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Call of Duty: Modern Warfare 2: Difference between revisions

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Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.


[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|520px|M16A4 Modular Weapon System - 5.56x45mm]]
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]

Revision as of 11:26, 8 November 2011

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Modern Warfare 2 (2009)

WARNING: This page contains spoilers. Read at your own risk!

Modern Warfare 2 (also known as Call of Duty: Modern Warfare 2, CoD:MW2 or MW2) is the sixth main installment of the Call of Duty series and the second installment of the Modern Warfare franchise. Officially released worldwide on November 10, 2009, MW2 was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of Call of Duty 4: Modern Warfare. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, this time lead by Vladimir Makarov, an ex-Soviet Army parachutist officer and elite Spetsnaz operative, which took the the place of Imran Zakhaev who was killed by Joint-Operations of British-American-Russian forces. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army. Also as Sgt. Garry "Roach" Sanderson and Capt. John "Soap" MacTavish of Task Force 141, a new multi-national special operations force which is commanded by LTG Shepherd.

The following weapons and equipment are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:


Handguns

Note: All handguns in the game, except for the Springfield Pro 1911, are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).

Also note that the game shows all the handguns operating in DAO (Double Action Only) mode.

Heckler & Koch USP45

The Heckler & Koch USP45 returns from Call of Duty 4: Modern Warfare, modified (with threaded barrels), appears in single player and multiplayer and can be identified by the markings on the slide. This handgun is equipped with unidentified non-removable, non-usable laser liming modules and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists, Internal Troops and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. A note of interest is that the rear sights are not adjustable ones like that of the USP Tactical. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.

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Heckler & Koch USP - .45 ACP.
USP45 in the Create-a-Class menu.
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The player is reloading his USP45 during a Capture the Flag match trailer.
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USP45 with sound suppressor and a tactical knife.
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Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.

Colt Anaconda

The Colt Anaconda, called ".44 Magnum" in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: "BRAD ALLENCONDA."

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Colt Anaconda - .44 Magnum.
Anaconda in the Create-a-Class menu.
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Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.
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Reloading the Anaconda.
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LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm and is ill-suited for hitting ranged targets. No superior officer would be allowed to conduct such reckless behavior unless they were bulletproof.
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Shepard with his Anaconda after stabbing the player in the chest.

Beretta 92SB

The Beretta 92SB returns from Call of Duty 4: Modern Warfare, incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.

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Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).
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Note the rounded trigger guard, denoting the pistol as a 92SB.
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92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.
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Reloading a suppressed Beretta.

IMI/Magnum Research Desert Eagle Mark XIX

The Desert Eagle returns from Call of Duty 4: Modern Warfare. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.

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Desert Eagle Mark XIX - .50 AE Black finish.
Desert Eagle in the Create-a-Class menu.
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The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in Collateral.)
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Faust aims and fires his Desert Eagle in one of the trailers.
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A close-up view of the above, which clearly shows the laser module.
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Desert Eagle in first-person view. Note the custom sights.
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Reloading the Desert Eagle.
A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.

Glock 17 converted to full-auto

The Glock 17 appears in the game in a full auto configuration, with a 33-round magazine. Although it is called "G18", alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in "Last Stand", and on occasion, Middle-Eastern Opfor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly.

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Glock 17 OD Green - 9x19mm.
Glock 17 in the Create-a-Class menu.
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Glock 17 in first-person view. Note the olive-drab frame.
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A Glock 17 fired by "Roach" on a snowmobile in the mission "Cliffhanger".
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A close-up view, strangely on the slide "Gluke" can be read, but there is no model number, nor the caliber.
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The Glock also appears on the "Last Stand" and "Last Stand Pro" perk symbols.

Beretta 92FS made to resemble a Beretta 93R

The "Beretta 93R" is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in "The Gulag" when the TF141 is searching the prison for prisoner #627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.

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Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.
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Beretta 92FS - 9x19mm.
Burst converted Beretta 92FS as the M93 Raffica.
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Burst converted Beretta 92FS in game.
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Akimbo "M93 Rafficas" during multiplayer.

Springfield Armory Professional 1911

It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.

