Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Medal of Honor (2010): Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 272: Line 272:
The [[RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called "RPK (C)" (C for Custom) instead of "Veteran".
The [[RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called "RPK (C)" (C for Custom) instead of "Veteran".
[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]
[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]
[[image:Moh2010_rpk.jpg|thumb|600px|none|A discarded RPK sitting on a box.]]
[[image:Moh2010_rpk.jpg|thumb|601px|none|An RPK on the after-death report.]]
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]

Revision as of 12:53, 2 December 2011

Error creating thumbnail: File missing
Medal of Honor (2010)


This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).

Medal of Honor is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Deuce" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.

The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons (the only exceptions are the Kalashnikov variants). In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; Battlefield: Bad Company 2.

The following weapons appear in the video game Medal of Honor:


Pistols

SIG-Sauer P226R

The SIG-Sauer P226R is Rabbit's signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.

Error creating thumbnail: File missing
SIG-Sauer P226R - 9x19mm
Error creating thumbnail: File missing
Suppressed P226R in idle.
Error creating thumbnail: File missing
The P226R's Tritium illuminated iron sights.
Error creating thumbnail: File missing
A daylight shot of the P226R.
Error creating thumbnail: File missing
Rabbit reloads his P226R. "P226" can be seen on the grip.
Error creating thumbnail: File missing
When a pistol runs empty, the characters always pull the slide to release it, instead of using the slide release lever. This applies to every pistol in the single-player part of the game.

Glock 17

A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.

Error creating thumbnail: File missing
Glock 17 (3rd Generation) - 9x19mm
Error creating thumbnail: File missing
Deuce holds a suppressed Glock 17 during the first Delta Force mission, Running With the Wolves.
Error creating thumbnail: File missing
The Glock 17's iron sights. You can just barely make out the front sight as it's practically obscured by the suppressor.
Error creating thumbnail: File missing
Deuce reloads his Glock 17.
Error creating thumbnail: File missing
The slide of the suppressed Glock locks empty. The Glock logo, "17", "AUSTRIA" and "9x19" can be read on the slide.

Beretta M9

Error creating thumbnail: File missing
Beretta M9 - 9x19mm

SINGLE-PLAYER:

In the single player campaign the Beretta M9 is Sgt. Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R and G17, it has unlimited ammo. The firing sound of the M9 in-game is the same as the Medal of Honor: Airborne's M1911A1.

Error creating thumbnail: File missing
Spc. Dante Adams holds his M9 during the level Belly of the Beast.
Error creating thumbnail: File missing
Iron-sights of the Beretta.
Error creating thumbnail: File missing
Spc. Dante Adams reloads the M9.
Error creating thumbnail: File missing
Spc. Dante's Beretta locks empty.

MULTIPLAYER:

The Beretta M9 is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in Battlefield: Bad Company 2 and the hammer is never cocked, unlike the singleplayer.

Error creating thumbnail: File missing
M9 during the Unlock Tree.
Error creating thumbnail: File missing
The M9 in multiplayer.
Error creating thumbnail: File missing
Good view of the iron sights.
Error creating thumbnail: File missing
M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.

Izhmech MP-443 "Grach"

The MP-443 "Grach" is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one holds 17 bullets. Appears as the "Tariq", which is in reality, an Iraqi clone of the Beretta M951.

Error creating thumbnail: File missing
Izhmech MP-443 "Grach" - 9x19mm
Error creating thumbnail: File missing
The player's character holds an MP-443 during an MP match.
Error creating thumbnail: File missing
Misaligned iron sights of the MP-443.
Error creating thumbnail: File missing
Reloading the MP-443 "Grach" during a multiplayer match. As with the Beretta in MP, the Grach's slide does not lock back when the pistol runs dry.

Submachine Guns

Heckler & Koch MP7A1

Error creating thumbnail: File missing
H&K MP7A1 - 4.6x30mm

SINGLE-PLAYER:

The H&K MP7A1 is used by Delta Force members Deuce, Dusty, Panther and Vegas during the Wolfpack missions. It's fitted with an EOTech 552 holographic sight, 40-round magazine and suppressor during the level Running With Wolves..., and appears without suppressor in Friends from Afar.

Error creating thumbnail: File missing
Tier 1 Operator Panther with his MP7A1.
Error creating thumbnail: File missing
The MP7A1 with suppressor as seen in Running With Wolves....
Error creating thumbnail: File missing
The unsuppressed MP7A1 during Friends from Afar.
Error creating thumbnail: File missing
Reloading the MP7A1. Note the absence of the side rails.
Error creating thumbnail: File missing
Deuce pulls the charging handle of his SMG.
Error creating thumbnail: File missing
Deuce's MP7A1 on the ground. The A1 version of the MP7 is anachronistic, as it was not introduced until 2003, and the game takes place in 2002. The older MP7 was only available at that time.

MULTIPLAYER:

The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.

Error creating thumbnail: File missing
MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG while reloading.
Error creating thumbnail: File missing
The same MP7A1 looks through the ACOG.

