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Homefront (2011 VG): Difference between revisions
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'''''Homefront''''' is a first-person shooter for the PC, PS3 and Xbox 360, set in the year 2027 following a series of economic calamities that have turned America into a bankrupt former power and allowed an invasion by a new Asian superpower led by North Korea. The story follows a pilot called Jacobs who is broken out of a prisoner transport by the American resistance and becomes involved in a plot to assist the US Army in their planned re-taking of San Francisco. | '''''Homefront''''' is a first-person shooter for the PC, PS3 and Xbox 360, set in the year 2027 following a series of economic calamities that have turned America into a bankrupt former power and allowed an invasion by a new Asian superpower led by North Korea. The story follows a pilot called Jacobs who is broken out of a prisoner transport by the American resistance and becomes involved in a plot to assist the US Army in their planned re-taking of San Francisco. | ||
The story of ''Homefront'' was written by John Milius, who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. | The story of ''Homefront'' was written by John Milius, who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. | ||
'''The following weapons can be seen in the video game ''Homefront'':''' | '''The following weapons can be seen in the video game ''Homefront'':''' | ||
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[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm. U.S. Military-issue 92FS.]] | [[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm. U.S. Military-issue 92FS.]] | ||
[[Image:Homefront-M9.jpg|thumb|none|600px|Jacobs holds an M9 as he makes his way through the tunnels linking the Resistance base, "Oasis," to the outside world.]] | [[Image:Homefront-M9.jpg|thumb|none|600px|Jacobs holds an M9 as he makes his way through the tunnels linking the Resistance base, "Oasis," to the outside world.]] | ||
[[Image:Homefront-M9-1.jpg|thumb|none|600px|Jacobs reloads his M9. This particular animation is only used if the gun is totally empty | [[Image:Homefront-M9-1.jpg|thumb|none|600px|Jacobs reloads his M9. This particular animation is only used if the gun is totally empty.]] | ||
[[Image:Homefront-M9-2.jpg|thumb|none|600px|During the second mission, Jacobs finds a weapon cache in an abandoned school, with weapons hung up on this board and placed on a bench nearby; the entire top row of the weapons on the board are M9s. Curiously, it doesn't seem possible to pick them up.]] | [[Image:Homefront-M9-2.jpg|thumb|none|600px|During the second mission, Jacobs finds a weapon cache in an abandoned school, with weapons hung up on this board and placed on a bench nearby; the entire top row of the weapons on the board are M9s. Curiously, it doesn't seem possible to pick them up.]] | ||
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[[Image:ColtM4_FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | [[Image:ColtM4_FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | ||
[[Image:Homefront-M4.jpg|thumb|none|600px|Jacobs holds an M4A1 as he attempts to make the final run to the helicopter during the fifth level | [[Image:Homefront-M4.jpg|thumb|none|600px|Jacobs holds an M4A1 as he attempts to make the final run to the helicopter during the fifth level.]] | ||
[[Image:Homefront-M4-1.jpg|thumb|none|600px|The first M4A1 in the game is this one, found near a former gas station now used as a Korean fueling station and equipped with a "Mk 1 Holo Scope."]] | [[Image:Homefront-M4-1.jpg|thumb|none|600px|The first M4A1 in the game is this one, found near a former gas station now used as a Korean fueling station and equipped with a "Mk 1 Holo Scope."]] | ||
[[Image:Homefront-M4-2.jpg|thumb|none|600px|During the second level, Jacobs comes across this camouflaged M4 equipped with a "Mk 3 ACOG Scope." As with several recent games, ''Homefront'' treats "ACOG" as a generic term for low-magnification tube reflex sights, with none of the three scope models resembling any of Trijicon's product line.]] | [[Image:Homefront-M4-2.jpg|thumb|none|600px|During the second level, Jacobs comes across this camouflaged M4 equipped with a "Mk 3 ACOG Scope." As with several recent games, ''Homefront'' treats "ACOG" as a generic term for low-magnification tube reflex sights, with none of the three scope models resembling any of Trijicon's product line.]] | ||
[[Image:Homefront-M4-3.jpg|thumb|none|600px|During an earlier part of the fifth level, Jacobs reloads an M4A1 with a "Mk 1 ACOG Scope" and suppressor. Note the fire selector is always on semi, even though the weapon is fully automatic only; also note "BLUE4" on the side of the receiver, as seen in ''[[Call of Duty 4: Modern Warfare]]''. This stands for "Blue Forces," meaning the US Army, and is essentially the opposite of "OpFor;" however, it's found on uncamouflaged M4s regardless of which faction they belonged to.]] | [[Image:Homefront-M4-3.jpg|thumb|none|600px|During an earlier part of the fifth level, Jacobs reloads an M4A1 with a "Mk 1 ACOG Scope" and suppressor. Note the fire selector is always on semi, even though the weapon is fully automatic only; also note "BLUE4" on the side of the receiver, as seen in ''[[Call of Duty 4: Modern Warfare]]''. This stands for "Blue Forces," meaning the US Army, and is essentially the opposite of "OpFor;" however, it's found on uncamouflaged M4s regardless of which faction they belonged to.]] | ||
[[Image:Homefront-M4-4.jpg|thumb|none|600px| | [[Image:Homefront-M4-4.jpg|thumb|none|600px| The M4A1 is the weapon of choice for both Connor and the group's Korean-American tech, Hopper Lee.]] | ||
== M16A4 == | == M16A4 == | ||
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[[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 Rifle - 5.56x45mm]] | [[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 Rifle - 5.56x45mm]] | ||
[[Image:Homefront-M16-1.jpg|thumb|none|600px|Jacobs uses an M16A4 to defend a house from Koreans | [[Image:Homefront-M16-1.jpg|thumb|none|600px|Jacobs uses an M16A4 to defend a house from Koreans during the first level of ''Homefront's'' campaign. This one is equipped with an ELCAN-like "Mk 1 ACOG Scope" with an illuminated BUS mounted on top.]] | ||
[[Image:Homefront-M16.jpg|thumb|none|600px|Jacobs holds a jungle camo M16A4 fitted with a "Mk 1 Holo Scope" and a suppressor | [[Image:Homefront-M16.jpg|thumb|none|600px|Jacobs holds a jungle camo M16A4 fitted with a "Mk 1 Holo Scope" and a suppressor. The suppressor model is generic, and is also used by the CheyTac M200 Intervention encountered later in the campaign.]] | ||
[[Image:Homefront-M16-2.jpg|thumb|none|600px|In-world model of the same M16A4 at the abandoned school. Note that the in-world model of the M16A4 has the barrel set much too low down and an undersized front sight; the sights would clearly be impossible to line up on this weapon.]] | [[Image:Homefront-M16-2.jpg|thumb|none|600px|In-world model of the same M16A4 at the abandoned school. Note that the in-world model of the M16A4 has the barrel set much too low down and an undersized front sight; the sights would clearly be impossible to line up on this weapon.]] | ||
[[Image:Homefront-M16-3.jpg|thumb|none|600px|In stock footage from the game's introduction, soldiers advance past a 105mm M101A1 howitzer, armed with M16 rifles. This footage is taken from the straight to video film ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'', and the extras are actual members of the Philippine Army and Marine Corps.]] | [[Image:Homefront-M16-3.jpg|thumb|none|600px|In stock footage from the game's introduction, soldiers advance past a 105mm M101A1 howitzer, armed with M16 rifles. This footage is taken from the straight to video film ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'', and the extras are actual members of the Philippine Army and Marine Corps.]] | ||
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[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|500px|Third-Generation FN SCAR-L - 5.56x45mm.]] | [[Image:FN_SCAR-L_(Standard).jpg|thumb|none|500px|Third-Generation FN SCAR-L - 5.56x45mm.]] | ||
[[Image:Homefront-SCAR-1.jpg|thumb|none|600px|A vanilla SCAR-L rifle with no optics, modifications or camo. The generally low ammo reserves of ''Homefront's'' weapons make the SCAR difficult to use, since it uses up ammunition three times faster per trigger pull than the other guns.]] | [[Image:Homefront-SCAR-1.jpg|thumb|none|600px|A vanilla SCAR-L rifle with no optics, modifications or camo. The generally low ammo reserves of ''Homefront's'' weapons make the SCAR difficult to use, since it uses up ammunition three times faster per trigger pull than the other guns.]] | ||
[[Image:Homefront-SCAR.jpg|thumb|none|600px|Jacobs holds a desert camo SCAR-L with a "Mk 1 ACOG Scope" as he examines the | [[Image:Homefront-SCAR.jpg|thumb|none|600px|Jacobs holds a desert camo SCAR-L with a "Mk 1 ACOG Scope" as he examines the wreckage of an airliner that crashed following the Korean EMP attack.]] | ||
[[Image:Homefront-SCAR-2.jpg|thumb|none|600px|In-world model of the SCAR-L at the abandoned school. Note the pickup icon shows it with a front vertical grip that the actual weapon model does not have. The M4A1 pickup icon shares this issue.]] | [[Image:Homefront-SCAR-2.jpg|thumb|none|600px|In-world model of the SCAR-L at the abandoned school. Note the pickup icon shows it with a front vertical grip that the actual weapon model does not have. The M4A1 pickup icon shares this issue.]] | ||
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[[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR Carbine - 5.56 x 45mm / 7.62 x 39mm]] | [[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR Carbine - 5.56 x 45mm / 7.62 x 39mm]] | ||
[[Image:Homefront-ACR.jpg|thumb|none|600px|Jacobs holds an ACR with a "Mk 1 ACOG Scope" as he waits for Connor to give him permission to cross the street | [[Image:Homefront-ACR.jpg|thumb|none|600px|Jacobs holds an ACR with a "Mk 1 ACOG Scope" as he waits for Connor to give him permission to cross the street.]] | ||
[[Image:Homefront-ACR-2.jpg|thumb|none|600px|For the final assault on the Golden Gate Bridge, Jacobs gets this ACR equipped with a BSA-based "Mk 2 ACOG Scope" and M203. Here the squadron of MH-6 "Little Bird" helicopters has come under attack from a pair of Russian-designed Su-47 ''Berkut'' fighters | [[Image:Homefront-ACR-2.jpg|thumb|none|600px|For the final assault on the Golden Gate Bridge, Jacobs gets this ACR equipped with a BSA-based "Mk 2 ACOG Scope" and M203. Here the squadron of MH-6 "Little Bird" helicopters has come under attack from a pair of Russian-designed Su-47 ''Berkut'' fighters.]] | ||
[[Image:Homefront-PWS-2.jpg|thumb|none|600px|Jacobs holds a PWS Diablo with a "Mark 3 Holo Scope" as he examines the in-world model of the ACR. Note the ACR's iron sights, even though the pickup icon says it has a holographic sight; in-world models of weapons never depict them with optional optics, though they do show suppressors and camo patterns.]] | [[Image:Homefront-PWS-2.jpg|thumb|none|600px|Jacobs holds a PWS Diablo with a "Mark 3 Holo Scope" as he examines the in-world model of the ACR. Note the ACR's iron sights, even though the pickup icon says it has a holographic sight; in-world models of weapons never depict them with optional optics, though they do show suppressors and camo patterns.]] | ||
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[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]] | [[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]] | ||
[[Image:Homefront-QBZ.jpg|thumb|none|600px|Jacobs holds a QBZ-03 equipped with a "Mk 3 Red Dot Sight" during the first level. | [[Image:Homefront-QBZ.jpg|thumb|none|600px|Jacobs holds a QBZ-03 equipped with a "Mk 3 Red Dot Sight" during the first level. The dot on this one is actually blue.]] | ||
[[Image:Homefront-QBZ-1.jpg|thumb|none|600px|Finishing off reloading a jungle camo QBZ-03 equipped with an M203 and a "Mk 2 Holo Scope." Note the M203 is mounted much too far forward to use the rifle's magazine as a grip.]] | [[Image:Homefront-QBZ-1.jpg|thumb|none|600px|Finishing off reloading a jungle camo QBZ-03 equipped with an M203 and a "Mk 2 Holo Scope." Note the M203 is mounted much too far forward to use the rifle's magazine as a grip.]] | ||
[[Image:Homefront-QBZ-2.jpg|thumb|none|600px|The arsenal at the abandoned school includes this QBZ-03 | [[Image:Homefront-QBZ-2.jpg|thumb|none|600px|The arsenal at the abandoned school includes this QBZ-03.]] | ||
== PWS MK107 Diablo == | == PWS MK107 Diablo == | ||
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[[Image:Homefront-PWS-1.jpg|thumb|none|600px|A PWS Diablo with the basic H&K-style iron sights and camo.]] | [[Image:Homefront-PWS-1.jpg|thumb|none|600px|A PWS Diablo with the basic H&K-style iron sights and camo.]] | ||
