Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
Red Orchestra 2: Heroes of Stalingrad: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
The [[MG34|MG 34]] light machine gun is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round drum magazine. A 75-round double drum magazine and 75-round belt (slightly historically inaccurate and these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. For the LMG version of the gun, it has to be either deployed or the player prone before the ironsights can be used; although it can be fired from the hip, this reduces accuracy. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single shot mode except for the coaxially mounted version.
There are many variants of the [[MG34|MG 34]] machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round drum magazine. A 75-round double drum magazine and 75-round belt (slightly historically inaccurate and these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single shot mode except for the coaxially mounted version. For the LMG version of the gun, it has to be either deployed or the player prone before the ironsights can be used; although it can be fired from the hip. The LMG variant's barrel overheats quickly if fired fully automatically at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire.
[[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]]
[[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]]
[[File:RO2 MG34.jpg|thumb|none|600px|An MG34 carried by the player.]]
[[File:2011-10-14 00029.jpg|thumb|none|600px|Holding an MG 34 by the hip.]]
[[File:RO2 MG34 2.jpg|thumb|none|600px|Mounting the MG34.]]
[[File:2011-10-14 00032.jpg|thumb|none|600px|Performing an ammo check whilst deployed.]]
[[File:RO2 MG34 3.jpg|thumb|none|600px|Replacing the barrel.]]
[[File:2011-10-14 00031.jpg|thumb|none|600px|Deployed and aiming down the sights.]]
[[File:RO2 MG34 4.jpg|thumb|none|600px|The player loads a new ammunition box and belt into the chamber.]]
[[File:2011-10-14 00042.jpg|thumb|none|600px|Replacing the barrel while deployed.]]
[[File:RO2 MG34 5.jpg|thumb|none|600px|An MG34 mounted on a lafette tripod.]]
[[File:2011-10-14 00035.jpg|thumb|none|600px|Reloading with a 50-round drum magazine whilst deployed on a ledge.]]
[[File:RO2 MG34 6.jpg|thumb|none|600px|The player mounts the MG34.]]
[[File:2011-10-14 00044.jpg|thumb|none|600px|MG 34 mounted on a lafette tripod. The player is holding a [[Walther P38]] pistol.]]
[[File:RO2 MG34 7.jpg|thumb|none|600px|Looking down the ironsights.]]
[[File:2011-10-14 00133.jpg|thumb|none|600px|Using the mounted MG 34.]]
[[File:RO2 MG34 8.jpg|thumb|none|600px|The player feeds a new belt into the MG34.]]
[[File:2011-10-14 00137.jpg|thumb|none|600px|Aiming down the sights of the mounted MG 34.]]
[[File:2011-10-14 00135.jpg|thumb|none|600px|Blindfiring while taking cover behind the gun itself.]]
[[File:2011-10-14 00136.jpg|thumb|none|600px|Reloading the mounted MG 34.]]
[[File:2011-10-14 00111.jpg|thumb|none|600px|The coaxially mounted MG 34 as seen by the main tank gunner. Note the tank loader's arm on the right.]]
[[File:2011-10-14 00108.jpg|thumb|none|600px|The coaxially mounted gun being reloaded by the tank loader.]]
[[File:2011-10-14 00097.jpg|thumb|none|600px|Aiming away from the scope of the tank hull MG 34.]]
[[File:2011-10-14 00098.jpg|thumb|none|600px|Looking through the scope of the tank hull MG 34.]]
[[File:2011-10-14 00099.jpg|thumb|none|600px|Reloading the tank hull MG 34.]]
Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer mode for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike Brothers in Arms: Hell's Highway). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modelled interiors as well as reload animations for the main gun.
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Small arms can also be unlocked as well as upgrades, skins and attachments for them.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
The main German rifle of World War II, the Karabiner 98k is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. It is loaded mainly using 5-round stripper clips. The "Marksman" class is issued the rifle fitted with a x4 Zeiss ZF42 telescopic sight. A bayonet and a winter trigger guard (not available on the scoped rifle) can be unlocked in multiplayer mode.
Gewehr 41(W)
The forerunner of the Gewehr 43 rifle, the Gewehr 41(W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. The rifle holds 10-rounds, mainly loaded using 5-round clips. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser. The "Marksman" class is issued the rifle fitted with a ZF40 telescopic sight. A bayonet attachment as well as a 4x scope for the scoped rifle can be unlocked in multiplayer mode.
MKb 42(H)
The early prototype of the iconic Sturmgewehr 44, the MKb 42(H) is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and scope attachment can be unlocked in multiplayer mode.
PTRS-41
The PTRS-41 anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784(K) designation. The rifle can only be fired when deployed and is loaded with a 5-round magazine.
Submachine Guns
MP 40
The iconic MP 40 submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. A dual 32-round magazine can be unlocked in multiplayer mode as well.
Machine Guns
MG 34
There are many variants of the MG 34 machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round drum magazine. A 75-round double drum magazine and 75-round belt (slightly historically inaccurate and these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single shot mode except for the coaxially mounted version. For the LMG version of the gun, it has to be either deployed or the player prone before the ironsights can be used; although it can be fired from the hip. The LMG variant's barrel overheats quickly if fired fully automatically at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire.
Sidearms
Mauser C96
The Mauser C96 pistol is mainly available as a unlock in multiplayer mode but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a 10-round magazine. A 20-round magazine can be unlocked in multiplayer mode.
Walther P38
The Walther P38 is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon.
The Axis "Squad Leader" class carries a couple of smoke grenades.
HHL 3kg AT Grenade
The Axis "Anti-tank" and "Engineer" classes both carry a couple of anti-tank grenades.
3kg Satchel
The Axis "Engineer" class carry a couple of satchel charges.
Allied Weapons
Rifles
Mosin Nagant M91/30
The Mosin Nagant M91/30 rifle is issued to the Allied "Riflemen" and "Elite Riflemen" classes. It is loaded mainly using 5-round stripper clips and is available with a sniper variant for the "Marksman" class. A bayonet attachment and 4x scope top (for the sniper variant) can be unlocked.
Tokarev SVT-40/AVT-40
The Tokarev SVT-40 as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes. It is loaded mainly using 10-round magazines. A fully-automatic variant, designated the AVT-40 (historically accurate), is also available for the "Assault" class, sharing the same model as the SVT-40 ingame. All variants have a plum-coloured finish as well as electropencilled markings on the bolt carrier which show that the rifle had been through the postwar rearsenal process, making the rifles ingame slightly anachronistic. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes. It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer. In real life, the drum magazines are more common than the 35-round stick magazines.
Machine Guns
Degtyaryov DP-28
Allied "Machine Gunners" are issued the Degtyaryov DP-28 light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip at reduced accuracy.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart.
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxially mounted weapon and by the radio operator/hull machine gunner.
Sidearms
Nagant M1895
The Nagant M1895 revolver is sidearm for the Allies. It holds seven rounds are is reloaded with loose rounds. A (historically anachronistic) suppressor can be unlocked in multiplayer.
Tokarev TT-33
The Tokarev TT-33 pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines.