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Grand Theft Auto IV: Difference between revisions
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'''The following weapons appear in the video game ''Grand Theft Auto IV'':''' | '''The following weapons appear in the video game ''Grand Theft Auto IV'':''' | ||
'''NOTE: The following article contains | '''NOTE: The following article contains spoilers.'''[[Image:Gta-iv-boxart.png|thumb|right|300px|''Grand Theft Auto IV'' (2008)]] | ||
= Grand Theft Auto IV = | = Grand Theft Auto IV = | ||
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=== Glock 22 === | === Glock 22 === | ||
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a | The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigilante will use when attacking the player | ||
[[Image:Glock_22.jpg|thumb|none|350px|2nd | [[Image:Glock_22.jpg|thumb|none|350px|2nd Generation Glock 22 - .40 S&W]] | ||
[[Image:Pistol 4.png|thumb|none|400px|Pistol]] | [[Image:Pistol 4.png|thumb|none|400px|"Pistol"]] | ||
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 | [[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22]] | ||
=== IMI/Magnum Desert Eagle Mark XIX=== | === IMI/Magnum Desert Eagle Mark XIX=== | ||
The [[Desert Eagle Mark XIX]] in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game. | The [[Desert Eagle Mark XIX]] in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game. | ||
[[Image:Desert-Eagle.jpeg|thumb| | [[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50AE]] | ||
[[Image:Deagle.png|thumb|400px|none|Combat Pistol]] | [[Image:Deagle.png|thumb|400px|none|"Combat Pistol"]] | ||
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle]] | [[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle.]] | ||
== Shotguns == | == Shotguns == | ||
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A cheap and poorly done airsoft version of the [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 "Stakeout"]], appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this. | A cheap and poorly done airsoft version of the [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 "Stakeout"]], appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this. | ||
[[Image:xxhardball.jpg|none| | [[Image:xxhardball.jpg|none|400px|thumb|Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.]] | ||
[[Image:Shotgun 4.png|thumb|none|400px|Pump Shotgun]] | [[Image:Shotgun 4.png|thumb|none|400px|In-game "Pump Shotgun"]] | ||
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Real Ithaca 37 "Stakeout" for comparison - 12 gauge]] | [[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Real Ithaca 37 "Stakeout" for comparison - 12 gauge]] | ||
[[Image:Shortyshotty.jpg|none|400px|thumb|"Ithaca 37 Stakeout" in GTA IV]] | [[Image:Shortyshotty.jpg|none|400px|thumb|"Ithaca 37 Stakeout" in GTA IV]] | ||
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The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. | The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. | ||
[[Image:1100tac4-prod.jpg|none| | [[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]] | ||
[[Image:1187 4.png|thumb|none|400px|Combat Shotgun]] | [[Image:1187 4.png|thumb|none|400px|"Combat Shotgun"]] | ||
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]] | [[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]] | ||
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The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game. | The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game. | ||
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 | [[Image:MicroUziPistol02.jpg|thumb|none|350px|IMI Micro Uzi with 32 round magazine - 9x19mm]] | ||
[[Image:Uzi.png|thumb|none|400px|Micro-SMG]] | [[Image:Uzi.png|thumb|none|400px|"Micro-SMG"]] | ||
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi]] | [[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi.]] | ||
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi]] | [[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi.]] | ||
=== SW MP-10 === | === SW MP-10 === | ||
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The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range. | The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range. | ||
[[Image:Mp10catch1.JPG|thumb|none|350px| | [[Image:Mp10catch1.JPG|thumb|none|350px|Special Weapons MP-10 - 9x19mm]] | ||
[[Image:Mp5 4.png|thumb|none|400px|SMG]] | [[Image:Mp5 4.png|thumb|none|400px|"SMG"]] | ||
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]] | [[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]] | ||
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]] | [[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]] | ||
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The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. | The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. | ||
[[Image:AK47-PolyTechLegend.jpg|thumb| | [[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]] | ||
[[Image:Ak47.png|thumb|400px|none|Assault Rifle]] | [[Image:Ak47.png|thumb|400px|none|"Assault Rifle"]] | ||
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]] | [[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]] | ||
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The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover". | The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover". | ||
[[Image:ColtM4A1-2.jpg|thumb|none| | [[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carry handle removed - 5.56x45mm]] | ||
[[Image:M4.4.png|thumb|400px|none|Carbine Rifle]] | [[Image:M4.4.png|thumb|400px|none|"Carbine Rifle" (note that it is a technically incorrect terminology.]] | ||
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]] | [[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]] | ||
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The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X. | The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X. | ||
[[Image:Remington_700_BDL.jpg|thumb|none| | [[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 Sniper Rifle - 7.62x51mm]] | ||
[[Image:Sniper 4.png|thumb|none|400px|Sniper Rifle]] | [[Image:Sniper 4.png|thumb|none|400px|"Sniper Rifle"]] | ||
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]] | [[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]] | ||
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The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. | The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. | ||
[[Image:H&KPSG01.jpg |thumb|none| | [[Image:H&KPSG01.jpg |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[Image:Psg 4.png|thumb|none|400px|Combat Sniper]] | [[Image:Psg 4.png|thumb|none|400px|"Combat Sniper"]] | ||
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&K PSG-1]] | [[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&K PSG-1]] | ||