FN P90TR

The P90TR (Triple Rail) appears only in the multiplayer part of the game, available as another alternate unlockable weapon to the Spec Ops class, regardless of faction. The P90TR is a devastating weapon with high cycling rate and magazine capacity. This weapon has no Veteran version. Referred to as "P90 PDW".

Error creating thumbnail: File missing
FN P90TR - 5.7x28mm
Error creating thumbnail: File missing
FN P90TR during weapon customization.
Error creating thumbnail: File missing
FN P90TR with laser sight and "Mini Reflex Sight". This is the default sight available for the player.
Error creating thumbnail: File missing
The player sprinting with a P90TR modified with a Holographic sight and suppressor.
Error creating thumbnail: File missing
P90TR with sound suppressor and ACOG.
Error creating thumbnail: File missing
Removing the old magazine.
Error creating thumbnail: File missing
Inserting a fresh magazine.

Assault Rifles & Battle Rifles

Colt M4A1 Carbine

Error creating thumbnail: File missing
M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm NATO

SINGLE-PLAYER:

The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 552 holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOGs are used instead of the holographic Sights. Appears as "M4" but fires in full-auto and semi-auto, like the M4A1. It is worth noting that when the player switches fire modes, the player character visibly switches the fire selector to the correct position.

Error creating thumbnail: File missing
An M4A1 being wielded by a U.S. Ranger on an early-release footage.
Error creating thumbnail: File missing
A Tier 1 operator with an M4A1 on an early-release footage.
Error creating thumbnail: File missing
U.S. Army Rangers and Air Force ETAC with their M4A1s.
Error creating thumbnail: File missing
An early-release footage of the M4A1 used by Tier 1 Operators, fitted with various attachments.
Error creating thumbnail: File missing
The final released version of the M4A1, used by Rabbit and his fellow mates.
Error creating thumbnail: File missing
Some nice detail of Army Ranger SGT James Patterson's M4A1.
Error creating thumbnail: File missing
Rabbit with his M4A1 in idle.
Error creating thumbnail: File missing
Same as above, only looking through the EOTech 552 holographic sight.
Error creating thumbnail: File missing
Rabbit reloads his M4A1 Carbine.

MULTIPLAYER:

In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased damage.

Error creating thumbnail: File missing
A screenshot from an early version of the game where the M4A1 appeared as "M4". The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.
Error creating thumbnail: File missing
Veteran M4A1 rifle with carrying handle still attached.
Error creating thumbnail: File missing
The player holds an M4A1 Carbine fitted with ACOG and sound suppressor.
Error creating thumbnail: File missing
A Veteran M4A1 with EOTech holographic sight and LAM. The Veteran version is dirtier and more used than the standard one, and has a slight performance differences.
Error creating thumbnail: File missing
Reloading the Veteran M4A1 Carbine in a Sector Control match.

Mk. 18 Mod 0

The second of two M4 variants featured in single-player is the Mark 18 Mod 0 carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as "M4 CQB-R" in the game.

Error creating thumbnail: File missing
Colt Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO
Error creating thumbnail: File missing
"Rabbit's" CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.
Error creating thumbnail: File missing
Tier 1 Operative "Mother" with his CQB-R, fitted with an EOTech 552 Holographic sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.
Error creating thumbnail: File missing
Reloading the Mk. 18 Mod 0.

Colt M16A4

The M16A4 is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an M203 grenade launcher and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.

Error creating thumbnail: File missing
M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope - 5.56x45mm NATO. This is the U.S.M.C. style setup.
Error creating thumbnail: File missing
The M16A4 during weapon customization.
Error creating thumbnail: File missing
"Stock" M16A4 without any selectable attachments.
Error creating thumbnail: File missing
View through the iron sight of the M16A4.
Error creating thumbnail: File missing
M16A4 modified with EOTech holographic Sight and suppressor.
Error creating thumbnail: File missing
Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all, and offers slightly better range and damage, but worse accuracy.
Error creating thumbnail: File missing
Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.
Error creating thumbnail: File missing
The good-looking but completely unnecessary slap of the freshly inserted magazine after a reload.

AKM and variants

The AKM appears both in single-player and multiplayer modes, and is incorrectly called "AK-47" in both. The slant muzzle brakes are removed.

Error creating thumbnail: File missing
AKM with slant muzzle brake - 7.62x39mm
File:AMD63.jpg
Hungarian FÉG AMD-63 - 7.62x39mm
Error creating thumbnail: File missing
East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm

SINGLE-PLAYER:

The AKMs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The handguard, stock, and even the magazine's material can vary from weapon to weapon. Strangely, the selector does not work for these rifles.

Error creating thumbnail: File missing
In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.
Error creating thumbnail: File missing
Iron-sight view of an AK in single-player.
Error creating thumbnail: File missing
A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder stock.
Error creating thumbnail: File missing
Daylight shot #1
Error creating thumbnail: File missing
Daylight shot #2

MULTIPLAYER:

In multiplayer the AKM is the standard weapon of the Taliban Riflemen. It is always fitted with a GP-25 grenade launcher. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.

