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Grand Theft Auto IV: Difference between revisions

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(Undo revision 446294 by TheDon (talk) Just because you removed my edits does not mean it's still not a Airsoft gun!)
(Fix ups.)
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'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''
'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''
'''NOTE: The following article contains spoliers.'''[[Image:Gta-iv-boxart.png|thumb|right|300px|''Grand Theft Auto IV'' (2008)]]
'''NOTE: The following article contains spoilers.'''[[Image:Gta-iv-boxart.png|thumb|right|300px|''Grand Theft Auto IV'' (2008)]]


= Grand Theft Auto IV =
= Grand Theft Auto IV =
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=== Glock 22 ===
=== Glock 22 ===


The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigalante will use when attacking the player
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigilante will use when attacking the player
[[Image:Glock_22.jpg|thumb|none|350px|2nd-generation Glock 22 .40 S&W]]
[[Image:Glock_22.jpg|thumb|none|350px|2nd Generation Glock 22 - .40 S&W]]
[[Image:Pistol 4.png|thumb|none|400px|Pistol]]
[[Image:Pistol 4.png|thumb|none|400px|"Pistol"]]
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 clone]]
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22]]


=== IMI/Magnum Desert Eagle Mark XIX===
=== IMI/Magnum Desert Eagle Mark XIX===


The [[Desert Eagle Mark XIX]] in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game.  
The [[Desert Eagle Mark XIX]] in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game.  
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50AE]]
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50AE]]
[[Image:Deagle.png|thumb|400px|none|Combat Pistol]]
[[Image:Deagle.png|thumb|400px|none|"Combat Pistol"]]
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle]]
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle.]]


== Shotguns ==
== Shotguns ==
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A cheap and poorly done airsoft version of the [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 "Stakeout"]], appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.
A cheap and poorly done airsoft version of the [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 "Stakeout"]], appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.
    
    
[[Image:xxhardball.jpg|none|350px|thumb|Airsoft Ithaca 37 "Stakeout" replica, nearly identical to the one used in the game.]]
[[Image:xxhardball.jpg|none|400px|thumb|Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.]]
[[Image:Shotgun 4.png|thumb|none|400px|Pump Shotgun]]
[[Image:Shotgun 4.png|thumb|none|400px|In-game "Pump Shotgun"]]
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Real Ithaca 37 "Stakeout" for comparison - 12 gauge]]
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Real Ithaca 37 "Stakeout" for comparison - 12 gauge]]
[[Image:Shortyshotty.jpg|none|400px|thumb|"Ithaca 37 Stakeout" in GTA IV]]
[[Image:Shortyshotty.jpg|none|400px|thumb|"Ithaca 37 Stakeout" in GTA IV]]
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The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.  
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.  


[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]
[[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]
[[Image:1187 4.png|thumb|none|400px|Combat Shotgun]]
[[Image:1187 4.png|thumb|none|400px|"Combat Shotgun"]]
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]


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The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.
The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.


[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 rd magazine - 9mm]]
[[Image:MicroUziPistol02.jpg|thumb|none|350px|IMI Micro Uzi with 32 round magazine - 9x19mm]]
[[Image:Uzi.png|thumb|none|400px|Micro-SMG]]
[[Image:Uzi.png|thumb|none|400px|"Micro-SMG"]]
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi]]
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi.]]


[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi]]
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi.]]


=== SW MP-10 ===
=== SW MP-10 ===
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The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.


[[Image:Mp10catch1.JPG|thumb|none|350px|The MP-10]]
[[Image:Mp10catch1.JPG|thumb|none|350px|Special Weapons MP-10 - 9x19mm]]
[[Image:Mp5 4.png|thumb|none|400px|SMG]]
[[Image:Mp5 4.png|thumb|none|400px|"SMG"]]
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]
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The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.  
The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.  


[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|Type III AK-47]]
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]
[[Image:Ak47.png|thumb|400px|none|Assault Rifle]]
[[Image:Ak47.png|thumb|400px|none|"Assault Rifle"]]
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]


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The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".


[[Image:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with carry handle removed - 5.56mm]]
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carry handle removed - 5.56x45mm]]
[[Image:M4.4.png|thumb|400px|none|Carbine Rifle]]
[[Image:M4.4.png|thumb|400px|none|"Carbine Rifle" (note that it is a technically incorrect terminology.]]
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]


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The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.
The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.


[[Image:Remington_700_BDL.jpg‎|thumb|none|350px|Remington 700 Sniper Rifle]]
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 Sniper Rifle - 7.62x51mm]]
[[Image:Sniper 4.png|thumb|none|400px|Sniper Rifle]]
[[Image:Sniper 4.png|thumb|none|400px|"Sniper Rifle"]]
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]]
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]]


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The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds.  
The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds.  


[[Image:H&KPSG01.jpg‎ |thumb|none|350px|Heckler & Koch PSG-1, 7.62x51mm NATO]]
[[Image:H&KPSG01.jpg‎ |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
[[Image:Psg 4.png|thumb|none|400px|Combat Sniper]]
[[Image:Psg 4.png|thumb|none|400px|"Combat Sniper"]]
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&K PSG-1]]
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&K PSG-1]]


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The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions.  
The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions.  


[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 rocket launcher, 40mm]]
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 rocket launcher - 40mm]]
[[Image:Rl_4.png‎|thumb|400px|none|Rocket Launcher]]
[[Image:Rl_4.png‎|thumb|400px|none|"Rocket Launcher"]]
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]


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The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.  
The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.  


[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 HE Frag hand grenade]]
[[Image:200px-M-67handgrenade.jpg|thumb|none|250px|M26 HE Frag hand grenade]]
[[Image:Grenade 4.png|thumb|none|400px|Grenade]]
[[Image:Grenade 4.png|thumb|none|250px|"Grenade"]]


=== Molotov Cocktails ===
=== Molotov Cocktails ===
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One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with it's stock removed.  
One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with it's stock removed.  


[[Image:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 with stock folded and butt-hook removed, 12 gauge.]]
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.]]
[[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]
[[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]


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In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.


[[Image:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 12 gauge with sawed off barrel and stock]]
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]]
[[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]
[[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]


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=== CZ 75 Automatic ===
=== CZ 75 Automatic ===


The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.  
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.  


[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm]]
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|Automatic 9mm]]
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|"Automatic 9mm"]]
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]
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=== Remington 1100 TAC 4 ===
=== Remington 1100 TAC 4 ===
In "The Lost and Damned", there are two versions of this particular weapon avaliable. The first is the thumbhole stocked version from the original game (seen above) which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.  
In "The Lost and Damned", there are two versions of this particular weapon available. The first is the thumbhole stocked version from the original game (seen above) which is available for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.  


[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]
[[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in "The Lost and Damned"]]
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in "The Lost and Damned"]]


=== Sawn-off double barreled shotgun ===  
=== Sawn-off double barreled shotgun ===  
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Regardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow rate of fire due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.
    
    
[[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun]]
[[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]]
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|Sawn-off Shotgun]]
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|"Sawn-off Shotgun"]]
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]
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The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".


[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed; the location of the in-game version's fore-grip suggests it is the full-size version with the barrel extension cut off.]]
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's fore-grip suggests it is the full-size version with the barrel extension cut off.]]
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|Assault Shotgun]]
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|"Assault Shotgun"]]
[[Image:L&DStriker.jpg|thumb|400px|none|The "Assault Shotgun" in-game.]]
[[Image:L&DStriker.jpg|thumb|400px|none|The "Assault Shotgun" in-game.]]
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]
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The [[Heckler & Koch HK69A1 40mm Launcher]] is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.   
The [[Heckler & Koch HK69A1 40mm Launcher]] is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.   


[[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 40mm.]]
[[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 - 40mm.]]
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|Grenade Launcher]]
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|"Grenade Launcher"]]
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]


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Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".
Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".


[[Image:PipeBomb-TLAD.png|thumb|none|400px|Pipe Bomb]]
[[Image:PipeBomb-TLAD.png|thumb|none|250px|Pipe Bomb]]
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]]
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]]


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Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.
Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|Pistol .44]]
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|"Pistol .44"]]


=== AA-12 ===
=== AA-12 ===
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine.]]
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine - 12 gauge]]
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|Automatic Shotgun]]
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|"Automatic Shotgun"]]
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis.  Notice the green-coloured FRAG-12 shell casing]]
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis.  Notice the green-colored FRAG-12 shell casing]]
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]


=== FN P90 ===
=== FN P90 ===
The [[FN P90]], called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.
The [[FN P90]], called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|Assault SMG]]
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|"Assault SMG"]]
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]]
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]]
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=== IMI Uzi ===
=== IMI Uzi ===
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|Gold SMG]]
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|"Gold SMG"]]
[[Image:Gay-tony_screen_uzi.jpg‎|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]]
[[Image:Gay-tony_screen_uzi.jpg‎|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]]


