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Batman: Arkham City: Difference between revisions

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==TS-50 Land Mine==
==TS-50 Land Mine==


A land mine resembling a flattened-out and oversized TS-50 with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.
A land mine resembling a flattened-out and oversized Italian TS-50 with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.


[[Image:Tecnovar TS-50.jpg|thumb|none|200px|Tecnovar TS-50 land mine]]
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|Tecnovar TS-50 land mine]]
[[Image:Batman-Mine-2.jpg|thumb|none|600px|Several belts of mines protect approaches to an underpass near the city Museum taken over by Penguin.]]
[[Image:Batman-Mine-2.jpg|thumb|none|600px|Several belts of mines protect approaches to an underpass near the city Museum taken over by Penguin.]]
[[Image:Batman-Mine-1.jpg|thumb|none|600px|Penguin's skeletons act out a very strange game of baseball. As is often the case in fiction, the human skeleton in the two ''Arkham'' games seems to be fully posable even when all the stuff actually holding it together is gone.]]
[[Image:Batman-Mine-1.jpg|thumb|none|600px|Penguin's skeletons act out a very strange game of baseball. As is often the case in fiction, the human skeleton in the two ''Arkham'' games seems to be fully posable even when all the stuff actually holding it together is gone.]]


==M230 Chain Gun==
==M230 Chain Gun==

Revision as of 12:24, 31 October 2011

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Batman: Arkham City (2011)

Batman: Arkham City is the sequel to the award-winning Batman: Arkham Asylum. The game takes place one year later, when the derelict "Arkham City" area of Gotham has been turned into a massive prison for criminals and psychopaths, with security provided by a PMC called "TYGER." When a speech by Bruce Wayne regarding closing Arkham City ends in his capture by the mysterious Hugo Strange, he, as Batman, must discover what Hugo's plans are and end them.

The game features new gadgets, Catwoman as a playable character, more challenging puzzles and additional optional missions. Mark Hamill returns as the voice of Joker in this sequel.

The following weapons can be seen in the video game Batman: Arkham City:


Unknown pistol 1

Two-Face uses two unknown handguns described in-game as .45s when he is first seen in the courthouse. Joker is later seen also using one of these pistols, and Gotham City Police officers are shown holding them in the game's ending.

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Two-Face aims his pistol at Catwoman as the game attempts to fit every courtroom-related pun in existence into a single cutscene.
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Among others, Batman's shout of "Objection!" has Two-Face assume his best Phoenix Wright pose and "overrule" the vigilante with his handgun.
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Somehow it surprises Catwoman that Two-Face has two of something.
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Two-Face's pistols are also seen on the wall in the GCPD building.

Unknown pistol 2

A second pistol is seen in silhouette on posters near the central "Restricted Area" of Arkham City.

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The unknown pistol is seen on a TYGER PMC poster.

Remington 870

The Remington 870 shotgun with pistol grip seen in Batman: Arkham Asylum returns, and is seen in the hands of gang members, usually during stealth sections.

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Sawn-off Remington 870 - 12 Gauge
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Immediately before the start of the first stealth section, Joker's thugs get the drop on Batman, one aiming his Remington 870.
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Several Remington 870s seen on the wall in the GCPD building.

"Assault Rifle"

Fictional AR15-pattern rifles are used by criminals, police, TYGER soldiers and members of Aaron Cash's Medical Protection Team. These weapons are incorrectly shown with the right side the same as the left, meaning they have no ejection port or forward assist. They appear to be loosely based on the Noveske Rifleworks Diplomats seen in The Expendables, even featuring a rather exaggerated version of the Vltor VIS-1 upper's handguard. They also feature a slightly altered "compromise rail", which is a optional attachment made for the G36 family of rifles.

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Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm
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Heckler & Koch SL8-6 Commercial rifle - 5.56x45mm. The fictional rifle's carry handle is copied from the one fitted here.
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Returning character Aaron Cash shows off the rifle's left hand side...
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...And its other left hand side.
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The fictional rifles seen on the skills menu.
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Another image of the rifle on the skills screen, as Batman reveals that the real reason he doesn't use guns is that he's just really bad at it.
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Low-detail models seen on the wall in the abandoned Gotham City Police Department (GCPD) building.

Heckler & Koch G36KV

While the rifle model in the game has changed, the icon shown in Detective Vision mode when looking at enemies armed with rifles is still the Heckler & Koch G36KV from the first game.