[[Image:Homefront-PWS-3.jpg|thumb|none|600px|Reloading the PWS Diablo. The weapon always has a front grip, and as with the M4 the fire selector is always on semi even though the weapon is fully automatic only.]] | [[Image:Homefront-PWS-3.jpg|thumb|none|600px|Reloading the PWS Diablo. The weapon always has a front grip, and as with the M4 the fire selector is always on semi even though the weapon is fully automatic only.]] | ||
[[Image:Homefront-PWS-4.jpg|thumb|none|600px|Jacobs finds a cache of weaponry at the base of one of the Golden Gate Bridge's towers, including this PWS Diablo. Note the Diablo's front grip is missing and the M16A4 in front of him has an invisible Masterkey attached to it | [[Image:Homefront-PWS-4.jpg|thumb|none|600px|Jacobs finds a cache of weaponry at the base of one of the Golden Gate Bridge's towers, including this PWS Diablo. Note the Diablo's front grip is missing and the M16A4 in front of him has an invisible Masterkey attached to it.]] | ||
[[Image:Homefront-PWS-5.jpg|thumb|none|600px|Rianna holds her signature PWS Diablo | [[Image:Homefront-PWS-5.jpg|thumb|none|600px|Rianna holds her signature PWS Diablo.]] | ||
== FN SCAR-H == | == FN SCAR-H == | ||
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[[Image:Homefront-SCAR-H-1.jpg|thumb|none|600px|Later in the game, he encounters one in all-over green camo, with the same dot sight.]] | [[Image:Homefront-SCAR-H-1.jpg|thumb|none|600px|Later in the game, he encounters one in all-over green camo, with the same dot sight.]] | ||
[[Image:Homefront-SCAR-H-2.jpg|thumb|none|600px|Reloading the SCAR-H shows the deployed bipod of the Grippod fitted to the weapon.]] | [[Image:Homefront-SCAR-H-2.jpg|thumb|none|600px|Reloading the SCAR-H shows the deployed bipod of the Grippod fitted to the weapon.]] | ||
[[Image:Homefront-SCAR-H-3.jpg|thumb|none|600px|In the final level, Jacobs can find this special SCAR-H equipped with a "Mk 3 ACOG Scope" and camo | [[Image:Homefront-SCAR-H-3.jpg|thumb|none|600px|In the final level, Jacobs can find this special SCAR-H equipped with a "Mk 3 ACOG Scope" and camo.]] | ||
[[Image:Homefront-SCAR-H-4.jpg|thumb|none|600px|In-world model of the SCAR-H, sitting up on its double drum as it defends the stars and stripes. As with the PWS' front grip, the in-world model of the SCAR-H has no Grippod. | [[Image:Homefront-SCAR-H-4.jpg|thumb|none|600px|In-world model of the SCAR-H, sitting up on its double drum as it defends the stars and stripes. As with the PWS' front grip, the in-world model of the SCAR-H has no Grippod.]] | ||
== "XM10" == | == "XM10" == | ||
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[[Image:870-exp-ss-syn-cls-prod.jpg|thumb|none|500px|Remington Model 870 Express ShurShot Synthetic Cantilever - 12 gauge]] | [[Image:870-exp-ss-syn-cls-prod.jpg|thumb|none|500px|Remington Model 870 Express ShurShot Synthetic Cantilever - 12 gauge]] | ||
[[Image:Homefront-Remington.jpg|thumb|none|600px|Jacobs finds a Remington 870 Express in a deserted supermarket | [[Image:Homefront-Remington.jpg|thumb|none|600px|Jacobs finds a Remington 870 Express in a deserted supermarket.]] | ||
[[Image:Homefront-Remington-2.jpg|thumb|none|600px|During the fourth level, Jacobs uses an uncamouflaged Remington 870 Express during a slow-motion breaching sequence. Note the upside-down shell in the holder; while this makes little sense on a shotgun that only uses buckshot, some real life tactical shotgun operators use this to quickly ID special rounds, like breaching rounds, on their shell holders.]] | [[Image:Homefront-Remington-2.jpg|thumb|none|600px|During the fourth level, Jacobs uses an uncamouflaged Remington 870 Express during a slow-motion breaching sequence. Note the upside-down shell in the holder; while this makes little sense on a shotgun that only uses buckshot, some real life tactical shotgun operators use this to quickly ID special rounds, like breaching rounds, on their shell holders.]] | ||
[[Image:Homefront-Remington-1.jpg|thumb|none|600px|Pickup icon of the Remington 870 Express, showing it to be a ShurShot Synthetic Cantilever.]] | [[Image:Homefront-Remington-1.jpg|thumb|none|600px|Pickup icon of the Remington 870 Express, showing it to be a ShurShot Synthetic Cantilever.]] | ||
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[[Image:Homefront-Masterkey.jpg|thumb|none|600px|Jacobs aims the Masterkey mounted underneath an M16A4 during the game's final level. Note the forend is incorrectly shown in the rearward position; it does not move when operated, and the animation assumes it starts out where it should be.]] | [[Image:Homefront-Masterkey.jpg|thumb|none|600px|Jacobs aims the Masterkey mounted underneath an M16A4 during the game's final level. Note the forend is incorrectly shown in the rearward position; it does not move when operated, and the animation assumes it starts out where it should be.]] | ||
[[Image:Homefront-Masterkey-1.jpg|thumb|none|600px|Reloading a Masterkey mounted under an ACR.]] | [[Image:Homefront-Masterkey-1.jpg|thumb|none|600px|Reloading a Masterkey mounted under an ACR.]] | ||
= Sniper Rifles = | = Sniper Rifles = | ||
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[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO (''Note magazine design and lack of forward assist, an important difference between the SR-25 and the 5.56x45mm [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 SPR]]'')]] | [[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO (''Note magazine design and lack of forward assist, an important difference between the SR-25 and the 5.56x45mm [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 SPR]]'')]] | ||
[[Image:Homefront-M110.jpg|thumb|none|600px|During the game's third level, Jacobs holds an SR-25 as he watches the second white phosphorous round from Hopper's M120 mortar; it ends up heading right towards him. At various times Hopper claims the weapon "jammed" and "misfired" to explain this shot being so far off | [[Image:Homefront-M110.jpg|thumb|none|600px|During the game's third level, Jacobs holds an SR-25 as he watches the second white phosphorous round from Hopper's M120 mortar; it ends up heading right towards him. At various times Hopper claims the weapon "jammed" and "misfired" to explain this shot being so far off.]] | ||