Error creating thumbnail: File missing
The AKM with GP-25 grenade launcher during weapon selection, note the stamped receiver.
Error creating thumbnail: File missing
Veteran AKM in first person.
Error creating thumbnail: File missing
AKM - iron-sight view. Note the misaligned sight position. In reality, the weapon would shoot higher than your intended point of aim.
Error creating thumbnail: File missing
Reloading the AKM.
Error creating thumbnail: File missing
Several Taliban fighters celebrating their victory.

AKMSU

The AKMSU appears in the single-player campaign where it is erroneously called the "AKS-74U". Along with the various AKMs, this is the only weapon to lack a functional selector switch.

Error creating thumbnail: File missing
AKMSU - 7.62x39mm
Error creating thumbnail: File missing
An AKMSU on the ground.
Error creating thumbnail: File missing
An AKMSU on the ground, on the HUD and in Spc. Adams' hands during the last mission.
Error creating thumbnail: File missing
Spc. Dante Adams reloads the AKMSU during the last mission of the game.
Error creating thumbnail: File missing
Spc. Dante Adams chambers a round.

AKS-74U

The AKS-74U with the the foregrip of a PA md. 86 is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, AN/PEQ-2 laser designator (which is zip-tied to the front handguard) and open-tip ammunition.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
Veteran AKS-74U during weapon customization.
Error creating thumbnail: File missing
Veteran AKS-74U with sound suppressor.
Error creating thumbnail: File missing
Firing a suppressed AKS-74U while aiming down the ubiquitous iron sights of the rifle.
Error creating thumbnail: File missing
AKS-74U with a Kobra reflex sight in first-person view.
Error creating thumbnail: File missing
Reflex sight view.
Error creating thumbnail: File missing
The AKS-74U being reloaded. Note that it has a milled receiver, a common mistake made by DICE over and over again in the Battlefield series of video games.
Error creating thumbnail: File missing
AKS-74U with an unidentified combat sight.

FN F2000 Tactical

The F2000 Tactical is an alternate unlockable weapon for the Rifleman class. Can be modified with Holographic sight (regardless of faction), ACOG, suppressor and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher, which comes with three 40mm grenades.

Error creating thumbnail: File missing
FN F2000 Tactical - 5.56x45mm NATO
Error creating thumbnail: File missing
Firing a stock F2000 Tactical during a multiplayer match.
Error creating thumbnail: File missing
An F2000 Tactical equipped with an ACOG.
Error creating thumbnail: File missing
FN F200 Tactical with sound suppressor and EOTech Holographic sight.
Error creating thumbnail: File missing
Reloading the F2000 Tactical. Note FN logo. Also note empty magazine being inserted.
Error creating thumbnail: File missing
View through the iron sights of the rifle.

Heckler & Koch G3A3

Error creating thumbnail: File missing
H&K G3A3 - 7.62x51mm NATO

SINGLE-PLAYER:

The Heckler & Koch G3A3 can be seen in hands of Taliban and Chechen fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands. It appears with an incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.

Error creating thumbnail: File missing
A discarded G3A3 on the ground. Interestingly, the receiver markings say "HK 91", which is the semi-automatic version of the G3. On the other side it says "Kal. .308", a marking usually used on civilian models imported to America. These facts imply that this version was modeled off a civilian G3.
Error creating thumbnail: File missing
Delta Force Operator Deuce with a G3A3 during the mission Friends from Afar.
Error creating thumbnail: File missing
Deuce bulls back the bolt of his G3A3 when it runs empty.
Error creating thumbnail: File missing
Spc. Dante Adams does a gentle HK-slap on his G3A3 inside the AQ camp during the last mission of the game.
Error creating thumbnail: File missing
The G3A3's iron sights.

MULTIPLAYER:

The G3A3 with a scope is an unlockable weapon in multiplayer for the Sniper class. It is used by the Sniper class. This time the capacity is correctly 20 rounds, but the rifle fires only in semi-automatic mode.

Error creating thumbnail: File missing
"G3 Battle Rifle", which is trying to look like the G3SG/1.
Error creating thumbnail: File missing
G3A3 in first person.
Error creating thumbnail: File missing
View through the G3A3's scope.
Error creating thumbnail: File missing
Reloading the G3A3.

Mk. 14 Mod 0 Enhanced Battle Rifle

The Mk. 14 Mod 0 EBR fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as "M14 EBR" in the game.

Error creating thumbnail: File missing
Mk. 14 Mod 0 EBR - 7.62x51 NATO
Error creating thumbnail: File missing
An Army Ranger with Mk. 14 Mod 0 EBR siting next to Cpl. Hernandez. This screencap is from the Leave A Message trailer.
Error creating thumbnail: File missing
An Army Ranger with his Mk. 14 Mod 0 EBR, taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.
Error creating thumbnail: File missing
A Mk. 14 Mod 0 EBR in Rabbit's hands. Also in view is "Preacher" with his M4A1 Carbine.
Error creating thumbnail: File missing
Rabbit reloads the Mk. 14 Mod 0 EBR during the level Compromised.
Error creating thumbnail: File missing
Looking down the EBR's ACOG.
Error creating thumbnail: File missing
Rabbit prepares to pull the charging handle of his Mk. 14 Mod 0 EBR.

