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Max Payne 2: The Fall of Max Payne: Difference between revisions
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==Steyr SSG 69== | ==Steyr SSG 69== | ||
The [[Steyr SSG 69]] appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though | The [[Steyr SSG 69]] appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot. | ||
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69, 7.62x51mm NATO]] | [[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69, 7.62x51mm NATO]] | ||
[[Image:MP2maxSniper.jpg|thumb|none|500px|Max with the Sniper Rifle.]] | [[Image:MP2maxSniper.jpg|thumb|none|500px|Max with the Sniper Rifle.]] |
Revision as of 06:23, 4 August 2011
Max Payne 2: The Fall of Max Payne is a multiple-award winning third-person shooter video game. It was released for the PC, XboX and PS2 in 2003.
The following guns are seen/used in the video game Max Payne 2:
Beretta 92FS
Max Payne's signature 9mm pistols are Beretta 92FSs. They hold erroneously 16 rounds. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to John Woo, which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots.
Desert Eagle MK. XIX
The Desert Eagle Mark XIX is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows ".50AE" on the front of the gun's frame. In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired.
Remington 870
The Remington 870P, distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels.
Sawn-Off Double-Barrel shotgun
The "Sawed-Off" Side-by-Side double barrel shotgun is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange "spinning crouch" animation that somehow completely loads the weapons(s) in his or her hand(s).
Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.
Sentinel Arms Striker-12
The Sentinel Arms Striker-12 is known as the Striker Shotgun in the game. Note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game.
MAC-10
The MAC-10 is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Called "Ingram" in the game, which is a reference to the MAC-10's designer Gordon B. Ingram.
Heckler & Koch MP5A3 (Chopped and converted HK94)
The Heckler & Koch MP5A3 in the game, called simply the "MP5" is actually a chopped and converted HK94. This is likely because the developers were given an HK94 to model the game weapon from. The distinguishing features of the HK94 are it's lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the slightly different shape of the barrel (which has been cut down from its original carbine length).
Norinco Type 56
The Type 56 appears in game as the "Kalashnikov" and is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers.
Colt M4A1 Carbine
The Colt M4A1 appears in game as simply the "M4 Carbine", however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy.
Steyr SSG 69
The Steyr SSG 69 appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot.
FPK / PSL Sniper Rifle
The FPK / PSL Sniper Rifle appears in the game as the "Dragunov". It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the funhouse.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.
M26 Hand Grenade
The Mk2 Hand grenade shows up as a M26 hand grenade when in inventory view.
See Also
Video Games:
Movie: