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Fallout: New Vegas: Difference between revisions
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==M1 Garand== | ==M1 Garand== | ||
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. The rifle has been chambered to fire .308 Winchester/7.62x51mm NATO.It has bad accuracy at long range with high grouping spread exactly like the [[M1 Garand]](which was extremely inaccurate also) but it makes up for that with its high rate of fire and firepower making it brilliant at close to medium range. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. | The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. The rifle has been chambered to fire .308 Winchester/7.62x51mm NATO.It has bad accuracy at long range with high grouping spread exactly like the [[M1 Garand]] (which was extremely inaccurate also) but it makes up for that with its high rate of fire and firepower making it brilliant at close to medium range. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. | ||
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]] | [[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]] |
Revision as of 21:29, 24 October 2011
Fallout: New Vegas is the fifth the installment in the long-running Fallout series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (Alpha Protocol) and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. Ron Perlman, Danny Trejo, Kris Kristofferson and Matthew Perry can be found among the voice actors of the game.
Fallout: New Vegas has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the discussion page.
(*) is a DLC only indicator.
The following weapons are seen in the video game Fallout: New Vegas:
Handguns
Browning Hi-Power
The Browning Hi-Power appears as "9mm Pistol". It can be modified with an extended magazine and a scope. A unique version called "Maria", decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.
Colt Single Action Army
The Colt Single Action Army Appears as ".357 Revolver". It is chambered in .357 Magnum. Can be modified with a "Cavalry" barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.
A unique version called "Lucky" can be found in the Bison Steve casino in a safe in Primm.
Smith & Wesson Model 29
The Smith & Wesson Model 29 returns from Fallout 3, now simply referred to as the ".44 Magnum Revolver". It can be modified with a heavy frame that increases its durability and a scope. A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'.
SIG-Sauer 12.7mm Pistol
Based on the SIG-Sauer 14mm Pistol from Fallout and Fallout 2 except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a suppressor.
N99 10mm Pistol
The 10mm Pistol returns from Fallout 3. A laser sight, suppressor, and extended magazine can be added to the gun.
LAPD 2019 'Blaster'
The pistol from Blade Runner makes a return to the Fallout series. Called "That Gun" in-game, in reference to "That Gun from the Fallout 1 and 2", the .223 pistol. Like its predecessor, it chambers 5.56x45mm NATO. The Gun Runners' DLC adds a non-unique variant of this weapon, called the "5.56mm pistol".
Ruger 22/45
The Ruger 22/45 appears as the "Silenced .22 Pistol", The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons.
Colt New Service*
The Colt New Service appears in the first New Vegas DLC Dead Money as the "Police Pistol". It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to The Treasure of the Sierra Madre, which was a major influence for the DLC.
Magnum Research BFR
The Hunting Revolver is the Magnum Research BFR (Big Frame Revolver) Chambered in .45-70 Govt'.
Colt M1911A1*
The Honest Hearts DLC introduces the M1911A1 as the ".45 Auto Pistol." Joshua Graham describes the gun as "designed by one of my tribe almost four hundred years ago," referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the silencer eliminates the gun's report. It holds seven rounds.
Colt Officer's ACP*
Joshua Graham from the "Honest Hearts" DLC carries a unique .45 Auto pistol, a modified Colt Officer's ACP with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) "And the light shineth in darkness and the darkness comprehended it not," whence the weapon's name "A Light Shining in Darkness" is derived.
A Light Shining in Darkness holds six rounds in its magazine.
Submachine guns
10mm SMG (Heckler & Koch SMG-2)
The 10mm SMG from Fallout 3 is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the Prototype from the Defunct H&K SMG Programme, though the pistol grip and trigger guard are that of the Thompson line of submachine guns.
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can "kite" melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.
M3 "Grease Gun"
An M3 Grease Gun appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the "9mm SMG" in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.
American-180
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The American-180 can be upgraded with a larger drum magazine that increases capacity by 60 rounds.
Thompson Sub-Machine Guns
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.
M1928 Thompson
An M1928 Thompson modified to be an energy weapon appears as the Laser RCW. It also resembles the Tommy Gun-esque laser guns from the TV show Futurama, as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&K G36C's.
Thompson M1A1 Submachine gun*
The M1A1 Thompson appears as the .45 Auto SMG, introduced in the "Honest Hearts" DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.
Assault Rifles
Colt Model 733
The Colt Model 733 appears as "Assault Carbine" with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game.
Colt Model 933
There are 2 variants of this rifle in the game, but basically they both look like the Colt Model 933 with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas.
Colt M16A1
The M16A1 is seen being wielded by NCR soldiers, called "Service Rifle" in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. Unlike the real life M16A1 it has wood furniture instead of the nylon-plastic furniture typical of the early M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.
In the Honest Hearts DLC, a unique Service Rifle called the Survivalists Rifle is featured used previously by an Ex-US Army Serviceman before it can be found and used by the player. In-game lore dictates the weapon as a "U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment". It is likely based off the AR-15 .50 Beowulf Upper receiver that was previously tested for use to stop enemy vehicles by US Serviceman at Vehicle Checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work, along with a damaged front sight. The words Arret, French for Stop is scrawled onto the stock of the weapon.
Shotguns
Remington 870 Field Gun
The Remington 870 Field Gun (with the magazine tube cap of a Winchester) appears as the "Hunting Shotgun". It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.
Over-and-Under Shotgun
A 20-Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.
Hawk Semi-Auto Tactical
A drum-magazine fed semi-automatic shotgun based on the Hawk Semi-Auto Tactical, sans the "tactical" features and with a wooden pistol-grip and handguard, appears as the "Riot Shotgun".
Winchester 1887
This Winchester 1887 differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.
New England Pardner
The New England Firearms Pardner is used by the Powder Gang and lower level enemies. Called "Single Shotgun" in game.
Rifles
PGM Ultima Ratio 'Hecate II'
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber "Anti-Materiel Rifle". It's the only rifle in the game to use the .50 BMG round.
Varmint Rifle
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the "Ratslayer" which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.
M1 Garand
The M1 Garand was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called This Machine (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. The rifle has been chambered to fire .308 Winchester/7.62x51mm NATO.It has bad accuracy at long range with high grouping spread exactly like the M1 Garand (which was extremely inaccurate also) but it makes up for that with its high rate of fire and firepower making it brilliant at close to medium range. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.
Winchester 1886
The Winchester 1886 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the Henry 1860 in Fallout 3 (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.
Marlin Model 336
The Marlin Model 336 appears in game as the "Trail Rifle", firing .44 Magnum. It can only be modified with a scope.
Hunting Rifle
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.
Brush Gun
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, "The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun," alhough it appears to be based solely on the Marlin Model 1895.
Machine Guns
FN Minimi
What appears to be an FN Minimi with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.
M1918A2 Browning Automatic Rifle *
The M1918A2 Browning Automatic Rifle, modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, Dead Money as the "Automatic Rifle", firing .308 rounds.
Launchers
M79 Grenade Launcher
The M79 Grenade Launcher is called the "Grenade Rifle", with a unique version called "Mercenary 40mm Grenade Rifle" available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called "Thump-Thump" found in Nellis Array next to a skeleton on the bottom floor.
China Lake Launcher
The China Lake Launcher is called the "Grenade Launcher" ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.
A modified one called "Holo-Rifle" Appears with in the Dead Money DLC with a futuristic scope