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Red Orchestra 2: Heroes of Stalingrad: Difference between revisions

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==Degtyaryov DP-28==
==Degtyaryov DP-28==
Allied "Machine Gunners" are issued the [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip at reduced accuracy.
Allied "Machine Gunners" are issued the [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed.
[[File:DP-28.jpg|thumb|none|500px|Degtyarov DP-28 machine gun - 7.62x54mmR]]
[[File:DP-28.jpg|thumb|none|500px|Degtyarov DP-28 machine gun - 7.62x54mmR]]
[[File:2011-10-13 00052.jpg|thumb|none|600px|Holding a Level 0 Degtyarov by the hip.]]
[[File:2011-10-13 00052.jpg|thumb|none|600px|Holding a Level 0 Degtyarov by the hip.]]
[[File:2011-10-13 00054.jpg|thumb|none|600px|Ammo check for the Degtyarov while undeployed. The number of rounds left in the magazine can be determined by looking at the position of the D-ring on the magazine as it revolves as shells are ejected when firing.]]
[[File:2011-10-13 00054.jpg|thumb|none|600px|Ammo check for the Degtyarov while undeployed. The number of rounds left in the magazine can be determined by looking at the position of the D-ring on the magazine as it revolves as shells are ejected when firing.]]
[[File:2011-10-13 00060.jpg|thumb|none|600px|Inserting a new magazine while undeployed.]]
[[File:2011-10-13 00060.jpg|thumb|none|600px|Inserting a new magazine while undeployed (same rules apply when doing this with the PTRS-41 and MG 34).]]
[[File:2011-10-13 00053.jpg|thumb|none|600px|Deployed and looking down the sights.]]
[[File:2011-10-13 00053.jpg|thumb|none|600px|Deployed and looking down the sights.]]
[[File:2011-10-13 00058.jpg|thumb|none|600px|Ammo check while deployed.]]
[[File:2011-10-13 00058.jpg|thumb|none|600px|Ammo check while deployed.]]

Revision as of 21:41, 21 October 2011

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Nice, but where's the trigger?

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Red Orchestra 2: Heroes of Stalingrad (2011)

Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer mode for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.

Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike Brothers in Arms: Hell's Highway). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modelled interiors as well as reload animations for the main gun.

The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Honor level starts at 10 while class and weapon levels both start at Level 0. Small arms can be unlocked as well as upgrades, skins and sometimes attachments for every weapon.

The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:


Axis Weapons

Rifles

Karabiner 98k

The main German rifle of World War II, the Karabiner 98k is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. It is loaded mainly using 5-round stripper clips. The "Marksman" class is issued the rifle fitted with a x4 Zeiss ZF42 telescopic sight. A bayonet and a winter trigger guard (not available on the scoped rifle) can be unlocked in multiplayer mode.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
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Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
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Holding a Level 0 Karabiner 98k.
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Aiming down the sights.
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Chambering in a new round. Note the bayonet attachment.
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Reloading with a 5-round stripper clip.
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The rifle with the telescopic sight fitted as issued to the "Marksman" class (Level 0).
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Looking through the scope.
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Loading with loose rounds on the scoped rifle.
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Aiming down the ironsights on the scoped rifle.

Gewehr 41(W)

The forerunner of the Gewehr 43 rifle, the Gewehr 41(W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. The rifle holds 10-rounds, mainly loaded using 5-round clips. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser. The "Marksman" class is issued the rifle fitted with a ZF40 telescopic sight. A bayonet attachment as well as a 4x scope for the scoped rifle can be unlocked in multiplayer mode.

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Gewehr 41 (W) - 7.92x57mm Mauser
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Gewehr 41 (M) fitted with ZF40 scope - 7.92x57mm Mauser
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Holding the Level 0 G 41(W).
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Performing an ammo check.
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Aiming down the sights.
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Reloading with 5-round stripper clips.
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Holding the (Level 0) Scoped G 41(W).
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Aiming through the scope.
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Aiming down the regular sights on the Scoped G 41(W).

MKb 42(H)

The early prototype of the iconic Sturmgewehr 44, the MKb 42(H) is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and scope attachment can be unlocked in multiplayer mode.

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Haenel MKb 42 (H) - 7.92x33mm
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The (Level 0) MKb 42(H).
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Performing an ammo check.
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Aiming down the sights.
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Reloading with the 30-round magazine.