=== M249 SAW ===
=== M249 SAW ===
The [[M249 SAW]], called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.
The [[M249 SAW]], called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249]]
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW5 - 5.56x45mm]]
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|Advanced MG]]
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|"Advanced MG"]]
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a "terrorist expert". ]]
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a "terrorist expert". ]]
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]
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=== DSR-1 ===
=== DSR-1 ===
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]
[[Image:Dsr1.jpg|thumb|none|400px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|Advanced Sniper]]
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|"Advanced Sniper"]]
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a "terrorist expert".]]
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a "terrorist expert".]]
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]
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[[Heckler & Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from "The Lost and Damned" expansion pack.
[[Heckler & Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from "The Lost and Damned" expansion pack.
[[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 40mm.]]
[[Image:HK69A1.jpg|thumb|350px|none|Heckler & Koch HK69A1 - 40mm]]
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|Grenade Launcher]]
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|"Grenade Launcher"]]


=== Satchel Charges ===
=== Satchel Charges ===
Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.
Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.
[[Image:StickyBomb-TBOGT.png|thumb|400px|none|Satchel Charge]]
[[Image:StickyBomb-TBOGT.png|thumb|300px|none|Satchel Charge]]


=== GE M134 Minigun ===
=== GE M134 Minigun ===

Revision as of 23:34, 10 August 2011

The following weapons appear in the video game Grand Theft Auto IV:

NOTE: The following article contains spoilers.

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Grand Theft Auto IV (2008)

Grand Theft Auto IV

Handguns

Glock 22

The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigilante will use when attacking the player

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2nd Generation Glock 22 - .40 S&W
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"Pistol"
File:Nikomadglockskillz.jpg
The in-game Glock 22

IMI/Magnum Desert Eagle Mark XIX

The Desert Eagle Mark XIX in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game.

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IMI Desert Eagle Mark XIX - .50AE
File:Deagle.png
"Combat Pistol"
File:4354-gta-iv-screenshot.jpg
Niko aims a Desert Eagle.

Shotguns

"Ithaca 37 Stakeout"

A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout", appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.

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Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.
File:Shotgun 4.png
In-game "Pump Shotgun"
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Real Ithaca 37 "Stakeout" for comparison - 12 gauge
File:Shortyshotty.jpg
"Ithaca 37 Stakeout" in GTA IV

Remington 1100 TAC 4

The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.

File:1100tac4-prod.jpg
Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.
File:1187 4.png
"Combat Shotgun"
File:GTA IV Combat Shotgun.jpg
The Combat Shotgun

Submachine Guns

IMI Micro Uzi

The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.

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IMI Micro Uzi with 32 round magazine - 9x19mm
File:Uzi.png
"Micro-SMG"
File:4457-gta-iv-screenshot.jpg
Niko showing us his Micro Uzi.
File:3357 gtaiv broker full auto.jpg
Niko fires a Micro Uzi.

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.

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Special Weapons MP-10 - 9x19mm
File:Mp5 4.png
"SMG"
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The MP-10 used in game.
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Niko fires the MP-10.

Assault Rifles

AK-47

The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.

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Type III AK-47 - 7.62x39mm
File:Ak47.png
"Assault Rifle"
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AK-47 in GTA IV

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".

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Colt M4A1 with carry handle removed - 5.56x45mm
File:M4.4.png
"Carbine Rifle" (note that it is a technically incorrect terminology.
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The M4A1 Carbine

Sniper Rifles

Remington 700

The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.

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Remington 700 Sniper Rifle - 7.62x51mm
File:Sniper 4.png
"Sniper Rifle"
File:4355-gta-iv-screenshot.jpg
Niko with a Remington 700

Heckler & Koch PSG-1

The semi automatic sniper rifle is a PSG-1. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
File:Psg 4.png
"Combat Sniper"
File:4456-gta-iv-screenshot.jpg
Niko aims his H&K PSG-1

Heavy Weapons

RPG-7

The RPG-7 is the only rocket launcher in the game. Niko uses it during several missions.

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RPG-7 rocket launcher - 40mm
File:Rl 4.png
"Rocket Launcher"
File:Rpggta.jpg
RPG-7 in GTA IV

Miscellaneous

M26A1 Grenade

The M26 hand grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.

