Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Call of Duty 4: Modern Warfare: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 23: Line 23:


[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP45 - .45 ACP.]]
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP45 - .45 ACP.]]
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds a USP45 as he looks over one of the two cut training areas in "FNG;" this would have been the explosive range. Note the wall marked "1" right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in "FNG;" this would have been the explosive range. Note the wall marked "1" right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23-style LAM unit under the barrel.]]
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23-style LAM unit under the barrel.]]
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|A suppressed USP in "All Ghillied Up".]]
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in "All Ghillied Up".]]


== Springfield Armory Loaded 1911 ==
== Springfield Armory Loaded 1911 ==

Revision as of 02:06, 1 December 2011

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty 4: Modern Warfare for current discussions. Content is subject to change.

The following weapons appear in the video game Call of Duty 4: Modern Warfare:

Error creating thumbnail: File missing
Call of Duty 4: Modern Warfare (2007)

Call of Duty 4: Modern Warfare (also known as CoD4:MW, CoD4, and MW1) is the fourth main installment of the Call of Duty series, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States and United Kingdom against a Russian Ultranationalist party and a Middle-Eastern faction, simply known as "OpFor". The player takes the roles of Sergeant "Soap" MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine from the 1st Reconnaissance Battalion.

For the Nintendo DS version, see the main page.

WARNING: Major plot spoilers in some of the weapon descriptions.

Handguns

Beretta 92SB

The Beretta 92SB, incorrectly appears in-game as the "M9", is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an M45 / MEU(SOC) would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion. In-game, the 92SB is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.

Error creating thumbnail: File missing
Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).
Error creating thumbnail: File missing
"Soap" MacTavish holds a Beretta 92SB during the mission "Crew Expendable."
Error creating thumbnail: File missing
Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in "Charlie Don't Surf." It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has "ARMY" on their tails, hinting that the Marines are collaborating with the US Army.

Heckler & Koch USP45

The H&K USP45 is the sidearm of "Soap" MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using SIG-Sauer P226, SIG-Sauer P228 or Browning Hi-Power. It has an underbarrel flashlight that goes unused and an HK1 Laser Aiming Module (which only fits the Heckler & Koch Mark 23), and there is also a suppressed version available. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.

Error creating thumbnail: File missing
Heckler & Koch USP45 - .45 ACP.
Error creating thumbnail: File missing
Soap holds his USP45 as he looks over one of the two cut training areas in "FNG;" this would have been the explosive range. Note the wall marked "1" right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.
Error creating thumbnail: File missing
Soap reloads his USP; note the Mark 23-style LAM unit under the barrel.
Error creating thumbnail: File missing
Price's suppressed USP in "All Ghillied Up".

Springfield Armory Loaded 1911

A version of the 1911 makes an appearance in game as the "M1911 .45." The handgun it was modeled after can't be known for sure but it is closest to a Springfield Armory Loaded (PX9109LP) with a stainless barrel bushing, black guide rod, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his 1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.

Error creating thumbnail: File missing
Springfield Armory Loaded M1911A1 - .45 ACP. Identical to the one in-game, except for a stainless bushing and brown Gunner grips.
Error creating thumbnail: File missing
Griggs fires his stainless 1911 at advancing Russians while hauling "Soap" MacTavish to cover. After running out, he drops the pistol to us his M249E2.
Error creating thumbnail: File missing
A wounded Price slides his 1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from Modern Warfare 2, in a flashback, but the only difference is the black around the edges.
Error creating thumbnail: File missing
A soldier holds his suppressed 1911 in multiplayer.

IMI/Magnum Research Desert Eagle Mark XIX

The Desert Eagle, chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol.

Error creating thumbnail: File missing
IMI Desert Eagle Mark XIX - .50 Action Express
Error creating thumbnail: File missing
Soap holds a chrome-plated Desert Eagle during the mission "Crew Expendable."

Glock 17

The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.

Error creating thumbnail: File missing
A Generation 3 Glock 17 - 9x19mm.
The "Last Stand" and "Overkill" Perk Symbols.

Submachine Guns

Heckler & Koch MP5N

The H&K MP5N is often used by "Soap" MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.

Error creating thumbnail: File missing
Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
Error creating thumbnail: File missing
Soap looks down at an MP5N during "FNG."
Error creating thumbnail: File missing
An MP5N in "Safehouse".

