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Call of Duty: Modern Warfare 2: Difference between revisions

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(Iz anybody going to finish this page? Most weapons have only one screenshots...)
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It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]] [[myfreepaysite.com]]
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with "Masterkey" shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with "Masterkey" shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]



Revision as of 09:45, 2 August 2011

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Modern Warfare 2 (2009)

The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:


Handguns

Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).

Heckler & Koch USP45

Modified (with threaded barrels) Heckler & Koch USP45s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.) In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.

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Heckler & Koch USP - .45ACP
USP45 during the Create-a-class session.
File:Iexplore 2009-09-01 21-24-28-59.png
Reloading the USP during a CTF match.
File:Mw2 usptk ego idle.jpg
USP45 with sound suppressor and a tactical knife.
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Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.

Colt Anaconda

The Colt Anaconda is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.

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Colt Anaconda - .44 Magnum
".44 Magnum"
File:Mw2 44 ego idle.jpg
Colt Anaconda .44 in first-person view.
File:44magnum 6.jpg
Colt Anaconda .44 close-up.
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General Shepherd loading his Colt Anaconda before helping the player get up.
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Shepard with his Anaconda.

Beretta 92SB

As in the original Modern Warfare (Call of Duty 4), the Beretta 92SB incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.

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Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).
File:M92FS.png
Note the rounded trigger guard, denoting the pistol as a 92SB.
File:Mw2m9.PNG
Iron sights of the 92SB.
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The 92SB pistol is under the SPAS-12's pistol grip.
File:Mw2 m9 ego idle.jpg
Beretta 92SB in first-person view.

IMI/Magnum Research Desert Eagle Mark XIX

Faust, Alejandro Rojas' assistant, carries a custom Desert Eagle with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.

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Desert Eagle Mark XIX - .50 AE Black finish.
Desert Eagle, as unlocked in Create a Class at Level 62.
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The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in Collateral.)
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A Brazilian militant aims and fires a Desert Eagle in the trailer.
File:Moder warfare 2 deagle 2.jpg
A bigger picture and a clear look at the laser module.
File:Mw2 deagle ego.jpg
Desert Eagle in first-person view. Note the custom sights.
A close-up of Corporal Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call Of Duty 4 models.

Springfield Armory Professional 1911

It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.

This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional. It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.

File:CaptainPriceSALoaded.JPG
Captain Price Springfield Armory Loaded - .45 ACP
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Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.
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A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.
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M1911 in first-person view.
File:Mw21911.jpg
Museum bonus level.
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A dead Ghillie sniper with a holstered M1911.

"Standard" Glock

A full-sized Glock pistol can be seen in the "Last Stand" and "Last Stand Pro" perk symbols. The pistol could be any of the standard Glock models: G17, G18, G20, G21, G22, G31 or G37.

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A Generation 3 Glock 17 - 9x19mm
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The "Last Stand" and "Last Stand Pro" perks.

Makarov PM

A poster of a Makarov PM is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian".

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Russian Makarov PM - 9x18mm Makarov

Machine Pistols

PP-2000

Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine.

PP-2000 - 9x19mm
PP-2000
File:Mw2wall.PNG
The PP-2000 is under the 92SB.
File:Mw2 p2000 ego.jpg
PP-2000 with reflex sight (Doctor?) in first-person view.

Glock 17 converted to full-auto

The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The Glock 18 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film "The Dark Knight" in which the main villain The Joker used an identical weapon, albeit with a stainless slide.

File:Glock 12892-1-.jpg
Glock 17 OD Green - 9x19mm
The Glock 17 converted known as "G18" in the create a class menu.
File:Mw2 glock ego idle.jpg
The Glock 17 converted in first-person view, idle. Note olive-drab frame.
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A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger".

Beretta 92FS made to resemble a Beretta 93R

A confirmed weapon classified under the Machine Pistol slot as the Beretta 93R, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.

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Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.
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Beretta 92FS - 9x19mm.
Burst converted Beretta 92FS as the M93 Raffica.
File:Mw2 93r ego idle.jpg
Burst converted Beretta 92FS in game.
File:M93 6.png
A close up of the "Raffica" Note how the player holds onto the front grip.

Brügger & Thomet MP9

The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58.

