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Battlefield: Bad Company 2: Difference between revisions
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Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these. | Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these. | ||
*Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure. | *Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure. | ||
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===Beretta M9=== | ===Beretta M9=== | ||
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only. | The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only. | ||
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]] | ||
[[Image:BFBC2-M9.jpg|thumb|none|700px]] | [[Image:BFBC2-M9.jpg|thumb|none|700px]] | ||
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===MP-412 REX=== | ===MP-412 REX=== | ||
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game. | The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. | ||
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX | [[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]] | ||
[[Image:BFBC2-MP412.jpg|thumb|none|700px]] | [[Image:BFBC2-MP412.jpg|thumb|none|700px]] | ||
[[Image:BC2_MP412.jpg|thumb|none|600px|]] | [[Image:BC2_MP412.jpg|thumb|none|600px|]] | ||
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===Colt M1911A1=== | ===Colt M1911A1=== | ||
[[Colt M1911A1]] | The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. | ||
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]] | [[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]] | ||
[[Image:BFBC2-M1911.jpg|thumb|none|700px]] | [[Image:BFBC2-M1911.jpg|thumb|none|700px]] | ||
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===MP-443 Grach=== | ===MP-443 Grach=== | ||
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. | The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. | ||
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach | [[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | ||
[[Image:BFBC2-MP443.jpg|thumb|none|700px]] | [[Image:BFBC2-MP443.jpg|thumb|none|700px]] | ||
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]] | [[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]] | ||
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===Beretta 92FS Inox (mocked up as Beretta 93R)=== | ===Beretta 92FS Inox (mocked up as Beretta 93R)=== | ||
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst. | |||
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]] | |||
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]] | [[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]] | ||
[[Image:BFBC2-M93.jpg|thumb|none|700px]] | [[Image:BFBC2-M93.jpg|thumb|none|700px]] | ||
[[Image:BC2_M93R.jpg|thumb|none|600px|]] | [[Image:BC2_M93R.jpg|thumb|none|600px|]] | ||
[[Image:M93BC2.JPG|thumb|none|700px|Beretta | [[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]] | ||
===Tracer Dart Gun=== | ===Tracer Dart Gun=== | ||
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[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]] | [[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]] | ||
==Submachine Guns== | ==Submachine Guns== | ||
===IMI Uzi=== | ===IMI Uzi=== | ||
The [[ | The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]]. | ||
[[Image:UZIwSionics.jpg|thumb|none|400px|Uzi | [[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | ||
[[Image:BFBC2-UZI.jpg|thumb|none|700px]] | [[Image:BFBC2-UZI.jpg|thumb|none|700px]] | ||
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]] | [[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]] | ||
===M1928 Thompson=== | ===M1928 Thompson=== | ||
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. | The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]] | ||
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels. | It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels. | ||
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===PP-2000=== | ===PP-2000=== | ||
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine | The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. | ||
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight 9x19mm]] | [[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]] | ||
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]] | [[Image:BFBC2-PP2000.jpg|thumb|none|700px]] | ||
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]] | [[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]] | ||
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===Heckler & Koch UMP45=== | ===Heckler & Koch UMP45=== | ||
The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard. | The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard. | ||
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]] | ||
[[Image:BFBC2-UMP.jpg|thumb|none|700px]] | [[Image:BFBC2-UMP.jpg|thumb|none|700px]] | ||
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.]] | [[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.]] | ||
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[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]] | [[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]] | ||
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]] | [[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]] | ||
==Automatic Rifles== | ==Automatic Rifles== | ||
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===9A-91=== | ===9A-91=== | ||
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor. | |||
[[Image:9a91.jpg|thumb|none|400px|9A-91 | [[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]] | ||
[[Image:BFBC2-9A91.jpg|thumb|none|700px]] | [[Image:BFBC2-9A91.jpg|thumb|none|700px]] | ||
[[Image:BC2 9A91.jpg|thumb|none|600px]] | [[Image:BC2 9A91.jpg|thumb|none|600px]] | ||
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===Heckler & Koch XM8 Compact=== | ===Heckler & Koch XM8 Compact=== | ||
The [[Heckler & Koch XM8|H&K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | |||
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine | [[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine - 5.56x45mm]] | ||
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]] | [[Image:BFBC2-XM8C.jpg|thumb|none|700px]] | ||
