Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
mNo edit summary |
ProtoAuthor (talk | contribs) (Slight clean up.) |
||
Line 3: | Line 3: | ||
[[File:Red Orchestra Heroes of Stalingrad cover.jpg|right|thumb|300px|''Red Orchestra 2: Heroes of Stalingrad'' (2011)]] | [[File:Red Orchestra Heroes of Stalingrad cover.jpg|right|thumb|300px|''Red Orchestra 2: Heroes of Stalingrad'' (2011)]] | ||
'''''Red Orchestra 2: Heroes of Stalingrad''''' is a 2011 first-person shooter and the sequel to [[Red Orchestra: Ostfront 41-45]]. As an FPS, it is noticeable for | '''''Red Orchestra 2: Heroes of Stalingrad''''' is a 2011 first-person shooter and the sequel to [[Red Orchestra: Ostfront 41-45]]. As an FPS, it is noticeable for its intense tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer mode for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes. | ||
Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike [[Brothers in Arms: Hell's Highway]]). Both tanks are noticeable for their impressive designs for detail and immersion, including fully | Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike [[Brothers in Arms: Hell's Highway]]). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modeled interiors as well as reload animations for the guns. | ||
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Honor level starts at 10 while class and weapon levels both start at Level 0. Small arms can be unlocked as well as upgrades, skins and sometimes attachments for every weapon. | The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Honor level starts at 10 while class and weapon levels both start at Level 0. Small arms can be unlocked as well as upgrades, skins and sometimes attachments for every weapon. | ||
Line 144: | Line 144: | ||
[[File:2011-10-13 00160.jpg|thumb|none|600px|The player does an ammo check.]] | [[File:2011-10-13 00160.jpg|thumb|none|600px|The player does an ammo check.]] | ||
[[File:2011-10-13 00051.jpg|thumb|none|600px|Looking down the ironsights.]] | [[File:2011-10-13 00051.jpg|thumb|none|600px|Looking down the ironsights.]] | ||
[[File:2011-10-13 00167.jpg|thumb|none|600px| | [[File:2011-10-13 00167.jpg|thumb|none|600px|Chambering a new round.]] | ||
[[File:2011-10-13 00047.jpg|thumb|none|600px|Reloading using a stripper clip. This one has the bayonet attachment upgrade. Also note the rifle itself is in better condition.]] | [[File:2011-10-13 00047.jpg|thumb|none|600px|Reloading using a stripper clip. This one has the bayonet attachment upgrade. Also note the rifle itself is in better condition.]] | ||
[[File:2011-10-13 00177.jpg|thumb|none|600px|Holding a Level 0 sniper variant. Note the markings on the scope.]] | [[File:2011-10-13 00177.jpg|thumb|none|600px|Holding a Level 0 sniper variant. Note the markings on the scope.]] | ||
[[File:2011-10-13 00082.jpg|thumb|none|600px|Looking through the scope.]] | [[File:2011-10-13 00082.jpg|thumb|none|600px|Looking through the scope.]] | ||
[[File:2011-10-13 00096.jpg|thumb|none|600px| | [[File:2011-10-13 00096.jpg|thumb|none|600px|Rechambering the sniper variant while looking through the scope.]] | ||
[[File:2011-10-13 00079.jpg|thumb|none|600px|Reloading the sniper variant with loose rounds.]] | [[File:2011-10-13 00079.jpg|thumb|none|600px|Reloading the sniper variant with loose rounds.]] | ||
[[File:2011-10-13 00088.jpg|thumb|none|600px|Looking down the ironsights on the sniper variant.]] | [[File:2011-10-13 00088.jpg|thumb|none|600px|Looking down the ironsights on the sniper variant.]] | ||
==Tokarev SVT-40/AVT-40== | ==Tokarev SVT-40/AVT-40== | ||
The [[Tokarev SVT-40 Rifle|Tokarev SVT-40]] as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes. It is loaded mainly using 10-round magazines. A fully-automatic variant, designated the AVT-40 (historically accurate), is also available for the "Assault" class. Aside from being able to switch between fully auto or semi-auto, the AVT-40 ingame is identical to the SVT-40 in every aspect. All variants have a plum | The [[Tokarev SVT-40 Rifle|Tokarev SVT-40]] as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes. It is loaded mainly using 10-round magazines. A fully-automatic variant, designated the AVT-40 (historically accurate), is also available for the "Assault" class. Aside from being able to switch between fully auto or semi-auto, the AVT-40 ingame is identical to the SVT-40 in every aspect. All variants have a plum colored finish as well as electropencilled markings on the bolt handle which show that the rifle had been through the postwar rearsenal process, making the rifles ingame slightly anachronistic. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant. | ||
[[File:SVT-40.jpg|thumb|none|500px|Tokarev SVT-40 - 7.62x54mmR]] | [[File:SVT-40.jpg|thumb|none|500px|Tokarev SVT-40 - 7.62x54mmR]] | ||
[[File:2011-10-13 00171.jpg|thumb|none|600px|A Level 0 Tokarev SVT-40. Note the bolt carrier's plum-coloured finish.]] | [[File:2011-10-13 00171.jpg|thumb|none|600px|A Level 0 Tokarev SVT-40. Note the bolt carrier's plum-coloured finish.]] |
Revision as of 17:59, 12 November 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for its intense tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer mode for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike Brothers in Arms: Hell's Highway). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modeled interiors as well as reload animations for the guns.