[[Image:Homefront-M110-1.jpg|thumb|none|600px|Later he uses the same weapon to protect the semi-autonomous drone Goliath from Koreans with EMP rocket launchers. For some reason, these only temporarily disable the drone.]] | [[Image:Homefront-M110-1.jpg|thumb|none|600px|Later he uses the same weapon to protect the semi-autonomous drone Goliath from Koreans with EMP rocket launchers. For some reason, these only temporarily disable the drone.]] | ||
[[Image:Homefront-M110-2.jpg|thumb|none|600px|The SR-25 features a complex but meaningless reticle grid, since windage and bullet drop are not factors that need to be compensated for at any point during the game. Note that the area outside the scope is magnified just as much as the area inside: this also occurs with the game's "ACOG" scopes and the scope of the Panzerfaust 3.]] | [[Image:Homefront-M110-2.jpg|thumb|none|600px|The SR-25 features a complex but meaningless reticle grid, since windage and bullet drop are not factors that need to be compensated for at any point during the game. Note that the area outside the scope is magnified just as much as the area inside: this also occurs with the game's "ACOG" scopes and the scope of the Panzerfaust 3.]] | ||
[[Image:Homefront-M110-3.jpg|thumb|none|600px|Jacobs picks up an SR-25 from the floor of a van at the start of the third level after being told it's beside him | [[Image:Homefront-M110-3.jpg|thumb|none|600px|Jacobs picks up an SR-25 from the floor of a van at the start of the third level after being told it's beside him.Unlike the other weapons with bipods, the SR-25's is always shown folded.]] | ||
== Cheyenne Tactical M-200 Intervention == | == Cheyenne Tactical M-200 Intervention == | ||
The [[Cheyenne Tactical M-200 Intervention]] appears as "M200 Sniper" in ''Homefront''. The weapon is incorrectly shown with a 5-round capacity instead of 7, and is only encountered in two levels in singleplayer; throughout the Survivalist Camp level and once at the very end of the Golden Gate Bridge level. In both cases, it's fitted with a variable magnification scope, and in the Survivalist Camp level it appears in it also mounts a device which is a "silencer" | The [[Cheyenne Tactical M-200 Intervention]] appears as "M200 Sniper" in ''Homefront''. The weapon is incorrectly shown with a 5-round capacity instead of 7, and is only encountered in two levels in singleplayer; throughout the Survivalist Camp level and once at the very end of the Golden Gate Bridge level. In both cases, it's fitted with a variable magnification scope, and in the Survivalist Camp level it appears in it also mounts a device which is a "silencer". Regardless of modifications, the weapon is always shown with the carrying handle under the barrel removed. | ||
[[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac.]] | [[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac.]] | ||
[[Image:Homefront-M200.jpg|thumb|none|600px|Jabobs holds a suppressed M200 as he assaults the survivalist camp in ''Homefront's'' fifth level. All but one of the M200s in the campaign are fitted with suppressors, and they are only seen on this level and the final one.]] | [[Image:Homefront-M200.jpg|thumb|none|600px|Jabobs holds a suppressed M200 as he assaults the survivalist camp in ''Homefront's'' fifth level. All but one of the M200s in the campaign are fitted with suppressors, and they are only seen on this level and the final one.]] | ||
[[Image:Homefront-M200-5.jpg|thumb|none|600px|An interesting shot shows how the scope is programmed; as the rifle model's scope is bought to the player character's eye, a reticle overlay is placed over the screen and the rifle model deleted. However, the M200's reticle overlay appears a frame too early, resulting in the odd sight of looking through the scope at the scope for a split second. Note also that the rifle model hasn't been magnified from looking down the scope even though the rest of the field of view has.]] | [[Image:Homefront-M200-5.jpg|thumb|none|600px|An interesting shot shows how the scope is programmed; as the rifle model's scope is bought to the player character's eye, a reticle overlay is placed over the screen and the rifle model deleted. However, the M200's reticle overlay appears a frame too early, resulting in the odd sight of looking through the scope at the scope for a split second. Note also that the rifle model hasn't been magnified from looking down the scope even though the rest of the field of view has.]] | ||
[[Image:Homefront-M200-2.jpg|thumb|none|600px|Jacobs operates the bolt of his M200; this is the version given at the start of the level, and has digital camouflage.]] | [[Image:Homefront-M200-2.jpg|thumb|none|600px|Jacobs operates the bolt of his M200; this is the version given at the start of the level, and has digital camouflage.]] | ||
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[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]] | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]] | ||
[[Image:Homefront-M249.jpg|thumb|none|600px|Jacobs holds a vanilla M249-E2 SAW during the game's first level.]] | [[Image:Homefront-M249.jpg|thumb|none|600px|Jacobs holds a vanilla M249-E2 SAW during the game's first level.]] | ||
[[Image:Homefront-M249-1.jpg|thumb|none|600px| | [[Image:Homefront-M249-1.jpg|thumb|none|600px|This version has what the game calls "digital circuit" camo and a "Mk1 ACOG Scope."]] | ||
[[Image:Homefront-M249-2.jpg|thumb|none|600px|Reloading the SAW; Jacobs simply pulls the feed cover open, without ever touching the latches.]] | [[Image:Homefront-M249-2.jpg|thumb|none|600px|Reloading the SAW; Jacobs simply pulls the feed cover open, without ever touching the latches.]] | ||
[[Image:Homefront-M249-3.jpg|thumb|none|600px|Connor Morgan checks Boone's M249-E2 SAW before handing it to him. Since the in-world model doesn't have a detachable drum, he mimes the entire procedure of loading it. The in-world model also has no bipod; the player model doesn't appear to have one either.]] | [[Image:Homefront-M249-3.jpg|thumb|none|600px|Connor Morgan checks Boone's M249-E2 SAW before handing it to him. Since the in-world model doesn't have a detachable drum, he mimes the entire procedure of loading it. The in-world model also has no bipod; the player model doesn't appear to have one either.]] | ||
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[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]] | [[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]] | ||
