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Battlefield: Bad Company 2: Difference between revisions

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===VSS Vintorez===
===VSS Vintorez===
The [[VSS Vintorez]], In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
The [[VSS Vintorez]], In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
[[Image:20110920101642!Vss1|thumb|none|400px|VSS Vintorez - 9x39mm]]
[[Image:VSS Vintorez.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]



Revision as of 23:39, 27 September 2011

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Battlefield: Bad Company 2 (2010)

Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.

  • Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.


The following guns can be seen in the video game:

Battlefield: Bad Company 2

Handguns

Can be used by any class once unlocked.

Beretta M9

The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.

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Beretta M9 - 9x19mm
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File:BC2 M9.jpg
File:M9BC2MP.JPG
M9, Bad Company 2 Multiplayer, Valparaiso

MP-412 REX

The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.

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MP-412 REX - .357
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File:BC2 MP412.jpg
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MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa

Colt M1911A1

The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1.

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Colt M1911A1 - .45 ACP.
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American assault trooper with M1911A1
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M1911A1 in Multiplayer for Bad Company 2, Port Valdez

MP-443 Grach

The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.

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MP-443 Grach - 9x19mm
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MP-443 Grach in single player, with scalar weapon in the background.
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MP-443 Grach in single player, final mission

Beretta 92FS Inox (mocked up as Beretta 93R)

On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an M9 that fires in 3-round burst.

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Beretta 92FS INOX - 9x19mm.
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Beretta 93R - 9x19mm
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File:BC2 M93R.jpg
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Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa

Tracer Dart Gun

The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.

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American engineer with Tracer Dart Gun
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Tracer Dart Gun in Multiplayer
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Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.

Submachine Guns

IMI Uzi

The Uzi appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the Mini-Uzi.

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IMI Uzi - 9x19mm
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Uzi as seen in multiplayer

M1928 Thompson

The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943

It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.

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M1928A1 Thompson with 30-round magazine - .45 ACP
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American assault trooper with the M1928A1 Thompson
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M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez

PP-2000

The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.

PP-2000 with red dot sight - 9x19mm
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PP-2000, Multiplayer

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.

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Heckler & Koch UMP - .45 ACP
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UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.

Type 100

The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.

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Type 100 - 8x22mm Nambu.
File:Typ 100.JPG
The Type 100 in single-player.

Automatic Rifles

Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.

9A-91

The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.

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9A-91 - 9x39mm
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File:BC2 9A91.jpg
File:9A91BC2.JPG
9A-91, Bad Company 2 Multiplayer, Valparaiso

Heckler & Koch XM8 Compact

The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.

H&K XM8 Compact Carbine - 5.56x45mm
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XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor

AKS-74U

The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.

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AKS-74U - 5.45x39mm
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AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez
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AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.

FN SCAR-L CQC

An early version of the SCAR-L assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.

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First Gen FN SCAR-L - 5.56x45mm
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SCAR-L, Bad Company 2 Single Player

AEK-971

Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.

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AEK-971 - 5.45x39mm
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AEK-971, Bad Company 2 Single Player
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AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa

Heckler & Koch XM8

The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).

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Heckler & Koch XM8 - 5.56x45mm
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File:BC2 XM8.jpg
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XM8 in Bad Company 2 Multiplayer with 4x scope
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XM8, Bad Company 2 Single Player

Heckler & Koch HK416

Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation.

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Heckler & Koch HK416 - 5.56x45mm NATO
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Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope

Colt M4A1

The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
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AN-94

The AN-94 ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.

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Nikonov AN-94 - 5.45x39mm
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AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor

Colt M16A4

The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The "M16" (which was a M16A2) has been replaced in Battlefield: Bad Company 2 by the "M16A2". The "M16A2" differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit

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Colt M16A4 - 5.56x45mm
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File:BC2 M16.jpg
"M16A2" with M203 Grenade Launcher.
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"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.