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] | [[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] | ||
===AKS-74U=== | ===AKS-74U=== | ||
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture. | |||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px| | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]] | [[Image:BFBC2-AKS74U.jpg|thumb|none|700px]] | ||
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]] | [[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]] | ||
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]] | [[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]] | ||
===FN SCAR-L CQC=== | ===FN SCAR-L CQC=== | ||
An early | An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. | ||
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L | [[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]] | ||
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]] | [[Image:BFBC2-SCARL.jpg|thumb|none|700px]] | ||
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]] | [[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]] | ||
===AEK-971=== | ===AEK-971=== | ||
Called "AEK-971 Vintovka" in the weapons screen, | Called "AEK-971 Vintovka" in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher. | ||
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971 | [[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]] | ||
[[Image:BFBC-AEK971.jpg|thumb|none|700px]] | [[Image:BFBC-AEK971.jpg|thumb|none|700px]] | ||
[[Image:BC2_AEK971.jpg|thumb|none|600px]] | [[Image:BC2_AEK971.jpg|thumb|none|600px]] | ||
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===Heckler & Koch XM8=== | ===Heckler & Koch XM8=== | ||
[[Heckler & Koch XM8]] is unlockable Assault Rifle. It is used with the | The [[Heckler & Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). | ||
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 | [[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm]] | ||
[[Image:BFBC2-XM8.jpg|thumb|none|700px]] | [[Image:BFBC2-XM8.jpg|thumb|none|700px]] | ||
[[Image:BC2_XM8.jpg|thumb|none|600px| | [[Image:BC2_XM8.jpg|thumb|none|600px|]] | ||
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]] | [[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]] | ||
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]] | [[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]] | ||
===Heckler & Koch HK416=== | ===Heckler & Koch HK416=== | ||
Referred as the M416. Apparently in the Bad Company universe, | Referred as the M416. Apparently in the Bad Company universe, the [[Heckler & Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. | ||
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 | [[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 - 5.56x45mm NATO]] | ||
[[Image:BFBC2-HK416.jpg|thumb|none|700px]] | [[Image:BFBC2-HK416.jpg|thumb|none|700px]] | ||
[[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 | [[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope]] | ||
===Colt M4A1=== | ===Colt M4A1=== | ||
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game. | |||
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | |||
[[Image:BFBC2.jpg|thumb|250px|none]] | |||
===AN-94=== | ===AN-94=== | ||
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | |||
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 | [[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]] | ||
[[Image:BFBC2-AN94.jpg|thumb|none|700px]] | [[Image:BFBC2-AN94.jpg|thumb|none|700px]] | ||
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]] | [[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]] | ||
===M16A4 | ===Colt M16A4=== | ||
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle | The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "[[M16 rifle series#M16A2 rifle|M16A2]]" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The "M16" (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the "M16A2". The "M16A2" differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit | ||
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm]] | [[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]] | ||
[[Image:BFBC2-M16.jpg|thumb|none|700px]] | [[Image:BFBC2-M16.jpg|thumb|none|700px]] | ||
[[Image:BC2_M16.jpg|thumb|none|600px|"M16A2" with M203 Grenade Launcher | [[Image:BC2_M16.jpg|thumb|none|600px|"M16A2" with M203 Grenade Launcher.]] | ||
[[Image:M16BC2.JPG|thumb|none|700px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]] | [[Image:M16BC2.JPG|thumb|none|700px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]] | ||
===Steyr AUG A3=== | ===Steyr AUG A3=== | ||
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. | Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher. | ||
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 | [[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]] | ||
[[Image:BFBC2-AUG.jpg|thumb|none|700px]] | [[Image:BFBC2-AUG.jpg|thumb|none|700px]] | ||
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 | [[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]] | ||
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] | [[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] | ||
===FN F2000 Tactical=== | ===FN F2000 Tactical=== | ||
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun. | |||
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical | [[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]] | ||
[[Image:BFBC2-F2000.jpg|thumb|none|700px]] | [[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]] | ||
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher | [[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]] | ||
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]] | [[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]] | ||
==Battle Rifles== | |||
Can be used by any class once unlocked. | |||
===M1 Garand=== | |||
The [[M1 Garand]] can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot. | |||
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]] | |||
[[Image:BFBC2-M1G.jpg|thumb|none|700px]] | |||
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]] | |||
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest. This one is not in the shadows, giving it more detail.]] | |||
