19mm

M16A2 rifle

The M16A2 rifle is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with a M203 grenade launcher. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.

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M16A2 5.56mm

Remington 11-87

The Remington 11-87 shotgun is the main weapon for the USMC Engineer class. Very accurate and powerful at extremly close ranges. Due to its pump-action, it is relatively slow.

File:Rem1187pol1.jpg
Remington 11-87 Police, 12 Gauge

M24 Sniper Weapon System

The M24 SWS is the main weapon for the USMC Sniper class. Mostly overshadowed by other sniper rifles like the M95.

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Remington M24 SWS, 7.62x51mm NATO


M4A1 Carbine

The M4A1 Carbine is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight

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M4A1 Carbine with RIS foregrip and an AN/PEQ-2 laser, 5.56x45mm NATO
File:Car152gp5.jpg
Soldier with an supressed M4A1 Carbine, 5.56x45mm NATO

M249 SAW

The M249 SAW is the main weapons of the USMC Support class. Can be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat.

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M249 SAW 5.56mm with 200 round ammo drum.

Norinco QSZ-92

The QSZ-92 is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.

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Norinco QSZ-92, 9x19mm

Norinco Type 85

The Type 85 is the main weapon of the Chinese Anti-Tank class.

File:Type85smg1.jpg
Norinco Type 85, 7.62x25 TT


Kalashnikov AK-47

The AK-47 is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 Kostyer grenade launcher. In real-life, the standard issue weapon for Chinese forces is the QBZ-95 and it has never been a AK-47, if you don't count the Type 56 and the Type 81 variants.

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Kalashnikov AK-47, 7.62x39mm

Norinco 982

The Norinco 982 shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.

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Norinco 982, 12 Gauge

Norinco QBU-88

The Norinco QBU-88 is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.

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Norinco QBU-88, 5.8x42 Chinese

Norinco QBZ-97

The Norinco QBZ-97 is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the QBZ-95.

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Norinco QBZ-97, 5.8x42 Chinese

Norinco QBB-95

The Norinco QBB-95 is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on some Chinese vehicles.

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Norinco QBB-95, 5.8x42 Chinese

MR-444 Baghira

The MR-444 Baghira pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.

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Izhmazh MR-444 Baghira, .380 ACP, 9x18mm Makarov and 9x19mm

Izhmash PP-19 Bizon

The PP-19 Bizon is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.

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Izhmazh PP-19 Bizon, 9x18 Makarov

Kalashnikov AK-101

The AK-101 is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 ingame has a GP-30 Grenade launcher and two magazines taped together "jungle style".

File:RUS AK-101.jpg
Kalashnikov AK-101, 5.56x45mm NATO

Saiga 12

The Saiga 12 semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy,

File:Saiga12p.jpg
Saiga 12, 12 Gauge

SVD Dragunov

The SVD Dragunov is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.

File:SVD.jpg
Dragunov SVD, 7.62x54R

Kalashnikov AKS-74U

The AKS-74U is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight.

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Kalashnikov AKS-74U, 5.45x39mm
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Soldier with an suppressed Kalashnikov AKS-74U

Kalashnikov RPK-74

The RPK-74 is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game has a 75 round drum instead of a normal RPK-74 45 round magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.

File:Machine Gun RPK-74.jpg
Kalashnikov RPK-74, 5.45x39mm

Heckler & Koch G36C

The Heckler & Koch G36C is the first upgrade weapon for the Spec-Ops class. Has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.

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Heckler & Koch G36C 5.56x45mm NATO
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Heckler & Koch G36C in-game, US Marine teammate with M4A1 Carbine

Heckler & Koch G3A3

The Heckler & Koch G3A3 is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.

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Heckler & Koch G3A3 with detached magazine, 7.62x51mm NATO

Barrett M95

The Barrett M95 is the first upgrade weapon for the Sniper class. Required if the player wanted to unlock the L96A1. Has a high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.

File:Barrett m95 1.jpg
Barrett M95, .50 BMG

Kalashnikov PKM

The PKM machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.

File:Pkm 1.jpg
Kalashnikov PKM, 7.62x54R

Pancor Jackhammer MK3A1

The Jackhammer is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or L85A1.

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Pancor Jackhammer MK3A1, 12 Gauge

Enfield L85A1

The Enfield L85A1 is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.

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Enfield L85A1, 5.56x45mm NATO

DAO-12

The DAO-12 shotgun is the first upgrade weapon for the Anti-Tank class. Has a 12 round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage, compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.

DAO-12, 12 Gauge

Browning M2HB

The Browning M2HB is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams and the Humvee.

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Browning M2, .50 BMG
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A driver and a soldier on the Browning M2

Kord 12.7 6P50

The Kord 12.7 heavy machine gun is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip H.

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Kord 12.7 6P50, 12.7x108mm

GE M134 Minigun

The GE M134 Minigun is mounted on USMC Black Hawk helicopters in the game.

File:HH-3-minigun-vietnam-19681710.gif
US Helicopter crewman firing a GE M134 Minigun during the Vietnam War

Fabrique Nationale SCAR-L

The FN SCAR-L is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.

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FN SCAR-L 5.56mm with Aimpoint CompM2 scope and Grippod foregrip

Fabrique Nationale SCAR-H

The heavier calibered version of the SCAR-L is used by the US Navy SEAL Assault class as its main weapon. Has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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FN SCAR-H 7.62x51mm NATO with Aimpoint CompM2 scope and Grippod foregrip

Accuracy International L96A1

The Accuracy International L96A1 is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.

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Accuracy International L96A1, 7.62x51mm NATO

Fabrique Nationale F2000

The FN F2000 is used by the British SAS(Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.

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Fabrique Nationale F2000, 5.56x45mm NATO with FN EGLM grenade launcher, 40mm
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The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer

Heckler & Koch MG36

The Heckler & Koch MG36 is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C esque rail sight. Requires the PKM to unlock.

Heckler & Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.

File:Mp7a1.jpg
Heckler & Koch MP7A1, 4.6x30mm

Heckler & Koch G36E

The Heckler & Koch G36E is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game.

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Heckler & Koch G36E with foregrip, 5.56x45mm NATO

Fabrique Nationale P90

The FN P90 is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a DAO-12 shotgun.

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Fabrique Nationale P90 with empty magazine, 5.7x28mm

Enfield L85A2

An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

File:L17A2UGL.jpg
L85A2 rifles equipped with L17A2 Underslung Grenade Launchers

Benelli M4 Super 90

Semi-automatic shotgun mainly used by the EU Engineer class. Has a high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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Benelli M4 Super 90 12 gauge

Heckler & Koch G36K

Another G36 variant in the game. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. Has a G36E-type rail instead of a scope shown in the picture

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H&K G36K, 5.56x45mm NATO

Heckler & Koch 21E

General purpose machine gun used by the EU Support class. Has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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Heckler & Koch HK21E, 7.62x51mm NATO

FAMAS F1

Assault rifle mainly used by the EU Medic class. Has above average damage, high accuracy and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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GIAT FAMAS F1, 5.56x45mm NATO

Heckler & Koch 53A3

Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

File:HK53A3left.jpg
H&K53A3, 5.56x45mm NATO

FGM-172A SRAW

The SRAW is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.

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FGM-172A SRAW

ERYX

The ERYX is the rocket launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.

File:Eryx1.gif
ERYX being fired by a French Soldier

RPG-7

Widely known anti-armor weapon used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its warhead cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.

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RPG-7