[[Image:Homefront-M2.jpg|thumb|none|600px|A pair of Humvees with low-detail M2HBs can be seen at the start of ''Homefront's'' final level.]] | [[Image:Homefront-M2.jpg|thumb|none|600px|A pair of Humvees with low-detail M2HBs can be seen at the start of ''Homefront's'' final level.]] | ||
[[Image:Homefront-M2-1.jpg|thumb|none|600px|Another M2HB can be seen mounted on the Remote Weapon Station of the M1A3 Abrams leading the American column on the Golden Gate Bridge | [[Image:Homefront-M2-1.jpg|thumb|none|600px|Another M2HB can be seen mounted on the Remote Weapon Station of the M1A3 Abrams leading the American column on the Golden Gate Bridge.]] | ||
== M240C Machine Gun == | == M240C Machine Gun == | ||
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[[Image:Homefront-GAU-19.jpg|thumb|none|600px|The Humvees used by Korean and American forces throughout the game are all armed with GAU-19s; luckily, this one is on Jacobs' side.]] | [[Image:Homefront-GAU-19.jpg|thumb|none|600px|The Humvees used by Korean and American forces throughout the game are all armed with GAU-19s; luckily, this one is on Jacobs' side.]] | ||
[[Image:Homefront-GAU-19-1.jpg|thumb|none|600px|Escaping from Montrose, Jacobs mans the GAU-19 of a Korean Humvee to take on the roadblock. The two unlit lights on either side of the gunshield turn red if a missile has locked on to the vehicle, which mounts a rather vaguely defined ECM system for this very eventuality.]] | [[Image:Homefront-GAU-19-1.jpg|thumb|none|600px|Escaping from Montrose, Jacobs mans the GAU-19 of a Korean Humvee to take on the roadblock. The two unlit lights on either side of the gunshield turn red if a missile has locked on to the vehicle, which mounts a rather vaguely defined ECM system for this very eventuality.]] | ||
[[Image:Homefront-GAU-19-2.jpg|thumb|none|600px|The entire fifth level is based around gaining access to this MH-6 "Little Bird" helicopter, equipped with rockets and twin GAU-19s. Jacobs was bought along | [[Image:Homefront-GAU-19-2.jpg|thumb|none|600px|The entire fifth level is based around gaining access to this MH-6 "Little Bird" helicopter, equipped with rockets and twin GAU-19s. Jacobs was bought along to be a pilot.]] | ||
== GE M61 Vulcan == | == GE M61 Vulcan == | ||
The GE [[M61 Vulcan]] is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in ''Homefront'', with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles | The GE [[M61 Vulcan]] is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in ''Homefront'', with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles. | ||
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan - 20mm. The game's version features a shortened, untapered barrel cluster.]] | [[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan - 20mm. The game's version features a shortened, untapered barrel cluster.]] | ||
[[Image:Homefront-M61-1.jpg|thumb|none|600px|Jacobs encounters a sentry tower during the second level; he's told to destroy these by targeting the "propane tank" on the back, which produces a colossal explosion that disables the entire device. Precisely what the tank in question is actually ''for'' aside from destroying the tower is never gone into.]] | [[Image:Homefront-M61-1.jpg|thumb|none|600px|Jacobs encounters a sentry tower during the second level; he's told to destroy these by targeting the "propane tank" on the back, which produces a colossal explosion that disables the entire device. Precisely what the tank in question is actually ''for'' aside from destroying the tower is never gone into.]] | ||
[[Image:Homefront-M61.jpg|thumb|none|600px|The M61 Vulcan mounting of a fallen sentry gun; the device below the receiver produces the searchlight, though the weapons are supposedly radar controlled.]] | [[Image:Homefront-M61.jpg|thumb|none|600px|The M61 Vulcan mounting of a fallen sentry gun; the device below the receiver produces the searchlight, though the weapons are supposedly radar controlled.]] | ||
== Mounted M249-E2 SAW == | == Mounted M249-E2 SAW == | ||
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[[Image:Cn t85.jpg|thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]] | [[Image:Cn t85.jpg|thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]] | ||
[[Image:Homefront-Tank-1.jpg|thumb|none|600px| | [[Image:Homefront-Tank-1.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-Tank.jpg|thumb|none|600px|Another Type 99 fires its Type 85 HMG as Jacobs sights it up with a Panzerfaust 3.]] | [[Image:Homefront-Tank.jpg|thumb|none|600px|Another Type 99 fires its Type 85 HMG as Jacobs sights it up with a Panzerfaust 3.]] | ||
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[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] | [[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] | ||
== M197 Vulcan == | == M197 Vulcan == | ||
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[[Image:M197VulcanAH-1Z “Viper”.jpg|thumb|none|400px|M197 Vulcan chin-mounted on an AH-1Z "Viper", a newer version of the AH-1 Cobra - 20mm]] | [[Image:M197VulcanAH-1Z “Viper”.jpg|thumb|none|400px|M197 Vulcan chin-mounted on an AH-1Z "Viper", a newer version of the AH-1 Cobra - 20mm]] | ||
[[Image:Homefront-M197.jpg|thumb|none|600px|A | [[Image:Homefront-M197.jpg|thumb|none|600px|A Korean helicopter opens fire with rockets, equipped with an M197 Vulcan.]] | ||
== Yakushev-Borzov Yak-B == | == Yakushev-Borzov Yak-B == | ||
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[[Image:Yakb.JPG|thumb|none|500px|Yakushev-Borzov Yak-B machine gun - 12.7mm]] | [[Image:Yakb.JPG|thumb|none|500px|Yakushev-Borzov Yak-B machine gun - 12.7mm]] | ||
[[Image:Homefront-Yak.jpg|thumb|none|600px| | [[Image:Homefront-Yak.jpg|thumb|none|600px|]] | ||
== Type 90 antiaircraft gun == | == Type 90 antiaircraft gun == | ||
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[[Image:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]] | [[Image:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]] | ||
[[Image:Homefront-Javelin-3.jpg|thumb|none|600px|Holding his | [[Image:Homefront-Javelin-3.jpg|thumb|none|600px|Holding his SCAR-H, Jacobs encounters the campaign's sole Javelin launcher during the final level.]] | ||
[[Image:Homefront-Javelin.jpg|thumb|none|600px| | [[Image:Homefront-Javelin.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-Javelin-2.jpg|thumb|none|600px| | [[Image:Homefront-Javelin-2.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-Javelin-1.jpg|thumb|none|600px|The Javelin halfway through a reload | [[Image:Homefront-Javelin-1.jpg|thumb|none|600px|The Javelin halfway through a reload ''Homefront'' depicts the Javelin being reloaded correctly, with Jacobs detaching the CLU from the spent tube and attaching it to a new tube.]] | ||