===Heckler & Koch G3A3=== | |||
Simply called "G3" in-game, the [[Heckler & Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. | |||
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | |||
[[Image:BFBC2-G3.jpg|thumb|none|700px]] | |||
[[Image:G3.JPG|thumb|none|700px|Heckler & Koch G3A3 in game multiplayer]] | |||
===MK 14 Mod 0 EBR=== | |||
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]] | |||
[[Image:BFBC2-MK14.jpg|thumb|none|600px]] | |||
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]] | |||
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]] | |||
=== Type 5 Garand Copy === | |||
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation. | |||
[[Image:Type5.jpg|thumb|none|400px|Type 5 - 7.7x58mm]] | |||
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]] | |||
==Sniper Rifles== | ==Sniper Rifles== | ||
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===Norinco QBU-88=== | ===Norinco QBU-88=== | ||
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the "Type 88 Sniper" in-game. | |||
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 | [[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]] | ||
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]] | [[Image:BFBC2-QBU88.jpg|thumb|none|700px]] | ||
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]] | [[Image:BC2 QBU-88.jpg|thumb|none|600px|]] | ||
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===SV-98=== | ===SV-98=== | ||
The [[SV-98]] is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in. | |||
[[Image:SV98.jpg|thumb|none|400px|SV-98 | [[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]] | ||
[[Image:BFBC2-SV98.jpg|thumb|none|700px]] | [[Image:BFBC2-SV98.jpg|thumb|none|700px]] | ||
[[Image:BC2_GOL.jpg|thumb|none|600px]] | [[Image:BC2_GOL.jpg|thumb|none|600px]] | ||
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===VSS Vintorez=== | ===VSS Vintorez=== | ||
In-game identified as "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. | The [[VSS Vintorez]], In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. | ||
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez | [[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]] | ||
[[Image:BFBC2-VSS.jpg|thumb|none|700px]] | [[Image:BFBC2-VSS.jpg|thumb|none|700px]] | ||
===M24A2 Sniper Rifle=== | ===M24A2 Sniper Rifle=== | ||
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by | The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class. | ||
[[Image:M24.jpg|thumb|none|400px|M24A2 | [[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]] | ||
[[Image:BFBC2-M24.jpg|thumb|none|700px]] | [[Image:BFBC2-M24.jpg|thumb|none|700px]] | ||
[[Image:BC2_M24.jpg|thumb|none|600px]] | [[Image:BC2_M24.jpg|thumb|none|600px]] | ||
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===Barrett M95=== | ===Barrett M95=== | ||
The [[Barrett M95]] is called the "M95 Sniper" in the game. | |||
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 | [[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]] | ||
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]] | [[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]] | ||
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] | [[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] | ||
===GOL sniper rifle=== | ===GOL sniper rifle=== | ||
The [[GOL sniper rifle]] is called the "GOL Sniper Magnum" in the game. | |||
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper | [[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]] | ||
[[Image:BFBC2-GOL.jpg|thumb|none|700px]] | [[Image:BFBC2-GOL.jpg|thumb|none|700px]] | ||
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] | [[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] | ||
===SVU Dragunov=== | ===SVU Dragunov=== | ||
The [[SVU Dragunov]] is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | |||
[[Image:svu-a_2.jpg|thumb|none|400px|SVU | [[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm]] | ||
[[Image:BFBC2-SVU.jpg|thumb|none|700px]] | [[Image:BFBC2-SVU.jpg|thumb|none|700px]] | ||
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]] | [[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]] | ||
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===Remington 870 MCS=== | ===Remington 870 MCS=== | ||
Called "870 Combat" in the game. | Called "870 Combat" in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun. | ||
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]] | [[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]] | ||
[[Image:BFBC2-M870.jpg|thumb|none|700px]] | [[Image:BFBC2-M870.jpg|thumb|none|700px]] | ||
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===Franchi SPAS-12=== | ===Franchi SPAS-12=== | ||
Called the "SPAS-12 Combat" in the game. | Called the "SPAS-12 Combat" in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. | ||
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 | [[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]] | ||
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]] | [[Image:BFBC2-SPAS12.jpg|thumb|none|700px]] | ||
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]] | [[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]] | ||
===NeoStead 2000=== | ===NeoStead 2000=== | ||
Called the "Neostead 2000 Combat" in the game. | Called the "Neostead 2000 Combat" in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags. | ||
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun | [[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]] | ||
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]] | [[Image:BFBC2-NS2000.jpg|thumb|none|700px]] | ||
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]] | [[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]] | ||
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===Izhmash Saiga-20=== | ===Izhmash Saiga-20=== | ||
Called "Saiga 20K Semi" in the game. | Called "Saiga 20K Semi" in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags. | ||
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga | [[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]] | ||
[[Image:BFBC2-S20.jpg|thumb|none|700px]] | [[Image:BFBC2-S20.jpg|thumb|none|700px]] | ||
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]] | ||