This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional. It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.

File:CaptainPriceSALoaded.JPG
Captain Price Springfield Armory Loaded - .45 ACP
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Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.
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A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.
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M1911 in first-person view.
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Museum bonus level.
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A dead Ghillie sniper with a holstered M1911.

Makarov PM

A poster of a Makarov PM is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian".

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Russian Makarov PM - 9x18mm Makarov

Submachine Guns

Heckler & Koch MP5K

The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.

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Heckler & Koch MP5K - 9x19mm
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MP5K R.I.S. System (modeled after an ICS Airsoft RAS)
MP5K in Create-a-Class menu.
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The MP5K in the player's hands.
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Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.
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A suppressed MP5K with red dot sight in "The Enemy of My Enemy".
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Reloading the suppressed MP5K.

Heckler & Koch UMP45

Used by Russian police, Russian military, Shadow Company and Task Force 141. The UMP45 can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the MP5K, has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.

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Heckler & Koch UMP45 - .45 ACP
UMP45
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UMP45 with Holographic sight attachment.
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Reloading the UMP45.
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A Russian soldier holds a UMP45 fitted with a reflex scope.
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One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.

TDI Vector

The May 24th trailer shows a brief scene of the TDI Vector being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.

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TDI Vector - .45 ACP
Vector information card.
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Vector with red dot sight and red tiger camouflage finish.
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The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.

Brügger & Thomet MP9

The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58.

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B&T MP9 - 9x19mm
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B&T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.
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Reloading the MP9 fitted with a red dot sight.
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Pulling the charging handle of the MP9.

FN P90TR

The FN P90TR appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player.

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FN P90TR - 5.7x28mm
Model of the P90TR.
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FN P90TR with reflex sight in first-person view.

PP-2000

Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day ... Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine.

PP-2000 - 9x19mm
PP-2000
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The PP-2000 is under the 92SB.
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PP-2000 with reflex sight (Doctor?) in first-person view.

IMI Mini Uzi

The Mini Uzi used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultranationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.

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Mini Uzi with stock folded - 9x19mm
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McTavish shoots his Mini Uzi while chasing an enemy zodiac.
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Mini Uzi in first-person view.

PPSh-41

In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the PPSh-41.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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A statue of 2 Russian soldiers holding cement PPSh-41s. Note that "Hidden" is the Call of Duty 4 mission "All Ghilled Up" in reverse with updated weapons and enemy types.

M1928A1 Thompson

In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an M1928A1 Thompson can be seen in the multiplayer map "Derail"

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M1928A1 Thompson with 30-round magazine - .45 ACP
A woman in a military uniform holds an M1928A1 Thompson.

Assault Rifles & Battle Rifles

FAMAS F1

The FAMAS F1 is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.

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FAMAS F1 - 5.56x45mm NATO
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The FAMAS with red dot sight first-person.
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Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.
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Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.
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Gary "Roach" Sanderson holds a FAMAS F1 with improvised white tape camo during the "Gulag" mission.

Colt M4A1 Carbine

The M4A1 returns of the Call of Duty 4: Modern Warfare, featuring ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an M203 grenade launcher, and many of them use optical sights or scopes. In the "Museum" level, there is a suppressed version of the M4A1. The Rangers, Task Force 141 and Makarov's Russian terrorist assaulting the Russian airport are using the M4A1. Also to note is that the rifles in-game are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Capt. John "Soap" MacTavish in one of the promotional images has a Bushmaster stamp on it.

While this weapon only fires in full-auto, the selector switch is modeled on semi-auto. In addition, the same modeling mistake is made as in Call of Duty 4: Modern Warfare, showing the right side the same as the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.

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Colt M4A1 with 6 position collapsible stock - 5.56x45mm.
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S.I.R. System
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M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.
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Reloading an M4A1 in the MP.
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An early development M4A1 Carbine showing the new ARMS S.I.R. system and featuring flip-up iron sights, also fitted with Trijicon ACOG scope and M203 grenade launcher. This picture takes place in the mission "Takedown", though the M4A1 was replaced by the Remington ACR at the final release.
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Captain Soap MacTavish with his M4A1.
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A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, M203 grenade launcher and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.
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Lt. Simon "Ghost" Riley with his M4A1 during "The Only Easy Day... Was Yesterday" mission.