Heckler & Koch MP5SD3

"Soap" MacTavish and other SAS soldiers wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.

Error creating thumbnail: File missing
MP5SD6 with integrated sound suppressor - 9x19mm
Error creating thumbnail: File missing
Soap holds an MP5SD3 at the start of the mission "Crew Expendable."
Error creating thumbnail: File missing
Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where "burst" would be on a four-position trigger group.

Skorpion SA Vz. 61

Some enemies use the SA Vz.61 Skorpion. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).

Error creating thumbnail: File missing
CZ Vz. 61 Skorpion - .32 ACP
Error creating thumbnail: File missing
Skorpion SA Vz. 61 in "Blackout."
Error creating thumbnail: File missing
Reloading the Skorpion.
Error creating thumbnail: File missing
A Russian Ultranaturalist with his Skorpion in "Blackout."

IMI Mini Uzi

Many enemies use the Mini Uzi. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.

Error creating thumbnail: File missing
Mini Uzi SMG with stock folded - 9x19mm
Error creating thumbnail: File missing
Soap holds a Micro Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.

FN P90 TR

The FN P90 TR, a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole "special" appearance is in "All Ghillied Up" as the P90SD (with suppressor and red dot sight), while in "Heat" and the epilogue mission "Mile High Club" it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&K Diopter sights if it does not have a special sight.

Error creating thumbnail: File missing
FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights
Error creating thumbnail: File missing
"P90-SD" in "All Ghillied Up".
Error creating thumbnail: File missing
"Suzy" wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in "All Ghilled Up".

PPSh-41

Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.

Error creating thumbnail: File missing
Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
Error creating thumbnail: File missing
A statue of two Russian soldiers holding PPSh-41s.

M1928A1 Thompson

In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an M1928A1 Thompson can be found in various buildings, one being the SAS armory.

Error creating thumbnail: File missing
M1928A1 Thompson with 30-round magazine - .45 ACP.
A woman in a military uniform holds an M1928A1 Thompson.

Shotguns

Winchester 1200

The Winchester 1200 appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in "Crew Expendable." Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It can be considered anachronistic, as the US Marine Corps use the Mossberg 590/590A1.

Error creating thumbnail: File missing
Heavily modified Winchester 1200 - 12 gauge
Error creating thumbnail: File missing
Gaz draws his Winchester 1200; he likes to keep it for close encounters.
Error creating thumbnail: File missing
A Winchester W1200 in "Charlie Don't Surf".
Error creating thumbnail: File missing
A Russian Ultranaturalist armed with a Winchester W1200 in "One Shot, One Kill".

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.

Error creating thumbnail: File missing
Benelli M1014 - 12 gauge
M1014 information screen
Error creating thumbnail: File missing
An "M1014" in "Safehouse".

Assault Rifles & Battle Rifles

"AK-74u"

A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name "AK-74u." While it handles like the other SMGs and its damage is modeled equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.

Error creating thumbnail: File missing
Airsoft JG "AK Beta-F" rifle.
Error creating thumbnail: File missing
An actual AKS-74U for comparison - 5.45x39mm
Error creating thumbnail: File missing
Soap reloads the "AK-74u" during the mission "Crew Expendable;" note the AK-74-style Bakelite magazine.

Colt M16A4

The M16A4 is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and G3A4, despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.

Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of directly mounting the M203 to the KAC railed handguard. The weapon also appears to be using an M16A1 flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped).

Error creating thumbnail: File missing
Colt M16A4 - 5.56x45mm NATO.
Error creating thumbnail: File missing
Jackson holds an M16A4 in the mission "War Pig."
Error creating thumbnail: File missing
A promotional image showing a US Recon Marine firing his M16A3 during the mission "War Pig." Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as "M4 Carbine" in-game). Additionally, the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.
Error creating thumbnail: File missing
A player character in multiplayer armed with an M16A4 fitted with an M203 "Noob Tube," nicknamed such because direct hits with its grenades are instant kills.
Error creating thumbnail: File missing
Lieutenant Vasquez and another US Recon Marine, armed with M16A3 rifles during the mission "War Pig."

Kalashnikov AK-47

Most enemies and allied Russian soldiers use the AK-47. It is also hybrid, it is milled but has strengthening ribs. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-30 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.