===USAS-12=== | ===USAS-12=== | ||
Called the "USAS-12 Automatic" in the game. | Called the "USAS-12 Automatic" in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K. | ||
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 | [[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]] | ||
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]] | [[Image:BFBC2-USAS12.jpg|thumb|none|700px]] | ||
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]] | [[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]] | ||
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===TOZ-194=== | ===TOZ-194=== | ||
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact. | |||
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 | [[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]] | ||
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]] | [[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]] | ||
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]] | [[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]] | ||
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===M249 SAW Paratrooper=== | ===M249 SAW Paratrooper=== | ||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the "M249 SAW" in the game. Has a 200 round belt. | |||
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper | [[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]] | ||
[[Image:BFBC2-M249.jpg|thumb|none|700px]] | [[Image:BFBC2-M249.jpg|thumb|none|700px]] | ||
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] | [[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] | ||
===PKM=== | ===PKM=== | ||
The [[PKM]] is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt. | |||
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM | [[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]] | ||
[[Image:BFBC2-PKM.jpg|thumb|none|700px]] | [[Image:BFBC2-PKM.jpg|thumb|none|700px]] | ||
[[Image:BC2_PKM.jpg|thumb|600px|none|]] | [[Image:BC2_PKM.jpg|thumb|600px|none|]] | ||
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===Heckler & Koch MG36=== | ===Heckler & Koch MG36=== | ||
The [[Heckler & Koch MG36]] is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode. | |||
[[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36 | [[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36 - 5.56x45mm]] | ||
[[Image:BFBC2-MG36.jpg|thumb|none|700px]] | [[Image:BFBC2-MG36.jpg|thumb|none|700px]] | ||
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] | ||
===Heckler & Koch XM8 | ===Heckler & Koch XM8 Automatic Rifle === | ||
The [[Heckler & Koch XM8#Heckler & Koch XM8 Automatic Rifle|H&K XM8 Automatic Rifle ]] is called the "XM8 LMG" in the game. Has the same magazine as the MG36. | |||
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG | [[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG - 5.56x45mm]] | ||
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]] | [[Image:BFBC2-XM8MG.jpg|thumb|none|700px]] | ||
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]] | [[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]] | ||
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===QJY-88=== | ===QJY-88=== | ||
The [[QJY-88]] is called the "Type-88 LMG" in the game. Has a 200 round belt. | |||
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 | [[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]] | ||
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]] | [[Image:BFBC2-QJY88.jpg|thumb|none|700px]] | ||
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] | [[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] | ||
===M60=== | ===M60=== | ||
The [[M60]] is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | |||
[[Image:M60GPMG.jpg|thumb|none|400px|M60 | [[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]] | ||
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]] | [[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]] | ||
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]] | [[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]] | ||
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===MG3=== | ===MG3=== | ||
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs. | |||
[[Image:MG 3.jpg|thumb|none|400px|MG3 | [[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]] | ||
[[Image:BFBC2-MG3.jpg|thumb|none|700px]] | [[Image:BFBC2-MG3.jpg|thumb|none|700px]] | ||
[[Image:BC2_MG3.jpg|thumb|none|600px]] | [[Image:BC2_MG3.jpg|thumb|none|600px]] | ||
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===M203 Grenade Launcher=== | ===M203 Grenade Launcher=== | ||
The [[M203 grenade launcher]] appears in the game mounted on the HK416, | The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical. | ||
[[Image:M16A4M203.jpg|thumb|none| | [[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]] | ||
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]] | [[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]] | ||
===GP-30=== | ===GP-30=== | ||
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94. | |||
[[Image:BC2_AEK971.jpg|thumb|none|600px| | [[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]] | ||
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]] | |||
===Heckler & Koch | ===Heckler & Koch XM320=== | ||
The [[Heckler & Koch M320|XM320]] grenade launcher is mounted on the XM8. | |||
[[Image: | [[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler & Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]] | ||
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an | [[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]] | ||
[[Image:AG36BC2Reloading.JPG|thumb|none|600px| | [[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]] | ||
===RPG-7=== | ===RPG-7=== | ||
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be | The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]] | [[Image:BFBC2-RPG7.jpg|thumb|none|700px]] | ||
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===M136 AT4=== | ===M136 AT4=== | ||
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | |||
[[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4 | [[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4 - 84mm]] | ||
[[Image:BFBC2-AT4.jpg|thumb|none|700px]] | [[Image:BFBC2-AT4.jpg|thumb|none|700px]] | ||
