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[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]] | [[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]] | ||
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':''' | |||
'''WARNING: This page contains spoilers. Read in your own risk!''' | |||
''Call of Duty: Modern Warfare 2'' (also known as ''Modern Warfare 2'' or ''MW2'') is the sixth main installment of the ''Call of Duty'' series and the second installment of ''Modern Warfare''. Officially released on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3, Xbox 360 and Wii. The game is set in the year 2016, five years after the previous installment, and continuing the story of the Western world dealing with the Russian Ultranatiolanist party, lead by Vladimir Makarov after the death of Imran Zakhaev. During the campaign, the player will play the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment. Also as Sgt. Garry "Roach" Sanderson and Capt. John "Soap" MacTavish of Task Force 141, a new multi-national special operations force. | |||
'''The following weapons and equipment are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':''' | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= Handguns = | |||
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise). | Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise). | ||
== Heckler & Koch USP. 45 == | |||
Modified (with threaded barrels) [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including | Modified (with threaded barrels) [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]]s are in single player and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists, Internal Troops and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. A note of interest is that the rear sights are not adjustable ones like that of the USP Tactical. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds and 18 rounds with the extended magazines attachment. | ||
In multiplayer, the | |||
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - . | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45 ACP]] | ||
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 during the Create-a-class session.]] | [[Image:Mw2usp45.jpg|thumb|none|600px|USP45 during the Create-a-class session.]] | ||
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|Reloading the USP during a CTF match.]] | [[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|Reloading the USP during a CTF match.]] | ||
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[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]] | [[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]] | ||
== Colt Anaconda == | |||
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves. | The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves. | ||
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]] | [[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]] | ||
[[Image:Mw244magnum.jpg|thumb|none|600px|".44 Magnum"]] | [[Image:Mw244magnum.jpg|thumb|none|600px|".44 Magnum"]] | ||
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[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda.]] | [[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda.]] | ||
== Beretta 92SB == | |||
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor. | As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor. | ||
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | [[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | ||
[[Image:M92FS.png|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]] | [[Image:M92FS.png|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]] | ||
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[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|Beretta 92SB in first-person view.]] | [[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|Beretta 92SB in first-person view.]] | ||
== IMI/Magnum Research Desert Eagle Mark XIX == | |||
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. | Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. | ||
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. | Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. | ||
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]] | [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]] | ||
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]] | [[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]] | ||
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[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of Corporal Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call Of Duty 4 models.]] | [[Image:Deagledunn_6.png|thumb|600px|none|A close-up of Corporal Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call Of Duty 4 models.]] | ||
== Glock 17 converted to full-auto == | |||
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film "The Dark Knight" in which the main villain The Joker used an identical weapon, albeit with a stainless slide. | The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film "The Dark Knight" in which the main villain The Joker used an identical weapon, albeit with a stainless slide. | ||
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]] | [[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]] | ||
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[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|Strangely, on the slide "Gluke" can be read, but there is no model number, nor the caliber.]] | [[Image:MW2 Glock FAIL.jpg|thumb|none|600px|Strangely, on the slide "Gluke" can be read, but there is no model number, nor the caliber.]] | ||
== Beretta 92FS made to resemble a Beretta 93R == | |||
The [[Beretta 93R]] is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts. | The [[Beretta 93R]] is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts. | ||
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]] | [[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]] | ||
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[[Image:M93_6.png|600px|thumb|none|A close up of the "Raffica" Note how the player holds onto the front grip.]] | [[Image:M93_6.png|600px|thumb|none|A close up of the "Raffica" Note how the player holds onto the front grip.]] | ||
== Springfield Armory Professional 1911 == | |||
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster. | It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster. | ||
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[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]] | [[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]] | ||
== "Standard" Glock == | |||
A full-sized [[Glock]] pistol can be seen in the "Last Stand" and "Last Stand Pro" perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]], [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]]. | A full-sized [[Glock]] pistol can be seen in the "Last Stand" and "Last Stand Pro" perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]], [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]]. | ||
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]] | [[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]] | ||
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The "Last Stand" and "Last Stand Pro" perks.]] | [[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The "Last Stand" and "Last Stand Pro" perks.]] | ||
== Makarov PM == | |||
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian". | A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian". | ||
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]] | [[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]] | ||
= Sub-machine Guns = | |||
== Heckler & Koch MP5K == | |||
The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. | The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. | ||
