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Red Orchestra 2: Heroes of Stalingrad: Difference between revisions

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[[File:2011-10-13 00053.jpg|thumb|none|600px|Deployed and looking down the sights.]]
[[File:2011-10-13 00053.jpg|thumb|none|600px|Deployed and looking down the sights.]]
[[File:2011-10-13 00058.jpg|thumb|none|600px|Ammo check while deployed.]]
[[File:2011-10-13 00058.jpg|thumb|none|600px|Ammo check while deployed.]]
[[File:2011-10-13 00065.jpg|thumb|none|600px|Reloading while deployed.]]
[[File:2011-10-13 00065.jpg|thumb|none|600px|Reloading while deployed prone.]]


==Degtyaryov DT==
==Degtyaryov DT==

Revision as of 08:57, 14 October 2011

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Nice, but where's the trigger?

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Red Orchestra 2: Heroes of Stalingrad (2011)

Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a single player-campaign for both the Red Army and the Wehrmacht, as well as teamwork-orientated multiplayer. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.

Small-arms in game can have their sights adjusted to take range into account (players can also look through the ironsights on sniper rifles without having to remove the telescopic sight) as well as ballistic drop, and can improve their accuracy by steadying their breathing. The barrel of the MG34 has to be replaced after constant firing to prevent overheating. Players can operate four stations in the tanks; driver, gunner, commander and radio operator/bow machine gunner. A feature also allows players to fully hide behind cover for better protection (not unlike Brothers in Arms: Hell's Highway); weapons can also be blind fired from behind cover without players exposing themselves to returned fire at the cost of accuracy. Players can also check how many bullets they have left in a clip or magazine, instead of being told by a HUD display.

Both tanks are noticeable for their impressive designs, including a fully-replicated interior as well as reload animations for the main gun.

The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:


Axis Weapons

Rifles

Karabiner 98k

The main German rifle of World War II, the Karabiner 98k is used by the German "Riflemen", "Elite Riflemen" and "Marksman" classes. The "Marksman" class is issued the rifle fitted with a Zeiss ZF42 telescopic sight. The rifle can be upgraded with a bayonet for all three classes plus a winter trigger guard for the "Riflemen" and "Elite Riflemen".

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
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Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
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A Karabiner 98k in the hands of the player.
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Looking down the ironsights.
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The player chambers a new round.
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Reloading.
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The player checks how many bullets he has in the chamber.

Gewehr 41 (W)

The forerunner of the Gewehr 43 rifle, the Gewehr 41 (W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. It uses a magazine holding 10-round but is mainly loaded using 5-round clips. The "Marksman" class is issued the rifle fitted with a ZF 40 telescopic sight. The rifle can be upgraded to mount a bayonet for all classes. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser.

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Gewehr 41 (W) - 7.92x57mm Mauser
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Gewehr 41 (M) fitted with ZF 40 scope - 7.92x57mm Mauser

Haenel MKb 42 (H)

The early prototype of the iconic Sturmgewehr 44, the Haenel MKb 42(H) is used in both campaign and multiplayer by the Wehrmacht "Assault" class. It can be upgraded to mount a bayonet.

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Haenel MKb 42 (H) - 7.92x33mm

PZK 784 (PTRS-41)

The PTRS-41 anti-tank rifle is a Soviet weapon but is available to both Red Army soldiers and their Wehrmacht opponents as captured weaponry under the (historically accurate) PZB 784 designation. They can only be fired when deployed although they can be reloaded and ammo checked either way.

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PTRS-41 Anti-tank rifle - 14.5x114mm
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Holding the undeployed PTRS.
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Ammo check while undeployed.
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Deployed and using the ironsights.
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Checking ammo while deployed.
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Reloading whilst undeployed (same rules apply when doing this with the LMGs). The field of view doesn't allow much to see.
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Reloading whilst deployed on a ledge.
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Reloading whilst deployed prone.