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The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions. | The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions. | ||
[[Image:Rpg-7-1-.jpg |thumb|none| | [[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 rocket launcher - 40mm]] | ||
[[Image:Rl_4.png|thumb|400px|none|Rocket Launcher]] | [[Image:Rl_4.png|thumb|400px|none|"Rocket Launcher"]] | ||
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]] | [[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]] | ||
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The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. | The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. | ||
[[Image:200px-M-67handgrenade.jpg|thumb|none| | [[Image:200px-M-67handgrenade.jpg|thumb|none|250px|M26 HE Frag hand grenade]] | ||
[[Image:Grenade 4.png|thumb|none| | [[Image:Grenade 4.png|thumb|none|250px|"Grenade"]] | ||
=== Molotov Cocktails === | === Molotov Cocktails === | ||
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One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with it's stock removed. | One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with it's stock removed. | ||
[[Image:Franchi-SPAS12.jpg|thumb|none| | [[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.]] | ||
[[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]] | [[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]] | ||
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In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car. | In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car. | ||
[[Image:SawnoffShotgun2.jpg|thumb|none| | [[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]] | ||
[[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]] | [[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]] | ||
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=== CZ 75 Automatic === | === CZ 75 Automatic === | ||
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is | The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. | ||
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm]] | [[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]] | ||
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|Automatic 9mm]] | [[Image:Automatic9mm-TLAD.png|thumb|none|400px|"Automatic 9mm"]] | ||
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]] | [[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]] | ||
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]] | [[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]] | ||
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=== Remington 1100 TAC 4 === | === Remington 1100 TAC 4 === | ||
In "The Lost and Damned", there are two versions of this particular weapon | In "The Lost and Damned", there are two versions of this particular weapon available. The first is the thumbhole stocked version from the original game (seen above) which is available for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers. | ||
[[Image:1100tac4-prod.jpg|none| | [[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]] | ||
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in "The Lost and Damned"]] | [[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in "The Lost and Damned"]] | ||
=== Sawn-off double barreled shotgun === | === Sawn-off double barreled shotgun === | ||
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. | This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Regardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow rate of fire due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper. | ||
[[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun]] | [[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]] | ||
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|Sawn-off Shotgun]] | [[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|"Sawn-off Shotgun"]] | ||
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]] | [[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]] | ||
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]] | [[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]] | ||
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The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight". | The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight". | ||
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed | [[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's fore-grip suggests it is the full-size version with the barrel extension cut off.]] | ||
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|Assault Shotgun]] | [[Image:AssaultShotgun-TLAD.png|thumb|none|400px|"Assault Shotgun"]] | ||
[[Image:L&DStriker.jpg|thumb|400px|none|The "Assault Shotgun" in-game.]] | [[Image:L&DStriker.jpg|thumb|400px|none|The "Assault Shotgun" in-game.]] | ||
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]] | [[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]] | ||
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The [[Heckler & Koch HK69A1 40mm Launcher]] is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve. | The [[Heckler & Koch HK69A1 40mm Launcher]] is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve. | ||
[[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 40mm.]] | [[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 - 40mm.]] | ||
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|Grenade Launcher]] | [[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|"Grenade Launcher"]] | ||
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]] | [[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]] | ||
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Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe". | Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe". | ||
[[Image:PipeBomb-TLAD.png|thumb|none| | [[Image:PipeBomb-TLAD.png|thumb|none|250px|Pipe Bomb]] | ||
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]] | [[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]] | ||
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Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission. | Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission. | ||
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]] | [[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]] | ||
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|Pistol .44]] | [[Image:Pistol.44-TBOGT.png|thumb|none|400px|"Pistol .44"]] | ||
=== AA-12 === | === AA-12 === | ||
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. | An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. | ||
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine | [[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine - 12 gauge]] | ||
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|Automatic Shotgun]] | [[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|"Automatic Shotgun"]] | ||
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis. Notice the green- | [[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing]] | ||