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | [[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | ||
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[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]] | [[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]] | ||
== Heckler & Koch UMP45 == | |||
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler & Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default. | Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler & Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default. | ||
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | ||
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[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]] | [[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]] | ||
== TDI Vector == | |||
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. | The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. | ||
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[[Image:MW2TDIVector.jpg|thumb|600px|none|A Russian Ultranationalist with a TDI Vector.]] | [[Image:MW2TDIVector.jpg|thumb|600px|none|A Russian Ultranationalist with a TDI Vector.]] | ||
== Brügger & Thomet MP9 == | |||
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58. | The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58. | ||
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]] | [[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]] | ||
[[Image:Tmp.jpg|thumb|none|600px|B&T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]] | [[Image:Tmp.jpg|thumb|none|600px|B&T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]] | ||
== FN P90TR == | |||
The [[FN P90#P90TR|FN P90TR]] appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player. | The [[FN P90#P90TR|FN P90TR]] appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player. | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]] | ||
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[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]] | [[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]] | ||
== PP-2000 == | |||
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine. | Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine. | ||
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]] | [[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]] | ||
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[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]] | [[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]] | ||
== IMI Mini Uzi == | |||
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. | The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. | ||
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]] | [[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]] | ||
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[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]] | [[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]] | ||
== PPSh-41 == | |||
In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]]. | In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]]. | ||
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | [[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | ||
[[Image:COD4-PPSH.jpg|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that "Hidden" is the Call of Duty 4 mssion "All Ghilled Up" in reverse with updated weapons and enemy types.]] | [[Image:COD4-PPSH.jpg|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that "Hidden" is the Call of Duty 4 mssion "All Ghilled Up" in reverse with updated weapons and enemy types.]] | ||
== Thompson Sub-Machine Gun == | |||
Is seen on a poster in the multiplayer map "Derail" | Is seen on a poster in the multiplayer map "Derail" | ||
= Assault & Battle Rifles = | |||
== FAMAS F1 == | |||
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity. | The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity. | ||
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]] | [[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]] | ||
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[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]] | [[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]] | ||
== Colt M4A1 Carbine == | |||
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it. | The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it. | ||
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | *A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto. | ||
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''. | *Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''. | ||
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | [[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | ||
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | [[Image:SIR.jpg|thumb|none|400px|S.I.R. System]] | ||
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[[Image:MW2 screen 16-1255734153.jpg|thumb|none|600px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during "The Only Easy Day... Was Yesterday" mission.]] | [[Image:MW2 screen 16-1255734153.jpg|thumb|none|600px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during "The Only Easy Day... Was Yesterday" mission.]] | ||
== Colt M16A4 == | |||
Seen in the "Infamy" trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. | Seen in the "Infamy" trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. | ||
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[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]] | [[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]] | ||
== FN SCAR-H CQC == | |||
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round. | Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round. | ||
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[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | [[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]] | ||
== IMI Tavor TAR-21 == | |||
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable). | The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable). | ||
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | [[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | ||
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[[Image:Mw2tar21M203.jpg|thumb|none|600px|How an Tavor/M203 combo SHOULD look like for comparison.]] | [[Image:Mw2tar21M203.jpg|thumb|none|600px|How an Tavor/M203 combo SHOULD look like for comparison.]] | ||
== FN FAL == | |||
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called "FAL". Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The "speed reload" technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer. | The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called "FAL". Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The "speed reload" technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer. | ||
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]] | [[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]] | ||
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[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]] | [[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]] | ||
== Bushmaster/Remington ACR == | |||
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. | The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. | ||
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]] | [[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]] | ||
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[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]] | [[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]] | ||
== FN F2000 Tactical == | |||
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.<br> | An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.<br> | ||
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. | It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. | ||
