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Crysis: Difference between revisions
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(I can't believe I missed all this. -_-) |
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[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler & Koch UCP prototype from 2004 - 4.6x30mm]] | [[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler & Koch UCP prototype from 2004 - 4.6x30mm]] | ||
[[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - | [[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - 9x19mm]] | ||
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note Walther P99-like frame and trigger and H&K UCP slide with HK45-like milling cuts and the MK 23-like slide-release. The tube above the laser emitter is the flashlight. Close examination of where it says "Laser Pointer (Pistol)" shows the third control lever from the H&K UCP (a toggle to lock the slide during firing and turn the weapon into a manually operated repeater), in front of the P99-like take-down button.]] | [[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note Walther P99-like frame and trigger and H&K UCP slide with HK45-like milling cuts and the MK 23-like slide-release. The tube above the laser emitter is the flashlight. Close examination of where it says "Laser Pointer (Pistol)" shows the third control lever from the H&K UCP (a toggle to lock the slide during firing and turn the weapon into a manually operated repeater), in front of the P99-like take-down button.]] | ||
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]] | [[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]] | ||
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Found only in ''Crysis Warhead'', the "AY-69 SMG" is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]]. | Found only in ''Crysis Warhead'', the "AY-69 SMG" is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]]. | ||
[[Image:H&K MP71A1.jpg |thumb|none|500px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm | [[Image:H&K MP71A1.jpg |thumb|none|500px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | ||
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''. Note the fire selector is always in the "safe" position.]] | [[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''. Note the fire selector is always in the "safe" position.]] | ||
[[Image:AY69-CW.jpg|thumb|none|600px|A Korean soldier with his AY69 in "Call me Ishmael."]] | [[Image:AY69-CW.jpg|thumb|none|600px|A Korean soldier with his AY69 in "Call me Ishmael."]] | ||
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The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler & Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point. | The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler & Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point. | ||
[[Image:MP7 40rdmag.jpg|thumb|none|600px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine]] | [[Image:MP7 40rdmag.jpg|thumb|none|600px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]] | ||
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]] | [[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]] | ||
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customizes his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]] | [[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customizes his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]] | ||
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The SCAR is also among the weapons usable in the missions set inside the "Sphere" created when the aliens emerge; the temperature of this anomaly is stated to be "200 below," and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions. | The SCAR is also among the weapons usable in the missions set inside the "Sphere" created when the aliens emerge; the temperature of this anomaly is stated to be "200 below," and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions. | ||
[[Image:XM8.JPG|thumb|600px|none|XM8 | [[Image:XM8.JPG|thumb|600px|none|Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO]] | ||
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]] | [[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]] | ||
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]] | [[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]] | ||
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]] | [[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]] | ||
== AK- | == AK-74 == | ||
The "FY71" is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74 | The "FY71" is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds. | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK- | [[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|Russian AK-74 - 5.45x39mm]] | ||
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]] | [[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]] | ||
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]] | [[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]] | ||
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The "XM2014 Shotgun" in ''Crysis'' is based on the [[Benelli M4 Super 90|Benelli M4 Super 90/M1014 JSCS]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90. | The "XM2014 Shotgun" in ''Crysis'' is based on the [[Benelli M4 Super 90|Benelli M4 Super 90/M1014 JSCS]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90. | ||
[[Image:M4Super90.jpg|thumb|600px|none|Benelli M4 Super 90]] | [[Image:M4Super90.jpg|thumb|600px|none|Benelli M4 Super 90 - 12 gauge]] | ||
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his XM2014 in ''Crysis''' mission "Paradise Lost."]] | [[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his XM2014 in ''Crysis''' mission "Paradise Lost."]] | ||
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]] | [[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]] | ||
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As the name implies, it is mostly based on the [[DSR-1]] but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler & Koch PSG-1]]. | As the name implies, it is mostly based on the [[DSR-1]] but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler & Koch PSG-1]]. | ||
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]] | [[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]] | ||
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler & Koch PSG-1]] | [[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission "Phase Line Alpha," holding a DSG-1.]] | [[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission "Phase Line Alpha," holding a DSG-1.]] | ||
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]] | [[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]] | ||
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Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is (loosely) based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler & Koch SL8]] rifle, but in a bullpup configuration. | Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is (loosely) based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler & Koch SL8]] rifle, but in a bullpup configuration. | ||
[[Image:SL8-1 newModel.jpg|thumb|600px|none|Heckler & Koch SL8-6 rifle - 5. | [[Image:SL8-1 newModel.jpg|thumb|600px|none|Heckler & Koch SL8-6 rifle - 5.56x45mm]] | ||
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission "Phase Line Alpha."]] | [[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission "Phase Line Alpha."]] | ||
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]] | [[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]] | ||