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Honor level starts at 10 while class and weapon levels both start at Level 0. Small arms can be unlocked as well as upgrades, skins and sometimes attachments for every weapon.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
Axis Weapons
Rifles
Karabiner 98k
The main German rifle of World War II, the Karabiner 98k is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. It is loaded mainly using 5-round stripper clips. The "Marksman" class is issued the rifle fitted with a x4 Zeiss ZF42 telescopic sight. A bayonet and a winter trigger guard (not available on the scoped rifle) can be unlocked in multiplayer mode.
Gewehr 41(W)
The forerunner of the Gewehr 43 rifle, the Gewehr 41(W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. The rifle holds 10-rounds, mainly loaded using 5-round clips. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser. The "Marksman" class is issued the rifle fitted with a ZF40 telescopic sight. A bayonet attachment as well as a 4x scope for the scoped rifle can be unlocked in multiplayer mode.
MKb 42(H)
The early prototype of the iconic Sturmgewehr 44, the MKb 42(H) is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and scope attachment can be unlocked in multiplayer mode.
PTRS-41
The PTRS-41 anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784(K) designation. The rifle is loaded with a 5-round magazine and must be deployed to fire although it can be ammo checked and reloaded whilst undeployed.
Submachine Guns
MP 40
The iconic MP 40 submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. A dual 32-round magazine can be unlocked in multiplayer mode as well.
Machine Guns
MG 34
There are many variants of the MG 34 machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round drum magazine. A 75-round double drum magazine and 75-round belt (slightly historically inaccurate as these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single shot mode except for the coaxially mounted variant. For the LMG variant, it has to be either deployed or the player prone before the ironsights can be used; although it can be fired from the hip (at reduced accuracy), ammo checked and reloaded whilst undeployed, as with the PTRS-41. The LMG variant's barrel overheats quickly if fired fully automatic at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire.
Sidearms
Mauser C96
The Mauser C96 pistol is mainly available as a unlock in multiplayer mode but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a 10-round magazine. A 20-round magazine can be unlocked in multiplayer mode.
Walther P38
The Walther P38 is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon.
Thrown Weapons
Model 24 Grenade
Referred to ingame as the M1939 Grenade, the Model 24 Stielhandgranate is carried by the Axis as the standard grenade.
NG 39 Smoke Grenade
The Axis "Squad Leader" class carries a couple of smoke grenades.
HHL 3kg AT Grenade
The Axis "Anti-tank" and "Engineer" classes both carry a couple of anti-tank grenades.
3kg Satchel
The Axis "Engineer" class carry a couple of satchel charges.
Allied Weapons
Rifles
Mosin Nagant M91/30
The Mosin Nagant M91/30 rifle is issued to the Allied "Riflemen" and "Elite Riflemen" classes. It is loaded mainly using 5-round stripper clips and is available with a sniper variant for the "Marksman" class. A bayonet attachment and 4x scope top (for the sniper variant) can be unlocked.
Tokarev SVT-40/AVT-40
The Tokarev SVT-40 as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes. It is loaded mainly using 10-round magazines. A fully-automatic variant, designated the AVT-40 (historically accurate), is also available for the "Assault" class. Aside from being able to switch between fully auto or semi-auto, the AVT-40 ingame is identical to the SVT-40 in every aspect. All variants have a plum colored finish as well as electropencilled markings on the bolt handle which show that the rifle had been through the postwar rearsenal process, making the rifles ingame slightly anachronistic. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes. It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer. In real life, the drum magazines are more common than the 35-round stick magazines.
Machine Guns
Degtyaryov DP-28
Allied "Machine Gunners" are issued the Degtyaryov DP-28 light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart.
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxially mounted weapon and by the radio operator/hull machine gunner.
Sidearms
Nagant M1895
The Nagant M1895 revolver is sidearm for the Allies. It holds seven rounds are is reloaded with loose rounds. A (historically anachronistic) suppressor can be unlocked in multiplayer.
Tokarev TT-33
The Tokarev TT-33 pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines.
Thrown Weapons
F-1 Hand Grenade
The F-1 Hand Grenade is the main grenade issued to the Allies.
RDG-1 Smoke Grenade
A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.
RPG-40 AT Grenade
An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.
Soviet 3kg Satchel
The Soviet "Engineer" class is issued a couple of satchel charges.