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[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with "Masterkey" shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]] | [[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with "Masterkey" shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]] | ||
== AK-47 == | |||
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. | This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. | ||
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]] | [[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]] | ||
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[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain "Soap" MacTavish with an AK-47.]] | [[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain "Soap" MacTavish with an AK-47.]] | ||
== Mk. 14 Mod 1 EBR == | |||
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the "M14 EBR". This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time the player gets to use it unscoped. | The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the "M14 EBR". This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time the player gets to use it unscoped. | ||
[[File:Mk. 14 Mod 1.jpg|thumb|none|400px|Mk. 14 Mod 1 - 7.62x51 NATO]] | [[File:Mk. 14 Mod 1.jpg|thumb|none|400px|Mk. 14 Mod 1 - 7.62x51 NATO]] | ||
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[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in "Breach & Clear."]] | [[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in "Breach & Clear."]] | ||
== AKM == | |||
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game. | The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game. | ||
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]] | [[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]] | ||
== Heckler & Koch G3A4 == | |||
The [[Heckler & Koch G3#H&K G3A4|H&K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL). | The [[Heckler & Koch G3#H&K G3A4|H&K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL). | ||
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 - 7.62x51mm]] | [[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 - 7.62x51mm]] | ||
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]] | [[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]] | ||
== IMI Galil == | |||
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a [[Galil]]. | During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a [[Galil]]. | ||
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]] | [[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]] | ||
[[Image:Mw2Galil.png|thumb|none|600px|The Ultra-nationalist on the left holds a Galil. (?)]] | [[Image:Mw2Galil.png|thumb|none|600px|The Ultra-nationalist on the left holds a Galil. (?)]] | ||
== Daewoo K2 == | |||
During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2. | During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2. | ||
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] | [[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] | ||
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]] | [[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]] | ||
== FN SCAR-L == | |||
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game. | In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game. | ||
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]] | [[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]] | ||
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]] | [[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]] | ||
= Sniper Rifles = | |||
== Cheyenne Tactical M-200 Intervention == | |||
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. | Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. | ||
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]] | [[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]] | ||
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[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]] | [[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]] | ||
== Barrett M82 == | |||
The [[Barrett M82]] appears as "Barrett .50cal" in the game. An emplaced M82 is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). | The [[Barrett M82]] appears as "Barrett .50cal" in the game. An emplaced M82 is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). | ||
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 - .50 BMG]] | [[Image:m82a1.jpg|thumb|none|400px|Barret M82 - .50 BMG]] | ||
[[Image:Mw2wall.PNG|thumb|none|600px|The Barret M82 in the sacred room.]] | [[Image:Mw2wall.PNG|thumb|none|600px|The Barret M82 in the sacred room.]] | ||
== Walther WA 2000 == | |||
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy". | Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy". | ||
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]] | [[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]] | ||
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[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]] | [[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]] | ||
== SVD Dragunov == | |||
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian" | The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian" | ||
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]] | [[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]] | ||
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[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]] | [[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]] | ||
== Accuracy International Arctic Warfare == | |||
Seen in Multiplayer Menu Background art. but it is unusable in the game. | Seen in Multiplayer Menu Background art. but it is unusable in the game. | ||
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]] | [[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]] | ||
= Machine Guns = | |||
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts. | NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts. | ||
== L86A1 LSW == | |||
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon. | The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon. | ||
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]] | [[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]] | ||
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[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW in first-person view.]] | [[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW in first-person view.]] | ||
== Heckler & Koch MG4 == | |||
Russians in some levels use the [[Heckler & Koch MG4]] and it is also seen in Hotel Bravo. | Russians in some levels use the [[Heckler & Koch MG4]] and it is also seen in Hotel Bravo. | ||
[[Image:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]] | [[Image:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]] | ||
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[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]] | [[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]] | ||
== RPD == | |||
The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. | The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. | ||
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]] | [[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]] | ||
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[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]] | [[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]] | ||
== Steyr AUG HBAR == | |||
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. | A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. | ||
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]] | [[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]] | ||