Colt M16A4

Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.

Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.

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M16A4 Modular Weapon System - 5.56x45mm
The M16A4 in the game.
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US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)
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M16A4 with M203 in the "Infamy" trailer. This is also seen in the trenches in Washington DC.
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M16A4 with ACOG - First-person view.

AK-47

This AK-47 variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.

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Custom AK-47 - 7.62x39mm. Similar to the one in game.
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The AK-47 with a Red Dot Sight on Mission "Cliffhanger".
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Reloading an AK with arctic furniture and ACOG.
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AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.
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Captain "Soap" MacTavish with an AK-47.

AKM

The AKM is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.

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AKM - 7.62x39mm
AKM Poster. Note slant muzzle brake and orange plastic magazine similar the AK-74's, but this is obviously a 7.62x39mm version.

FN SCAR-H CQC

Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.

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FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO
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The FN SCAR-H in action during the video of Flag Runner mode.
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Reloading a SCAR-H CQC fitted with a Masterkey.
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Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.
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A SCAR-H CQC with thermal sight at the Shadow Company hideout.

FN SCAR-L

In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.

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Third-Generation FN SCAR-L - 5.56x45mm
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The SCAR-L in the menu.

FN FAL

The FN FAL appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called "FAL". Although it clearly says FN FAL on the receiver, it has the hand-guard and iron-sights from a FN LAR, and the charging-handle from DSArms SA58 FAL rifles. It is used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The "speed reload" technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.

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FN FAL - 7.62x51mm NATO.
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Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.
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DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.
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FN FAL in first-person view.
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Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.
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The player presses the mag release paddle with the fresh mag...
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...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.
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Brazilian militia with FN FALs.

FN F2000 Tactical

An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the M203 grenade launcher instead of the FN GL-1. Also, strangely, the EMP has no effect on its reflex sight.

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FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO
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F2000 Tactical with infrared scope, first-person view.
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The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.
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Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.
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The F2000 Tactical with "Masterkey" shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.

IMI Tavor TAR-21

The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).

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IMI Tavor TAR-21 - 5.56x45mm
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IMI Tar 21 with EoTech signt in first-person view.
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TAR-21 with heartbeat sensor and default iron sights.
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Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.
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Reloading the TAR-21.
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In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.
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How an Tavor/M203 combo SHOULD look like for comparison.

IMI Galil

During briefing for "No Russian" a newspaper article is seen showing an Ultranationalist with a Galil.

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IMI Galil - 5.56x45mm
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The Ultranationalist on the left holds a Galil. (?)

Remington ACR

The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.

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Bushmaster ACR Entry Carbine - 5.56x45mm NATO
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Bushmaster ACR used by "Roach" Sanderson in Mission "Cliffhanger".
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Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.
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Reloading animation of the ACR.
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The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.
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Ghost uses his ACR to cover Cpt. Price during the mission "Contingency".

Mk. 14 Mod 0 EBR

An Mk. 14 Mod 0 EBR can be seen on the background of the Spec Ops main menu.

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Mk. 14 Mod 0 - 7.62x51mm NATO
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Spec Ops menu background.

Mk. 14 Mod 1 EBR

The Mk. 14 Mod 1 EBR appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the "M14 EBR". This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual M21 in Modern Warfare. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time the player gets to use it unscoped.

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Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO
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Mk. 14 EBR in first-person view.
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Soap with the Mk. 14 EBR with a suppressor on his back.
Soap with the Mk. 14 EBR. Note the Magpul CTR stock.
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The unscoped Mk. 14 EBR in "Breach & Clear."

Heckler & Koch G3A4

The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).

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H&K G3A4 - 7.62x51mm
Pre-release Shadow Company operative with the G3A4.

Daewoo K2

During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.

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Daewoo K2 Assault rifle - 5.56x45mm
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A soldier with a Daewoo K2 in a newspaper article.

Sniper Rifles

Cheyenne Tactical M-200 Intervention

Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The Cheyenne Tactical M-200 Intervention is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in "Just Like Old Times" Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting.

