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Mercenaries 2: World in Flames: Difference between revisions

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==Colt M4A1==
==Colt M4A1==
The [[M4A1 Carbine]] is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics (near the helipad at the Allied HQ). Lacks a rear sight, called "Carbine" in-game.
The [[M4A1 Carbine]] is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics (near the helipad at the Allied HQ). Lacks a rear sight, called "Carbine" in-game.
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with LE stock and factory grips - 5.56x45mm NATO]]
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carrying handle removed - 5.56x45mm NATO<br>THIS IS A PHOTOSHOP IMAGE.]]
[[Image:M2WiF-M4A1-1.jpg|thumb|none|600px|Jennifer holds her M4A1 during the prologue mission of the game.]]
[[Image:M2WiF-M4A1-1.jpg|thumb|none|600px|Jennifer holds her M4A1 during the prologue mission of the game.]]



Revision as of 20:53, 2 January 2012

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Mercenaries 2: World in Flames for current discussions. Content is subject to change.

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Mercenaries 2: World in Flames (2008)

Mercenaries 2: World in Flames is an open-world third-person shooter video game developed by the now defunct Pandemic Studios (known for games like Full Spectrum Warrior or The Saboteur). It is a sequel to Mercenaries: Playground of Destruction. The game takes place in the war-torn Venezuela. The player assumes the role of a betrayed mercenary trying to get revenge on his/her employers after a set up.

The game was released by Electronic Arts in 2008 for the PC, Xbox 360, PS2 and PS3 platforms.

The following weapons appear in the video game Mercenaries 2: World in Flames:


Handguns

SIG-Sauer P226

Pistol used by all factions. A suppressed variant is also available. Barrel looks like a .45, but the 15 rd. mag is like a P226. The suppressed version appears to be either a P-228 or P-229 as it has a twelve round magazine capacity.

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SIG-Sauer P226 - 9mm.
File:Mercenaries-2-world-in-flames-sig.jpg
Jennifer Mui holding the SIG-Sauer
File:Mercenaries-2-world-in-flames-sig 2.jpg
One of Solano's guards holding the SIG-Sauer

Desert Eagle

Seen in the hands of some Jamaican Pirates. Incorrectly holds 15 rounds and, strangely, its performance is identical to the P226's.

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Desert Eagle Mark XIX - .50 AE.

Luger P08 Artillery

A Luger P08 Artillery is used by General Carmona in several cutscenes. This weapon is not usable by the player.

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Luger P08 Artillery - 9x19mm
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General Carmona pulls out the Luger P08 Artillery after betraying Jennifer during the prologue of the game.
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General Carmona points his Luger P08 at Jennifer's head.
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A close-up of the lazily modeled Luger which appears to miss the rear sight.

Smith & Wesson Model 500

Blanco carries a Smith & Wesson Model 500 with wooden grips. Can be obtained by the player after killing Blanco. Also can be obtained by players in "Blanco's Favorites" supply drop with cheats. Very powerful, often a one hit kill.

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Smith & Wesson Model 500 - .500 S&W Magnum
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Blanco pulls out his Model 500 during the intro.
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A close-up of Blanco's Model 500, which was manufactured by Tex & Hawk.

Colt M1911A1

An M1911A1 pistol is engraved on Blanco's belt's plate.

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Colt M1911A1 - .45 ACP

Submachine guns

Ingram MAC-10

One of the submachine guns used by the Pirate faction in the game. 45 round magazine and high rate of fire.

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Ingram MAC 10 open bolt submachine gun - .45ACP
File:Mercenaries-2-mac10.jpg
A pirate holding the MAC 10
File:Mercs 2 mac 10.jpg
MAC-10 Model

IMI Micro Uzi

One of the submachine guns used by the Pirate faction in the game, also used by some VZ HVTs. Identical to the MAC-10 save for it's appearance.

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Micro Uzi with 32 round magazine - 9x19mm
File:Mercs 2 uzi.jpg
Micro Uzi Model

PP-2000

A Russian PDW, with good stopping power, can be obtained by the player by completing Level 2 of one of Fiona's challenges at the PMC. Can be found under "Fiona's Favorites" in the supply drop list.

PP-2000 9x19mm

Chang Feng CF-05

An early version of the Chang Feng SMG is carried by Chinese sailors and officers, as well as tank drivers and rocket carrying troops.

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Chang Feng, 9x19mm (Early Model)

Heckler & Koch MP5SD3

Is one of the many purchasable Supply Drops in the game (Known as "Covert Kit")

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Heckler & Koch MP5SD3 9x19mm with S-E-F trigger group and Stock Extended.
File:Mercenaries-2-mp5sd.jpg
Jennifer holding the MP5SD3

Assault Rifles

AK-47

Silhouette of an AK-47 is seen on the main menu background.

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(Type I) AK-47 - 7.62x39mm
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An AK-47 and an RPG-7 on a fictional 100 dollar bill.

AK-103

The AK-103 is used by the Venezuelan military (VZ) faction. In real life, the Venezuelan Army uses the AK-103. Slightly more accurate than the AKM but that the player holds less extra ammo for it.

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AK-103 - 7.62x39mm
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An AK-103 on the ground.

AKM

The AKM is the standard issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm
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General Carmona's troops fire their AKM rifles.

Colt M4A1

The M4A1 Carbine is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics (near the helipad at the Allied HQ). Lacks a rear sight, called "Carbine" in-game.