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[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr Aug with A1 scope and olive body in first-person view.]] | [[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr Aug with A1 scope and olive body in first-person view.]] | ||
== FN M240B == | |||
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank. | The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank. | ||
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]] | [[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]] | ||
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[[Image:M240_heartbeatsensor.jpg|thumb|none|600px|M240 with Heartbeat sensor.]] | [[Image:M240_heartbeatsensor.jpg|thumb|none|600px|M240 with Heartbeat sensor.]] | ||
= Shotguns = | |||
== Franchi SPAS-12 == | |||
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled. | The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled. | ||
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]] | [[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]] | ||
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[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]] | [[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]] | ||
== AA-12 == | |||
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer. | The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer. | ||
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine - 12 ga.]] | [[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine - 12 ga.]] | ||
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[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]] | [[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]] | ||
== Armsel Striker == | |||
The [[Armsel Striker]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta. | The [[Armsel Striker]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta. | ||
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge]] | [[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge]] | ||
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[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]] | [[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]] | ||
== Benelli M4 Super 90 == | |||
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance. | The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance. | ||
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | [[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | ||
[[Image:Mw2m1014.PNG|thumb|600px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]] | [[Image:Mw2m1014.PNG|thumb|600px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]] | ||
== Sears Ranger == | |||
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. | A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. | ||
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]] | [[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]] | ||
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[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers]] | [[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers]] | ||
== Winchester Model 1887 == | |||
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube. | The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube. | ||
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]] | [[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]] | ||
[[Image:M1887.jpg|600px|thumb|none|As seen in Create-a-Class.]] | [[Image:M1887.jpg|600px|thumb|none|As seen in Create-a-Class.]] | ||
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[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]] | [[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]] | ||
== Winchester 1200 == | |||
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit. | A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit. | ||
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]] | [[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]] | ||
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[[Image:MW2shotgun.png|thumb|none|600px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]] | [[Image:MW2shotgun.png|thumb|none|600px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]] | ||
= Launchers = | |||
== Saab Bofors Dynamics M136 AT4 == | |||
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. | The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. | ||
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]] | [[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]] | ||
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]] | [[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]] | ||
== M79 grenade launcher == | |||
The [[M79 grenade launcher]] appears as the "Thumper" in the game. | The [[M79 grenade launcher]] appears as the "Thumper" in the game. | ||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | ||
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 "Thumper" in first-person view.]] | [[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 "Thumper" in first-person view.]] | ||
== FIM-92A Stinger == | |||
The [[FIM-92A Stinger]] is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. | The [[FIM-92A Stinger]] is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. | ||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | [[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | ||
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[[Image:Mw2_singer_ego_idle.jpg|600px|thumb|none|The player holds a Stinger.]] | [[Image:Mw2_singer_ego_idle.jpg|600px|thumb|none|The player holds a Stinger.]] | ||
== FGM-148 Javelin == | |||
An [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon. | An [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon. | ||
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]] | [[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]] | ||
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[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]] | [[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]] | ||
===RPG-7=== | === RPG-7 === | ||
The [[RPG-7]] | The [[RPG-7]] was first in the "Infamy" trailer, and is used by all enemy forces | ||
. | |||
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]] | [[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]] | ||
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]] | [[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]] | ||
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]] | [[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]] | ||
==Attachments== | == Attachments == | ||
===M203 grenade launcher=== | === M203 grenade launcher === | ||
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others. | The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others. | ||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]] | [[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]] | ||
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[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]] | [[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]] | ||
== Knight's Armament Masterkey == | |||
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer. | The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer. | ||
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]] | [[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]] | ||
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[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]] | [[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]] | ||
== GP-25 == | |||
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. | The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. | ||
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher - 40mm]] | [[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher - 40mm]] | ||
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47.]] | [[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47.]] | ||
= Explosives = | |||
== M67 hand grenade == | |||
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | [[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | ||
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]] | [[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]] | ||
== M18 smoke grenade == | |||
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game. | The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game. | ||
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|M18 smoke grenade]] | ||
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]] | [[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]] | ||
== M26 grenade == | |||
The [[M26 hand grenade]] can be seen on one of the unlockable emblems. | The [[M26 hand grenade]] can be seen on one of the unlockable emblems. | ||
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]] | [[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]] | ||
[[Image:MW2-M26.jpg|thumb|none|600px|]] | [[Image:MW2-M26.jpg|thumb|none|600px|]] | ||
== M18A1 Claymore == | |||
The standard issued deployable [[Claymore]] for the player. | The standard issued deployable [[Claymore]] for the player. | ||
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]] | [[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]] | ||
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]] | [[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]] | ||
==Mounted== | == Mounted == | ||
===GE M134 Minigun=== | === GE M134 Minigun === | ||
The [[GE M134 Minigun]]s were seen first mounted on M1026 HMMWVs in the mission "Team Player", where the player is ordered to use one of them later on. In the missions "Wolfverines!" and "Exodus", the M134 is used for the M5 sentry gun auto-turret, used by both Rangers and Russian airborne infantry. In the mission "The Gulag", M134s are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled M134s can be found in Makarov's safehouse in the mission "Loose Ends", later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, M134s can be found mounted on objects, same as the M249s in [[Call of Duty 4: Modern Warfare]]. | The [[GE M134 Minigun]]s were seen first mounted on M1026 HMMWVs in the mission "Team Player", where the player is ordered to use one of them later on. In the missions "Wolfverines!" and "Exodus", the M134 is used for the M5 sentry gun auto-turret, used by both Rangers and Russian airborne infantry. In the mission "The Gulag", M134s are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled M134s can be found in Makarov's safehouse in the mission "Loose Ends", later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, M134s can be found mounted on objects, same as the M249s in [[Call of Duty 4: Modern Warfare]]. | ||
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]] | [[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]] | ||
[[Image:232.png|thumb|none|600px|The player is using the M134 in the singleplayer; note the Rangers with cell phones and video cameras.]] | [[Image:232.png|thumb|none|600px|The player is using the M134 in the singleplayer; note the Rangers with cell phones and video cameras.]] | ||
[[Image:MW2minigun.jpg|thumb|none|600px|M134 on Humvees.]] | [[Image:MW2minigun.jpg|thumb|none|600px|M134 on Humvees.]] | ||
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good view of the M134 used in the game.]] | [[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good view of the M134 used in the game.]] | ||
[[Image:MW2-Sentry.jpg|thumb|none|600px|A Militia Sentry in a multiplayer match.]] | [[Image:MW2-Sentry.jpg|thumb|none|600px|A Militia Sentry in a multiplayer match.]] | ||
== Mark 19 Mod 3 Automatic Grenade Launche === | |||
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game. | A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game. | ||
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]] | [[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]] | ||
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A Mk 19 grenade launcher on the ground next to a humvee.]] | [[Image:MK19gl-MW2.jpg|thumb|none|600px|A Mk 19 grenade launcher on the ground next to a humvee.]] | ||
== Browning M2 Machine gun= = | |||
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. | The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. | ||
(Note the lack of ammo box or bullets). | (Note the lack of ammo box or bullets). | ||
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[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]] | [[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]] | ||
== FN M249 SAW == | |||
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel. | The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel. | ||
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]] | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]] | ||
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level"Whiskey Hotel".]] | [[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level"Whiskey Hotel".]] | ||
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]] | [[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]] | ||
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* ''[[Call of Duty: Black Ops]]'' | * ''[[Call of Duty: Black Ops]]'' | ||
* ''[[Call of Duty: Modern Warfare 3]]'' | * ''[[Call of Duty: Modern Warfare 3]]'' | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 14:47, 24 August 2011
WARNING: This page contains spoilers. Read in your own risk!
Call of Duty: Modern Warfare 2 (also known as Modern Warfare 2 or MW2) is the sixth main installment of the Call of Duty series and the second installment of Modern Warfare. Officially released on November 10, 2009, MW2 was developed by Infinity Ward and published by Activision for the PC, PS3, Xbox 360 and Wii. The game is set in the year 2016, five years after the previous installment, and continuing the story of the Western world dealing with the Russian Ultranatiolanist party, lead by Vladimir Makarov after the death of Imran Zakhaev. During the campaign, the player will play the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment. Also as Sgt. Garry "Roach" Sanderson and Capt. John "Soap" MacTavish of Task Force 141, a new multi-national special operations force.
The following weapons and equipment are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:
Handguns
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).
Heckler & Koch USP. 45
Modified (with threaded barrels) Heckler & Koch USP45s are in single player and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists, Internal Troops and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. A note of interest is that the rear sights are not adjustable ones like that of the USP Tactical. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds and 18 rounds with the extended magazines attachment.
Colt Anaconda
The Colt Anaconda is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.
Beretta 92SB
As in the original Modern Warfare (Call of Duty 4), the Beretta 92SB incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.
IMI/Magnum Research Desert Eagle Mark XIX
Faust, Alejandro Rojas' assistant, carries a custom Desert Eagle with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.
Glock 17 converted to full-auto
The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film "The Dark Knight" in which the main villain The Joker used an identical weapon, albeit with a stainless slide.
Beretta 92FS made to resemble a Beretta 93R
The Beretta 93R is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.
Springfield Armory Professional 1911
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional. It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.
"Standard" Glock
A full-sized Glock pistol can be seen in the "Last Stand" and "Last Stand Pro" perk symbols. The pistol could be any of the standard Glock models: G17, G18, G20, G21, G22, G31 or G37.
Makarov PM
A poster of a Makarov PM is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian".
Sub-machine Guns
Heckler & Koch MP5K
The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.
Heckler & Koch UMP45
Used by Russian police, Russian military, Shadow Company and Task Force 141. The UMP45 can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the MP5K, has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.
TDI Vector
The May 24th trailer shows a brief scene of the TDI Vector being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.
Brügger & Thomet MP9
The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58.
FN P90TR
The FN P90TR appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player.
PP-2000
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine.
IMI Mini Uzi
The Mini Uzi used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.
PPSh-41
In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the PPSh-41.
Thompson Sub-Machine Gun
Is seen on a poster in the multiplayer map "Derail"
Assault & Battle Rifles
FAMAS F1
The FAMAS F1 is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.
Colt M4A1 Carbine
The M4A1 variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The M4A1 is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.
- A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
- Another note: The M4A1 as well the M16A4, lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in Call of Duty 4.
Colt M16A4
Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.
Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
FN SCAR-H CQC
Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.
IMI Tavor TAR-21
The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).
FN FAL
The FN FAL appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called "FAL". Although it clearly says FN FAL on the receiver, it has the hand-guard and iron-sights from a FN LAR, and the charging-handle from DSArms SA58 FAL rifles. It is used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The "speed reload" technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.
Bushmaster/Remington ACR
The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.
FN F2000 Tactical
An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.
It incorrectly appears with the M203 grenade launcher instead of the FN GL-1. Also, strangely, the EMP has no effect on its reflex sight.
AK-47
This AK-47 variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.
Mk. 14 Mod 1 EBR
The Mk. 14 Mod 1 EBR appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the "M14 EBR". This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual M21 in Modern Warfare. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time the player gets to use it unscoped.
AKM
The AKM is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.
Heckler & Koch G3A4
The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).
IMI Galil
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.
Daewoo K2
During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.
FN SCAR-L
In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L with an EOTech sight and a front grip, but it was never used in the game.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The Cheyenne Tactical M-200 Intervention is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.
Barrett M82
The Barrett M82 appears as "Barrett .50cal" in the game. An emplaced M82 is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).
Walther WA 2000
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy".
SVD Dragunov
The SVD Dragunov is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian"
Accuracy International Arctic Warfare
Seen in Multiplayer Menu Background art. but it is unusable in the game.
Machine Guns
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.
L86A1 LSW
The L86A1 Light Support Weapon appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.
Heckler & Koch MG4
Russians in some levels use the Heckler & Koch MG4 and it is also seen in Hotel Bravo.
RPD
The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.
Steyr AUG HBAR
A Steyr AUG H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.
FN M240B
The M240 is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.
AA-12
The AA-12 is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.
Armsel Striker
The Armsel Striker without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.
Benelli M4 Super 90
The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.
Sears Ranger
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.
Winchester Model 1887
The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.
Winchester 1200
A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.
Launchers
Saab Bofors Dynamics M136 AT4
The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.
M79 grenade launcher
The M79 grenade launcher appears as the "Thumper" in the game.
FIM-92A Stinger
The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.
FGM-148 Javelin
An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.
RPG-7
The RPG-7 was first in the "Infamy" trailer, and is used by all enemy forces .
Attachments
M203 grenade launcher
The M203 grenade launcher appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.
Knight's Armament Masterkey
The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.
GP-25
The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.
Explosives
M67 hand grenade
M18 smoke grenade
The M18 smoke grenade is the standard smoke grenade that can be used in the game.
M26 grenade
The M26 hand grenade can be seen on one of the unlockable emblems.
M18A1 Claymore
The standard issued deployable Claymore for the player.
Mounted
GE M134 Minigun
The GE M134 Miniguns were seen first mounted on M1026 HMMWVs in the mission "Team Player", where the player is ordered to use one of them later on. In the missions "Wolfverines!" and "Exodus", the M134 is used for the M5 sentry gun auto-turret, used by both Rangers and Russian airborne infantry. In the mission "The Gulag", M134s are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled M134s can be found in Makarov's safehouse in the mission "Loose Ends", later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, M134s can be found mounted on objects, same as the M249s in Call of Duty 4: Modern Warfare.
Mark 19 Mod 3 Automatic Grenade Launche =
A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.
= Browning M2 Machine gun=
The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets).
FN M249 SAW
The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare 3