Machine Guns

FN M249E3 SAW

The FN M249E3 SAW appears in single-player and multiplayer game modes and is fitted with the heat-shield of an Mk 46 Mod 0 in both.

Error creating thumbnail: File missing
M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm

SINGLE-PLAYER:

The FN M249E3 SAW is used during the level Belly of the Beast by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.

Error creating thumbnail: File missing
FN M249E3 as seen in the first gameplay trailer. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.
Error creating thumbnail: File missing
M249E3 with M145 Machine Gun Optic.
Error creating thumbnail: File missing
View through the M145 MG scope.
Error creating thumbnail: File missing
Sgt. Dante Adams pulls the charging handle of his M249E3.

MULTIPLAYER:

In MP it has 100-round capacity and appears simply as "M249". It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.

Error creating thumbnail: File missing
M249E3 SAW as seen in the weapon customization. Note that on this image the feeder location and ejection port are swapped for an unknown reason.
Error creating thumbnail: File missing
The stock M249E3 SAW in multiplayer.
Error creating thumbnail: File missing
The Veteran M249E3 SAW in the game.
Error creating thumbnail: File missing
Iron sight view.
Error creating thumbnail: File missing
M249E3 modified with ACOG and custom muzzle brake.
Error creating thumbnail: File missing
Reloading the M249E3.

FN M240

Error creating thumbnail: File missing
FN M240B - 7.62x51mm NATO

SINGLE-PLAYER:

The M240 can be seen mounted on U.S. Chinook helicopters.

Error creating thumbnail: File missing
The M240B in the single-player campaign.
Error creating thumbnail: File missing
M240B mounted on a Chinook. Note that it has both a spade grip and a pistol grip.
Error creating thumbnail: File missing
Rabbit mans the M240B during the end of the mission Compromised.
Error creating thumbnail: File missing
Rabbit fires the M240B.

MULTIPLAYER:

In multiplayer, this is the Coalition's equivalent of the RPK, but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.

M240 in the MP.
The player reloading his M240.
Error creating thumbnail: File missing
An unusable M240 seen in multiplayer.

PKM

Error creating thumbnail: File missing
PKM - 7.62x54mmR

SINGLE-PLAYER:

The PKM can be seen mounted on a technical and also appears as a portable machine gun. It is useable during the Bagram Airfield level.

Error creating thumbnail: File missing
Rabbit with a PKM during the second mission, Breaking Bagram.
Error creating thumbnail: File missing
Iron sights of the PKM.
Error creating thumbnail: File missing
Rabbit reloads his PKM on the way to the occupied Airfield.

MULTIPLAYER:

In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.

Error creating thumbnail: File missing
FPS view of factory-stock PKM.
Error creating thumbnail: File missing
Veteran PKM with Kobra reflex sight.
Error creating thumbnail: File missing
Iron sights of the PKM.
Error creating thumbnail: File missing
Reloading the PKM.

RPK

The RPK is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called "RPK (C)" (C for Custom) instead of "Veteran".

Error creating thumbnail: File missing
RPK light machine gun with 75-round drum magazine - 7.62x39mm
Error creating thumbnail: File missing
An RPK on the after-death report.
The RPK in the game.
Reloading the RPK.
The RPK (C) which has the same stats as the normal version, but has a custom finish.

U.S. Ordnance M60E4

Error creating thumbnail: File missing
M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm

SINGLE-PLAYER:

The M60E4 is the weapon of choice for Tier One Operator Voodoo. In Compromised, he dislocates his shoulder after a fall, and trades the M60E4 for Rabbit's M4A1 to continue fighting. That is the only time that the M60E4 is usable in the single-player campaign.

Error creating thumbnail: File missing
Tier One Operator Voodoo with his M60E4 during the mission Dorothy's a Bitch.
Error creating thumbnail: File missing
The M60E4 in Rabbit's hands as he and the team fight their way to an LZ.
Error creating thumbnail: File missing
Iron sights of the M60E4.
Error creating thumbnail: File missing
Halfway through reloading the M60E4.
Error creating thumbnail: File missing
Rabbit closes the top cover after inserting the fresh ammo belt.

MULTIPLAYER:

In multiplayer, the M60 is only available to users of the Limited Edition of the game.

Error creating thumbnail: File missing
M60E3 fired by a Tier 1 Operator in the "Limited Edition" trailer.
Error creating thumbnail: File missing
M60 with holographic sight attachment.
Error creating thumbnail: File missing
M60 Icon with icons for red dot sight, stock barrel, and open-tip ammunition.

Sniper Rifles

M21 Sniper Weapon System

The M21 SWS is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.

Error creating thumbnail: File missing
M21 Designated Marksman Rifle - 7.62x51mm NATO
Error creating thumbnail: File missing
The M21 SWS during weapon customization.
Error creating thumbnail: File missing
M21 SWS with EOTech Holographic sight.
Error creating thumbnail: File missing
M21 SWS with ACOG.
Error creating thumbnail: File missing
Reloading the M21.