Steyr AUG A3

Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. The Steyr AUG A3 is incorrectly equipped with the M203 40mm underbarrel grenade launcher.

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Steyr AUG A3 - 5.56x45mm
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AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso
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AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.

FN F2000 Tactical

The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it being equipped with the FN GL-1 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.

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FN F2000 Tactical - 5.56x45mm NATO
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Note that the info screen depicts a civilian FS2000 with a FN GL-1 grenade launcher.
File:BC2 F2000.jpg
FN F2000 Tactical with M203 Grenade Launcher
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F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.

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M1 Garand semiautomatic rifle - .30-06
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File:Garand Multiplayer BC2.JPG
Garand, Multiplayer Bad Company 2, Valparaiso
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Garand, Multiplayer Bad Company 2, Nelson Bay Conquest. This one is not in the shadows, giving it more detail.

Heckler & Koch G3A3

Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.

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Heckler & Koch G3A3 - 7.62x51mm NATO
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Heckler & Koch G3A3 in game multiplayer

MK 14 Mod 0 EBR

The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original M14 form in the Vietnam expansion pack

File:Mk 14 Mod 0.jpg
Mk 14 Mod 0 EBR - 7.62x51 NATO
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File:BC2 M14EBR.jpg
M14 EBR, 7.62 x 51 mm NATO
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M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso

Type 5 Garand Copy

The Type 5 is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in Turning Point: Fall of Liberty there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.

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Type 5 - 7.7x58mm
File:Japanese Garand.JPG
Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.

Sniper Rifles

Sniper rifles are exclusive to the recon class.

Norinco QBU-88

The Norinco QBU-88 is called the "Type 88 Sniper" in-game.

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Norinco QBU-88 - 5.8x42mm
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File:BC2 QBU-88.jpg
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QBU-88, Single Player Bad Company 2, 3rd level

SV-98

The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.

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SV-98 - 7.62x54R/7.62x51mm NATO
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File:BC2 GOL.jpg
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SV-98, Bad Company 2 Multiplayer, Valparaiso Rush

VSS Vintorez

The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.

File:VSS Vintorez.jpg
VSS Vintorez - 9x39mm
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M24A2 Sniper Rifle

The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class.

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M24A2 - 7.62x51mm NATO
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File:M24BC2.JPG
M24, Bad Company 2 Multiplayer, Laguna Presa

Barrett M95

The Barrett M95 is called the "M95 Sniper" in the game.

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Barrett M95 - .50 BMG
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In fact, it is anti-material rifle
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Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso

GOL sniper rifle

The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.

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GOL-Sniper - .338 Lapua
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GOL, Bad Company 2 Multiplayer, Isla Innocents

SVU Dragunov

The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.

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SVU - 7.62x54mm R
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SVU, Bad Company 2 Multiplayer, Laguna Presa Rush

Shotguns

Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.

Remington 870 MCS

Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.

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Remington 870MCS - 12 Gauge
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Remington 870, Bad Company 2 Multiplayer, Nelson Bay

Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.

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Franchi SPAS-12 Compact variant - 12 Gauge
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SPAS-12 Multiplayer, Port Valdez

NeoStead 2000

Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.

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Neostead Shotgun - 12 Gauge
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Neostead Shotgun, 12 Gauge
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NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso

Izhmash Saiga-20

Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.

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Saiga 20K - 20 Gauge
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Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso

USAS-12

Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.

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USAS-12 - 12-gauge
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File:BC2 USAS12.jpg
USAS 12, 12 Gauge
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USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane

TOZ-194

The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact.

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TOZ-194 - 12 Gauge
File:TOZ.JPG
TOZ-194, 12 Gauge Singleplayer 2nd level
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TOZ-194, 12 Gauge Singleplayer 3rd level

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt.

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M249 Paratrooper - 5.56x45mm
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M249 Para, Bad Company 2 Multiplayer, Port Valdez

PKM

The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.

