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Half-Life: Difference between revisions

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==FN M249E2 SAW==
==FN M249E2 SAW==
The [[M249 SAW|FN M249E2 SAW]] machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Shepard slides backwards if he fires it continuously.
The [[M249 SAW|FN M249E2 SAW]] machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Shephard slides backwards if he fires it continuously.
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|500px|FN M249E2 SAW - 5.56x45mm NATO]]
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|500px|FN M249E2 SAW - 5.56x45mm NATO]]
[[Image:HL1M249.png‎|thumb|none|350px|The M249E2 SAW in-game.]]
[[Image:HL1M249.png‎|thumb|none|350px|The M249E2 SAW in-game.]]
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[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]
[[Image:Half-Life M40A1 2.jpg|thumb|none|600px|An M40A1 on the ground, next to its former user.]]
[[Image:Half-Life M40A1 2.jpg|thumb|none|600px|An M40A1 on the ground, next to its former user.]]
[[Image:Half-Life M40A1 5.jpg|thumb|none|600px|Shepard holds the M40A1. Unlike the Crossbow, the sniper rifle has no hip-fire crosshair.]]
[[Image:Half-Life M40A1 5.jpg|thumb|none|600px|Shephard holds the M40A1. Unlike the Crossbow, the sniper rifle has no hip-fire crosshair.]]
[[Image:Half-Life M40A1 4.jpg|thumb|none|600px|Shepard operates the bolt of the rifle.]]
[[Image:Half-Life M40A1 4.jpg|thumb|none|600px|Shephard operates the bolt of the rifle.]]
[[Image:Half-Life M40A1 3.jpg|thumb|none|600px|The reload of the M40A1 is done mostly off-screen, but the sound of removing a mag and then inserting a fresh one can be heard clearly.]]
[[Image:Half-Life M40A1 3.jpg|thumb|none|600px|The reload of the M40A1 is done mostly off-screen, but the sound of removing a mag and then inserting a fresh one can be heard clearly.]]
[[Image:Half-Life M40A1 1.jpg|thumb|none|600px|Ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the bullet add only 5 rounds in total.]]
[[Image:Half-Life M40A1 1.jpg|thumb|none|600px|Ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the bullet add only 5 rounds in total.]]
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The [[M203 grenade launcher]] is attached to the MP5 (and the Colt 727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight.  The M203 is not capable of being mounted on an unmodified MP5 in real life.
The [[M203 grenade launcher]] is attached to the MP5 (and the Colt 727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight.  The M203 is not capable of being mounted on an unmodified MP5 in real life.
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]
[[Image:Half-Life M203 1.jpg|thumb|none|600px|M203 grenade launcher mounted on the MP5SD3. Note the missing trigger.]]
[[Image:Half-Life M727 3.jpg|thumb|none|600px|M203 grenade launcher mounted on the Model 727.]]
[[Image:Half-Life M203 2.jpg|thumb|none|600px|Two 40mm grenades.]]


==Armbrust (Futuristic)==
==Armbrust (Futuristic)==
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=Explosives=
=Explosives=
==Mk 2 hand grenade==
==Mk 2 hand grenade==
The [[Mk 2 hand grenade]] is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The pin and spoon also stay on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).
The [[Mk 2 hand grenade]] is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).
[[Image:MK2 grenade DoD.jpg‎|thumb|none|170px|Mk 2 hand grenade]]
[[Image:MK2 grenade DoD.jpg‎|thumb|none|170px|Mk 2 hand grenade]]
[[Image:HL1gernade.png‎|thumb|none|170px|The Hand Grenade in game]]
[[Image:HL1gernade.png‎|thumb|none|170px|The Hand Grenade in game]]

Revision as of 21:10, 16 October 2011

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Half-Life for current discussions. Content is subject to change.

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Half-life (1998)

The following weapons appear in the game video Half-Life and its expansions:


Handguns

Glock 17

The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack.

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2nd Generation Glock 17 - 9x19mm

File:Half-Life G17 2.jpg
Freeman holds the Glock 17.
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A suppressed Glock 17 in the hands of a dead Black Ops assassin.

Beretta 92FS

The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats, not even the (now incorrect) magazine capacity. It replaces every Glock 17, except of the suppressed ones used by the female Black Ops assassins.

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Beretta 92FS - 9x19mm
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The Beretta 92FS in the HD version of Half-Life. It operates in DAO mode.
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The world-model of the 92FS is actually a Beretta 92SB.

Colt Python

The .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire. Reloading is done with the help of a speedloader, but it is still slower than the pistol's.

In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.