Norinco NDM-86

The .308 Winchester variant of the NDM-86 appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers.

Error creating thumbnail: File missing
Norinco NDM-86 - .308 Winchester
Error creating thumbnail: File missing
NDM-86 during weapon customization. Even though the rifle shows up with a scope, the reflex sight is the default sight attachment for it.
Error creating thumbnail: File missing
Norinco NDM-86 with unidentified combat sight.
Error creating thumbnail: File missing
Norinco NDM-86 with Kobra reflex sight.
Error creating thumbnail: File missing
The player's character pulls out the magazine.
Error creating thumbnail: File missing
Then inserts a new one. Note that the magazine is straight.

SVD Dragunov

A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope. Has a 10+1 round capacity, and grants one shot kills, although its appearance in the game is very limited.

Error creating thumbnail: File missing
SVD Dragunov sniper rifle - 7.62x54mm R
Error creating thumbnail: File missing
Rabbit holds a Dragunov, while another one is sitting on a crate. Medal of Honor is one of the few games where the player is allowed to swap weapons, even for a similar one.
Error creating thumbnail: File missing
Rabbit reloads the SVD.
Error creating thumbnail: File missing
Rabbit chambers a round after reloading his SVD.
Error creating thumbnail: File missing
View through the SVD's PSO-1 optic.

Remington M24A3 Sniper Weapon System

The Remington M24A3 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition. The in-game version is the A3 variant, noted by the 5-round detachable box magazine.

Error creating thumbnail: File missing
Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum
Error creating thumbnail: File missing
The M24A3 Sniper Weapon System during weapon customization. Note that for some reason, the image of the rifle is mirrored.
Error creating thumbnail: File missing
The M24A3 Sniper Weapon System with default telescope.
Error creating thumbnail: File missing
Operating the bolt of the rifle.
Error creating thumbnail: File missing
Reloading the M24A3 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to "finish" the reload. That would eject the round from the chamber in real life, but not in this game.
Error creating thumbnail: File missing
View through the default scope of the M24A3.

Izhmash SV-98

The SV-98 is available as an unlockable weapon for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24A3.

Error creating thumbnail: File missing
Izhmash SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR
Error creating thumbnail: File missing
The SV-98 during weapon customization. Note how the magazine is a little bit longer than in real life.
Error creating thumbnail: File missing
The stock SV-98 in the game.
Error creating thumbnail: File missing
Reloading animation of the rifle. As with the M24A3, the bolt was pulled back before swapping the magazines, even though there were 3 unfired rounds in the discarded magazine.
Error creating thumbnail: File missing
The Taliban sniper operates the bolt of his SV-98.
Error creating thumbnail: File missing
View through the interestingly looking, but completely useless reticle of the SV-98 as the player's character scores +5 assist points for hurting an enemy with his noob tube in his previous spawn.

Barrett M107

The Barrett M107 is used by Deuce in both Wolfpack missions. The Barrett is fitted with an AN/PAS-13B Weapon Thermal Sight instead of a regular scope. The M107 has unlimited ammunition, but must be reloaded after every 10 shots. Although the rifle's designation is never mentioned or shown, at one point the "Eliminate Enemies with M82" objective appears, incorrectly identifying the weapon. Also, the presence of the M107 is anachronistic, as it was not developed until 2005, and the game takes place in 2002.

Error creating thumbnail: File missing
Barrett M107 long range sniper rifle - .50 BMG
Error creating thumbnail: File missing
Deuce prepares his non-suppressed M107 during the second Delta Force mission, Friends from Afar.
Error creating thumbnail: File missing
As Deuce rides his ATV, the thermal sight and sound suppressor of the M107 is visible.
Error creating thumbnail: File missing
The suppressed "Barrett" as the Tier 1 Operators call it on Deuce's ATV. Note that the modal has no holes in the lower part of the butt-stock, and that it is equipped with a flip-up rear sight, but the front one is absent.
Error creating thumbnail: File missing
View through the thermal sight of the M107. It is possible to toggle between the Black Hot and White Hot view modes. And unlike the SR-25 and SVD, the M107 has a moderate sway when using the scope.

Knight's Armament Company SR-25

The KAC SR-25 erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions.

Error creating thumbnail: File missing
SR-25 with suppressor, Harris bipod and black paint scheme - 7.62x51mm NATO
Error creating thumbnail: File missing
Dusty fires his SR-25 when him and Deuce get ambushed by Chechen fighters.
Error creating thumbnail: File missing
The SR-25 in the game during the Friends from Afar mission.
Error creating thumbnail: File missing
Deuce reloads the SR-25.
Error creating thumbnail: File missing
When reloading from empty, the player's character pulls the charging handle instead of using the bolt-catch release button.
Error creating thumbnail: File missing
A sound suppressed SR-25 on Dusty's back.
Error creating thumbnail: File missing
View of the reticule of the SR-25. As with the Dragunov, there is absolutely no sway when using the scope of the rifle.

Shotguns

Remington 870

The Remington 870 appears in two different forms in the game.

