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Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
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[[File:Red Orchestra Heroes of Stalingrad cover.jpg|right|thumb|300px|''Red Orchestra 2: Heroes of Stalingrad'' (2011)]] | [[File:Red Orchestra Heroes of Stalingrad cover.jpg|right|thumb|300px|''Red Orchestra 2: Heroes of Stalingrad'' (2011)]] | ||
'''''Red Orchestra 2: Heroes of Stalingrad''''' is a 2011 first-person shooter and the sequel to [[Red Orchestra: Ostfront 41-45]]. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a | '''''Red Orchestra 2: Heroes of Stalingrad''''' is a 2011 first-person shooter and the sequel to [[Red Orchestra: Ostfront 41-45]]. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer campaign for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes. | ||
Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike [[Brothers in Arms: Hell's Highway]]). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modelled interiors as well as reload animations for the main gun. | |||
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Small arms can also be unlocked as well as upgrades, skins and attachments for them. | |||
'''The following firearms appear in ''Red Orchestra 2: Heroes of Stalingrad'':''' | '''The following firearms appear in ''Red Orchestra 2: Heroes of Stalingrad'':''' | ||
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==Karabiner 98k== | ==Karabiner 98k== | ||
The main German rifle of World War II, the [[Karabiner 98k]] is used by the | The main German rifle of World War II, the [[Karabiner 98k]] is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. The "Marksman" class is issued the rifle fitted with a x4 Zeiss ZF42 telescopic sight. A bayonet plus a winter trigger guard for the "Riflemen" and "Elite Riflemen" can be unlocked in multiplayer mode. | ||
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]] | [[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]] | ||
[[File:Tur3.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]] | [[File:Tur3.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]] | ||
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==Gewehr 41 (W)== | ==Gewehr 41 (W)== | ||
The forerunner of the [[Gewehr 43]] rifle, the [[Gewehr 41|Gewehr 41 (W)]] is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. It uses a magazine holding 10- | The forerunner of the [[Gewehr 43]] rifle, the [[Gewehr 41|Gewehr 41 (W)]] is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. It uses a fixed magazine holding 10-rounds but is mainly loaded using 5-round clips. The "Marksman" class is issued the rifle fitted with a ZF40 telescopic sight. A bayonet attachment can be unlocked in multiplayer mode. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser. | ||
[[File:G41w.jpg|thumb|none|500px|Gewehr 41 (W) - 7.92x57mm Mauser]] | [[File:G41w.jpg|thumb|none|500px|Gewehr 41 (W) - 7.92x57mm Mauser]] | ||
[[File:Gewehr 41 scope.jpg|thumb|none|500px|Gewehr 41 (M) fitted with | [[File:Gewehr 41 scope.jpg|thumb|none|500px|Gewehr 41 (M) fitted with ZF40 scope - 7.92x57mm Mauser]] | ||
==Haenel MKb 42 (H)== | ==Haenel MKb 42 (H)== | ||
The early prototype of the iconic [[Sturmgewehr 44]], the [[Sturmgewehr 44|Haenel MKb 42(H)]] is used | The early prototype of the iconic [[Sturmgewehr 44]], the [[Sturmgewehr 44|Haenel MKb 42(H)]] is used by the Axis "Assault" class. A bayonet and scope attachment can be unlocked in multiplayer mode. | ||
[[File:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42 (H) - 7.92x33mm]] | [[File:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42 (H) - 7.92x33mm]] | ||
==PZK 784 (PTRS-41)== | ==PZK 784 (PTRS-41)== | ||
The [[PTRS-41 rifle|PTRS-41]] anti-tank rifle is a Soviet weapon but is available to both | The [[PTRS-41 rifle|PTRS-41]] anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784 designation. They can only be fired when deployed. | ||
[[File:PTRS 41.jpg|thumb|none|500px|PTRS-41 Anti-tank rifle - 14.5x114mm]] | [[File:PTRS 41.jpg|thumb|none|500px|PTRS-41 Anti-tank rifle - 14.5x114mm]] | ||
[[File:2011-10-13 00196.jpg|thumb|none|600px|Holding the undeployed PTRS.]] | [[File:2011-10-13 00196.jpg|thumb|none|600px|Holding the undeployed PTRS.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==MP40== | ==MP40== | ||
The iconic [[MP40]] submachine gun is carried by | The iconic [[MP40]] submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. A dual 32-round magazine can be unlocked in multiplayer mode. | ||
[[File:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm Parabellum]] | [[File:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm Parabellum]] | ||
[[File:RO2 MP40.jpg|thumb|none|600px|An MP40 submachine gun in the hands of the player.]] | [[File:RO2 MP40.jpg|thumb|none|600px|An MP40 submachine gun in the hands of the player.]] | ||
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=Machine Guns= | =Machine Guns= | ||
==MG34== | ==MG34== | ||
The [[MG34]] light machine gun is | The [[MG34]] light machine gun is issued to the Axis "Machine gunner" class with a bipod. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. It has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. A double drum magazine and a 75-round belt (slightly historically inaccurate and these configurations were not used in Stalingrad nor as small arms) can be unlocked in multiplayer mode. It is also mounted coaxially and in the hull of the Panzer IV tank. | ||
[[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]] | [[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]] | ||
[[File:RO2 MG34.jpg|thumb|none|600px|An MG34 carried by the player.]] | [[File:RO2 MG34.jpg|thumb|none|600px|An MG34 carried by the player.]] | ||
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[[File:RO2 C96 5.jpg|thumb|none|600px|All the bullets expended, the Mauser bolt snaps back.]] | [[File:RO2 C96 5.jpg|thumb|none|600px|All the bullets expended, the Mauser bolt snaps back.]] | ||
== | ==Walther P38== | ||
The [[Walther P38]] is the sidearm used by German soldiers in campaign and the default sidearm for multiplayer. It can be upgraded with a black pistol grip, a purely aesthetic feature. | The [[Walther P38]] is the sidearm used by German soldiers in campaign and the default sidearm for multiplayer. It can be upgraded with a black pistol grip, a purely aesthetic feature. | ||
[[File:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]] | [[File:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]] |
Revision as of 11:06, 14 October 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer campaign for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different gametypes. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Several unique features ingame, among others, include firearms with sights that can be adjusted by the player, player useable ironsights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike Brothers in Arms: Hell's Highway). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modelled interiors as well as reload animations for the main gun.