Error creating thumbnail: File missing
AK-47 - 7.62x39mm
Error creating thumbnail: File missing
An Ak-47 fitted with an GP-30 grenade launcher in "Charlie Don't Surf".
Error creating thumbnail: File missing
A regular AK-47 in "All Ghillied Up".
Error creating thumbnail: File missing
During the second part of "The Bog," an OpFor soldier aims his AK-47.

Colt AR-15A3

The civilian Colt AR-15A3 (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an "M4 Carbine" (a three-round burst firing weapon), while it actually fires full-auto in game, but its fire selector switch is set to semi-auto. The weapon features an M16A1 pistol grip and M16A1 flash hider, an M4 Carbine four-position collapsible stock, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use, but they are only visible from a third-person view. If selected, the AR-15A3 uses an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.

Attachments available for the AR-15A3 in the multiplayer are: a KAC foregrip (Standard; always mounted unless an M203 is used), Sightmark Sure Shot reflex sight, Trijicon 4x32 ACOG, M203 grenade launcher, or a suppressor. In singleplayer it appears in one of four specialized verisons. A fifth, unused version called "M4 SOPMOD," that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "All In."

Error creating thumbnail: File missing
Colt AR-15A3 - 5.56x45mm NATO
Error creating thumbnail: File missing
Colt M4A1 for comparison - 5.56x45mm NATO)
Error creating thumbnail: File missing
"M4 Carbine," the regular AR-15A3 is a common US Marine weapon and "Soap" MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.
Error creating thumbnail: File missing
"M4 SOPMOD," used by some of the SAS soldiers and could be considered "Soap" MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.
Error creating thumbnail: File missing
"M4 Grenadier," used by few of the US Marines and is Captain Price's signature weapon, along with his M1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).
Error creating thumbnail: File missing
"M4 Suppressed," only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the "Give All" cheat in the developer's console on the PC version while on any level it is featured in.
Error creating thumbnail: File missing
A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.
Error creating thumbnail: File missing
Captain Price with his signature AR-15A3 Grenadier in "No Fighting in the War Room."

Heckler & Koch HK91A3

The Heckler & Koch HK91A3, noted by lack of paddle magazine-release, collapsible stock, and two position fire selector, incorrectly designated as a "G3" in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto. The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.

Error creating thumbnail: File missing
HK91-A3 with factory telescoping Stock - 7.62x51mm NATO
"G3" as in-game.
Error creating thumbnail: File missing
Holding the HK91A3 in "All Ghillied Up".
Error creating thumbnail: File missing
An OpFor soldier wields a HK91A3 in "The Bog."

Heckler & Koch G36C

The H&K G36C is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission "Safehouse" and by many enemies late in the game. It is anachronistically appears in both missions set in 1996, despite the G36 series not entering the Bundeswehr service until 1997, and the "C" variant not being introduced until 2001. It has a Tasco red dot scope in single-player and iron sights in multiplayer. It has slightly heavier recoil than the Colt AR-15A3, but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47.

Error creating thumbnail: File missing
Heckler & Koch G36C - 5.56x45mm NATO
Error creating thumbnail: File missing
"Soap" MacTavish holds a G36C fitted with a Tasco red dot scope during the mission "FNG" as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game, though the areas themselves are still present.
Error creating thumbnail: File missing
Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The "translucent" magazine is rather obviously just a solid box with bullet textures on the sides.

Springfield M14

The M14 Rifle appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.

Error creating thumbnail: File missing
Springfield M14 - 7.62x51mm
M14 information screen in-game

Sturmgewehr 44

The Sturmgewehr 44 can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission "Sins Of The Father." Otherwise it only appears in multiplayer, referred to as the "MP44" (as it was in earlier Call of Duty games), being powerful but inaccurate and having high recoil. It appears as a nod to the previous Call of Duty games. It is also the same model of STG-44 from Call of Duty 2. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action rifles), but it can still accept camouflage.

Error creating thumbnail: File missing
Sturmgewehr 44(MP44) - 7.92 Kurz
MP-44 information
Error creating thumbnail: File missing
An MP44 in multiplayer.

Kalashnikov AKM

In some levels, "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.

Error creating thumbnail: File missing
AKM - 7.62x39mm
AKM Poster.

Kalashnikov AKS-74U

While the weapon that the "AK-74u" is standing in for does not appear in-game, it is in the "Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack." It is quite strange that it appears here, but not in the game.

Sniper Rifles

A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticle) rather than their own; the game files contain seven other reticle models, including two separate ones for the M21.

