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Army of Two: Difference between revisions
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== GE M134 Minigun == | == GE M134 Minigun == | ||
The [[GE M134 Minigun]] was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor. | The [[GE M134 Minigun]] was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor. | ||
[[Image:Minigun 2.JPG|thumb|none|400px| | [[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | ||
[[Image:AoT M134.jpg|400px|thumb|none|M134 on the buyscreen, note that this gun is also modeled with the half-circle attachment point used for the underbarrel M60 foregrip in Predator.]] | [[Image:AoT M134.jpg|400px|thumb|none|M134 on the buyscreen, note that this gun is also modeled with the half-circle attachment point used for the underbarrel M60 foregrip in Predator.]] | ||
[[Image:AoT M134P.jpg|400px|thumb|none|Whoreable looking "Pimped out" M134.]] | [[Image:AoT M134P.jpg|400px|thumb|none|Whoreable looking "Pimped out" M134.]] |
Revision as of 16:15, 16 November 2011
Army of Two is a 2008 third-person shooter for the XBox 360 and PS3. The player characters are two US Army Rangers, Rios and Salem, who join a Private Military Company at the request of their former commander. During their missions they find themselves in the middle of a conspiracy, and soon have to fight their way out of it.
The following weapons appear in the video game Army of Two:
Beretta 92FS
The Beretta 92FS was introduced as the M92 Elite II.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 was introduced as the SOCOM MK.23.
Skorpion SA Vz 61
The Skorpion SA Vz 61 was introduced as the Skorpion.
MAC-11
The MAC-11 was introduced as the MP-11A1.
Glock
The Glock was introduced as the G18C. It should be noted that the weapon's image is that of a sub-compact Glock of unknown caliber. The in game capacity of 24 or 48 rounds does not help in properly IDing the specific weapon.
Heckler & Koch MP5K
The Heckler & Koch MP5K was introduced in the game.
Desert Eagle
The Desert Eagle was introduced as the Deagle.
Smith & Wesson Model 629
The Model 629 was introduced as the .44 Model 29.
FN P90TR
The FN P90TR was introduced as the P90.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 was introduced as the MP7.
Colt M4A1
The Colt M4A1 was introduced as the S-SYSTEM.
Heckler & Koch G36C
The H&K G36 was introduced as the HK36.
FAMAS G1
The FAMAS G1 was introduced as the Felin 2C.
Franchi SPAS-12
The Franchi SPAS-12 was introduced as the FSPS-12.
Benelli M3 Super 90
The Benelli M3 Super 90 was introduced as the M3 Super 90.
AK-47
The AK-47 was introduced in the game as the AK-47. It is by far the cheapest weapon in the game.
Steyr AUG A2
The Steyr AUG was introduced as the AUG.
PK Machine Gun
The PK MachineGun was introduced as the PKM.
M249-E2
The M249-E2 was introduced as the M249 SAW.
Armsel Protecta
The Armsel Protecta was introduced as the DAO-X.Unlike other shotguns it has no upgrades.
GE M134 Minigun
The GE M134 Minigun was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor.
Milkor M32 MGL
The Milkor MGL M32 was introduced as the MGL MK-X. It is notable that while you carry the actual payload of the MGL M32, you only have three spare rounds compaired to the minium two full reloads found on real life Grenadier's vests.
M21
The M21 was introduced as the M14.
H&K MSG-90
The Heckler & Koch PSG-1 was introduced as the MSG-90.
DSR-1
The DSR-1 was introduced in the game as the DSR-1.
FPK / PSL Sniper Rifle
The FPK / PSL Sniper Rifle was introduced as the SVD. The base magazine indicates that it's really a FPK / PSL however.
Barrett M107
The Barrett M107 was introduced as the "M107 Light 50".
RPG-7
The RPG-7 was introduced as the RPG-7 V1.
FIM-92A Stinger
The FIM-92A Stinger was introduced as the FIM92 Stinger.While in real life this missle system is Death to helicopters. In game the weapon uses multiple rounds to destroy an unarmored transport helicopter. The only time it should be used by a player is during the Dam fight in China. It is used in the Dalton's demise cutscene.
FGM-148 Javelin
The FGM-148 Javelin was seen in the cutscene where Philip Clyde tries to kill Rios and Salem by blowing up the plane that the trio were flying in.
XM312
The XM312 is mounted on the various hovercraft and is usable by Salem. It is also usable on the turrets throught out the game.
Browning M2
The Browning M2 appears only in the Somalia level where Salem and Rios use them to help fight off the enemy so the helicopter can land for extraction.
M61 Grenade
The grenades used ingame. Anachronistic as the Military is currently issued M67 grenades since Vietnam.