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]] | [[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]] | ||
=== FN P90 === | === FN P90 === | ||
The [[FN P90]], called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys. | The [[FN P90]], called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys. | ||
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]] | [[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | ||
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|Assault SMG]] | [[Image:AssaultSMG-TBOGT.png|thumb|none|400px|"Assault SMG"]] | ||
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]] | [[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]] | ||
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]] | [[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]] | ||
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=== IMI Uzi === | === IMI Uzi === | ||
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions. | An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions. | ||
[[Image:Uzi.jpg|thumb|none| | [[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | ||
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|Gold SMG]] | [[Image:GoldSMG-TBOGT.png|thumb|none|400px|"Gold SMG"]] | ||
[[Image:Gay-tony_screen_uzi.jpg|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]] | [[Image:Gay-tony_screen_uzi.jpg|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]] | ||
=== M249 SAW === | === M249 SAW === | ||
The [[M249 SAW]], called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds. | The [[M249 SAW]], called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW5 - 5.56x45mm]] | ||
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|Advanced MG]] | [[Image:AdvancedMG-TBOGT.png|thumb|none|400px|"Advanced MG"]] | ||
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a "terrorist expert". ]] | [[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a "terrorist expert". ]] | ||
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]] | [[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]] | ||
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=== DSR-1 === | === DSR-1 === | ||
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds. | The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds. | ||
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]] | [[Image:Dsr1.jpg|thumb|none|400px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]] | ||
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|Advanced Sniper]] | [[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|"Advanced Sniper"]] | ||
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a "terrorist expert".]] | [[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a "terrorist expert".]] | ||
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]] | [[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]] | ||
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[[Heckler & Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from "The Lost and Damned" expansion pack. | [[Heckler & Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from "The Lost and Damned" expansion pack. | ||
[[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 40mm | [[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 - 40mm]] | ||
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|Grenade Launcher]] | [[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|"Grenade Launcher"]] | ||
=== Satchel Charges === | === Satchel Charges === | ||
Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission. | Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission. | ||
[[Image:StickyBomb-TBOGT.png|thumb| | [[Image:StickyBomb-TBOGT.png|thumb|300px|none|Satchel Charge]] | ||
=== GE M134 Minigun === | === GE M134 Minigun === |
Revision as of 23:34, 10 August 2011
The following weapons appear in the video game Grand Theft Auto IV:
NOTE: The following article contains spoilers.
Grand Theft Auto IV
Handguns
Glock 22
The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigilante will use when attacking the player
IMI/Magnum Desert Eagle Mark XIX
The Desert Eagle Mark XIX in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game.
Shotguns
"Ithaca 37 Stakeout"
A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout", appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.
Remington 1100 TAC 4
The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.
Submachine Guns
IMI Micro Uzi
The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.
SW MP-10
The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.
Assault Rifles
AK-47
The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.
M4A1 Carbine
The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".
Sniper Rifles
Remington 700
The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.
Heckler & Koch PSG-1
The semi automatic sniper rifle is a PSG-1. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds.
Heavy Weapons
RPG-7
The RPG-7 is the only rocket launcher in the game. Niko uses it during several missions.
Miscellaneous
M26A1 Grenade
The M26 hand grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.
Molotov Cocktails
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.
Non-Playable Weapons
Franchi SPAS-12
One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with it's stock removed.
Remington 870
In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.
The Lost and Damned
In addition to the previous weapons.
CZ 75 Automatic
The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.
Remington 1100 TAC 4
In "The Lost and Damned", there are two versions of this particular weapon available. The first is the thumbhole stocked version from the original game (seen above) which is available for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.
Sawn-off double barreled shotgun
This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Regardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow rate of fire due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.
SWD / Cobray Street Sweeper
The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".
Heckler & Koch HK69A1 40mm Launcher
The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.
Pipe Bombs
Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".
The Ballad of Gay Tony
AMP Auto Mag Model 180
Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.
AA-12
An AA-12 with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.
FN P90
The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.
IMI Uzi
An IMI Uzi submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.
M249 SAW
The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.
DSR-1
The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.
Heckler & Koch HK69A1 40mm Launcher
Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.
Satchel Charges
Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.
GE M134 Minigun
Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.