M40A3

The M40A3 is only usable in multiplayer, most likely due to a USMC sniper mission being cut from the singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory.

Error creating thumbnail: File missing
M40A3 - 7.62x51
M40A3 rifle in game.

M21

The M21 Sniper Rifle appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.

Error creating thumbnail: File missing
M21 Sniper Rifle - 7.62x51mm NATO
M21 information screen
Error creating thumbnail: File missing
M21 rifle in-game
Error creating thumbnail: File missing
A suppressed M21 in "All Ghillied Up".
Error creating thumbnail: File missing
Captain MacMillian with his silenced M21 in "All Ghilled Up."

Dragunov SVD

All enemy snipers use the Dragunov SVD. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.

Error creating thumbnail: File missing
SVD Dragunov sniper rifle - 7.62x54mm R
SVD Dragunov in-game.
Error creating thumbnail: File missing
Jackson armed with an SVD Dragunov in-game.
Error creating thumbnail: File missing
A Russian Ultranationalist holds an SVD Dragunov during "All Ghilled Up."

Remington Model 700P

The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by "Soap" MacTavish at the beginning of "Sins of the Father." It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.

File:Rem700.jpg
Remington Model 700P LTR - 7.62x51mm NATO
R700 information screen.
Error creating thumbnail: File missing
Remington Model 700P in-game.

Barrett M82A1

The Barrett M82 appears once in the single player mission "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.

Error creating thumbnail: File missing
Barrett M82A1 - .50 BMG
M82A1 information screen
Error creating thumbnail: File missing
The M82A1 used in "One Shot, One Kill". A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed.

Machine Guns

FN M249E2 SAW

The M249E2 appears in the game, used by the US Marines (Most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.

Error creating thumbnail: File missing
M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)
M249 SAW as used in-game.
Error creating thumbnail: File missing
An M249E2 SAW in "War Pig."
Error creating thumbnail: File missing
A US Marine fires his M249 SAW at OpFor forces.
Error creating thumbnail: File missing
Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.

Degtyarev RPD

The Degtyarev RPD Light Machine Gun is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.

Error creating thumbnail: File missing
RPD Light Machine Gun - 7.62x39mm
In game description
Error creating thumbnail: File missing
An OpFor soldier aiming an RPD in "The Bog."

M60E3

The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.

Error creating thumbnail: File missing
M60E3 machine gun with the full length barrel - 7.62x51mm NATO
M60E3 as ingame. Note that it lacks the vertical grip that's on the real one.
Error creating thumbnail: File missing
An M60E3 in multiplayer.

Launchers

LMT M203 Grenade Launcher

The LMT M203 grenade launcher appears as the standard grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the AR-15A3 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.

Error creating thumbnail: File missing
LMT M203 grenade launcher with 12" barrel - 40x46mm
Error creating thumbnail: File missing
A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an LMT M203, and an AN/PEQ-2A.
Error creating thumbnail: File missing
M203 mounted on M16A4.

GP-30 Grenade Launcher

The GP-30 grenade launcher is seen on the AK-47 only and is mislabelled as a GP-25; however, the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's is mounted on the left. One is also seen mounted on an "AK-74U" in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.

Error creating thumbnail: File missing
GP-30 grenade launcher mounted on an AK-74 - 40mm & 5.45x39mm
Error creating thumbnail: File missing
The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.

RPG-7

The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
An RPG-7 in "Charlie Don't Surf".

FIM-92A Stinger

FIM-92A Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.

File:-0976t.jpg
FIM-92A Stinger - 70mm
Error creating thumbnail: File missing
Three Stingers lying by a weapons cache.

FGM-148 Javelin

The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on "All In."

FGM-148 Javelin - 127mm
Error creating thumbnail: File missing
CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.

M136 AT4

Some Marine NPCs have an M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in at least one mission through the "Give All" cheat.

Error creating thumbnail: File missing
M136 AT4 - 84mm
Error creating thumbnail: File missing
The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A3 with an M136 visible on his back.

RPG-27

The RPG-27 is seen strapped to the packs of several Ultranationalists.

Error creating thumbnail: File missing
RPG-22 rocket launcher - 72.5mm
Error creating thumbnail: File missing
An RPG-27 on the back of a Russian Ultranationalist.

Explosives

M67 Hand Grenade

The frag grenades seen in game are M67 hand grenades. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.