SINGLE-PLAYER:

Error creating thumbnail: File missing
Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 gauge

The 870 featured in the Single-player portion is a customized MCS variant with a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight, a railed foregrp with rail covers and a breech-guard, and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.

Error creating thumbnail: File missing
870 MCS with EOTech and M4-style Crane stock.
Error creating thumbnail: File missing
Rabbit reloads the 870 MCS.
Error creating thumbnail: File missing
When the 870 runs empty, Rabbit puts the first shell into the chamber through the ejection port.
Error creating thumbnail: File missing
A dropped 870MCS on the ground showing the M4-style stock.

MULTIPLAYER:

Error creating thumbnail: File missing
Remington 870 - 12 gauge

The Multiplayer portion of the game features a full-size 870 variant, with a conventional shotgun stock, a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

Error creating thumbnail: File missing
870MCS in the Unlock Tree.
Error creating thumbnail: File missing
870MCS with EOTech sight, which is the reflex sight of choice for the Coalition.
Error creating thumbnail: File missing
870MCS with laser sight.
Error creating thumbnail: File missing
The player pumps the 870MCS.
Error creating thumbnail: File missing
Reloading the 870MCS fitted with a Holographic Sight. The shells in the holder are randomized after each respawn.

Tula Arms TOZ-194

The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870MCS, and unlike its Bad Company counterpart, the TOZ-194 now features usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

Error creating thumbnail: File missing
TOZ-194 - 12 gauge
Error creating thumbnail: File missing
Veteran TOZ-194 during weapon selection.
Error creating thumbnail: File missing
The TOZ-194 in the game with Kobra reflex sight.
Error creating thumbnail: File missing
Reloading animation of the TOZ-194.
Error creating thumbnail: File missing
Clear view of the TOZ-194's iron sights.

Benelli M4 Tactical

The Benelli M4 (Super 90) Tactical is available only in the single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells, the capacity indicates it is using 3" Magnum rounds, normal 2 3/4" shells would give it a 7+1 capacity. Appears as "M1014", the Military designation for the Benelli M4.

Error creating thumbnail: File missing
Benelli M4 Tactical with 4-round civilian-legal tube. The in-game version has the standard capacity 7-round tube. - 12 gauge
Error creating thumbnail: File missing
Benelli M4 Tactical on the ground.
Error creating thumbnail: File missing
Holding the Benelli M4 Tactical. Check out those Mechanix Wear gloves!
Error creating thumbnail: File missing
Adams loads the first shell into the chamber when his M4 Tactical runs empty.
Error creating thumbnail: File missing
Iron-sights of the shotgun.
Error creating thumbnail: File missing
M4 Tactical with EOTech.

Emplaced Weapons

Degtyarev DShKM

The DShKM is used by the Taliban as an emplaced weapon or mounted on Technicals.

Error creating thumbnail: File missing
A Russian DShKM on Tripod - 12.7x108mm
Error creating thumbnail: File missing
A soldier rests on a DShKM during the intro of the first level.
Error creating thumbnail: File missing
The DShKM on a Technical during the Airfield level.
Error creating thumbnail: File missing
Rabbit fires the DShKM.
Error creating thumbnail: File missing
Another DShKM, this time equipped with a gun shield.

Degtyarev DShKM (Anti-Aircraft Mount)

The DShK in an anti-aircraft mount is also seen on destroyed T-55 tanks during the Bagram Airfield level.

Error creating thumbnail: File missing
DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm
Error creating thumbnail: File missing
A Russian T-55 tank inside the Afghan Boneyard.
Error creating thumbnail: File missing
Destroyed anti-aircraft DShK on a T-55 tank.
Error creating thumbnail: File missing
A T-55 tank about to be hit with a 2,000 lb GBU-24 Paveway III bomb.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A Minigun makes a brief appearance during the last level of the single-player campaign.

Error creating thumbnail: File missing
General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Error creating thumbnail: File missing
A GAU-17/A Minigun mounted on a crashed Chinook helicopter.
Error creating thumbnail: File missing
Spc. Dante Adams engages the Taliban fighters with the GAU-17/A. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.

PKM

The PKM also appears on a bizarre monopod during the level Dorothy's a Bitch. The game refers to it simply as "MMG".

Error creating thumbnail: File missing
PKM - 7.62x54mmR
Error creating thumbnail: File missing
Rabbit observes a Taliban PKM on a bizarre monopod during the level Dorothy's a Bitch.
Error creating thumbnail: File missing
Rabbit lays down covering fire with the PKM.

ZU-23-2

ZU-23-2 - 23mm

SINGLE-PLAYER:

Several ZU-23-2 anti-aircraft twin autocannons appear in various levels used by the Taliban.

Error creating thumbnail: File missing
A ZU-23-2 autocannon during the mission Dorothy's a Bitch.
Error creating thumbnail: File missing
Other side of the ZU-23-2.
Error creating thumbnail: File missing
Rabbit detonates the C4 and destroys the AA gun.

MULTIPLAYER:

The ZU-23-2 is also seen during the MP. In the Combat Mission "Helmand Valley", two ZU-23-2s are the last objective that must be destroyed by the Coalition troops before the airstike can level the target building.