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]] | [[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]] | ||
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===Carl Gustav M3=== | ===Carl Gustav M3=== | ||
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle. | The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle. | ||
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 | [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]] | ||
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]] | [[Image:BFBC2-M2CG.jpg|thumb|none|700px]] | ||
[[Image:BC2_M2.jpg|thumb|none|600px|]] | [[Image:BC2_M2.jpg|thumb|none|600px|]] | ||
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===XM312=== | ===XM312=== | ||
The XM312 is mounted on Humvees, CAVs, and stationary turrets. | The [[XM307 & XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. | ||
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]] | |||
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | [[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | ||
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]] | [[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]] | ||
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===Kord heavy machine gun=== | ===Kord heavy machine gun=== | ||
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks. | |||
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]] | |||
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | [[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | ||
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] | [[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] | ||
===Browning M1919=== | ===Browning M1919=== | ||
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese. | The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese. | ||
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]] | |||
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]] | [[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]] | ||
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]] | [[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]] | ||
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=== Browning M2 === | === Browning M2 === | ||
The [[Browning M2]] is mounted on top of the american M1A2 tank | The [[Browning M2]] is mounted on top of the american M1A2 tank | ||
[[Image:BrowningM2.jpg|thumb|none| | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
[[Image:Tank BFBC2.png|thumb|none|700px]] | [[Image:Tank BFBC2.png|thumb|none|700px]] | ||
===M240C=== | ===FN M240C=== | ||
The M240C is coaxial mounted on the M1A2 Abrams MBT | The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT. | ||
[[Image: | [[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]] | ||
===PKT=== | ===PKT=== | ||
The PKT is coaxial mounted on the T-90 MBT | The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT. | ||
[[Image: | [[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | ||
===M134 Minigun=== | ===M134 Minigun=== | ||
The [[M134 Minigun]] is mounted on UH-60 Black Hawks. | |||
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm | [[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]] | ||
===XM307=== | ===XM307=== | ||
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should. | The [[XM307 & XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should. | ||
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307 | [[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]] | ||
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]] | |||
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | [[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | ||
=== Norinco QLZ-87=== | === Norinco QLZ-87=== | ||
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps. | The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps. | ||
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 | [[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]] | ||
[[Image:MGL BC2.JPG|thumb|none|700px]] | [[Image:MGL BC2.JPG|thumb|none|700px]] | ||
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===AT-14 Kornet=== | ===AT-14 Kornet=== | ||
The AT-14 Kornet is mounted on stationary turrets. | |||
[[Image:Kornet-at-14-anti-tank-missile.jpg|thumb|none|400px|]] | [[Image:Kornet-at-14-anti-tank-missile.jpg|thumb|none|400px|]] | ||
===ZU-23-2=== | ===ZU-23-2=== | ||
Mounted alone and sometimes on the BMD-3 | Mounted alone and sometimes on the BMD-3 | ||
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]] | |||
===M167 VADS=== | ===M167 VADS=== |
Revision as of 13:31, 17 August 2011
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.
- Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.
The following guns can be seen in the video game:
Battlefield: Bad Company 2
Handguns
Can be used by any class once unlocked.
Beretta M9
The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.
MP-412 REX
The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.
Colt M1911A1
The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1.
MP-443 Grach
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
Beretta 92FS Inox (mocked up as Beretta 93R)
On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an M9 that fires in 3-round burst.
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Submachine Guns
IMI Uzi
The Uzi appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the Mini-Uzi.
M1928 Thompson
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.
PP-2000
The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
Type 100
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.
Automatic Rifles
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.
9A-91
The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
AKS-74U
The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.
FN SCAR-L CQC
An early version of the SCAR-L assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.
AEK-971
Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
Heckler & Koch XM8
The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).
Heckler & Koch HK416
Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation.
Colt M4A1
The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.