= Explosives = | = Explosives = | ||
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== M67 hand grenade == | == M67 hand grenade == | ||
All grenades in ''Homefront'' are [[M67 hand grenade]]s, though the player's HUD icon shows an egg-shaped [[M26 hand grenade]]; they are used by all factions, including the survivalists who apparently stockpiled an enormous number of grenades somehow. The throw animation shows Jacobs miming pulling the pin but not actually doing so | All grenades in ''Homefront'' are [[M67 hand grenade]]s, though the player's HUD icon shows an egg-shaped [[M26 hand grenade]]; they are used by all factions, including the survivalists who apparently stockpiled an enormous number of grenades somehow. The throw animation shows Jacobs miming pulling the pin but not actually doing so. | ||
[[Image:Baseball.jpg|thumb|none|400px|M67 hand grenade, ''Homefront's'' grenade model.]] | [[Image:Baseball.jpg|thumb|none|400px|M67 hand grenade, ''Homefront's'' grenade model.]] | ||
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 Hand Grenade, ''Homefront's'' HUD icon.]] | [[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 Hand Grenade, ''Homefront's'' HUD icon.]] | ||
[[Image:Homefront-M67.jpg|thumb|none|600px|Jacobs picks up a stack of equipment as he heads out of the resistance stronghold, "Oasis;" an M9 pistol, M4A1, combat knife, radio earpiece and four M67 hand grenades | [[Image:Homefront-M67.jpg|thumb|none|600px|Jacobs picks up a stack of equipment as he heads out of the resistance stronghold, "Oasis;" an M9 pistol, M4A1, combat knife, radio earpiece and four M67 hand grenades.]] | ||
[[Image:Homefront-M67-2.jpg|thumb|none|600px|]] | |||
[[Image:Homefront-M67-2.jpg|thumb|none|600px| | [[Image:Homefront-M67-3.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-M67-3.jpg|thumb|none|600px| | |||
== C4 == | == C4 == | ||
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C4 explosives are the game's second thrown weapon, and are shown as a roughly cube-shaped object made of six bright red blocks held together with a black band with the detonator placed on top. Blocks are thrown like grenades, all currently placed blocks being detonated when the fire button is pressed next; the explosions are hugely powerful, even able to deal substantial damage to vehicles. They are only needed once in singleplayer, to destroy a Korean LAV-25 IFV during the first level, and rarely seen in usable form after that. However, C4 explosives are mentioned several more times by other characters and set on various objects to destroy them, most notably a large section of a bridge during the mission "Overwatch." | C4 explosives are the game's second thrown weapon, and are shown as a roughly cube-shaped object made of six bright red blocks held together with a black band with the detonator placed on top. Blocks are thrown like grenades, all currently placed blocks being detonated when the fire button is pressed next; the explosions are hugely powerful, even able to deal substantial damage to vehicles. They are only needed once in singleplayer, to destroy a Korean LAV-25 IFV during the first level, and rarely seen in usable form after that. However, C4 explosives are mentioned several more times by other characters and set on various objects to destroy them, most notably a large section of a bridge during the mission "Overwatch." | ||
[[Image:Homefront-C4-4.jpg|thumb|none|600px|Jacobs finds a cache of bright red C4 explosives during ''Homefront's'' first level | [[Image:Homefront-C4-4.jpg|thumb|none|600px|Jacobs finds a cache of bright red C4 explosives during ''Homefront's'' first level.]] | ||
[[Image:Homefront-C4.jpg|thumb|none|600px| | [[Image:Homefront-C4.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-C4-1.jpg|thumb|none|600px| | [[Image:Homefront-C4-1.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-C4-2.jpg|thumb|none|600px| | [[Image:Homefront-C4-2.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-C4-3.jpg|thumb|none|600px| | [[Image:Homefront-C4-3.jpg|thumb|none|600px|]] | ||
[[Image:Homefront-C4-5.jpg|thumb|none|600px|During the helicopter piloting mission "Overwatch," Jacobs is called upon to defend three stolen fuel tankers while Hopper Lee sets C4 charges on a bridge to stop the convoy being followed by Korean vehicles | [[Image:Homefront-C4-5.jpg|thumb|none|600px|During the helicopter piloting mission "Overwatch," Jacobs is called upon to defend three stolen fuel tankers while Hopper Lee sets C4 charges on a bridge to stop the convoy being followed by Korean vehicles.]] | ||
= Other = | = Other = | ||
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[[Image:Homefront-M120-1.jpg|thumb|none|600px|Jacobs finds himself sitting next to the M120 at the start of the third level as he heads out to find some Korean fuel tankers.]] | [[Image:Homefront-M120-1.jpg|thumb|none|600px|Jacobs finds himself sitting next to the M120 at the start of the third level as he heads out to find some Korean fuel tankers.]] | ||
[[Image:Homefront-M120-3.jpg|thumb|none|600px|Closeup of the white phosphorous rounds; these appear to be M370 WP rounds. These 81mm rounds would hardly work well with the 120mm M120.]] | [[Image:Homefront-M120-3.jpg|thumb|none|600px|Closeup of the white phosphorous rounds; these appear to be M370 WP rounds. These 81mm rounds would hardly work well with the 120mm M120.]] | ||
[[Image:Homefront-M120-2.jpg|thumb|none|600px | [[Image:Homefront-M120-2.jpg|thumb|none|600px]] | ||
[[Image:Homefront-M120-4.jpg|thumb|none|600px | [[Image:Homefront-M120-4.jpg|thumb|none|600px]] | ||
== M65 Atomic Cannon & W9 Nuclear Artillery Shell == | == M65 Atomic Cannon & W9 Nuclear Artillery Shell == |
Revision as of 16:30, 13 December 2011
Homefront is a first-person shooter for the PC, PS3 and Xbox 360, set in the year 2027 following a series of economic calamities that have turned America into a bankrupt former power and allowed an invasion by a new Asian superpower led by North Korea. The story follows a pilot called Jacobs who is broken out of a prisoner transport by the American resistance and becomes involved in a plot to assist the US Army in their planned re-taking of San Francisco.
The story of Homefront was written by John Milius, who co-wrote the films Apocalypse Now and Red Dawn.