Error creating thumbnail: File missing
Two ZU-23-2 mounted on a roof of a building.
Error creating thumbnail: File missing
The player's character observes the AA Gun during a Hardcore Combat Mission at Helmand Valley.

Bushmaster M242 Chain Gun

The M242 Bushmaster Chain Gun is seen mounted on several M3 Bradley IFV's in MP.

Error creating thumbnail: File missing
M242 Bushmaster Chain Gun - 25mm
Error creating thumbnail: File missing
A Bradley IFV in the game.
Error creating thumbnail: File missing
Using the M242 Chain Gun.

GE GAU-8/A Avenger

The General Electric GAU-8/A Avenger is mounted on A-10 Thunderbolt II jets. A-10's can be seen during the Bagram Airfield level.

Error creating thumbnail: File missing
GAU-8 Avenger - 30mm
Error creating thumbnail: File missing
Tier 1 Operator Rabbit watches an A-10 destroy a Taliban watch tower.
Error creating thumbnail: File missing
Rabbit uses the SOFLAM to hold back the AQ fighters in the end of the level Breaking Bagram. The A-10 strafing run is one of the four armaments the player can use. The other three selectable weapons are: GBU-24 Paveway III bomb, AGM-144 Hellfire missile and Mark 84 general-purpose bomb.

M230 Chain Gun

During the mission "Gunfighters" the AH-64D Apache helicopters are armed with M230 Chain Guns. The M230 Chain Gun comes with an impressive load of 9,000 rounds, while the real M230 can carry 1,200 rounds at max. Other armaments include 308 Hydra 70 rockets and several AGM-114 Hellfire rockets. The latter can only be used against specific targets.

Error creating thumbnail: File missing
Hughes/Alliant Techsystems M230 Chain Gun - 30mm
Error creating thumbnail: File missing
Gunfigher 06 and Gunfighter 11 with M230 Chain Guns after the takeoff.
Error creating thumbnail: File missing
The Apaches rescue the US Army Rangers from the enemy onslaught in the last minute.
Error creating thumbnail: File missing
Spc. Dante Adams observes the Apaches that saved the Rangers' lives.
Error creating thumbnail: File missing
Gunfigher 06 and Gunfighter 11 are RTB.
Error creating thumbnail: File missing
Firing the M230 Chain Gun. "CHS" displays the available ammo for the M230, "HYD" shows the remaining Hydra 70 rockets. The white bar on the right shows the overheating of the Chain Gun.
Error creating thumbnail: File missing
Cpt. Brad "Hawk" Hawkins fires the M230 Chain Gun at an AQ mortar team while in TADS (Target Acquisition and Designation Sights).

General Dynamics GAU-12/U

General Dynamics GAU-12/U 25mm cannons can be seen mounted on AC-130 Spooky II gunships.

Error creating thumbnail: File missing
General Dynamics GAU-12/U - 25x137mm
Error creating thumbnail: File missing
The AC-130 flies by the DEVGRU team in Dorothy's a Bitch. The GAU-12/U Equalizer (front) is visible on the image.
Error creating thumbnail: File missing
The AC-130 fires the GAU-12/U at the strobe-marked trucks. In an attempt to hide that the AC-130 model is actually relatively small and close to the player, the tracers are shown first as small, slow-moving dots, then turn into long streaks when they get "close."
Error creating thumbnail: File missing
Rabbit uses the SOFLAM to mark the spot for Reaper 31.

Bofors 40mm

Bofors 40mm L/60 cannons can be seen mounted on AC-130 Spooky II gunships.

Error creating thumbnail: File missing
Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR
Error creating thumbnail: File missing
The AC-130 flies by the DEVGRU team in Dorothy's a Bitch. The Bofors L/60 cannon (middle) is visible on the image.
Error creating thumbnail: File missing
Rabbit uses the SOFLAM to mark the spot for Reaper 31. Note the typo in the gun's name.

M102 105mm Howitzer

M102 105mm howitzers can be seen mounted on AC-130 Spooky II gunships.

Error creating thumbnail: File missing
Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R
Error creating thumbnail: File missing
The AC-130 flies by the DEVGRU team in Dorothy's a Bitch. The M102 howitzer (rear) is visible on the image.
Error creating thumbnail: File missing
Rabbit marks the Al-Qaeda trucks with the SOFLAM. During this part, only the 105mm Howitzer is available, later the player can choose between all three guns of the AC-130.

Launchers

M136 AT4

The M136 AT4 is the default special weapon for the Coalition Special Ops class. Like in most video games, it is shown reloadable. Obviously, the reloading is done completely off-screen, possibly because the developers couldn't find any good video where this single-shot missile launcher is being reloaded.

Error creating thumbnail: File missing
M136 AT4 - 84mm
Error creating thumbnail: File missing
M136 AT4 in First Person view. It comes with a loaded and a "spare" rocket.
Error creating thumbnail: File missing
Iron sights of the M136 AT4.

RPG-7

SINGLE-PLAYER:

In the single player campaign the RPG-7 usually appears with a PGO-7 scope.