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CheyTac M-200 - .408 CheyTac
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Captain Price holds his suppressed M-200 during the mission "Just Like Old Times".
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CheyTac M-200 Intervention in first-person view.
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CheyTac M-200 with Thermal scope.
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CheyTac M-200 with Heartbeat sensor.

Barrett M82A1

The Barrett M82A1 appears as "Barrett .50cal" in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the "M21 EBR" or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.

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Barrett M82A1 - .50 BMG
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The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.
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The M82A1 with heartbeat sensor, ACOG and fall camouflage.
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Reloading the M82A1. Note odd safety switch on the magazine well.
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The mounted Barrett during the level "Of Their Own Accord". Even though it is equipped with a standard scope, it has a thermal sight.

Walther WA 2000

The Walther WA 2000 is used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy". While it holds only 6 rounds, it is very accurate and has a small recoil.

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Walther WA 2000 - .300 Win Mag
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Walther WA 2000 in first-person view.
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Pulling the charging handle of the WA 2000.
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A Shadow Company soldier fires a Walther WA 2000.
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A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.

SVD Dragunov

The SVD Dragunov is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian".

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SVD Dragunov sniper rifle - 7.62x54mm R
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Brazilian militia with a SVD sniper rifle.
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SVD in first-person view.
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Reloading an SVD with arctic camouflage finish.

Accuracy International Arctic Warfare

An Accuracy International Arctic Warfare in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.

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Accuracy International AW - 7.62x51mm NATO.
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The Arctic Warfare is circled in red.

Machine Guns

L86A1 LSW

The L86A1 Light Support Weapon appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.

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L86A1 Light Support Weapon - 5.56x45mm
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L86 LSW with SUSAT Scope.
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L86 LSW with red dot sight.
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Reloading the L86 LSW.
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Iron sights of the L86 LSW.

Heckler & Koch MG4

Russians in some levels use the Heckler & Koch MG4 and it is also seen in Hotel Bravo.

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Heckler & Koch MG4 - 5.56x45mm NATO
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An MG4 sitting on a crate at the Shadow Company base.
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MG4 in first-person view.
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Reloading the MG4 machine gun.

RPD

The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.

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RPD light machine gun - 7.62x39mm
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RPD with reflex sight in first-person view.
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Misaligned sights of the RPD.
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Reloading the RPD.

Steyr AUG HBAR

A Steyr AUG H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.

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Steyr AUG assault rifle - 5.56x45mm
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Steyr AUG HBAR LMG - 5.56x45mm
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Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.
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Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.
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Reloading the AUG.
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Captain Price with an AUG HBAR.

FN M240B

The M240 is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank. Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.

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M240B with newer style lower handguard - 7.62x51mm NATO
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M240B with heartbeat sensor.
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Reloading the M240B.
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A Russian terrorist with the M240 during the controversial level "No Russian".

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.

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Franchi SPAS-12 with optional screw-on choke - 12 gauge
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SPAS-12 in first-person view.
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Reloading the SPAS-12.
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A soldier with a SPAS-12 shotgun.

AA-12

The AA-12 is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.

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AA-12 with 8 round magazine - 12 gauge
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The AA-12 shotgun shown in the first multiplayer video.
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Reloading the AA-12. Note the straight feeding lips.
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The AA-12 is under the F2000 Tactical.

Armsel Striker

The Armsel Striker without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.

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Armsel Striker - 12 gauge
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A Russian terrorist with an Armsel Striker shotgun.
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Armsel Striker with woodland camouflage and reflex sight in first-person view.
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Reloading the Striker.

Benelli M4 Super 90

The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.

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Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge
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A Shadow Company soldier holds his M1014 shotgun.
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M1014 with EOTech Holographic sight.
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Benelli M1014 with arctic camouflage finish.
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Reloading the M1014.

Sears Ranger

A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.

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Sawed off double barreled shotgun - 12 gauge
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Sawn Off Shotgun, Hammerless
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Ranger in first-person view.
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Akimbo Rangers.
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Reloading the Akimbo Rangers.