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A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version, which is a largely unaltered [[GE M134 minigun]], can be seen on vehicles and in fixed installations, which does have an iron sight. | A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version, which is a largely unaltered [[GE M134 minigun]], can be seen on vehicles and in fixed installations, which does have an iron sight. | ||
[[Image:M134.JPG|thumb|none|500px|General Electric M134 - 7.62x51mm NATO]] | |||
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the "chainsaw grip" seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]] | [[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the "chainsaw grip" seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]] | ||
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]] | [[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]] | ||
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The "FGL40" is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight. | The "FGL40" is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight. | ||
The FGL40 is based on the [[Milkor MGL]] grenade launcher. | The FGL40 is based on the [[Milkor MGL|Milkor MGL-140]] grenade launcher. | ||
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL | [[Image:MGL32.jpg|thumb|600px|none|Milkor MGL-140 (U.S.M.C. designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]] | [[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]] | ||
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo (which for some reason requires an entire new cylinder with extra glowing things to be inserted) and flashlight on the front mount point; detonation is set to impact.]] | [[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo (which for some reason requires an entire new cylinder with extra glowing things to be inserted) and flashlight on the front mount point; detonation is set to impact.]] | ||
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Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles. | Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles. | ||
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher | [[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm.]] | ||
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]] | [[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]] | ||
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]] | [[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]] | ||
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All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are the Chinese-made [[Type 88]] GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge. | All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are the Chinese-made [[Type 88]] GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge. | ||
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 | [[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Norinco Type 88/QJY-88 with scope and tripod - 5.8x42mm]] | ||
[[Image:CrysisMG1.jpg|thumb|600px|none|Type 88 MG mounted on a Korean Bulldog light vehicle in the opening mission.]] | [[Image:CrysisMG1.jpg|thumb|600px|none|Type 88 MG mounted on a Korean Bulldog light vehicle in the opening mission.]] | ||
[[Image:CrysisMG2.jpg|thumb|600px|none|Type 88 MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission "Onslaught."]] | [[Image:CrysisMG2.jpg|thumb|600px|none|Type 88 MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission "Onslaught."]] | ||
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[[Image:CW-20mmMG.jpg|thumb|none|600px|A Korean soldier manning the 20mm heavy machine gun mounted on another KPA train in "In Hell's Heart."]] | [[Image:CW-20mmMG.jpg|thumb|none|600px|A Korean soldier manning the 20mm heavy machine gun mounted on another KPA train in "In Hell's Heart."]] | ||
==M242 Bushmaster | ==M242 Bushmaster Chaingun and TOW-2 missile== | ||
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley. | ''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley. | ||
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm | [[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster chaingun - 25mm]] | ||
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]] | [[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]] | ||
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]] | [[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]] | ||
==Helicopter | ==Helicopter Gatling Guns== | ||
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's [[Yakushev-Borzov Yak-B]] gatling gun (sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter) is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs. | A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's [[Yakushev-Borzov Yak-B]] gatling gun (sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter) is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs. | ||
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General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher. | General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher. | ||
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]] | [[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for the 20mm M61 Vulcan]] | ||
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]] | [[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]] | ||
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[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]] | [[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]] | ||
==M26 | ==M26 Hand Grenade== | ||
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack either safety levers or, more worryingly, pins. In the console version they have to be selected as a weapon rather than being thrown with a hotkey; they can still be "cooked" as before, though the game shows Nomad doing this by holding the grenade with the safety lever still in place. This wouldn't work, since a grenade does not arm until the lever is detached. | ''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack either safety levers or, more worryingly, pins. In the console version they have to be selected as a weapon rather than being thrown with a hotkey; they can still be "cooked" as before, though the game shows Nomad doing this by holding the grenade with the safety lever still in place. This wouldn't work, since a grenade does not arm until the lever is detached. | ||
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[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]] | [[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]] | ||
==M84 | ==M84 Flashbang Grenade== | ||
Both the flashbang and smoke grenades in ''Crysis'' and ''Crysis Warhead'' are variations of the same model, which is based on the American [[M84 stun grenade]]; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. | Both the flashbang and smoke grenades in ''Crysis'' and ''Crysis Warhead'' are variations of the same model, which is based on the American [[M84 stun grenade]]; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. |
Revision as of 22:53, 18 October 2011
Crysis is a 2007 first-person shooter developed by Crytek and published by Electronic Arts; it is one of two spiritual sequels to the 2004 shooter Far Cry (the other being Far Cry 2), though the plot has no relation to that game. The game is set in a future where North Korea has given up on communism and become a major economic power with a first-rate military. The player character, Jake "Nomad" Dunn, is part of a US special forces team operating under JSOC and outfitted with a new high-tech suit of powered armour known as the Nanosuit. The team is sent to the Lingshan islands, a fictional island chain near the Phillipines, to determine why the KPA has annexed the US-protected state; soon this erupts into full-scale war as US Marines clash with KPA forces for the island, unaware that the secret of Lingshan is about to reveal itself.
