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The Operative: No One Lives Forever: Difference between revisions
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==Barnett Commando Crossbow== | ==Barnett Commando Crossbow== | ||
The | The Barnett Commando Crossbow appears in the game as the "Sportsman EX Crossbow." It is a viable alternative to the Hampton Carbine, as the latter is not always available in the pre-mission gear selection screen. The crossbow is just as silent and almost as deadly as the Hampton Carbine, albeit with a slower projectile travel time and a longer loading time due to its single-shot nature. It can use a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope, but this version has only one level of zoom. | ||
[[Image:BarComCross.jpg|400px|thumb|none|Barnett Commando Crossbow]] | [[Image:BarComCross.jpg|400px|thumb|none|Barnett Commando Crossbow]] |
Revision as of 16:43, 22 September 2011
The following weapons appear in the game No One Lives Forever:
Handguns
Luger P08
The Luger P08 appears in the game as the "Braun 9mm Parabellum." It is chambered for 9x19mm ammunition, has a 10 round magazine capacity, and is the preferred weapon of many H.A.R.M. operatives in the later chapters. Like the Walther P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire and takes a bit longer to reload. On the other hand, it can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition, the last of which the Walther P38 cannot use.
Smith & Wesson Model 37 Airweight
The Smith & Wesson Model 37 Airweight appears in the game as the "Petri .38 Airweight Revolver," with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High Explosive bullets (the last two types are fictitious). It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition, as the former needs fewer hits than the 9x19mm handguns do to kill an opponent, and the latter has a good chance of killing an opponent outright in one hit.
Thompson Contender
The Thompson Contender appears in the game as the "Bacalov Corrector." The ingame version is a fictional variant that fires High Explosive bullets of unknown caliber, and is a single-shot break-open breach-loading weapon. A scope can be fitted, albeit one that has only a single level of zoom.
Walther P38
The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has a magazine capacity of 10 rounds, and can chamber FMJ, dum dum and phosphorous ammunition. It can also be fitted with a sound suppressor.
Submachine Guns
Sterling SMG
The Sterling SMG appears in the game as the "Gordon 9mm SMG." It is chambered for 9x19mm, has a 30 round magazine capacity, can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the Walther MPL, the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no visible flash suppressor.
Walther MPL
The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity, is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.
A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.
Rifles/Carbines
AKM
Referred to as the AK-47, the AKM appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.
De Lisle Carbine
The De Lisle Carbine appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10 round magazine capacity, features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition.
SVD Dragunov
The SVD Dragunov appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition, and is one of the most potent Sniper Rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.
This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guard" near the end of the game.
Launchers
Briefcase Rocket Launcher
A UNITY-designed assassination device built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level.
M79 Grenade Launcher
The M79 grenade launcher is carried by a few HARM thugs.
Other
Barnett Commando Crossbow
The Barnett Commando Crossbow appears in the game as the "Sportsman EX Crossbow." It is a viable alternative to the Hampton Carbine, as the latter is not always available in the pre-mission gear selection screen. The crossbow is just as silent and almost as deadly as the Hampton Carbine, albeit with a slower projectile travel time and a longer loading time due to its single-shot nature. It can use a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope, but this version has only one level of zoom.