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Colt Python with 6" Barrel - .357 Magnum

File:ColtPythonHL.jpg
File:2ColtPythonHL.jpg
File:HalfLife PythonMP1.jpg
The multiplayer version

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. Marines. The Desert Eagle has a built-in LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, no mounted gun sights are featured on it which would make any sort of aiming with it difficult in real life unless using the LAM. Another modeling error is that the w_model is strangely short, measuring about two-thirds the size of an actual Desert Eagle.

In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. It's also very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history. They've only used the single action .45 ACP M1911/M1911A1, and the SIG-Sauer P226 and M9 in 9mm.

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Desert Eagle Mark XIX - .50AE
File:HL1Deagle.jpg
The Desert Eagle in the game.

Shotgun

Franchi SPAS-12

The SPAS-12 shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel.

Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.

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Franchi SPAS-12 - 12 ga.
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SPAS-12 with no stock - 12 ga.
File:HL1SPAS12.png
The SPAS-12 in game with High-Definition pack. Without the pack the weapon is featured without a stock attached.

Automatic Weapons

Heckler & Koch MP5

The H&K MP5SD3 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with an impossible 50 round magazine, an M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. The weapon should actually be suppressed, but is not. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.

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Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
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Heckler & Koch MP5A3 with mounted M203 Grenade Launcher. This is the weapon used by Arnold Schwarzenegger's character Jericho Cane in the film End of Days. It is a fairly close real-world representation of the in-game weapon.
File:HL1MP5.png
The MP5 in game.

The world-model of the gun, and the ones used by the Marines are actually MP5A3's.

Colt Model 727

The High Definition pack replaces the MP5 with the Colt Model 727, denoted by its A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M727 has a separate ammo supply and enemies tend to avoid close quarters with it.

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Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO
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A discarded Model 727 on the ground. Note that the M203 grenade launcher has no trigger mechanism.
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The Model 727 and a STANAG magazine.
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The Model 727 in idle.
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Dr. Freeman engages a Gargantua with the Model 727.

FN M249E2 SAW

The FN M249E2 SAW machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Shephard slides backwards if he fires it continuously.

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FN M249E2 SAW - 5.56x45mm NATO
File:HL1M249.png
The M249E2 SAW in-game.

Sniper Rifle

Remington/USMC M40A1

The M40A1 Sniper Rifle appears only in the Opposing Force expansion pack as an usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a 5-round box magazine, whereas the real M40A1 has an integral magazine. The updated M40A5 is the variant that has the box magazine.

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Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO
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An M40A1 on the ground, next to its former user.
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Shephard holds the M40A1. Unlike the Crossbow, the sniper rifle has no hip-fire crosshair.
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Shephard operates the bolt of the rifle.
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The reload of the M40A1 is done mostly off-screen, but the sound of removing a mag and then inserting a fresh one can be heard clearly.
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Ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the bullet add only 5 rounds in total.

Launchers

M203PI Grenade Launcher

The M203 grenade launcher is attached to the MP5 (and the Colt 727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight. The M203 is not capable of being mounted on an unmodified MP5 in real life.

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M203 grenade launcher - 40mm
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M203 grenade launcher mounted on the MP5SD3. Note the missing trigger.
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M203 grenade launcher mounted on the Model 727.
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Two 40mm grenades.

Armbrust (Futuristic)

Referred to as the "GAM14B". The in-game model is a more futuristic version of the Armbrust ATW. It is shown as being reloadable and laser-guided. [1]

File:Amburst Rocket Launcher.jpg
Armbrust ATW - 67mm
File:RocketLauncherHL.jpg
Armbrust ATW - 67mm

Explosives

Mk 2 hand grenade

The Mk 2 hand grenade is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).

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Mk 2 hand grenade
File:HL1gernade.png
The Hand Grenade in game

Satchel Charge

Satchel Charges act as time bombs with very high damage and blast radius.

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Freeman holds the satchel charge.

Emplaced Weapons

Browning M2HB

The Browning M2HB appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on monopods and tanks. The Brownings have unlimited ammunition, and are used pretty often by the "Opposing Force".

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Browning M2HB on M3 tripod - .50 BMG

M230 Chain Gun

U.S.M.C. and Black Ops Apache helicopters are armed with M230 Chain Guns.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm

M202 FLASH

The M202 FLASH appears in the form of an emplaced rocket turret with some sort of magazine mounted on the side for bigger capacity. OpFor soldiers use it the original game. This turret cannot be used by Gordon.

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M202 FLASH - 66mm

Bushmaster M242 Chain Gun

The M242 Bushmaster Chain Gun is seen mounted on several Bradley IFV's.

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M242 Bushmaster Chain Gun - 25mm
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M242 Chain Gun mounted on a Bradley.