PTRS-41

The PTRS-41 anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784(K) designation. The rifle can only be fired when deployed and is loaded with a 5-round magazine.

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PTRS-41 Anti-tank rifle - 14.5x114mm
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Holding the undeployed PTRS.
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Ammo check while undeployed.
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Deployed and using the ironsights.
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Checking ammo while deployed.
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Reloading whilst undeployed. The player crouches when reloading while this way and he cannot move aside from looking around with the mouse or the reload will cancel. The field of view doesn't allow much to see.
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Reloading whilst deployed on a ledge.
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Reloading whilst deployed prone.

Submachine Guns

MP 40

The iconic MP 40 submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. A dual 32-round magazine can be unlocked in multiplayer mode as well.

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MP40 submachine gun - 9x19mm Parabellum
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Holding an MP 40.
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Performing an ammo check.
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Aiming down the sights.
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Reloading the weapon with a 30-round magazine.

Machine Guns

MG 34

There are many variants of the MG 34 machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round drum magazine. A 75-round double drum magazine and 75-round belt (slightly historically inaccurate as these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single shot mode except for the coaxially mounted variant. For the LMG variant, it has to be either deployed or the player prone before the ironsights can be used; although it can be fired from the hip. The LMG variant's barrel overheats quickly if fired fully automatic at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire.

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MG34 with 50 round "assault drum" - 7.92x57mm Mauser
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Holding a Level 0 MG 34 by the hip.
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Performing an ammo check whilst deployed.
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Deployed and aiming down the sights.
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Replacing the barrel while deployed.
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Reloading with a 50-round drum magazine whilst deployed on a ledge.
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MG 34 mounted on a lafette tripod. The player is holding a Walther P38 pistol.
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Using the mounted MG 34.
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Aiming down the sights of the mounted MG 34.
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Blindfiring while taking cover behind the gun itself.
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Reloading the mounted MG 34.
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The coaxially mounted MG 34 as seen by the main tank gunner. Note the tank loader's arm on the right.
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The coaxially mounted gun being reloaded by the tank loader.
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Aiming away from the scope of the tank hull MG 34.
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Looking through the scope of the tank hull MG 34.
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Reloading the tank hull MG 34.

Sidearms

Mauser C96

The Mauser C96 pistol is mainly available as a unlock in multiplayer mode but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a 10-round magazine. A 20-round magazine can be unlocked in multiplayer mode.

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Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 meters.
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The (Level 0) C96.
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Performing an ammo check on the gun.
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Using the ironsights.
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Reloading using a 10-round clip.

Walther P38

The Walther P38 is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon.

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Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm
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A Level 0 Walther P38.
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Ammo check for the P38.
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Using the P38 ironsights.
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Inserting a new magazine.

Thrown Weapons

Model 24 Grenade

Referred to ingame as the M1939 Grenade, the Model 24 Stielhandgranate is carried by the Axis as the standard grenade.

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Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade
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Holding the potato masher.
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"...fuse pull at the base."

NG 39 Smoke Grenade

The Axis "Squad Leader" class carries a couple of smoke grenades.

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Holding the smoke potato masher.
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Pulling the fuse.

HHL 3kg AT Grenade

The Axis "Anti-tank" and "Engineer" classes both carry a couple of anti-tank grenades.

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Holding the AT grenades.
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This truck is TOAST!

3kg Satchel

The Axis "Engineer" class carry a couple of satchel charges.

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Holding the satchel charge.
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"Kablooey", anyone?

Allied Weapons

Rifles

Mosin Nagant M91/30

The Mosin Nagant M91/30 rifle is issued to the Allied "Riflemen" and "Elite Riflemen" classes. It is loaded mainly using 5-round stripper clips and is available with a sniper variant for the "Marksman" class. A bayonet attachment and 4x scope top (for the sniper variant) can be unlocked.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mmR
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A Level 0 Mosin Nagant M91/30.
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The player does an ammo check.
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Looking down the ironsights.
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Bolting a new round in.
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Reloading using a stripper clip. This one has the bayonet attachment upgrade. Also note the rifle itself is in better condition.
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Holding a Level 0 sniper variant. Note the markings on the scope.
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Looking through the scope.
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Bolting the sniper variant while looking through the scope.
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Reloading the sniper variant with loose rounds.
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Looking down the ironsights on the sniper variant.