Submachine Guns

MP40

The iconic MP40 submachine gun is carried by German Squad Leaders and Assault classes. It can be upgraded in multiplayer to fit a dual 32-round magazine for a faster reload.

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MP40 submachine gun - 9x19mm Parabellum
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An MP40 submachine gun in the hands of the player.
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The player blind fires the MP40.
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Looking down the ironsights.
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The player loads a new magazine.
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Bolting the new magazine.

Machine Guns

MG34

The MG34 light machine gun is carried by German machine gunners with a bipod and fitted with a 50-round drum magazine, as well as a defensive stationary weapon mounted on a lafette tripod and fed by a belt magazine. It has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. It can be upgraded in multiplayer to fit a double drum magazine and a 75-round drum. It is also mounted coaxially and in the bow of the Panzer IV tank.

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MG34 with 50 round "assault drum" - 7.92x57mm Mauser
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An MG34 carried by the player.
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Mounting the MG34.
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Replacing the barrel.
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The player loads a new ammunition box and belt into the chamber.
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An MG34 mounted on a lafette tripod.
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The player mounts the MG34.
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Looking down the ironsights.
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The player feeds a new belt into the MG34.

Sidearms

Mauser C96

The Mauser C96 pistol is available as an upgrade instead of the default Walther P38. It is also used during the German basic training level in the campaign. It can be upgraded with a 20-round magazine instead of a 10-round one.

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Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 meters.
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A Mauser C96 pistol in the player's hands.
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The player inserts a 10-round stripper clip into the Mauser.
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Cocking the Mauser.
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Looking down the ironsights.
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All the bullets expended, the Mauser bolt snaps back.

Walter P38

The Walther P38 is the sidearm used by German soldiers in campaign and the default sidearm for multiplayer. It can be upgraded with a black pistol grip, a purely aesthetic feature.

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Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm

Grenades

Model 24 Stielhandgranate

Referred to in-game as the M1939 Grenade, the Model 24 Stielhandgranate is carried by Wehrmacht soldiers in both campaign and multiplayer.

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Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade

Allied Weapons

Rifles

Mosin Nagant M91/30

The Mosin Nagant M91/30 rifle is issued to the Soviet "Riflemen" and "Elite Riflemen" classes. Its 5-round internal box magazine is reloaded either via stripper clips, or with loose ammo, dependent on the ammo count in the magazine at the time the reload is triggered, and is available with a telescopic sight-fitted variant for the "Marksman" class. The non-scoped M91/30 can be upgraded with a bayonet, and the sniper variant a 4x telescopic sight.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mmR
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A Level 0 Mosin Nagant M91/30.
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The player does an ammo check.
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Looking down the ironsights.
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Bolting a new round in.
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Holding a Level 0 sniper variant. Note the markings on the scope.
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Reloading the sniper variant with loose rounds.
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Reloading using a stripper clip. This one has the bayonet attachment upgrade. Also note the rifle itself is in better condition.
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Bolting the sniper variant while looking through the scope.
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Looking down the ironsights on the sniper variant.

Tokarev SVT-40/AVT-40

The Tokarev SVT-40 as well as a sniper variant is issued to the Soviet "Elite Rifleman" and "Marksman" classes. It is reloaded using 10-round magazines but can be reload with stripper clips as well depending on the number of rounds left in the rifle. A fully-automatic variant, the AVT-40, is also available for the "Assault" class, sharing the same model as the SVT-40 ingame. Historically, this 1942-designed weapon was available at the time of Stalingrad with that designation, but it was rare and unpopular. Both the AVT and the SVT's plum-coloured finish as well as the electropencilled markings on the bolt carrier, show that the rifle had been through the postwar rearsenal process, making them somewhat anachronistic. All three variants can can be upgraded to fit a bayonet as well as a x6 scope upgrade for the sniper variant.

