Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Battlefield: Bad Company 2: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(Improvements. (And boy did this page need it.))
Line 3: Line 3:
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.


*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.




Line 15: Line 15:


===Beretta M9===
===Beretta M9===
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]
[[Image:BFBC2-M9.jpg|thumb|none|700px]]
[[Image:BFBC2-M9.jpg|thumb|none|700px]]
Line 22: Line 22:


===MP-412 REX===
===MP-412 REX===
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]
[[Image:BC2_MP412.jpg|thumb|none|600px|]]
[[Image:BC2_MP412.jpg|thumb|none|600px|]]
Line 29: Line 29:


===Colt M1911A1===
===Colt M1911A1===
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1.  
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1.  
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]
Line 37: Line 37:
===MP-443 Grach===
===MP-443 Grach===
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]
Line 43: Line 43:


===Beretta 92FS Inox (mocked up as Beretta 93R)===
===Beretta 92FS Inox (mocked up as Beretta 93R)===
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.


[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]
[[Image:BFBC2-M93.jpg|thumb|none|700px]]
[[Image:BFBC2-M93.jpg|thumb|none|700px]]
[[Image:BC2_M93R.jpg|thumb|none|600px|]]
[[Image:BC2_M93R.jpg|thumb|none|600px|]]
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]


===Tracer Dart Gun===
===Tracer Dart Gun===
Line 57: Line 57:
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]


==Submachine Guns==
==Submachine Guns==  


===IMI Uzi===
===IMI Uzi===
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]


===M1928 Thompson===
===M1928 Thompson===
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]


It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.
Line 76: Line 76:


===PP-2000===
===PP-2000===
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, the PP-2000's stock has been removed.
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight 9x19mm]]
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]
Line 83: Line 83:
===Heckler & Koch UMP45===
===Heckler & Koch UMP45===
The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP .45 ACP]]
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]]
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]
Line 91: Line 91:
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]
==Battle Rifles==
Can be used by any class once unlocked.
===M1 Garand===
[[M1 Garand]] can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]
===[[Heckler & Koch G3| G3A3]]===
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3, 7.62x51mm NATO]]
[[Image:BFBC2-G3.jpg|thumb|none|700px]]
[[Image:G3.JPG|thumb|none|700px|Heckler & Koch G3A3 in game multiplayer]]
===MK 14 Mod 0 EBR===
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]
=== Type 5 Garand Copy ===
Standard weapon for the Japanese.  Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. Seen only in the single-player mode, it uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]


==Automatic Rifles==
==Automatic Rifles==
Line 124: Line 96:


===9A-91===
===9A-91===
Starting carbine Engineers. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]
[[Image:BC2 9A91.jpg|thumb|none|600px]]
[[Image:BC2 9A91.jpg|thumb|none|600px]]
Line 131: Line 103:


===Heckler & Koch XM8 Compact===
===Heckler & Koch XM8 Compact===
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.  
The [[Heckler & Koch XM8|H&K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.  
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine, 5.56x45mm]]
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine - 5.56x45mm]]
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]


===AKS-74U===
===AKS-74U===
Instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]


===FN SCAR-L CQC===
===FN SCAR-L CQC===
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]


===AEK-971===
===AEK-971===
Called "AEK-971 Vintovka" in the weapons screen, and it's the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
Called "AEK-971 Vintovka" in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]
[[Image:BC2_AEK971.jpg|thumb|none|600px]]
[[Image:BC2_AEK971.jpg|thumb|none|600px]]
Line 159: Line 130:


===Heckler & Koch XM8===
===Heckler & Koch XM8===
[[Heckler & Koch XM8]] is unlockable Assault Rifle. It is used with the AG36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).  
The [[Heckler & Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).  


[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8, 5.56x45mm]]
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm]]
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]
[[Image:BC2_XM8.jpg|thumb|none|600px|]]
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]


===Heckler & Koch HK416===
===Heckler & Koch HK416===
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.  
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler & Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation.  
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416, 5.56x45mm NATO]]
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 - 5.56x45mm NATO]]
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]
[[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]
[[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope]]


===Colt M4A1===
===Colt M4A1===
Seen being held by the soldier on the box art, but is not in the game.
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.
 