Tokarev SVT-40/AVT-40

The Tokarev SVT-40 as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes. It is loaded mainly using 10-round magazines. A fully-automatic variant, designated the AVT-40 (historically accurate), is also available for the "Assault" class. Aside from being able to switch between fully auto or semi-auto, the AVT-40 ingame is identical to the SVT-40 in every aspect. All variants have a plum-coloured finish as well as electropencilled markings on the bolt handle which show that the rifle had been through the postwar rearsenal process, making the rifles ingame slightly anachronistic. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant.

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Tokarev SVT-40 - 7.62x54mmR
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A Level 0 Tokarev SVT-40. Note the bolt carrier's plum-coloured finish.
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Checking the ammo on a Level 0 AVT-40.
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Aiming down the sights.
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Reloading using a stripper clip. Note the electropencilled markings on the bolt handle.
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Holding a Level 0 sniper variant of the SVT-40.
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Aiming through the scope on the sniper variant.
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Reloading with the removable magazine. Note the magazine release.
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Using the ironsights on the sniper variant.

Submachine Guns

PPSh-41

The PPSh-41 submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes. It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer. In real life, the drum magazines are more common than the 35-round stick magazines.

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Soviet PPSh-41 Submachine Gun with 35-round stick magazine - 7.62x25mm Tokarev
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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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A Level 0 PPsh-41 with 35-round stick magazine.
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Looking down the ironsights.
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Ammo check for the PPSh-41. A cartridge can be seen clearly in the stick magazine.
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Reloading the PPSh-41 with the stick magazine.

Machine Guns

Degtyaryov DP-28

Allied "Machine Gunners" are issued the Degtyaryov DP-28 light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed.

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Degtyarov DP-28 machine gun - 7.62x54mmR
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Holding a Level 0 Degtyarov by the hip.
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Ammo check for the Degtyarov while undeployed. The number of rounds left in the magazine can be determined by looking at the position of the D-ring on the magazine as it revolves as shells are ejected when firing.
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Inserting a new magazine while undeployed (same rules apply when doing this with the PTRS-41 and MG 34).
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Deployed and looking down the sights.
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Ammo check while deployed.
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Reloading while deployed on a ledge.
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Reloading while deployed prone.

Maxim M1910

The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart.

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Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR
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A Maxim M1910 mounted on a window.
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Using the Maxim M1910.
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Aiming down the sights.
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Blindfiring while taking cover behind the gun itself. Note the ejected shell casings.
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Reloading with the ammo belt.

Degtyaryov DT

The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxially mounted weapon and by the radio operator/hull machine gunner.

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Degtyarev DT machine gun - 7.62x54mm R
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The tank hull gunner's DT as seen from the tank driver.
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Looking away from the sights. Note the T-34/76's interiors with the ammo supplies at the side.
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Aiming down the sights.
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Reloading the DT.

Sidearms

Nagant M1895

The Nagant M1895 revolver is sidearm for the Allies. It holds seven rounds are is reloaded with loose rounds. A (historically anachronistic) suppressor can be unlocked in multiplayer.

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Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo). This example was dated 1939 manufacture and was a wartime-issued weapon.
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The (Level 0) Nagant M1895.
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Looking down the ironsights.
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Ammo check for the Nagant M1895.
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Reloading the Nagant M1895.

Tokarev TT-33

The Tokarev TT-33 pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines.

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Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.
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The player holds a Tokarev TT-33.
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Ammo check for TT-33.
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The Tokarev TT-33 ironsights.
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Reloading the TT-33 with a 8-round magazine.

Thrown Weapons

F-1 Hand Grenade

The F-1 Hand Grenade is the main grenade issued to the Allies.

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F-1 High-Explosive Fragmentation Hand Grenade
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The F-1 grenade.
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Pulling the pin.

RDG-1 Smoke Grenade

A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.

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The RGD-1 smoke grenade.
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Ready for throwing. Note the markings on the head of the grenade.

RPG-40 AT Grenade

An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.

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The AT grenade. Note the label on the grenade.
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Pulling the pin.

Soviet 3kg Satchel

The Soviet "Engineer" class is issued a couple of satchel charges.

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Holding the satchel charge.
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Releasing the pin for throwing.