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Talk:Half-Life 2: Difference between revisions

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The secondary fire probably just fires two shells in direct succession, as you seem to hear two retorts(one after the other) that happen so fast they barely overlap, rather than two retorts at the same time. I have no idea ''how'' they could do that, but It seems more likely than the tube being a second barrel.
The secondary fire probably just fires two shells in direct succession, as you seem to hear two retorts(one after the other) that happen so fast they barely overlap, rather than two retorts at the same time. I have no idea ''how'' they could do that, but It seems more likely than the tube being a second barrel.
:Nope, you're arguing against the game's description there; it says the alt-fire is "fire both barrels" (IIRC in a popup in Episode 2). [[User:Evil Tim|Evil Tim]] 21:15, 18 September 2011 (CDT)


== Alyx Gun ==
== Alyx Gun ==

Revision as of 02:15, 19 September 2011


Other Weapons

Alyx Vance's pistol

The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.

Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.

While not intended to be used by the player, PC players can use the code "give weapon_alyxgun" to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the "viewmodel_fov" with a higher increment than the default), but a viewmodel can be found here. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).

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Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2)

This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round "magazine" (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things.

The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.

The AR2 has insane recoil when firing, and should be fired in short bursts.

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The OSIPR
File:AR2.jpg
The AR2 at the beginning of the chapter "Highway 17".

Zero Point Energy Field Manipulator (AKA The Gravity Gun)

The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of HL2 and the first levels of HL2 Episode 1 it is infused with "Combine energy," causing it to become the "Super Gravity Gun" which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special "Strider Buster" bombs which can destroy the Combine walkers easily.

The Gravity Gun is actually a developer tool, and such a "weapon" is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more "fair" as a weapon rather than a testing device.

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Alyx hands Gordon the Gravity Gun in "Black Mesa East".
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The normal gravity gun in the chapter "Highway 17".
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The Super Gravity Gun, with the added ability of manipulating bodies and very large objects.

Discussion

Matty, i hope you don't mind my edit to make this article live up to the sites standards. - Flying Dane

FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. 85.108.93.236 21:49, 16 November 2009 (UTC)

Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--69.122.209.65 10:36, 28 November 2009 (UTC)

They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P 78.176.98.75 00:51, 24 December 2009 (UTC)

Introduction

Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations. has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips

its a glock17 modified to be fully automatic

i have a bunch of pics and its not a glock


-suggestion- alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.

itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun smish34

Alyx's gun probably isn't based on anything. jackbel

How-to get father grigorys shotgun

i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway. ok first of all start the chapter @we dont go to ravenholm make sure you keep spare magnum rounds. at least 3. play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN' thanks for reading i hope this is useful smish34 22.50 gmt-0 05/01/2010

EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC smish34

well, you CAN get it for PC, you just need console commands.

Well then,it works for me!--Pump_Shotty_Justice 02:42, 26 January 2010 (UTC) what console/platform are you on? smish34

I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--66.30.50.180 23:21, 1 March 2010 (UTC)


Or you could just turn down the gravity (I've only played it on PC). - Aml1989 14:29, 22 March 2010 (UTC)

Python issue

I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)

XM29

Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much. On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in Half-Life 2. Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -MT2008 16:09, 16 May 2010 (UTC)

Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --GamerfreakB7--

Is it possible to convert the SPAS-12's tube magazine into another barrel?

I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? That's One Angry Duck 18:11, 19 July 2010 (UTC)

Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. Dannysaysnoo 18:18, 19 July 2010 (UTC)

So it is possible? Alright thanks That's One Angry Duck 23:34, 19 July 2010 (UTC)

It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. Vangelis2 06:20, 30 March 2011 (CDT)

The secondary fire probably just fires two shells in direct succession, as you seem to hear two retorts(one after the other) that happen so fast they barely overlap, rather than two retorts at the same time. I have no idea how they could do that, but It seems more likely than the tube being a second barrel.

Nope, you're arguing against the game's description there; it says the alt-fire is "fire both barrels" (IIRC in a popup in Episode 2). Evil Tim 21:15, 18 September 2011 (CDT)

Alyx Gun

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It looks like a Beretta 93R with a barrel cover, just like the gun in Robocop. -- Teslashark

Looks more like some MP7/Glock hybrid to me... -GamerfreakB7-

Its not based on anything, its most likely just fictional User:Jackbel

Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.

It looks like it has 1911 grips. --redram355 16:36, 3 February 2011 (UTC)

MP7

The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. link Do we have any pictures of the HK PDW/MP7 prototype on this site? Mr. Wolf

we do, from "stealth" but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel scarecrow 11:22, 3 February 2011 (UTC)

Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. Mr. Wolf

The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --bozitojugg3rn4ut 21:44, 3 February 2011 (UTC)

Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...

In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. Mr. Wolf

sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) scarecrow 23:57, 3 February 2011 (UTC)

It's all right dude. :) Sorry, I forgot about the "grenade barrel" in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. Mr. Wolf
Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. Evil Tim 02:29, 25 July 2011 (CDT)
That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - Mr. Wolf 02:36, 25 July 2011 (CDT)
That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P Evil Tim 03:11, 25 July 2011 (CDT)
lol, yep. And like I said above the grenade actually comes out of your face not the gun! XD - Mr. Wolf 13:29, 25 July 2011 (CDT)

Cut Weapons

I recall a weapon resembling a LAR Grizzly Big-Bore being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?

It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - Mr. Wolf 18:11, 24 July 2011 (CDT)
No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: link. Here is the Cut Weapon: link. The Cut Weapon resembles a Grizzly with a thumb-hole stock.
The Cut Weapon is the Overwatch Sniper rifle, Valve just redesigned it in Episode 2. If we can get some more people to agree that this "Beta Overwatch Sniper rifle" is based on a real gun then we can add it to the page. - Mr. Wolf 13:39, 25 July 2011 (CDT)