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PKM - 7.62x54mm R
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File:PKM.JPG
PKM, Bad Company 2 Multiplayer, Atacama Desert Rush

Heckler & Koch MG36

The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.

Heckler & Koch MG36 - 5.56x45mm
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MG36 Bad Company 2 Multiplayer, Laguna Presa

Heckler & Koch XM8 Automatic Rifle

The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36.

File:XM8LMG.PNG
Heckler & Koch XM8 LMG - 5.56x45mm
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XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush
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XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush

QJY-88

The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.

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QJY 88 - 5.8x42mm
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QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay

M60

The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.

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M60 - 7.62x51mm
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Note that M60 is a medium machine gun, not light machine gun (LMG)
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Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.
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M60 with red dot sight in multiplayer, Bad Company 2

MG3

The modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.

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MG3 - 7.62x51mm NATO
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File:BC2 MG3.jpg
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MG3, Bad Company 2 Multiplayer with Red Dot sight.
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MG3, Bad Company 2 Single Player

Launchers

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.

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M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)
File:BC2 M16.jpg
An M203 grenade launcher mounted on an M16A4 in Battlefield: Bad Company 2. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon

GP-30

The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.

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GP-30 40mm grenade launcher mounted on an AK-74 (5.45x39mm)
File:BC2 AEK971.jpg
AEK-971 with GP-30 in game.

Heckler & Koch XM320

The XM320 grenade launcher is mounted on the XM8.

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Heckler & Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.
A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.
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XM320 Reloading, Bad Company 2 Single Player

RPG-7

The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.

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RPG-7 - 40mm
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RPG-7, Bad Company 2 Multiplayer, Arica Harbor

M136 AT4

The in-game M136 AT4 has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.

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M136 AT4 - 84mm
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AT4 Multiplayer
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AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.

Carl Gustav M3

The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.

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Carl Gustav M3 - 84mm
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File:BC2 M2.jpg
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Carl Gustav, Bad Comopany 2 Multiplayer

Emplaced Weapons

XM312

The XM312 is mounted on Humvees, CAVs, and stationary turrets.

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XM312 - .50 BMG
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XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.
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XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun
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XM312 mounted on a Humvee, Side View
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XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.

Kord heavy machine gun

The Kord is mounted on stationary turrets and Vodniks.

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Kord heavy machine gun with ammo box - 12.7x108mm
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Kord heavy machine gun 12.7x108mm with ammo drum
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Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents

Browning M1919

The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.

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A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.
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Browning M1919 .30 Cal Left side
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Browning M1919 .30 Cal Right side

Browning M2

The Browning M2 is mounted on top of the American M1A2 tank

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Browning M2HB on vehicle mount - .50 BMG
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FN M240C

The M240C is coaxial mounted on the M1A2 Abrams MBT.

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M240C vehicle coaxial-mount version - 7.62x51mm NATO

PKT

The PKT is coaxial mounted on the T-90 MBT.

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PKT machine gun with 250-round ammo drum - 7.62x54mm R

M134 Minigun

The M134 Minigun is mounted on UH-60 Black Hawks.

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Dillon Aero M134 with flash suppressor - 7.62x51mm

XM307

The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.

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XM307 ACSW - 25x59mm HEAB
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XM307
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XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.

Norinco QLZ-87

The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.

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QLZ-87 - 35mm
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BGM-71 TOW

Mounted on stationary turrets and some Humvees.

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BGM-71 TOW mounted on M220 tripod 152mm

AT-14 Kornet

The AT-14 Kornet is mounted on stationary turrets.

File:Kornet-at-14-anti-tank-missile.jpg

ZU-23-2

Mounted alone and sometimes on the BMD-3

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ZU-23-2 - 23x152mm

M167 VADS

Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.

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M167, Bad Company 2 Multiplayer, Atacama Desert Rush

Battlefield: Bad Company 2: Vietnam (Expansion Pack)

Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.