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M26 HE Frag hand grenade
File:Grenade 4.png
"Grenade"

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

File:Molotov 4.png
Molotov

Non-Playable Weapons

Franchi SPAS-12

One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with it's stock removed.

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Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.
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The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.

Remington 870

In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.

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Remington 870 with sawed off barrel and stock - 12 gauge
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A criminal aims a sawed-off Remington 870 out of a car window.

The Lost and Damned

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In addition to the previous weapons.

CZ 75 Automatic

The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.

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CZ 75 Automatic - 9x19mm
File:Automatic9mm-TLAD.png
"Automatic 9mm"
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Johnny holding a CZ 75 Automatic
File:ColtM1911 2.jpg
Johnny firing his CZ 75 Automatic
File:GTAIVCZ75.jpg
Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.

Remington 1100 TAC 4

In "The Lost and Damned", there are two versions of this particular weapon available. The first is the thumbhole stocked version from the original game (seen above) which is available for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.

File:1100tac4-prod.jpg
Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.
File:CombatShotgun-TLAD.png
Combat Shotgun seen in "The Lost and Damned"

Sawn-off double barreled shotgun

This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Regardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow rate of fire due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.

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Rossi Overland Sawn-Off Shotgun - 12 gauge
File:Sawn-OffShotgun-TLAD.png
"Sawn-off Shotgun"
File:SWDBSG1.jpg
Johnny shooting with his sawn-off shotgun while riding.
File:SWDBSG2.jpg
Johnny holding his sawn-off shotgun while sliding.
File:SWDBS3.jpg
Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.
File:Gta lost damned achievement.jpg
Johnny with a sawn-off shotgun.

SWD / Cobray Street Sweeper

The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".

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SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's fore-grip suggests it is the full-size version with the barrel extension cut off.
File:AssaultShotgun-TLAD.png
"Assault Shotgun"
File:L&DStriker.jpg
The "Assault Shotgun" in-game.
File:1340.jpg
Johnny destroys a police cruiser with his Assault Shotgun.

Heckler & Koch HK69A1 40mm Launcher

The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.

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Heckler & Koch HK69A1 - 40mm.
File:GrenadeLauncher-TLAD.png
"Grenade Launcher"
File:Grenadelauncher.jpg
Johnny with an HK69A1.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".

File:PipeBomb-TLAD.png
Pipe Bomb
File:Up-pipe bomb.jpg
Johhny tosses a bomb.

The Ballad of Gay Tony

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AMP Auto Mag Model 180

Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.

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AMP Auto Mag Model 180 - .44 AMP
File:Pistol.44-TBOGT.png
"Pistol .44"

AA-12

An AA-12 with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.

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AA-12 (Auto Assault-12) with 8 round magazine - 12 gauge
File:AutomaticShotgun-TBOGT.png
"Automatic Shotgun"
File:IV-TBOGT-unknown.jpg
AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing
File:BGT-AA12-2.jpg
Luis stands in front of a Buzzard helicopter with an AA-12.

FN P90

The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.

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Fabrique Nationale P90 - 5.7x28mm
File:AssaultSMG-TBOGT.png
"Assault SMG"
File:IV-TBOGT-P90.jpg
Luis fires an FN P90.
File:BGT-P90-2.jpg
Luis with a suppresed FNP90.

IMI Uzi

An IMI Uzi submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.

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IMI Uzi - 9x19mm
File:GoldSMG-TBOGT.png
"Gold SMG"
File:Gay-tony screen uzi.jpg
Luis fires a golden Uzi from a motorcycle.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.

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M249-E2 SAW5 - 5.56x45mm
File:AdvancedMG-TBOGT.png
"Advanced MG"
File:IV-M249.jpg
An M249 SAW is fired by a "terrorist expert".
File:BGT-M249-2.jpg
Luis with an M249.

DSR-1

The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.

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DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
File:AdvancedSniper-TBOGT.png
"Advanced Sniper"
File:IV-DSR1.jpg
A DSR-1 is wielded by a "terrorist expert".
File:BGT-DSR1-2.jpg
Luis aims a DSR-1 from a Swift helicopter.

Heckler & Koch HK69A1 40mm Launcher

Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.

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Heckler & Koch HK69A1 - 40mm
File:GrenadeLauncher-TLAD.png
"Grenade Launcher"

Satchel Charges

Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.

File:StickyBomb-TBOGT.png
Satchel Charge

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.

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General Electric M134 - 7.62x51mm
File:BGT-AA12-2.jpg
A GE M134 Minigun is seen attached to a Buzzard