AN-94
The AN-94 ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
Colt M16A4
The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The "M16" (which was a M16A2) has been replaced in Battlefield: Bad Company 2 by the "M16A2". The "M16A2" differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit
Steyr AUG A3
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. The Steyr AUG A3 is incorrectly equipped with the M203 40mm underbarrel grenade launcher.
FN F2000 Tactical
The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it being equipped with the FN GL-1 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.
Battle Rifles
Can be used by any class once unlocked.
M1 Garand
The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.
Heckler & Koch G3A3
Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
MK 14 Mod 0 EBR
The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description.
Type 5 Garand Copy
The Type 5 is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in Turning Point: Fall of Liberty there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.
Sniper Rifles
Sniper rifles are exclusive to the recon class.
Norinco QBU-88
The Norinco QBU-88 is called the "Type 88 Sniper" in-game.
SV-98
The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
VSS Vintorez
The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
M24A2 Sniper Rifle
The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class.
Barrett M95
The Barrett M95 is called the "M95 Sniper" in the game.
GOL sniper rifle
The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.
SVU Dragunov
The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Shotguns
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870 MCS
Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.
Franchi SPAS-12
Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.
NeoStead 2000
Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.
Izhmash Saiga-20
Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.
USAS-12
Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.
TOZ-194
The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact.
Machine Guns
Available to the Medic class.
M249 SAW Paratrooper
The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt.
PKM
The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
Heckler & Koch MG36
The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.
Heckler & Koch XM8 Automatic Rifle
The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36.
QJY-88
The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.
M60
The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
MG3
The modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.
Launchers
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.
GP-30
The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.
Heckler & Koch XM320
The XM320 grenade launcher is mounted on the XM8.
RPG-7
The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.
M136 AT4
The in-game M136 AT4 has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.
Emplaced Weapons
XM312
The XM312 is mounted on Humvees, CAVs, and stationary turrets.
Kord heavy machine gun
The Kord is mounted on stationary turrets and Vodniks.
Browning M1919
The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.
Browning M2
The Browning M2 is mounted on top of the american M1A2 tank
FN M240C
The M240C is coaxial mounted on the M1A2 Abrams MBT.
PKT
The PKT is coaxial mounted on the T-90 MBT.
M134 Minigun
The M134 Minigun is mounted on UH-60 Black Hawks.
XM307
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.
Norinco QLZ-87
The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
BGM-71 TOW
Mounted on stationary turrets and some Humvees.
AT-14 Kornet
The AT-14 Kornet is mounted on stationary turrets.
ZU-23-2
Mounted alone and sometimes on the BMD-3
M167 VADS
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.
Battlefield: Bad Company 2: Vietnam (Expansion Pack)
Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.
Assault Rifles
Colt M16A1
The M16A1 is issued to the Assault Kit. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.
AK-47
The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.
M14
The M14 is fully automatic in the expansion. Has the highest damage but the slow rate of fire and its 20-round magazine can be a problem. It is very similar to the M1 Garand seen in the original game. Referred to as "M14 Assault".
Submachine Guns
PPSh-41
The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds.
Ingram MAC-10
The MAC-10 appears as "M10" in the game and has a 40-round magazine.
IMI Uzi
The Uzi makes a return in the expansion. This time it appears without a suppressor.
Machine Guns
Browning M2
The Browning M2 appers to be the mounted HMG on the M48 Patton Tank.
Browning M1919
The Browning M1919 is seen mounted on American M15A jeeps & Patrol Boat River.
MG34
The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.
M60
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.
M60D
Two M60D machine guns are mounted on every UH-1 "Huey" helicopter.
Stoner 63
The Stoner 63 is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (is the same as the M249 SAW's, while the XM22 has no charging handle on the right side).
RPK
The RPK appears with a 100-round drum mag in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.
Handguns
Colt M1911A1
The M1911A1 makes a return in the expansion. Performs exactly as in the original game.
TT-33
The Tokarev TT-33 Pistol is the second available sidearm in the expansion. Holds 12 rounds and has the same stats as the Beretta M9 in the base game.
Sniper Rifles
Norinco NDM-86
The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.
M40 Sniper Rifle
The M40 Sniper Rifle is the most powerful weapon in the game capable of killing everyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.
M21
The M21 sniper rifle is modelled with a 20-round magazine but holds only 10 bullets. It is identical to the Dragunov in stats.
Shotguns
Remington 870
The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion.
Launchers
M79
The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade from the base game.
RPG-7
In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.
Miscellaneous
M2 Flamthrower
The M2 Flamethrower is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.