Error creating thumbnail: File missing
M67 Hand Grenade
Error creating thumbnail: File missing
A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.

M84 Stun Grenade

M84 stun grenades appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.

Error creating thumbnail: File missing
M84 stun grenade

M83 Smoke Grenade

M83 smoke grenades only appear in single player in "All In" and "Heat." Smoke grenades in multiplayer cannot be used in conjunction with the "Special Grenades x3" perk.

M18A1 Claymore Mine

The M18A1 Claymore Mine appears in the single-player levels "Blackout" and "One Shot, One Kill." They are also available in multiplayer, where a player can equip two Claymores as a perk.

Error creating thumbnail: File missing
M18A1 direction Claymore Mine
Error creating thumbnail: File missing
The player character holding an M18A1 Claymore.

C4

C4 packs can be used in both single and in multiplayer by equipping the C4 perk.

Mounted Weapons

M240C

The M240C can be seen mounted coaxially on the M1A1HA Abrams.

Error creating thumbnail: File missing
FN M240C - 7.62x51mm NATO
Error creating thumbnail: File missing
The M240C is visible to the left of War Pig's main gun.

M240D

The M240D is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.

Error creating thumbnail: File missing
FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
Error creating thumbnail: File missing
The M240D can be seen on top of War Pig as it advances.

Browning M2HB

The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug.

Error creating thumbnail: File missing
Browning M2HB on vehicle mount - .50 BMG.
Error creating thumbnail: File missing
The M2HB is the further away of the two guns, mounted on the commander's hatch.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A appears as a usable stationary weapon mounted on a downed helicopter in the mission "Heat" and is used by a door gunner on a Black Hawk in both "Crew Expendable" and "The Sins of the Father." That the M134 in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later Modern Warfare games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model

Error creating thumbnail: File missing
General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Error creating thumbnail: File missing
"Soap" MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here "GAU" is even printed on the top of the weapon.
Error creating thumbnail: File missing
An M134 leans against a cabinet in the SAS armory at the beginning of the game.

Mk. 19 Automatic Grenade Launcher

The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission "Shock and Awe," its use governed by a heat gauge.

Error creating thumbnail: File missing
Mk 19 grenade launcher in vehicle mounting - 40x53mm.
Error creating thumbnail: File missing
Mk. 19 in-game.
Error creating thumbnail: File missing
A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.

Kurzer 8 cm Granatwerfer 42

An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in "FNG." This model is actually lifted directly from Call of Duty 2.

Error creating thumbnail: File missing
Kurzer 8 cm Granatwerfer 42 - 81.4mm
Error creating thumbnail: File missing
Soap looks over the rather rusty Kz 8cm GrW 42 mortar.

Shipunov 2A42

The Shipunov 2A42 is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions "All Ghilled Up" and "One Shot, One Kill." The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996.

Error creating thumbnail: File missing
Shipunov 2А42 mounted on a Mi-28 Havoc.
Error creating thumbnail: File missing
During the mission "Safehouse" Soap can call upon the services of an Mi-28N "Havoc" gunship to provide fire with missiles and its Shipunov 2A42 autocannon.

General Dynamics M197 Vulcan

The M197 Vulcan is mounted on AH-1W Super Cobras used by the U.S. Marines. In multiplayer, the Super Cobra is the support helicopter for both U.S. Marines and SAS, awarded for 7 kills in a row.

Error creating thumbnail: File missing
General Dynamics M197 Vulcan - 20mm.
Error creating thumbnail: File missing
An AH-1W Super Cobra comes to Jackson's assistance at the end of the mission "The Bog."
Error creating thumbnail: File missing
Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission "Shock And Awe."

General Electric M61 Vulcan

Two M61 Vulcans are mounted on the AC-130H Spectre in the mission "Death From Above," alongside the Bofors 40mm and M102 Howitzer.

Error creating thumbnail: File missing
GE M61 Vulcan Cannon - 20mm.

Bofors 40mm

The Bofors 40mm is mounted on the AC-130H Spectre in the mission "Death From Above," alongside the M61 Vulcans and M102 Howitzer.

Error creating thumbnail: File missing
Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.

M102 105mm Howitzer

The M102 105mm howitzer is mounted on the AC-130H Spectre in the mission "Death From Above," alongside the M61 Vulcans and 40mm Bofors.

Error creating thumbnail: File missing
Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

See Also

Call of Duty franchise