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Airsoft Umarex "Heckler & Koch G36KV" with G36A2 carry handle and retractable stock - (fake) 5.56x45mm. The version shown in the game has a "C" carrying handle, but a similar stock.
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The red icon to the right is identical to the one used in the original game.

Colt M4A1

Members of the TYGER PMC sent to apprehend Batman were shown using what appeared to be M4A1 rifles in the "Hugo Strange" trailer. These were replaced with the fictional rifle in the final game.

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Colt M4A1 - 5.56x45mm
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One of the PMC troops holds his M4A1 as he searches for Batman.

IMI Tavor TAR-21

Snipers in the game use a modified TAR-21 rifle with a massive, silly barrel extension which apparently turns it into a .50 calibre rifle without changing the 5.56mm magazine. This is an improvement on the preview screenshots, however, which had Batman's "Detective Vision" identify it as a "120mm sniper." When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a "laser" sound when the sniper is targeting Batman. The sniper Deadshot also uses the modified TAR-21, despite the game acting like his rifle is extremely distinctive.

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IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm
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One of the modified TAR-21s seen on the wall of the GCPD building.
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The first sight of the Tavor-sniper-thing in the game is through the rifle's scope, an SVD-style reticle minus the stadiametric rangefinder and numbers. The green dot, as it turns out, is actually a laser sight...
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...a smiley face laser sight, in fact. While putting a laser aiming module on a sniper rifle (or an assault rifle that thinks it's one) is generally a terrible idea, this is Joker we're talking about.
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Batman uses his suit's Detective Mode, which apparently includes a portable ballistics lab, to scan the bullet hole. The text in this scene read "120mm sniper" in preview screenshots.
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Seemingly Gotham City itself is rather less bothered by ballistics since bullets travel in perfectly straight lines there.
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Finally locating the "sniper rifle," Batman discovers this makeshift remote control rig attached to it.
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Despite Deadshot using the same TAR-21 as anyone else, the game acts like his one is unique; this includes his use of 10.36x77mm rounds, better known as .408 Cheytac.
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Deadshot, being a comic book sniper, has four pistols strapped to the backs of his forearms while making the shot.

Steyr AUG

A Steyr AUG is shown on posters throughout Arkham City in the hands of a PMC soldier. It is shown with an extended barrel and incorrectly has a magazine added forward of the grip and a handguard added to the barrel.

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Steyr AUG - Austrian Army Version - 5.56x45mm
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Batman admires the strange mutant AUG on a billboard.

Milkor MGL-140

A Milkor MGL-140 grenade launcher is used by Two-Face in the E3 2011 video, and is used in the game itself by Penguin. Like the TAR-21, the barrel has been extended, though not by nearly as much.

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Milkor MGL-140 - 40x46mm
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Penguin reels, grenade launcher in hand, as Batman prepares to administer a well-deserved beating.
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In Penguin's museum, this boney customer has an MGL of his own. The button for this display case has Penguin claim that the rounds in the MGL weigh "three and a half pounds," seven times what the average 40mm grenade warhead weighs.

Mk 2 hand grenade

Armed thugs sometimes use Mk 2 hand grenades to flush the player character out of cover.

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
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In Penguin's museum, Batman encounters various cases with posed human skeletons, including these doing the Three Wise Monkeys poses. With hand grenades.

TS-50 Land Mine

A land mine resembling a flattened-out and oversized Italian TS-50 with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.

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Tecnovar TS-50 land mine
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Several belts of mines protect approaches to an underpass near the city Museum taken over by Penguin.
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Penguin's skeletons act out a very strange game of baseball. As is often the case in fiction, the human skeleton in the two Arkham games seems to be fully posable even when all the stuff actually holding it together is gone.

M230 Chain Gun

Patrolling TYGER PMC helicopters seen over the city are armed with M230 Chain Guns on their undersides, equipped with searchlights. TYGER also use M230s rigged as sentry guns to protect fixed locations.

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Hughes/Alliant Techsystems M230 30mm Chain Gun
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Batman hangs from one of the TYGER helicopters, showing off the chin-mounted M230.
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Later he comes across a TYGER PMC turret guarding a Riddler trophy.
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It proves no match for Batman's new "Disruptor" gadget, however. Note it completely lacks a source of ammunition.