Handguns

Colt M1911A1

The M1911A1 makes a return in the expansion. Performs exactly as in the original game.

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M1911A1 - .45 ACP

TT-33

The Tokarev TT-33 Pistol is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.

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Tokarev TT-33 - 7.62x25mm Tokarev

Submachine Guns

PPSh-41

The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.

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PPSh-41 - 7.62x25mm Tokarev
PPSh-41
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PPSh-41 in idle.
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Iron sights of the submachine gun.

Ingram MAC-10

The MAC-10 appears as "M10" in the game and has a unrealistic 40-round magazine capacity.

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MAC-10 - .45 ACP
MAC-10
File:BC2V-MAC10.jpg
MAC-10 in idle.
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Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.

IMI Uzi

The Uzi makes a return in the expansion. This time it appears without a suppressor.

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IMI Uzi - 9x19mm.
Uzi
File:BC2V-UZI.jpg
The player holding the Uzi.
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Iron sights of the Uzi.

Assault Rifles

Colt XM16E1

The XM16E1 is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.

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Colt XM16E1 - 5.56x45mm
XM16E1
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The player holding the XM16E1 in BC2: Vietnam.
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Reloading the XM16E1 in the game.
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Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.

AK-47

The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.

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Izhmash AK-47 - 7.62x39mm
AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.
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AK-47 in idle.
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Reloading the AK-47 in the game.

Battle Rifles

M14

Dubbed an assault rifle in-game, the M14 is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as "M14 Assault".

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M14 - 7.62x51mm NATO
M14
File:BC2V-M14.jpg
The M14 in the player's hands.
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M14 - Iron sights.

Sniper Rifles

Norinco NDM-86

The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.

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Norinco NDM-86 - .308 Winchester/7.62x51mm NATO

M40 Sniper Rifle

The M40 Sniper Rifle is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.

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M40A1 - 7.62x51mm NATO
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M40 in the game.

M21

The M21 sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the "Dragunov" in stats.

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M21 Sniper Rifle - 7.62x51mm NATO

Shotguns

Remington 870

The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion.

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Remington 870 Police Magnum Riot Shotgun - 12 Gauge
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The Remington 870 in the player's hands.

Machine Guns

Stoner 63

The Stoner 63 is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).

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Stoner 63 - 5.56x45mm
Stoner 63
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The Stoner 63 in first person.

RPK

The RPK appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.

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RPK - 7.62x39mm
RPK
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Shooting the RPK.
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Reloading animation of the RPK.

M60

The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.

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M60 machine gun with bipod folded - 7.62x51mm NATO
M60
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Shooting the M60 machine gun.

M60D

Two M60D machine guns are mounted on every UH-1 "Huey" helicopter. It appears to be modeled with the lower hamdguard of the normal M60.

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M60D - 7.62x51mm NATO
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The M60D Machine Gun on the M23 Armament Subsystem

Browning M1919

The Browning M1919 is seen mounted on American M15A jeeps & River Patrol Boats.

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Browning M1919 on M2 tripod - .30-06
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Twin mount Browning M1919 similar to the ones on River Patrol Boats.
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Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.
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Single Browning M1919 gunner seat on a River Patrol Boat.

MG34

The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.

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MG34 with front and rear sights folded down - 7.92x57mm Mauser

Browning M2

The Browning M2 appears to be the mounted HMG on the M48 Patton Tank.

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Browning M2HB on vehicle mount - .50 BMG
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Browning M2 mounted on M48 Patton.
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An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.
A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.

Launchers

M79

The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.

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M79 grenade launcher - 40mm
File:BC2V-M79.jpg
The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.

RPG-7

In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.

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RPG-7 - 40mm
File:BC2V-RPG.jpg
Holding the RPG-7 in the game.

Miscellaneous

M2 Flamthrower

The M2 Flamethrower is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.

M2 Flamethrower
File:BC2V-Flamethrower.jpg
First person view of the M2 Flamethrower.