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F.E.A.R. 3: Difference between revisions
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[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]] | [[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]] | ||
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011. | '''''F.E.A.R. 3''''' (also known as '''''F.3.A.R.''''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011. | ||
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' | '''The following weapons appear in the video game ''F.E.A.R. 3'':''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Usable Weapons= | |||
==Strader Mk. VII== | ==Strader Mk. VII== | ||
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant. | A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant. | ||
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]] | |||
[[Image:Walther-P99-Pistol.jpg|thumb|none| | |||
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]] | ||
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]] | [[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]] | ||
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]] | [[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]] | ||
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]] | [[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]] | ||
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Based on a mixture of the [[PM-84 Glauberyt|PM-98 "Glauberyt"]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds. | Based on a mixture of the [[PM-84 Glauberyt|PM-98 "Glauberyt"]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds. | ||
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]] | [[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]] | ||
[[Image:SteyrTMP.jpg|thumb| | [[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | ||
[[Image:F3AR-TP9-2.jpg|thumb|none|600px|Point Man holds two MP-970 machine pistols.]] | [[Image:F3AR-TP9-2.jpg|thumb|none|600px|Point Man holds two MP-970 machine pistols.]] | ||
[[Image:F3AR-DUAL3.jpg|thumb|none|600px|Shooting the dual MP-970s.]] | [[Image:F3AR-DUAL3.jpg|thumb|none|600px|Shooting the dual MP-970s.]] | ||
[[Image:F3AR-TP9-1.jpg|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]] | [[Image:F3AR-TP9-1.jpg|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP.]] | ||
[[Image:F3AR-DUAL4.jpg|thumb|none|600px|In-world model.]] | [[Image:F3AR-DUAL4.jpg|thumb|none|600px|In-world model.]] | ||
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[[Image:F3AR-GAU19-1.jpg|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]] | [[Image:F3AR-GAU19-1.jpg|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]] | ||
= | =Unusable Weapons= | ||
==Heckler & Koch SL8== | ==Heckler & Koch SL8== | ||
The [[G36#Heckler & Koch SL8|Heckler & Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short "cameo" appearance during the intro of the game. | The [[G36#Heckler & Koch SL8|Heckler & Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short "cameo" appearance during the intro of the game. |
Revision as of 17:37, 12 August 2011
F.E.A.R. 3 (also known as F.3.A.R.) is the sequel of F.E.A.R. 2: Project Origin for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, John Carpenter. The player once again assumes the role of Point Man, the main protagonist in F.E.A.R.. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.
The following weapons appear in the video game F.E.A.R. 3:
Usable Weapons
Strader Mk. VII
A weapon that seems to based on a mixture of the Walther P99 and the Beretta 92FS with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant.
Heckler & Koch UMP45
The Heckler & Koch UMP45 with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as "Briggs SMG" in the game. The charging handle also reciprocates.
MP-970
Based on a mixture of the PM-98 "Glauberyt" and the Steyr TMP. It is always dual-wielded, where both guns hold 35 rounds.
G3A3
The G3A3, not to be confused with the Heckler & Koch's G3A3 battle rifle, is a 3-round burst assault rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the Bushmaster ACR and the TDI Vector. Somewhat similar to TDI's proposed "Super V" assault rifle.
General Dynamics GAU-19/A
The GAU-19/A machine gun can be seen as part of the EPA (Enhanced Power Armor).
Unusable Weapons
Heckler & Koch SL8
The Heckler & Koch SL8 rifle seen in F.E.A.R. makes a short "cameo" appearance during the intro of the game.
Beretta 92FS
The Beretta 92FS can be seen on the "Death From Below!" challenge's icon, but cannot be used in the game.
Arsenal AR
A customized Bulgarian Arsenal AR used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.