Winchester Model 1887

The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.

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The sawed-off Winchester 1887 with large-lever loop used by Arnold Schwarzenegger as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.
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Winchester Model 1887 in first-person view.
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Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in T2. This suggests they are meant to be slug shells, but function identically to buckshot in game.
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A Winchester Model 1887 on the ground.

Winchester 1200

The Winchester 1200 shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.

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A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge
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Winchester 1200 as seen in game.
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Reloading the Winchester 1200.
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A soldier holding the Winchester 1200 during the Museum bonus level.

Launchers

Saab Bofors Dynamics M136 AT4

The M136 AT4 appears as "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.

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M136 AT4 Anti-Tank rocket launcher - 84mm
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An AT4 in the game.
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The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.

M79 grenade launcher

The M79 grenade launcher appears as the "Thumper" in the game.

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M79 grenade launcher - 40mm
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M79 "Thumper" in first-person view.

FIM-92A Stinger

The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.

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FIM-92A Stinger - 70mm
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FIM-92 Stinger Launcher
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The player holds a Stinger.

FGM-148 Javelin

An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.

FGM-148 Javelin - 127mm
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FGM-148 Javelin in Create-a-Class.
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Javelin in-game.

RPG-7

The RPG-7 was first in the "Infamy" trailer, and is used by all enemy forces.

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RPG-7 - 40mm
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A Middle East Insurgent with RPG-7 in-game.
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RPG idle in first-person view.

Attachments

M203A2 Grenade Launcher

The M203A2 grenade launcher appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.

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M203A2 grenade launcher - 40x46mm. NOTE: This version is intended for use with the M16A4.
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M203A2 Launcher attached to a M4A1, ready to fire.
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M203A2 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in MW1.

Knight's Armament Masterkey

The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.

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Example of a Masterkey shotgun fitted to a M4
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Masterkey shotgun displayed in class customization menu.
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Masterkey shotgun attached to an AK-47 ready to fire in first-person view.
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Masterkey shotgun during reloading in first-person view.

GP-25

The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.

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GP-25 Grenade Launcher - 40mm
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A GP-25 grenade launcher mounted on an AK-47.

Explosives

M67 hand grenade

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
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Brazilian militia with a M67 fragmentation grenade on his chest.

M18 smoke grenade

The M18 smoke grenade is the standard smoke grenade that can be used in the game.

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M18 smoke grenade
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A dead Russian with M18 smoke grenades attached to his belt.

M26 grenade

The M26 hand grenade can be seen on one of the unlockable emblems.

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M26 grenade

M18A1 Claymore

The standard issued deployable Claymore for the player.

M18A1 Claymore anti-personnel mine
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The player places a Claymore mine.

Mounted

Dillon Aero M134 Minigun

The Dillon Aero M134 Minigun was on of the first weapons seen in early gameplay footage, starting from the "Infamy" trailer. The first time the player gets to use the Minigun was in the single-player mission "Team Player", where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the Browning M2HB. In the missions "Wolfverines!" and "Exodus", the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission "The Gulag", Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission "Loose Ends", later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the M249s in Call of Duty 4: Modern Warfare.

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Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.
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The player is using the Minigun in the mission "Team Player". Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.
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Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in Generation Kill.
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A M5 sentry gun auto-turret in multiplayer.

Mark 19 Mod 3 Automatic Grenade Launcher

A dismantled Mark 19 Mod 3 is seen on the ground next to a Humvee under repair in the "S.S.D.D." mission, but unlike Call of Duty 4: Modern Warfare it is unusable, though not seen used at all.

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Mk 19 grenade launcher in vehicle mounting - 40x53mm.
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A loaded(!) Mk. 19 on the ground next to a Humvee.

Browning M2 Machine gun

The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets).

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Browning M2HB on vehicle mount - .50 BMG
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Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.
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The Browning M2 viewed from the side.
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A Browning M2 mounted on a destroyed M1 Abrams tank.

FN M249 SAW

The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
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An M249 SAW mounted on a log in the level"Whiskey Hotel".
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A side view of the M249 mounted on the log.

See Also

Call of Duty franchise