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B&T MP9 - 9x19mm
File:Tmp.jpg
B&T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.

Sub-machine Guns

Heckler & Koch MP5K

The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.

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Heckler & Koch MP5K - 9x19mm
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MP5K R.I.S. System (modeled after an ICS Airsoft RAS)
MP5K in Create-a-Class menu.
File:MW2-MP5K-1.jpg
The MP5K in the player's hands.
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Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.
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A suppressed MP5K with red dot sight in "The Enemy of My Enemy".
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Reloading the suppressed MP5K.

Heckler & Koch UMP45

Used by Russian police, Russian military, Shadow Company and Task Force 141. The UMP45 can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the MP5K, has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.

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Heckler & Koch UMP45 - .45 ACP
UMP45
File:Mw2 ump.png
The UMP45 in the game.
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A Russian soldier holds a UMP45 fitted with a reflex scope.
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One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.

TDI Vector

The May 24th trailer shows a brief scene of the TDI Vector being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.

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TDI Vector - .45 ACP
Vector
File:Iexplore 2009-09-01 21-45-38-52.png
TDI Vector equipped with a suppressor and a red dot sight in multiplayer.
File:MW2TDIVector.jpg
A Russian Ultranationalist with a TDI Vector.

FN P90TR

The FN P90TR appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player.

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FN P90TR - 5.7x28mm
Model of the P90TR.
File:Mw2 p90 ego idle.jpg
FN P90TR with reflex sight in first-person view.

IMI Mini Uzi

The Mini Uzi used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.

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Mini Uzi with stock folded - 9x19mm
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McTavish shoots his Mini Uzi while chasing an enemy zodiac.
File:Mw2 uzi ego idle.jpg
Mini Uzi in first-person view.

PPSh-41

In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the PPSh-41.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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A statue of 2 Russian soldiers holding cement PPSh-41s. Note that "Hidden" is the Call of Duty 4 mssion "All Ghilled Up" in reverse with updated weapons and enemy types.

Thompson Sub-Machine Gun

Is seen on a poster in the multiplayer map "Derail"

Assault & Battle Rifles

FAMAS F1

The FAMAS F1 is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.

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FAMAS F1 - 5.56x45mm NATO
File:FAMAS modern warafe 2.JPG
The FAMAS with red dot sight first-person.
File:FAMAS2Reloading.jpg
Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.
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Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.

Colt M4A1 Carbine

The M4A1 variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The M4A1 is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.

  • A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
  • Another note: The M4A1 as well the M16A4, lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in Call of Duty 4.
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Colt M4A1 with 6 position collapsible stock - 5.56x45mm.
File:SIR.jpg
S.I.R. System
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M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.
File:MW2ColtM933.jpg
M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.
File:MW2 screen 13-1024x768.jpg
Captain Soap MacTavish with his M4A1.
File:MW2SpOpsM4.jpg
A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.
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Ghost (voiced by Craig Fairbrass) with his M4A1 during "The Only Easy Day... Was Yesterday" mission.

Colt M16A4

Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.

Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.

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M16A4 Modular Weapon System - 5.56x45mm
The M16A4 in the game.
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US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)
File:389.png
M16A4 with M203 in the "Infamy" trailer. This is also seen in the trenches in washington DC.
File:Mw2 m16 ego idle.jpg
M16A4 with ACOG - First-person view.

FN SCAR-H CQC

Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.

File:2fff2537c0.jpg
SCAR-H CQC (third generation) - 7.62x51mm
File:MW2-Scar-1.jpg
The FN SCAR-H in action during the video of Flag Runner mode.
File:PrestigeMW2.png
Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.
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Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.

IMI Tavor TAR-21

The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).

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IMI Tavor TAR-21 - 5.56x45mm
File:ModernWarfare2TAR-21.jpg
The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu.
File:Mw2 tar21 ego.jpg
IMI Tar 21 with EoTech signt in first-person view.
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In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.
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How an Tavor/M203 combo SHOULD look like for comparison.

DSArms SA58 OSW/FN FAL Hybrid

The SA58 OSW appears in the game, chambered for 7.62x51mm NATO. In game, it is called the FN FAL rifle, though it appears to be an amalgamation of the two models: it has a similar overall shape of the SA58, but has a longer barrel and fixed stock akin to that of most FAL models. The FAL appears in game trailers with an extended 30 round magazine. Used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.