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Tokarev SVT-40 - 7.62x54mmR
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A Level 0 Tokarev AVT-40. Note the bolt carrier's plum-coloured finish.
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Checking the ammo on the SVT-40.
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Aiming down the sights.
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Reloading using a stripper clip. Note the electropencilled markings on the bolt carrier.
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Holding a Level 0 sniper variant.
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Aiming through the scope on the sniper variant.
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Reloading with the removable magazine. Note the nicely modelled magazine release.
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Using the ironsights on the sniper variant.

Submachine Guns

PPSh-41

The PPSh-41 submachine gun is used by the Soviet "Assault", "Engineer", "Squad Leader" and "Commander" classes. It can be upgraded with a 71-round drum magazine, although only the 35-round stick magazine is available in campaign.

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Soviet PPSh-41 Submachine Gun with 35-round stick magazine - 7.62x25mm Tokarev
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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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A Level 0 PPsh-41 with 35-round stick magazine.
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Looking down the ironsights.
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Ammo check for the PPSh-41. A cartridge can be seen clearly in the stick magazine.
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Reloading the PPSh-41 with the stick magazine.

Machine Guns

Degtyaryov DP-28

Soviet "Machine Gunners" are issued the Degtyaryov DP-28 LMG, which holds a 47-round drum magazine and a bipod for stability and accuracy. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy.

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Degtyarov DP-28 machine gun - 7.62x54mmR
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Holding a Level 0 Degtyarov by the hip.
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Ammo check for the Degtyarov while undeployed. The number of rounds left in the magazine can be determined by looking at the position of the D-ring on the magazine as it revolves as shells are ejected when firing.
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Inserting a new magazine while undeployed. The player crouches when reloading while this way and he cannot move aside from looking around with the mouse or the reload will cancel.
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Deployed and looking down the sights.
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Ammo check while deployed.
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Reloading while deployed prone.

Degtyaryov DT

The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxial weapon and by the radio operator/bow machine gunner.

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Degtyarev DT machine gun - 7.62x54mm R
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The tank hull gunner's DT as seen from the tank driver.
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Looking away from the sights. Note the T-34/76's interiors with the ammo supplies at the side.
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Aiming down the sights.
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Reloading the DT.

Maxim M1910

The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart.

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Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR
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A Maxim M1910 mounted on a window.
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Using the Maxim M1910.
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Aiming down the sights.
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Blindfiring while taking cover behind the gun itself. Note the ejected shell casings.
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Reloading with the ammo belt.

Sidearms

Nagant M1895

The Nagant M1895 revolver is the sidearm issued to Soviets in the campaign. It is the default Soviet sidearm in multiplayer, but the Tokarev TT-33 pistol can be unlocked as well. The Nagant M1895 can be upgraded to fit a (historically anachronistic) suppressor.

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Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo). This example was dated 1939 manufacture and was a wartime-issued weapon.
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The (Level 0) Nagant M1895.
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Looking down the ironsights.
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Ammo check for the Nagant M1895.
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Reloading the Nagant M1895.

Tokarev TT-33

The Tokarev TT-33 pistol makes no appearance in the campaign, but can be unlocked in multiplayer.

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Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.
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The player holds a Tokarev TT-33.
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Ammo check for TT-33.
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The Tokarev TT-33 ironsights.
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Reloading the TT-33 with a 8-round magazine (fear not, he wasn't pointing the gun at Stalin).

Thrown Weapons

F-1 Hand Grenade

The F-1 Hand Grenade is issued to Red Army soldiers in both campaign and multiplayer.

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F-1 High-Explosive Fragmentation Hand Grenade
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The F-1 grenade.
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Pulling the pin.

RDG-1 Smoke Grenade

A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.

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The RGD-1 smoke grenade.
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Ready for throwing. Note the markings on the head of the grenade.

RPG-40 AT Grenade

An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.

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The AT grenade. Note the label on the grenade.
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Pulling the pin.

Soviet 3kg Satchel

The Soviet "Engineer" class is issued a couple of satchel charges.

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Holding the satchel charge.
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Releasing the pin for throwing.