The stand-alone add-on, Crysis Warhead, was released in 2008, and features a side story where the player controls another member of Nomad's team, Michael "Psycho" Sykes, during a period of time when he was seperated from Nomad. The titular "warhead" forms the basis of the plot, much of which is spent following a secure casket being moved by the Koreans which JSOC believes to contain a nuclear warhead. It features several additional weapons, along with new textures for returning weapons.
A somewhat simplified version of Crysis running in the sequel's Cryengine 3 was released on PSN and Xbox Live in October of 2011.
The following weapons can be seen in the videogame Crysis and its add-on Crysis Warhead:
Note: Spoilers are present in some of the weapon descriptions.
"Bauer SOCOM"
The majority of this hybrid handgun is based on a mixture of the prototype Heckler & Koch "Ultimate Combat Pistol" (most of the slide design, the third control lever on the frame, and the sights) and the Walther P99 (the trigger and a majority of the frame), with some features from the Heckler & Koch Mark 23 (some of the slide design, the hammer, the slide-release, and the suppressor) and the Heckler & Koch HK45 (the milling cuts on the slide). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to 24, which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called "Delta" as "Bauer."
Heckler & Koch MP7A1
Found only in Crysis Warhead, the "AY-69 SMG" is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the MP7, and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the Uzi and Micro Uzi.
"MPX8"
The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a Heckler & Koch MP7A1 albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point.
Heckler & Koch XM8
Though called the SCAR (here standing for "Superior Combat Assault Rifle"), the weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a Heckler & Koch XM8 chambered for 6.8x45mm, this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in Crysis, the SCAR can be customised in-game; the player can attach either a reflex sight (an EOTech-style dot scope), assault scope (an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down) or a sniper scope (a x4 / x10 variable zoom precision scope with a built-in rangefinder) to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of Crysis with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in Crysis Warhead SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.
The SCAR is also among the weapons usable in the missions set inside the "Sphere" created when the aliens emerge; the temperature of this anomaly is stated to be "200 below," and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.
AK-74
The "FY71" is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.
Benelli M4 Super 90
The "XM2014 Shotgun" in Crysis is based on the Benelli M4 Super 90/M1014 JSCS, but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90.
"DSG-1"
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of Crysis. Seemingly an exclusively Korean weapon, it is used by their snipers (US snipers instead using the GK8 Gauss Rifle) and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter. Curiously, the weapon is semi-automatic when using the iron sights, but bolt action if fired from the hip.
As the name implies, it is mostly based on the DSR-1 but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the Heckler & Koch PSG-1.
"GK8 Gauss Rifle"
Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is (loosely) based on the Heckler & Koch SL8 rifle, but in a bullpup configuration.
"Hurricane Minigun"
A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In Warhead, a mounted version, which is a largely unaltered GE M134 minigun, can be seen on vehicles and in fixed installations, which does have an iron sight.
"FGL40 Grenade Launcher"
The "FGL40" is a Korean revolver-style six-round grenade launcher exclusive to Crysis Warhead and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.
The FGL40 is based on the Milkor MGL-140 grenade launcher.
SAAB Bofors Dynamics MBT LAW
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from Far Cry, which in turn was based loosely on the M202 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in Warhead an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.
"TAC Launcher" & "PAX Plasma Accumulator Cannon"
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight Crysis' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in Crysis Warhead, the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.
Type 88 Machine Gun
All mounted general purpose machine guns in Crysis and Crysis Warhead are the Chinese-made Type 88 GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.
"ASV Anti-Vehicle 20mm"
A Korean 20mm heavy machine gun is seen in Crysis Warhead mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.
M242 Bushmaster Chaingun and TOW-2 missile
Crysis' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.
Helicopter Gatling Guns
A three-barrel rotary gun bearing some similarity both to the M197 Vulcan and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun (sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter) is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.
General Electric M61 20mm Vulcan cannon
General Electric M61 Vulcan rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in Crysis are also used by the Constitution's escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.
M112 C4 Demolition Pack
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.
TMRP-6 Anti-Tank Mine
The Crysis anti-tank mine is based on the Croatian TMRP-6. A very similar model is used in Crysis as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in Crysis' multiplayer, but is available in Crysis Warhead's singleplayer.
M18A1 Claymore Mine
The M18A1 Claymore in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.
M26 Hand Grenade
Crysis' basic frag grenades are based on the M26 hand grenade, though for some reason they lack either safety levers or, more worryingly, pins. In the console version they have to be selected as a weapon rather than being thrown with a hotkey; they can still be "cooked" as before, though the game shows Nomad doing this by holding the grenade with the safety lever still in place. This wouldn't work, since a grenade does not arm until the lever is detached.
M84 Flashbang Grenade
Both the flashbang and smoke grenades in Crysis and Crysis Warhead are variations of the same model, which is based on the American M84 stun grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present.