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Small arms can also be unlocked as well as upgrades, skins and attachments for them.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
Axis Weapons
Rifles
Karabiner 98k
The main German rifle of World War II, the Karabiner 98k is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. The "Marksman" class is issued the rifle fitted with a x4 Zeiss ZF42 telescopic sight. A bayonet plus a winter trigger guard for the "Riflemen" and "Elite Riflemen" can be unlocked in multiplayer mode.
Gewehr 41 (W)
The forerunner of the Gewehr 43 rifle, the Gewehr 41 (W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. It uses a fixed magazine holding 10-rounds but is mainly loaded using 5-round clips. The "Marksman" class is issued the rifle fitted with a ZF40 telescopic sight. A bayonet attachment can be unlocked in multiplayer mode. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser.
Haenel MKb 42 (H)
The early prototype of the iconic Sturmgewehr 44, the Haenel MKb 42(H) is used by the Axis "Assault" class. A bayonet and scope attachment can be unlocked in multiplayer mode.
PZK 784 (PTRS-41)
The PTRS-41 anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784 designation. They can only be fired when deployed.
Submachine Guns
MP40
The iconic MP40 submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. A dual 32-round magazine can be unlocked in multiplayer mode.
Machine Guns
MG34
The MG34 light machine gun is issued to the Axis "Machine gunner" class with a bipod. It's also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon. It has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. A double drum magazine and a 75-round belt (slightly historically inaccurate and these configurations were not used in Stalingrad nor as small arms) can be unlocked in multiplayer mode. It is also mounted coaxially and in the hull of the Panzer IV tank.
Sidearms
Mauser C96
The Mauser C96 pistol is available as an upgrade instead of the default Walther P38. It is also used during the German basic training level in the campaign. It can be upgraded with a 20-round magazine instead of a 10-round one.
Walther P38
The Walther P38 is the sidearm used by German soldiers in campaign and the default sidearm for multiplayer. It can be upgraded with a black pistol grip, a purely aesthetic feature.
Grenades
Model 24 Stielhandgranate
Referred to in-game as the M1939 Grenade, the Model 24 Stielhandgranate is carried by Wehrmacht soldiers in both campaign and multiplayer.
Allied Weapons
Rifles
Mosin Nagant M91/30
The Mosin Nagant M91/30 rifle is issued to the Soviet "Riflemen" and "Elite Riflemen" classes. Its 5-round internal box magazine is reloaded either via stripper clips, or with loose ammo, dependent on the ammo count in the magazine at the time the reload is triggered, and is available with a telescopic sight-fitted variant for the "Marksman" class. The non-scoped M91/30 can be upgraded with a bayonet, and the sniper variant a 4x telescopic sight.
Tokarev SVT-40/AVT-40
The Tokarev SVT-40 as well as a sniper variant is issued to the Soviet "Elite Rifleman" and "Marksman" classes. It is reloaded using 10-round magazines but can be reload with stripper clips as well depending on the number of rounds left in the rifle. A fully-automatic variant, the AVT-40, is also available for the "Assault" class, sharing the same model as the SVT-40 ingame. Historically, this 1942-designed weapon was available at the time of Stalingrad with that designation, but it was rare and unpopular. Both the AVT and the SVT's plum-coloured finish as well as the electropencilled markings on the bolt carrier, show that the rifle had been through the postwar rearsenal process, making them somewhat anachronistic. All three variants can can be upgraded to fit a bayonet as well as a x6 scope upgrade for the sniper variant.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Soviet "Assault", "Engineer", "Squad Leader" and "Commander" classes. It can be upgraded with a 71-round drum magazine, although only the 35-round stick magazine is available in campaign.
Machine Guns
Degtyaryov DP-28
Soviet "Machine Gunners" are issued the Degtyaryov DP-28 LMG, which holds a 47-round drum magazine and a bipod for stability and accuracy. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy.
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxial weapon and by the radio operator/bow machine gunner.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart.
Sidearms
Nagant M1895
The Nagant M1895 revolver is the sidearm issued to Soviets in the campaign. It is the default Soviet sidearm in multiplayer, but the Tokarev TT-33 pistol can be unlocked as well. The Nagant M1895 can be upgraded to fit a (historically anachronistic) suppressor.
Tokarev TT-33
The Tokarev TT-33 pistol makes no appearance in the campaign, but can be unlocked in multiplayer.
Thrown Weapons
F-1 Hand Grenade
The F-1 Hand Grenade is issued to Red Army soldiers in both campaign and multiplayer.
RDG-1 Smoke Grenade
A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.
RPG-40 AT Grenade
An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.
Soviet 3kg Satchel
The Soviet "Engineer" class is issued a couple of satchel charges.