[[Image:BFBC2.jpg|thumb|none]]


[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
[[Image:BFBC2.jpg|thumb|250px|none]]


===AN-94===
===AN-94===
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]


===M16A4 Rifle===
===Colt M16A4===
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the "[[M16 rifle series#M16A2 rifle|M16A2]]" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in ''Battlefield: Bad Company 2'' by the "M16A2". The "M16A2" differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "[[M16 rifle series#M16A2 rifle|M16A2]]" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The "M16" (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the "M16A2". The "M16A2" differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit


[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm]]
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]
[[Image:BFBC2-M16.jpg|thumb|none|700px]]
[[Image:BFBC2-M16.jpg|thumb|none|700px]]
[[Image:BC2_M16.jpg|thumb|none|600px|"M16A2" with M203 Grenade Launcher, 5.56x45mm]]
[[Image:BC2_M16.jpg|thumb|none|600px|"M16A2" with M203 Grenade Launcher.]]
[[Image:M16BC2.JPG|thumb|none|700px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]
[[Image:M16BC2.JPG|thumb|none|700px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]


===Steyr AUG A3===
===Steyr AUG A3===
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]


===FN F2000 Tactical===
===FN F2000 Tactical===
Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]
==Battle Rifles==
Can be used by any class once unlocked.
===M1 Garand===
The [[M1 Garand]] can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]
===Heckler & Koch G3A3===
Simply called "G3" in-game, the [[Heckler & Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
[[Image:BFBC2-G3.jpg|thumb|none|700px]]
[[Image:G3.JPG|thumb|none|700px|Heckler & Koch G3A3 in game multiplayer]]
===MK 14 Mod 0 EBR===
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]
=== Type 5 Garand Copy ===
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]


==Sniper Rifles==
==Sniper Rifles==
Line 211: Line 210:


===Norinco QBU-88===
===Norinco QBU-88===
Called "Type 88 Sniper" in-game.
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the "Type 88 Sniper" in-game.
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]
Line 218: Line 217:


===SV-98===
===SV-98===
Called "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
The [[SV-98]] is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]
[[Image:BC2_GOL.jpg|thumb|none|600px]]
[[Image:BC2_GOL.jpg|thumb|none|600px]]
Line 225: Line 224:


===VSS Vintorez===
===VSS Vintorez===
In-game identified as "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
The [[VSS Vintorez]], In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]


===M24A2 Sniper Rifle===
===M24A2 Sniper Rifle===
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class.
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]
[[Image:BFBC2-M24.jpg|thumb|none|700px]]
[[Image:BFBC2-M24.jpg|thumb|none|700px]]
[[Image:BC2_M24.jpg|thumb|none|600px]]
[[Image:BC2_M24.jpg|thumb|none|600px]]
Line 237: Line 236:


===Barrett M95===
===Barrett M95===
Called the "M95 Sniper" in the game.
The [[Barrett M95]] is called the "M95 Sniper" in the game.
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]


===GOL sniper rifle===
===GOL sniper rifle===
Called the "GOL Sniper Magnum" in the game.
The [[GOL sniper rifle]] is called the "GOL Sniper Magnum" in the game.
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]


===SVU Dragunov===
===SVU Dragunov===
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
The [[SVU Dragunov]] is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm]]
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]
Line 259: Line 258:


===Remington 870 MCS===
===Remington 870 MCS===
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.
Called "870 Combat" in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]
[[Image:BFBC2-M870.jpg|thumb|none|700px]]
[[Image:BFBC2-M870.jpg|thumb|none|700px]]
Line 265: Line 264:


===Franchi SPAS-12===
===Franchi SPAS-12===
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.   
Called the "SPAS-12 Combat" in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.   
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]


===NeoStead 2000===
===NeoStead 2000===
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.
Called the "Neostead 2000 Combat" in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]
Line 278: Line 277:


===Izhmash Saiga-20===
===Izhmash Saiga-20===
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.
Called "Saiga 20K Semi" in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]
[[Image:BFBC2-S20.jpg|thumb|none|700px]]
[[Image:BFBC2-S20.jpg|thumb|none|700px]]
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]


===USAS-12===
===USAS-12===
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.
Called the "USAS-12 Automatic" in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]
Line 291: Line 290:


===TOZ-194===
===TOZ-194===
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]
Line 301: Line 300:


===M249 SAW Paratrooper===
===M249 SAW Paratrooper===
Called "M249 SAW" in the game. Has a 200 round belt.
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the "M249 SAW" in the game. Has a 200 round belt.
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]
[[Image:BFBC2-M249.jpg|thumb|none|700px]]
[[Image:BFBC2-M249.jpg|thumb|none|700px]]
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]


===PKM===
===PKM===
Called "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
The [[PKM]] is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]
[[Image:BC2_PKM.jpg|thumb|600px|none|]]
[[Image:BC2_PKM.jpg|thumb|600px|none|]]
Line 314: Line 313:


===Heckler & Koch MG36===
===Heckler & Koch MG36===
Called the "MG36" in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was not basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.
The [[Heckler & Koch MG36]] is called the "MG36" in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.
[[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36, 5.56x45mm]]
[[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36 - 5.56x45mm]]
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]


===Heckler & Koch XM8 LMG===
===Heckler & Koch XM8 Automatic Rifle ===
Called "XM8 LMG" in the game. Has the same magazine as the MG36.  
The [[Heckler & Koch XM8#Heckler & Koch XM8 Automatic Rifle|H&K XM8 Automatic Rifle ]] is called the "XM8 LMG" in the game. Has the same magazine as the MG36.  
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG, 5.56x45mm]]
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG - 5.56x45mm]]
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]
Line 327: Line 326:


===QJY-88===
===QJY-88===
Called "Type-88 LMG" in the game. Has a 200 round belt.
The [[QJY-88]] is called the "Type-88 LMG" in the game. Has a 200 round belt.
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]


===M60===
===M60===
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
The [[M60]] is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]
Line 340: Line 339:


===MG3===
===MG3===
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]
[[Image:BC2_MG3.jpg|thumb|none|600px]]
[[Image:BC2_MG3.jpg|thumb|none|600px]]
Line 351: Line 350:
===M203 Grenade Launcher===
===M203 Grenade Launcher===


The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A2, and AUG.
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.


[[Image:M16A4M203.jpg|thumb|none|350px|M203 grenade launcher 40mm mounted on M16A4 5.56x45mm]]
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]]
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]]


===GP-30===
===GP-30===
Mounted on the AEK-971 and the AN-94.
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]


===Heckler & Koch AG36===
===Heckler & Koch XM320===
Incorrectly shown mounted on the XM8; the XM8 cannot mount the AG36, but the launcher shown in game lacks the folding front grip of the correct M320 launcher for the weapon.
The [[Heckler & Koch M320|XM320]] grenade launcher is mounted on the XM8.


[[Image:Ag36.jpg|thumb|none|600px|Heckler & Koch AG36, 40mm]]
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler & Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an AG36. Note the lack of a folding front grip.]]
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|AG36 Reloading, Bad Company 2 Single Player]]
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]


===RPG-7===
===RPG-7===
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]
Line 375: Line 375:


===M136 AT4===
===M136 AT4===
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]
Line 382: Line 382:


===Carl Gustav M3===
===Carl Gustav M3===
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.


  [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]
  [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]
[[Image:BC2_M2.jpg|thumb|none|600px|]]
[[Image:BC2_M2.jpg|thumb|none|600px|]]
Line 392: Line 392:


===XM312===
===XM312===
The XM312 is mounted on Humvees, CAVs, and stationary turrets.  
The [[XM307 & XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets.  
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]
Line 399: Line 400:


===Kord heavy machine gun===
===Kord heavy machine gun===
Mounted on stationary turrets and Vodniks.
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]


===Browning M1919===
===Browning M1919===
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]
Line 410: Line 413:
=== Browning M2 ===
=== Browning M2 ===
The [[Browning M2]] is mounted on top of the american M1A2 tank
The [[Browning M2]] is mounted on top of the american M1A2 tank
[[Image:BrowningM2.jpg|thumb|none|600px|]]
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
[[Image:Tank BFBC2.png|thumb|none|700px]]
[[Image:Tank BFBC2.png|thumb|none|700px]]


===M240C===
===FN M240C===
The M240C is coaxial mounted on the M1A2 Abrams MBT
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.
[[Image:M240CGun.jpg|thumb|none|600px|]]
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]


===PKT===
===PKT===
The PKT is coaxial mounted on the T-90 MBT
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.
[[Image:PKTMG.jpg|thumb|none|600px|]]
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]


===M134 Minigun===
===M134 Minigun===
Mounted on UH-60 Black Hawks.
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]


===XM307===
===XM307===
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.
The [[XM307 & XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]


=== Norinco QLZ-87===
=== Norinco QLZ-87===
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]
[[Image:MGL BC2.JPG|thumb|none|700px]]
[[Image:MGL BC2.JPG|thumb|none|700px]]


Line 440: Line 444:


===AT-14 Kornet===
===AT-14 Kornet===
The AT-14 Kornet is mounted on stationary turrets.
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]
Mounted on stationary turrets.


===ZU-23-2===
===ZU-23-2===
Mounted alone and sometimes on the BMD-3
Mounted alone and sometimes on the BMD-3
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]


===M167 VADS===
===M167 VADS===

Revision as of 13:31, 17 August 2011

Error creating thumbnail: File missing

Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.

  • Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.


The following guns can be seen in the video game:

Battlefield: Bad Company 2

Handguns

Can be used by any class once unlocked.

Beretta M9

The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.

Error creating thumbnail: File missing
Beretta M9 - 9x19mm
Error creating thumbnail: File missing
File:BC2 M9.jpg
File:M9BC2MP.JPG
M9, Bad Company 2 Multiplayer, Valparaiso

MP-412 REX

The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.

Error creating thumbnail: File missing
MP-412 REX - .357
Error creating thumbnail: File missing
File:BC2 MP412.jpg
Error creating thumbnail: File missing
MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa

Colt M1911A1

The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1.

Error creating thumbnail: File missing
Colt M1911A1 - .45 ACP.
Error creating thumbnail: File missing
Error creating thumbnail: File missing
American assault trooper with M1911A1
Error creating thumbnail: File missing
M1911A1 in Multiplayer for Bad Company 2, Port Valdez

MP-443 Grach

The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.

Error creating thumbnail: File missing
MP-443 Grach - 9x19mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
MP-443 Grach in single player, with scalar weapon in the background.
Error creating thumbnail: File missing
MP-443 Grach in single player, final mission

Beretta 92FS Inox (mocked up as Beretta 93R)

On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an M9 that fires in 3-round burst.

Error creating thumbnail: File missing
Beretta 92FS INOX - 9x19mm.
Error creating thumbnail: File missing
Beretta 93R - 9x19mm
Error creating thumbnail: File missing
File:BC2 M93R.jpg
Error creating thumbnail: File missing
Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa

Tracer Dart Gun

The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.

Error creating thumbnail: File missing
American engineer with Tracer Dart Gun
Error creating thumbnail: File missing
Tracer Dart Gun in Multiplayer
Error creating thumbnail: File missing
Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.

Submachine Guns

IMI Uzi

The Uzi appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the Mini-Uzi.

Error creating thumbnail: File missing
IMI Uzi - 9x19mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Uzi as seen in multiplayer

M1928 Thompson

The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943

It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.

Error creating thumbnail: File missing
M1928A1 Thompson with 50-round drum magazine - .45 ACP. The one in-game uses 30-round box magazines.
Error creating thumbnail: File missing
Error creating thumbnail: File missing
American assault trooper with the M1928A1 Thompson
Error creating thumbnail: File missing
M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez

PP-2000

The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.

PP-2000 with red dot sight - 9x19mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
PP-2000, Multiplayer

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.

Error creating thumbnail: File missing
Heckler & Koch UMP - .45 ACP
Error creating thumbnail: File missing
Error creating thumbnail: File missing
UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.

Type 100

The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.

Error creating thumbnail: File missing
Type 100 - 8x22mm Nambu.
File:Typ 100.JPG
The Type 100 in single-player.

Automatic Rifles

Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.

9A-91

The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.

Error creating thumbnail: File missing
9A-91 - 9x39mm
Error creating thumbnail: File missing
File:BC2 9A91.jpg
File:9A91BC2.JPG
9A-91, Bad Company 2 Multiplayer, Valparaiso

Heckler & Koch XM8 Compact

The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.

H&K XM8 Compact Carbine - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor

AKS-74U

The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez
Error creating thumbnail: File missing
AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.

FN SCAR-L CQC

An early version of the SCAR-L assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.

Error creating thumbnail: File missing
First Gen FN SCAR-L - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
SCAR-L, Bad Company 2 Single Player

AEK-971

Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.

File:AEK-971wSkeletonizedstock.jpg
AEK-971 - 5.45x39mm
Error creating thumbnail: File missing
File:BC2 AEK971.jpg
File:AEK91BC2SP.JPG
AEK-971, Bad Company 2 Single Player
File:AEK971BC2MP.JPG
AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa

Heckler & Koch XM8

The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).

Error creating thumbnail: File missing
Heckler & Koch XM8 - 5.56x45mm
Error creating thumbnail: File missing
File:BC2 XM8.jpg
Error creating thumbnail: File missing
XM8 in Bad Company 2 Multiplayer with 4x scope
Error creating thumbnail: File missing
XM8, Bad Company 2 Single Player

Heckler & Koch HK416

Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation.

Error creating thumbnail: File missing
Heckler & Koch HK416 - 5.56x45mm NATO
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope

Colt M4A1

The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.

Error creating thumbnail: File missing
Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
Error creating thumbnail: File missing

AN-94

The AN-94 ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.

Error creating thumbnail: File missing
Nikonov AN-94 - 5.45x39mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor

Colt M16A4

The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The "M16" (which was a M16A2) has been replaced in Battlefield: Bad Company 2 by the "M16A2". The "M16A2" differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit

Error creating thumbnail: File missing
Colt M16A4 - 5.56x45mm
Error creating thumbnail: File missing
File:BC2 M16.jpg
"M16A2" with M203 Grenade Launcher.
Error creating thumbnail: File missing
"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.

Steyr AUG A3

Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. The Steyr AUG A3 is incorrectly equipped with the M203 40mm underbarrel grenade launcher.

Error creating thumbnail: File missing
Steyr AUG A3 - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso
Error creating thumbnail: File missing
AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.

FN F2000 Tactical

The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it being equipped with the FN GL-1 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.

Error creating thumbnail: File missing
FN F2000 Tactical - 5.56x45mm NATO
Error creating thumbnail: File missing
Note that the info screen depicts a civilian FS2000 with a FN GL-1 grenade launcher.
File:BC2 F2000.jpg
FN F2000 Tactical with M203 Grenade Launcher
Error creating thumbnail: File missing
F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.

Error creating thumbnail: File missing
M1 Garand semiautomatic rifle - .30-06
Error creating thumbnail: File missing
File:Garand Multiplayer BC2.JPG
Garand, Multiplayer Bad Company 2, Valparaiso
File:GarandBC2v2.JPG
Garand, Multiplayer Bad Company 2, Nelson Bay Conquest. This one is not in the shadows, giving it more detail.

Heckler & Koch G3A3

Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.

Error creating thumbnail: File missing
Heckler & Koch G3A3 - 7.62x51mm NATO
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Heckler & Koch G3A3 in game multiplayer

MK 14 Mod 0 EBR

The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description.

Error creating thumbnail: File missing
Mk 14 Mod 0 EBR - 7.62x51 NATO
Error creating thumbnail: File missing
File:BC2 M14EBR.jpg
M14 EBR, 7.62 x 51 mm NATO
Error creating thumbnail: File missing
M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso

Type 5 Garand Copy

The Type 5 is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in Turning Point: Fall of Liberty there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.

Error creating thumbnail: File missing
Type 5 - 7.7x58mm
File:Japanese Garand.JPG
Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.

Sniper Rifles

Sniper rifles are exclusive to the recon class.

Norinco QBU-88

The Norinco QBU-88 is called the "Type 88 Sniper" in-game.

Error creating thumbnail: File missing
Norinco QBU-88 - 5.8x42mm
Error creating thumbnail: File missing
File:BC2 QBU-88.jpg
Error creating thumbnail: File missing
QBU-88, Single Player Bad Company 2, 3rd level

SV-98

The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.

Error creating thumbnail: File missing
SV-98 - 7.62x54R/7.62x51mm NATO
Error creating thumbnail: File missing
File:BC2 GOL.jpg
Error creating thumbnail: File missing
SV-98, Bad Company 2 Multiplayer, Valparaiso Rush

VSS Vintorez

The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.

Error creating thumbnail: File missing
VSS Vintorez - 9x39mm
Error creating thumbnail: File missing

M24A2 Sniper Rifle

The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class.

Error creating thumbnail: File missing
M24A2 - 7.62x51mm NATO
Error creating thumbnail: File missing
File:BC2 M24.jpg
File:M24BC2.JPG
M24, Bad Company 2 Multiplayer, Laguna Presa

Barrett M95

The Barrett M95 is called the "M95 Sniper" in the game.

Error creating thumbnail: File missing
Barrett M95 - .50 BMG
Error creating thumbnail: File missing
In fact, it is anti-material rifle
Error creating thumbnail: File missing
Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso

GOL sniper rifle

The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.

Error creating thumbnail: File missing
GOL-Sniper - .338 Lapua
Error creating thumbnail: File missing
Error creating thumbnail: File missing
GOL, Bad Company 2 Multiplayer, Isla Innocents

SVU Dragunov

The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.

Error creating thumbnail: File missing
SVU - 7.62x54mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
SVU, Bad Company 2 Multiplayer, Laguna Presa Rush

Shotguns

Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.

Remington 870 MCS

Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.

Error creating thumbnail: File missing
Remington 870MCS, 12 Gauge
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Remington 870, Bad Company 2 Multiplayer, Nelson Bay

Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.

Error creating thumbnail: File missing
Franchi SPAS-12 Compact variant - 12 Gauge
Error creating thumbnail: File missing
Error creating thumbnail: File missing
SPAS-12 Multiplayer, Port Valdez

NeoStead 2000

Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.

Error creating thumbnail: File missing
Neostead Shotgun - 12 Gauge
Error creating thumbnail: File missing
File:BC2 NS2000.jpg
Neostead Shotgun, 12 Gauge
Error creating thumbnail: File missing
NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso

Izhmash Saiga-20

Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.

Error creating thumbnail: File missing
Saiga 20K - 20 Gauge
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso

USAS-12

Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.

Error creating thumbnail: File missing
USAS-12 - 12-gauge
Error creating thumbnail: File missing
File:BC2 USAS12.jpg
USAS 12, 12 Gauge
Error creating thumbnail: File missing
USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane

TOZ-194

The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact.

Error creating thumbnail: File missing
TOZ-194 - 12 Gauge
File:TOZ.JPG
TOZ-194, 12 Gauge Singleplayer 2nd level
File:TOZBC2SP.JPG
TOZ-194, 12 Gauge Singleplayer 3rd level

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt.

Error creating thumbnail: File missing
M249 Paratrooper - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
M249 Para, Bad Company 2 Multiplayer, Port Valdez

PKM

The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.

Error creating thumbnail: File missing
PKM - 7.62x54mm R
Error creating thumbnail: File missing
File:BC2 PKM.jpg
File:PKM.JPG
PKM, Bad Company 2 Multiplayer, Atacama Desert Rush

Heckler & Koch MG36

The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.

Heckler & Koch MG36 - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
MG36 Bad Company 2 Multiplayer, Laguna Presa

Heckler & Koch XM8 Automatic Rifle

The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36.

File:XM8LMG.PNG
Heckler & Koch XM8 LMG - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush
Error creating thumbnail: File missing
XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush

QJY-88

The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.

Error creating thumbnail: File missing
QJY 88 - 5.8x42mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay

M60

The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.

Error creating thumbnail: File missing
M60 - 7.62x51mm
Error creating thumbnail: File missing
Note that M60 is a medium machine gun, not light machine gun (LMG)
Error creating thumbnail: File missing
Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.
Error creating thumbnail: File missing
M60 with red dot sight in multiplayer, Bad Company 2

MG3

The modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.

Error creating thumbnail: File missing
MG3 - 7.62x51mm NATO
Error creating thumbnail: File missing
File:BC2 MG3.jpg
Error creating thumbnail: File missing
MG3, Bad Company 2 Multiplayer with Red Dot sight.
Error creating thumbnail: File missing
MG3, Bad Company 2 Single Player

Launchers

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.

Error creating thumbnail: File missing
M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)
File:BC2 M16.jpg
An M203 grenade launcher mounted on an M16A4 in Battlefield: Bad Company 2. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon

GP-30

The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.

Error creating thumbnail: File missing
GP-30 40mm grenade launcher mounted on an AK-74 (5.45x39mm)
File:BC2 AEK971.jpg
AEK-971 with GP-30 in game.

Heckler & Koch XM320

The XM320 grenade launcher is mounted on the XM8.

Error creating thumbnail: File missing
Heckler & Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.
A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.
Error creating thumbnail: File missing
XM320 Reloading, Bad Company 2 Single Player

RPG-7

The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
File:BC2 RPG7.jpg
File:RPG7BC2.JPG
RPG-7, Bad Company 2 Multiplayer, Arica Harbor

M136 AT4

The in-game M136 AT4 has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.

Error creating thumbnail: File missing
M136 AT4 - 84mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
AT4 Multiplayer
Error creating thumbnail: File missing
AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.

Carl Gustav M3

The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.

Error creating thumbnail: File missing
Carl Gustav M3 - 84mm
Error creating thumbnail: File missing
File:BC2 M2.jpg
Error creating thumbnail: File missing
Carl Gustav, Bad Comopany 2 Multiplayer

Emplaced Weapons

XM312

The XM312 is mounted on Humvees, CAVs, and stationary turrets.

Error creating thumbnail: File missing
XM312 - .50 BMG
Error creating thumbnail: File missing
XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.
Error creating thumbnail: File missing
XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun
Error creating thumbnail: File missing
XM312 mounted on a Humvee, Side View
Error creating thumbnail: File missing
XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.

Kord heavy machine gun

The Kord is mounted on stationary turrets and Vodniks.

Error creating thumbnail: File missing
Kord heavy machine gun with ammo box - 12.7x108mm
File:BC2 KORD.jpg
Kord heavy machine gun 12.7x108mm with ammo drum
Error creating thumbnail: File missing
Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents

Browning M1919

The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.

Error creating thumbnail: File missing
A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.
File:Browning 1919.JPG
Browning M1919 .30 Cal Left side
File:Browning 1919 2.JPG
Browning M1919 .30 Cal Right side

Browning M2

The Browning M2 is mounted on top of the american M1A2 tank

Error creating thumbnail: File missing
Browning M2HB on vehicle mount - .50 BMG
Error creating thumbnail: File missing

FN M240C

The M240C is coaxial mounted on the M1A2 Abrams MBT.

Error creating thumbnail: File missing
M240C vehicle coaxial-mount version - 7.62x51mm NATO

PKT

The PKT is coaxial mounted on the T-90 MBT.

Error creating thumbnail: File missing
PKT machine gun with 250-round ammo drum - 7.62x54mm R

M134 Minigun

The M134 Minigun is mounted on UH-60 Black Hawks.

Error creating thumbnail: File missing
Dillon Aero M134 with flash suppressor - 7.62x51mm

XM307

The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.

Error creating thumbnail: File missing
XM307 ACSW - 25x59mm HEAB
Error creating thumbnail: File missing
XM307
Error creating thumbnail: File missing
XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.

Norinco QLZ-87

The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.

Error creating thumbnail: File missing
QLZ-87 - 35mm
Error creating thumbnail: File missing

BGM-71 TOW

Mounted on stationary turrets and some Humvees.

Error creating thumbnail: File missing
BGM-71 TOW mounted on M220 tripod 152mm

AT-14 Kornet

The AT-14 Kornet is mounted on stationary turrets.

File:Kornet-at-14-anti-tank-missile.jpg

ZU-23-2

Mounted alone and sometimes on the BMD-3

Error creating thumbnail: File missing
ZU-23-2 - 23x152mm

M167 VADS

Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.

Error creating thumbnail: File missing
M167, Bad Company 2 Multiplayer, Atacama Desert Rush

Battlefield: Bad Company 2: Vietnam (Expansion Pack)

Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.


Assault Rifles

Colt M16A1

The M16A1 is issued to the Assault Kit. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.

Error creating thumbnail: File missing
Colt M16A1 - 5.56x45mm
M16A1
File:BC2V-M16.jpg
The player holding the M16A1 in BC2: Vietnam.
File:M16 reloading.jpg
Reloading the M16A1 in the game.
File:M16 sighth.jpg
Iron sights of the M16A1 rifle.

AK-47

The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.

Error creating thumbnail: File missing
Izhmash AK-47 - 7.62x39mm
AK-47
File:BC2V-AK.jpg
AK-47 in idle.
File:Reloadingvietnam.jpg
Reloading the AK-47 in the game.

M14

The M14 is fully automatic in the expansion. Has the highest damage but the slow rate of fire and its 20-round magazine can be a problem. It is very similar to the M1 Garand seen in the original game. Referred to as "M14 Assault".

Error creating thumbnail: File missing
M14 - 7.62x51mm NATO
M14
File:BC2V-M14.jpg
The M14 in the player's hands.
File:M14123.jpg
M14 - Iron sights.

Submachine Guns

PPSh-41

The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds.

PPSh-41 - 7.62x25mm Tokarev
PPSh-41
File:BC2V-PPSH.jpg
PPSh-41 in idle.
File:Asdadsadsasdasdasda.jpg
Iron sights of the submachine gun.

Ingram MAC-10

The MAC-10 appears as "M10" in the game and has a 40-round magazine.

Error creating thumbnail: File missing
MAC-10 - .45 ACP
MAC-10
File:BC2V-MAC10.jpg
MAC-10 in idle.
File:Mac10123.jpg
Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.

IMI Uzi

The Uzi makes a return in the expansion. This time it appears without a suppressor.

Error creating thumbnail: File missing
IMI Uzi - 9x19mm.
Uzi
File:BC2V-UZI.jpg
The player holding the Uzi.
File:Uzi123.jpg
Iron sights of the Uzi.

Machine Guns

Browning M2

The Browning M2 appers to be the mounted HMG on the M48 Patton Tank.

Error creating thumbnail: File missing
Browning M2 .50 mounted on M48 Patton.

Browning M1919

The Browning M1919 is seen mounted on American M15A jeeps & Patrol Boat River.

Error creating thumbnail: File missing
Browning M1919 .30-06 on M2 tripod.

MG34

The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.

Error creating thumbnail: File missing
MG34 7.92x57mm Mauser with front and rear sights folded down.

M60

The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.

Error creating thumbnail: File missing
M60 machine gun with bipod folded - 7.62x51mm NATO
M60
File:M60123.jpg
Shooting the M60 machine gun.

M60D

Two M60D machine guns are mounted on every UH-1 "Huey" helicopter.

Error creating thumbnail: File missing
M60D - 7.62x51mm NATO

Stoner 63

The Stoner 63 is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (is the same as the M249 SAW's, while the XM22 has no charging handle on the right side).

File:StonerM63.jpg
Stoner 63
File:Asdadsasdasdasdasdas.jpg
The Stoner 63 in first person.

RPK

The RPK appears with a 100-round drum mag in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.

Error creating thumbnail: File missing
RPK - 7.62x39mm
RPK
File:Pkm123.jpg
Shooting the RPK.
File:Pkmreloading.jpg
Reloading animation of the RPK.

Handguns

Colt M1911A1

The M1911A1 makes a return in the expansion. Performs exactly as in the original game.

Error creating thumbnail: File missing
M1911A1 - .45 ACP

TT-33

The Tokarev TT-33 Pistol is the second available sidearm in the expansion. Holds 12 rounds and has the same stats as the Beretta M9 in the base game.

Error creating thumbnail: File missing
Tokarev TT-33 - 7.62x25mm Tokarev

Sniper Rifles

Norinco NDM-86

The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.

Error creating thumbnail: File missing
Norinco NDM-86 - .308 Winchester/7.62x51mm NATO

M40 Sniper Rifle

The M40 Sniper Rifle is the most powerful weapon in the game capable of killing everyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.

Error creating thumbnail: File missing
M40A1 - 7.62x51mm NATO
File:BC2V-M40.jpg
M40 in the game.

M21

The M21 sniper rifle is modelled with a 20-round magazine but holds only 10 bullets. It is identical to the Dragunov in stats.

Error creating thumbnail: File missing
M21 Sniper Rifle - 7.62x51mm NATO

Shotguns

Remington 870

The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion.

Error creating thumbnail: File missing
Remington 870 Police Magnum Riot Shotgun - 12 Gauge
File:BC2V-870.jpg
The R-870 in the player's hands.

Launchers

M79

The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade from the base game.

Error creating thumbnail: File missing
M79 grenade launcher - 40mm
File:BC2V-M79.jpg
The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now

RPG-7

In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.

Error creating thumbnail: File missing
RPG-7 - 40mm
File:BC2V-RPG.jpg
Holding the RPG-7 in the game.

Miscellaneous

M2 Flamthrower

The M2 Flamethrower is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.

M2 Flamethrower
File:BC2V-Flamethrower.jpg
First person view of the M2 Flamethrower.