The following weapons can be seen in the video game Homefront:
Overview
Homefront uses a standard two-slot weapon system where the player can carry any two different weapons ("different" in this case including two of the same weapon as long as the two have different upgrades), as well as up to four grenades and four blocks of remote-detonated C4 explosive. The game is unusually (and unrealistically) strict with its ammunition system; none of the five STANAG 5.56mm weapons can exchange ammunition with one another, instead each being treated as totally incompatible; for example, if the player has a SCAR-L they can only gain ammunition for it by picking up another SCAR-L. Even if the player has two of the same weapon with different optics, they are treated as having non-interchangeable ammo reserves; one can be totally empty and the other totally full. Even the Masterkey and Remington 870 Express are unable to share shotgun shells.
The game features an attempt at authentic reloading animations; there are separate animations for mid-magazine reloads where the magazine is swapped out without additional actions, while reloading an empty weapon with a bolt release will show the player operating it instead of the common pointless racking of the charging handle. Like Black, Homefront speeds up reload animations if the player is under fire.
In common with many modern shooters, weapons mounting any kind of optic are shown with their front and often also their rear iron sights removed, even if the weapon mounts folding sights which would normally simply be folded down.
Pistols
Beretta M9
The Beretta M9 is the game's only sidearm, and is used by all factions, though rarely seen in singleplayer; it is given to the player as a starting weapon in some missions, but since the game uses a standard two-weapon system with no dedicated sidearm slot it is unlikely to be kept for very long. It holds 15 rounds in the magazine.
Assault Rifles
M4A1
The M4A1, called "M4 Rifle" in-game, is extremely common in all stages of the game, used equally by the Resistance, US Army, survivalists and the KPA; it is also the weapon of choice for the character Connor Morgan. As in the modern installments of the Call of Duty franchise, mounting optics removes not only the front sight but also the entire gas block, which would turn the weapon into a straight-pull bolt action rifle. In single player it holds only 20 rounds, despite being modeled with a standard 30-round magazine. It has high accuracy, range and relatively fast reload speed, but fairly low damage.
M16A4
The M16A4 is treated as if it is a designated marksman's rifle, being a powerful and accurate semi-automatic only weapon rather than the assault rifle it actually is. Called simply "M16 Rifle". Again, the weapon is shown with a 30-round magazine but only holds 20 rounds, and the gas block is removed when the weapon mounts optics.
FN SCAR-L
The FN SCAR-L is called "SCAR-L Rifle" in the game, rather redundantly since the "R" in SCAR already stands for "Rifle." It is a relatively uncommon weapon in singleplayer, used more or less exclusively by Korean forces. It fires in incredibly fast three-round bursts instead of full-auto; incorrect, since real FN SCARs don't have burst fire capability. The functionality seems to be based on Left 4 Dead 2's SCAR. There is also a significant delay between bursts, no matter how fast the player is hitting the button to fire.
Magpul Masada
The Magpul Masada was shown in pre-release trailers as the "ACR Rifle." It can be identified as a Masada by the charging handle being further back than the final ACR model: it is otherwise configured as an ACR Basic Folder. It was replaced by an actual ACR in the final release.
Bushmaster ACR
The Bushmaster ACR is used by both American and Korean forces in the game. The game calls it the "ACR Rifle," presumably meaning it is the Adaptive Combat Rifle Rifle. It is very similar to the M4, thought with higher damage and slightly higher recoil.
QBZ-03
The Norinco QBZ-03 assault rifle is used exclusively by Korean soldiers and the player. Its in-game name is "T3AK". Oddly, it was referred to by its actual name in the tie-in novel Homefront: The Voice of Freedom, which was co-written by Milius.
PWS MK107 Diablo
The PWS Diablo appears for the first time in Homefront; the game refers to it as "PWS Diablo SMG," and the weapon is depicted as a low-damage, high rate-of-fire submachine gun rather than the compact 5.56mm assault rifle it actually is. It is always fitted with a short vertical front grip, and also features Magpul XTM rail covers in black and beige and an ACE M4 SOCOM Stock. The weapon appears as a result of a promotional deal between PWS and Kaos, and is both very common in game and promoted by in-game advertising billboards; it's also the weapon of choice for the character Rianna.
FN SCAR-H
The FN SCAR-H appears in game in a fictional light machine gun configuration seemingly modeled after the MG36, using a 75-round double-drum magazine and equipped with a Grippod foregrip/bipod.
"XM10"
The "XM10" is a fictional prototype assault rifle found only in multiplayer. It resembles a bizarre cross between a number of modern rifles, most obviously the Heckler & Koch XM8 and Heckler & Koch G36.
Submachine Guns
TDI Vector
The TDI Vector appears in the game, named the "Super V SMG". It is classified as a sub-machine gun along with the PWS Diablo and uses 26-round magazines. It is very infrequent in singleplayer, only really common in the last level when it is seen in the hands of heavily armoured Korean soldiers.
Shotguns
Remington 870 Express
A Remington 870 Express with RealTree camo and a ShurShot stock is granted to anyone who pre-ordered the game through GameStop. It's also seen occasionally during the singleplayer campaign, both with and without camo. It's fitted with a rail mount above the receiver and a spare shell holder; the former never mounts anything, and the latter is never used. The player character does not operate the pump if they are aiming down the sight (or rather looking along the empty rail mount, as the weapon has no iron sight), and the spent casing is never ejected at the right time; sometimes it comes out before the pump is actually operated, while the rest of the time it ejects only after the entire animation of operating the pump has finished.
Knight's Armament MasterKey
A Knight's Armament Masterkey is available as an attachment for assault rifles. In singleplayer it is extremely rare; since only another Masterkey counts as ammunition for it, this means it is never particularly useful.
Sniper Rifles
SR-25
The Knight's Armament SR-25, called "M110 Sniper" in-game, is the game's main sniper rifle and is used primarily by the player in the campaign. It is shown with a capacity of 10 rounds despite being modeled with a 20-round magazine, and is correctly shown as a semi-auto. It uses a scope with a Horus-style reticle grid.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention appears as "M200 Sniper" in Homefront. The weapon is incorrectly shown with a 5-round capacity instead of 7, and is only encountered in two levels in singleplayer; throughout the Survivalist Camp level and once at the very end of the Golden Gate Bridge level. In both cases, it's fitted with a variable magnification scope, and in the Survivalist Camp level it appears in it also mounts a device which is a "silencer". Regardless of modifications, the weapon is always shown with the carrying handle under the barrel removed.