Error creating thumbnail: File missing
RPG-7 with PGO-7 scope - 40mm
Error creating thumbnail: File missing
A Taliban fighter with the RPG-7.
Error creating thumbnail: File missing
Rabbit aims the RPG-7.
Error creating thumbnail: File missing
Rabbit reloads the RPG-7 during the mission Dorothy's a Bitch.
Error creating thumbnail: File missing
The reticle of the PGO-7 scope. The Boresight Mark is missing.

MULTIPLAYER:

The RPG-7 is the default special weapon for the Taliban Special Ops class. Like the AT4, it comes with two rockets.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
The player's character wields an RPG-7.
Error creating thumbnail: File missing
Iron sights of the RPG-7.
Error creating thumbnail: File missing
Reloading the RPG-7.

Cobray CM203

The CM203, distinguishable by its squared off trigger guard and M16-style safety (both visible in the following screen capture), is mounted on Dante Adams' M4A1 in during final level of the SP campaign. Can also be seen on M4A1s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level. The game incorrectly refers to it as "M203".

Error creating thumbnail: File missing
Late Model Cobray CM203, not attached to a rifle - 37mm flare
Error creating thumbnail: File missing
As Spc. Adams switches his M4A1 to semi-auto, we get a good view of the distinguishing features of the CM203 grenade launcher.
Error creating thumbnail: File missing
Reloading the CM203 during the last level of the game. Up to 25 40mm grenades can be carried for it. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGLs.
Error creating thumbnail: File missing
Spc. Adams flips up the ladder sight of the CM203.

M203

In MP, the authentic M203 grenade launcher appears on the M16A4 rifle. The player is limited to carrying 2 grenades.

Error creating thumbnail: File missing
M203 - 40x46mm
Error creating thumbnail: File missing
M203 grenade launcher mounted on a full-auto M16A4 rifle.
Error creating thumbnail: File missing
The player's character flips up the ladder sight of the M203. Note how the crosshair has changed to resemble the ladder sight to help aim.
Error creating thumbnail: File missing
Aiming with the M203.
Error creating thumbnail: File missing
Reloading the M203 on a Veteran M16A4.

KBP GP-25

The GP-25 is mounted on the AKM in the multiplayer.

Error creating thumbnail: File missing
GP-25 grenade launcher - 40mm
Error creating thumbnail: File missing
Reloading the GP-25 mounted on an AKM. Note that as in several other games this uses a generic M203 round model rather than the correct VOG grenade. Although, there is no animation where the player's character flicks the launcher to eject the spent casing.

FN GL-1

The GL-1 grenade launcher can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.

Error creating thumbnail: File missing
GL1 grenade launcher - 40mm
Error creating thumbnail: File missing
The GL-1 mounted on an F2000 Tactical is nicely visible on the weapon customization menu.
Error creating thumbnail: File missing
Reloading the GL-1 on a suppressed F2000 Tactical during a Hardcore Combat Mission game. Note how the GL-1 has five serrations, while the real one has only three.
Error creating thumbnail: File missing
The player's character pushes down the ladder sight of the GL-1.

Explosives and Grenades

M67

The M67 hand grenade is the resident fragmentation grenade in both the SP and MP parts of game.

Error creating thumbnail: File missing
M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.

SINGLE-PLAYER:

Error creating thumbnail: File missing
Rabbit throws an M67 hand grenade at the Bagram Airfield boneyard.
Error creating thumbnail: File missing
While the player can receive ammo for Tier One-issued weapons from his mates in SP, frag grenades can only be replenished from boxes like this. Also, the game refers to it as "M67 frag grenade", and not simply as "frag grenade" seen in the majority of video games.

MULTIPLAYER:

The M67 frag grenade is used by the Special Ops and Sniper classes.

Error creating thumbnail: File missing
An M67 on the ground. The little orange triangle next to it is the grenade danger indicator. Also note how the pin and lever are still attached to the body of the grenade.
Error creating thumbnail: File missing
An M67 grenade about to be thrown by the player's character.

M18 Smoke Grenade

M18 smoke grenade

SINGLE-PLAYER:

In SP, the M18 smoke grenade is an NPC-only equipment. Voodoo of AFO Neptune uses a white smoke grenade to safely cross a yard in Breaking Bagram. Another smoke grenade is used by Sgt. Patterson to mark a DShK MMG in Rangers Lead The Way.

Error creating thumbnail: File missing
Tech. Sgt. Ybarra gives an M18 red smoke grenade to Sgt. Jim Patterson before storming the DShK emplacement in Rangers Lead The Way.

MULTIPLAYER:

The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Coalition and Taliban Riflemen carry these in lieu of frag grenades.

File:MOH2010-MP-M18-1.jpg
M18 Smoke grenade

C4

Standard special weapon for Coalition Snipers.

Error creating thumbnail: File missing
C4 charge and detonator.

Improvised Explosive Device

The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.

Error creating thumbnail: File missing
The IED in the game.
Error creating thumbnail: File missing
The player's character activates an IED with his cell phone.
Error creating thumbnail: File missing
Fire in the hole!