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Colt M4A1 with carrying handle removed - 5.56x45mm NATO
THIS IS A PHOTOSHOP IMAGE.
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Jennifer holds her M4A1 during the prologue mission of the game.

Heckler & Koch XM8

Standard issue weapon of the Allied Nations faction in the game. Known as "Combat Rifle". The rifle has a 40 round magazine in game, despite only having 30 round capacity in reality.

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Heckler & Koch XM8, 5.56x45mm w/ Insight ISM-V sight.

Norinco QBZ-95

Standard issue weapon of the Chinese faction. Fires the 5.8x42mm round, has a capacity of 30 rounds. Called simply "Bullpup Rifle" in game.

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The Norinco QBZ-95 Assault Rifle.
File:Mercenaries-2-norinco.jpg
A Chinese soldier with the QBZ-95

Machine Guns

FN Minimi

Used by UP mercenaries and AN soldiers. Only holds 100 rounds despite being fitted with the 200 round belt box.

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FN Minimi 5.56x45mm with 200-round ammo drum (note 90-degree carry handle and flash hider design).

RPK

Used by PLAV and VZ factions. Fitted with 75 round drum.

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RPK light machine gun 7.62x39mm with 75-round drum magazine

QJY-88

Used by the PLA. Has exactly the same stats as the RPK, but a glitch allows it to shoot a virtually straight stream of bullets, giving it amazing accuracy.

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Norinco QJY-88, 5.8x42mm

M60D

M60 with "Spade" grips. Seen mounted on PLAV and Pirate vehicles and ships. Strangely, performs and sounds like the M2 heavy machine gun.

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M60D Machine Gun 7.62x51mm NATO

Browning M2

Seen mounted on Allied, UP, Pirate and PLAV vehicles.

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Browning M2HB on vehicle mount - .50 BMG
File:Mercenaries-2-World-in-Flames-Demo 2.jpg
A guerrilla firing the Browning

DShK

Seen mounted on VZ and Chinese vehicles and boats, as well as carried by VZ troops in the opening cutscene.

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A Russian DShKM in 12.7x108mm on Tripod

GE M134 Minigun

Mounted on the "Rogue Assassin" helicopter, as the gunner's weapon on the "Diplomat Heavy Tank" and on other vehicles.

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General Electric M134 - 7.62x51mm

General Dynamics M197 Vulcan

Mounted on The "Vulcan 4x4", "Ambassador Gunship" the "Warsong Attack Helicopter" and on other vehicles.

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General Dynamics M197 Vulcan - 20mm.

Sniper Rifles

SVD Dragunov

Used by the PLAV, VZ forces and UP mercenaries. A glitch in the game occasionally makes the player hold it like a pistol, or vice-versa.

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SVD Dragunov sniper rifle - 7.62x54mm R

Barrett M95

Available through the .50 Cal Anti-Material Rifle Kit from the AN.

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Barrett M95 .50 BMG

KSVK

Available through the 12.7mm Anti-Material Rifle Kit from the PLA. Statistically identical to the Barrett M95.

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KSVK sniper rifle 12.7x108 mm

QBU-88

Used by the PLA in game. Statistically identical to the SVD.

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Norinco QBU-88 5.8x42mm

Shotguns

Benelli M4 Super 90

Used by Pirates and the PLAV, and also can be seen being used by VZ officers. Can be purchased via "CQB Kit". A pumping sound is heard between shots, even though no pumping animation occurs.

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Benelli M4 Super 90 8-shot - 12 Gauge
File:Mercenaries-2-world-in-flames-shotgun 2.jpg
Chris Jacobs with a Benelli

Launchers

Milkor M32 MGL

A grenade launcher seen in the hands of UP Mercenaries and attained via the "Grenade Launcher Drop".

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M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight

RPG-7

Used by the PLAV, VZ, UP and the Pirate faction, this is a simple rocket launcher that can be purchased in the "RPG Drop"

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RPG-7 - 40mm.
File:Mercenaries-2-rpg.jpg
Mattias with the RPG

Mk 153 Mod 0 SMAW

Known as the "Anti-Tank Launcher". Used by Allied troops.

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Mk 153 Mod 0 SMAW 83mm

PF-97

Chinese copy of the RPO-A thermobaric rocket launcher. Known as the "Fuel-Air RPG" and used by PLA troops. Possibly the most powerful rocket-launcher in the game. Capable of destroying most buildings and all tanks with one hit.

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RPO-A thermobaric rocket launcher

FIM-92A Stinger

Another weapon that is used by all factions. Known as the "Anti-Air Launcher".

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FIM-92A Stinger, 70mm

Mk 19 grenade launcher

Seen mounted on the UP "Warhorse Patrol Boat" and "Raven GL".

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Mk 19 grenade launcher 40mm in vehicle mounting

Other

Recoilless Rifle

A mounted semi-automatic cannon. Seen around numerous faction sandbags and bunkers.

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82mm recoilless rifle

M61 Frag Grenade

Used by all factions, the player can hold 9 grenades in total.

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M61 hand grenade, improved version of the M26

Mk 2 Frag Grenade

Some Mk 2 hand grenades can be seen during the intro of the game, in Pandemic Studio's logo.

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Mk 2 hand grenade

C4 Plastic Explosive

Used by the player only, the player can hold 5 in total, can be thrown to stick to any surface and then detonated.