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Just Cause 2: Difference between revisions

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(→‎Type 97 hand grenade: Does have a pull ring, look at the shot of the rocket launcher below.)
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== Type 97 hand grenade ==
== Type 97 hand grenade ==
The games resident fragmentation grenade. This appears to be a [[Type 97 hand grenade]] with a [[M26 hand grenade|M26]] fuze assembly and spoon.  Note that it apparently lacks the safety pin's pull ring featured on the M26. The only time it appears is during a cutscene in the sixth Agency mission "Into the Den".
The games resident fragmentation grenade. This appears to be a [[Type 97 hand grenade]] with a [[M26 hand grenade|M26]] fuze assembly and spoon. The only time it during a cutscene is in the sixth Agency mission "Into the Den".
[[Image:Japanese-type97-grenade.jpg|thumb|none|100px|Type 97 High-Explosive Fragmentation hand grenade]]
[[Image:Japanese-type97-grenade.jpg|thumb|none|100px|Type 97 High-Explosive Fragmentation hand grenade]]
[[Image:200px-M-67handgrenade.jpg|thumb|none|100px|M26 HE Frag hand grenade]]
[[Image:200px-M-67handgrenade.jpg|thumb|none|100px|M26 HE Frag hand grenade]]

Revision as of 15:58, 31 August 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Just Cause 2 is a 2010 open world action-adventure developed by Avalanche Studios and Eidos Interactive, published by Square Enix. The story follows the character of Rico Rodriguez as he is sent into the fictional island state of Panau by an organisation simply known as "The Agency", tasked with toppling it's current leader, "Baby" Panay.

The following firearms appear in the video game Just Cause 2:

File:Just-cause-2-cover.jpg
Just Cause 2 (2010)


Handguns

Desert Eagle Mark VII

Appears as the "Pistol". It can be identified as the Mark VII by the safety lever and its lack of scope rails as featured on the Mark XIX. The true calibre cannot be determined: The real Desert Eagle holds 9 rounds in .357, 8 in .44 Magnum and 7 in .50 AE, while the in-game version starts out with a 12 round magazine.

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Desert Eagle MK VII - .357 Magnum
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The Desert Eagle in Rico's hands. Note the two-tone finish.
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Rico downs a member of the Panauan military in the second agency mission "Casino Bust".
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Pang is held at gunpoint by Rico with his Desert Eagle Mark VII during "The Whiter Tiger".

Smith & Wesson Model 500

This Revolver is based on the Smith & Wesson Model 500, but the in-game model has some incorrect features which include: the cylinder latch being too low, the barrel seems to be based on Taurus Tracker revolvers, minus the compensator ports, and finally the cylinder holds 6 shots instead of 5 (see image below), which is funny, because in-game it starts out with a 7 shot capacity.

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Smith & Wesson Model 500 - .500 S&W Magnum
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The Smith & Wesson Model 500 ingame.

Submachine Guns

FAMAE SAF

Dubbed the "Submachine Gun" ingame. The weapon was modelled without any kind of stock. The real weapon on the other hand can be acquired, for example, with a folding stock or a fixed buttstock.

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FAMAE SAF with spare magazines - 9x19mm
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A FAMAE SAF lies in a delivery box.
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Dual-wielding FAMAE SAF.

Rifles

Colt M4A1 Carbine

Appears ingame as the "Assault Rifle". The magazine capacity can be gradually upgraded from 20 to 30 rounds across 6 levels. The ingame version lacks a carry handle, has a free floating handguard and a tubular metal buttstock with cheek rest.

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Colt M4A1 Carbine with carry handle removed - 5.56x45mm
File:JustCause2 - M4.jpg
A M4A1 ready to be picked up.
File:JustCause2 - M4 2.jpg
The guard left of Bolo Santosi holds a M4A1 as Rico accepts the first Reaper faction mission.
File:JustCause2 - M4 3.jpg
Maria Kane holds an unloaded M4A1 during the intro to the fourth Agency mission "Mountain Rescue".

FPK / PSL Sniper Rifle

A FPK / PSL Sniper Rifle with modified shoulder stock and synthetic foregrip appears as the "Sniper Rifle". Interestingly, enemy snipers are frequently seen using this weapon in conjunction with Laser Aiming Modules, which are never actually present on the rifles.

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Romanian FPK/PSL sniper rifle - 7.62x54mm R
File:JustCause2 - SR.jpg
An FPK / PSL lies on the ground.
File:JustCause2 - SR2.jpg
Rico aiming the FPK / PSL Sniper Rifle. Note the straight safety lever, typical of the FPK/PSL but not the SVD.

Machine Guns

FN M249

Dubbed the "Machine Gun". Mounted on patrol boats and Jeeps. Strangely, the portable version of this weapon lacks an ammo drum, which is present on any mounted M249s ingame.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm
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A Reaper holds his M249.
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A member of the Panauan military force fires a vehicle mounted M249 at a group of Ular Boys.

Explosives

Type 97 hand grenade

The games resident fragmentation grenade. This appears to be a Type 97 hand grenade with a M26 fuze assembly and spoon. The only time it during a cutscene is in the sixth Agency mission "Into the Den".

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Type 97 High-Explosive Fragmentation hand grenade
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M26 HE Frag hand grenade
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A Type 97 in an ammo box.
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A grenade lands at Rico's feet during the agency mission "Casino Bust".

Heavy Weaponry

M136 AT4

Simply named "Rocket Launcher". Holds an unrealistic 3 rockets at upgrade level 1. "Baby" Panay carries an even more unrealistic version which is semi-automatic and never reloads.

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M136 AT4 Anti-Tank recoilless launcher - 84mm
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A AT4 lies on the ground next to one of the hand grenades.
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A Reaper opens fire with his AT4.
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Pandak Panay holds his AT4 during the final agency mission "A Just Cause".

GE M134 Minigun

The GE M134 can be found mounted in emplacements, on patrol boats and helicopters. It's most prominent appearance is during the mission "The White Tiger". The M134 in emplacements can be removed and carried around similar to the GE M134 handheld Minigun in Terminator 2. Although in Just Cause 2 the weapon retains it's spade grips along with the added pistol grip.

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General Electric M134 - 7.62x51mm
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A M134 mounted underneath the right wing of a fighter jet.
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A M134 in a Reaper controlled military base. Note the belt feeding from the box to the left of the weapon into the underside; this is part of the mounting, and is left behind when Rico detaches the M134 and carries it around.
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Rico picks up the GE M134 during the third agency mission "The White Tiger".
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Alexander Mirkov mans a GE M134 during the fifth agency mission "Three Kings".