Machine Guns
M249-E2 SAW
The M249-E2 SAW, called "M249 LMG" in-game, acts as the standard light machine gun for all factions, and is used by the character Boone. It feeds from the smaller 100-round cloth ammo drums, and has relatively heavy recoil when fired in sustained bursts. As is often the case in games, the developers clearly did not know the correct way to open the feed cover; the player character simply flips it open by gripping it near the front, never operating the latches at the rear of the cover.
Mounted weapons
Browning M2
The Browning M2 can be seen mounted on US MBTs and some "Humvee" light trucks.
M240C Machine Gun
The Army's M1A3 tanks mount a single RWS with a Browning M2 rather than the modern version's commander's M2 and loader's M240; however, their coaxial M240C machine gun is still visible mounted next to the main M256 120mm smoothbore cannon.
GAU-19A
The General Dynamics GAU-19/A is the standard heavy mounted weapon in the game; they are seen mounted on Korean and American "Humvee" light trucks, as well as on the "AH-700" scout helicopters (actually MH-6 "Little Birds") used by the Resistance and the American army.
GE M61 Vulcan
The GE M61 Vulcan is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in Homefront, with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles.
Mounted M249-E2 SAW
The game's multiplayer-only "Wolverine" tracked drones mount a heavily modified belt-fed M249-E2 machine gun in a remote-operated installation.
QJG-02 heavy machine gun
The drone vehicle "Goliath," based on the US MULE and CRUSHER UGCV prototypes, is armed with a pop-up weapon station fitted with a reloadable quad missile tube and what appears to be a Chinese QJG-02 heavy machine gun.
Type 85 heavy machine gun
A Type 85 heavy machine gun can be seen mounted on the Korean faction's Chinese-designed Type 99 main battle tanks.
M242 Bushmaster chaingun
Korean and US LAV-25 IFVs are seen equipped with a bizarre repeating missile launcher and their standard M242 Bushmaster chaingun.
M230 chaingun
At the start of the final level several AH-64 Apache attack helicopters can be seen parked, armed with M230 Chain Guns.
M197 Vulcan
Stock footage in the game's introduction shows a Supercobra attack helicopter equipped with an M197 Vulcan firing rockets, depicting this as part of the Korean assault on America.
Yakushev-Borzov Yak-B
Further stock footage in the introduction shows two Russian Mi-24 "Hind" gunships armed with chin mounted Yakushev-Borzov Yak-B four-barrel rotary guns.
Type 90 antiaircraft gun
Two Type 90 antiaircraft guns, Chinese licensed copies of the Oerlikon GDF-002 35mm twin AA gun, are seen in the game's final level mounted on heavy 8x8 trucks on a raised platform in the middle of the Golden Gate Bridge.
Launchers
M203
The M203 grenade launcher is the only such device in the game, despite that Homefront takes place long after the weapon is due to be retired in favour of the Heckler & Koch M320. The launcher mounts a laser module for use with the game's fictional airburst grenades, and can also fire EMP rounds; in singleplayer, however, it is restricted to standard HE only. It is incorrectly shown with a zero arming distance, and has no usable sight, instead just changing the HUD's usual crosshair to a grenade launcher ranging sight. The way the launcher is mounted to the QBZ-03 would make it extremely difficult to use, since the trigger is nowhere near the magazine and would have to be pulled without any kind of grip.
Armbrust ATW
In very early pre-release versions of Homefront the Armbrust ATW appears to have been the game's rocket launcher. It is replaced by the Panzerfaust 3 in the final version.
Panzerfaust 3
Used by all sides in game, the Panzerfaust 3 can fire HEAT or multiplayer-only proximity detonated warheads; the proximity version features a different scope, along with a tube that extends further in front of the handguard and is colored similarly to a Mk 153 Mod 0 SMAW, though it retains the Panzerfaust 3's grips. During the stage set in the survivalist farm, enemies are seen using Panzerfaust 3s with guided anti-aircraft projectiles, but these are never available to the player; neither are the EMP warheads used by Korean forces during the second level. It is referred to simply as the "RPG Launcher." The game's multiplayer menu incorrectly describes it as a disposable launcher; the Panzerfaust 3 is a reusable launcher.
FGM-148 Javelin
An FGM-148 Javelin, called the "RAWS-M launcher," is used at the very end of the campaign to shoot down an enemy helicopter. This appears to be the only time it can be used. The launcher is shown firing directly at targets; this is incorrect, since while the Javelin does have a direct fire mode, even this mode's flight path starts with a rapid climb.
Explosives
M67 hand grenade
All grenades in Homefront are M67 hand grenades, though the player's HUD icon shows an egg-shaped M26 hand grenade; they are used by all factions, including the survivalists who apparently stockpiled an enormous number of grenades somehow. The throw animation shows Jacobs miming pulling the pin but not actually doing so.
C4
C4 explosives are the game's second thrown weapon, and are shown as a roughly cube-shaped object made of six bright red blocks held together with a black band with the detonator placed on top. Blocks are thrown like grenades, all currently placed blocks being detonated when the fire button is pressed next; the explosions are hugely powerful, even able to deal substantial damage to vehicles. They are only needed once in singleplayer, to destroy a Korean LAV-25 IFV during the first level, and rarely seen in usable form after that. However, C4 explosives are mentioned several more times by other characters and set on various objects to destroy them, most notably a large section of a bridge during the mission "Overwatch."
Other
M30 Mortar
At the resistance base "Oasis," a schematic of an M30 mortar is seen on a board in a back room. This is odd, considering the mortar the resistance actually take delivery of is not an M30, nor is such a weapon ever seen during the campaign.
M120 Mortar
Boone's resistance cell takes delivery of an M120 mortar during the game's second level, as part of a deal with another cell; Connor apparently "sweetened the deal" and the weapon is supplied with white phosphorous rounds. Hopper Lee fires this weapon twice from outside the playable area at Korean forces in the parking lot of the third level's supermarket; the second round apparently misfires and hits mostly American forces near the player's location.
M65 Atomic Cannon & W9 Nuclear Artillery Shell
During the introduction, a doctored version of Operation Upshot-Knothole's nuclear test "Grable" is shown as a Korean nuclear test. The W9 round both is a gun and was fired from one; much like the "Little Boy" device dropped on Hiroshima, the W9 nuclear round was built from a modified antiaircraft gun that fired one subcritical mass at the other.