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FN FAL - 7.62x51mm NATO
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DSArms SA58 OSW Carbine - 7.62x51mm NATO
File:Mw2 fal ego idle.jpg
FN FAL in first-person view.
File:Mw2 fal ego idle2.jpg
Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.
File:MW2TR2.jpg
A Brazilian militia with an FN FAL.

Bushmaster/Remington ACR

The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.

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Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm
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Bushmaster ACR used by "Roach" Sanderson in Mission "Cliffhanger".
File:MW2ACRReloading.jpg
Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.

FN F2000 Tactical

An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.
It incorrectly appears with the M203 grenade launcher instead of the FN GL-1. Also, strangely, the EMP has no effect on its reflex sight.

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FN F2000 Tactical - 5.56x45mm NATO
File:Mw2 fn2000 ego.jpg
F2000 Tactical with infrared scope, first-person view.

myfreepaysite.com

File:MW2TR6.jpg
The F2000 Tactical with "Masterkey" shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.

AK-47

This AK-47 variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.

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Custom AK-47 - 7.62x39mm, similar to the one in game.
File:MW2AK-47 Red Dot Sight2.jpg
The AK-47 with a Red Dot Sight on Mission "Cliffhangar".
File:AKMW2.png
AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.
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Captain "Soap" MacTavish with an AK-47.

Mk. 14 Mod 1 EBR

The Mk. 14 Mod 1 EBR appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the "M14 EBR". This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual M21 in Modern Warfare. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time the player gets to use it unscoped.

File:Mk. 14 Mod 1.jpg
Mk. 14 Mod 1 - 7.62x51 NATO
File:Mw2 m14ebr ego idle.jpg
Mk. 14 EBR in first-person view.
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Soap with the Mk. 14 EBR with a suppressor on his back.
Soap with the Mk. 14 EBR. Note the Magpul CTR stock.
File:M14EBR-MW2noscope.jpg
The unscoped Mk. 14 EBR in "Breach & Clear."

AKM

The AKM is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.

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AKM - 7.62x39mm
AKM Poster. Note slant muzzle brake and orange plastic magazine similar the AK-74's, but this is obviously a 7.62x39mm version.

Heckler & Koch G3A4

The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).

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H&K G3A4 - 7.62x51mm
Pre-release Shadow Company operative with the G3A4.

IMI Galil

During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.

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IMI Galil - 5.56x45mm
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The Ultra-nationalist on the left holds a Galil. (?)

Daewoo K2

During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.

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Daewoo K2 Assault rifle - 5.56mm
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A soldier with a Daewoo K2 in a newspaper article.

FN SCAR-L

In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L with an EOTech sight and a front grip, but it was never used in the game.

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Third-Generation FN SCAR-L, 5.56x45mm
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The SCAR-L in the menu.

Sniper Rifles

Cheyenne Tactical M-200 Intervention

Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The Cheyenne Tactical M-200 Intervention is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.

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CheyTac M-200 - .408
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CheyTac M-200 Intervention in first-person view.
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CheyTac M-200 with Thermal scope.
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CheyTac M-200 with Heartbeat sensor.

Barrett M82

The Barrett M82 appears as "Barrett .50cal" in the game. An emplaced M82 is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).

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Barret M82 - .50 BMG
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The Barret M82 in the sacred room.

Walther WA 2000

Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy".

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Walther WA 2000
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WA 2000
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Walther WA 2000 in first-person view.
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A Shadow Company soldier fires a Walther WA 2000.

SVD Dragunov

The SVD Dragunov is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian"

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SVD Dragunov sniper rifle - 7.62x54mm R
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Brazilian militia with a SVD sniper rifle.
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SVD in first-person view.

Accuracy International Arctic Warfare

Seen in Multiplayer Menu Background art.

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The Arctic Warfare in the hands of a sniper as seen on the menu screen.

Machine Guns

NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.

L86A1 LSW

The L86A1 Light Support Weapon appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.

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L86A1 Light Support Weapon - 5.56x45mm
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L86 LSW
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L86 LSW in first-person view.

Heckler & Koch MG4

Russians in some levels use the Heckler & Koch MG4 and it is also seen in Hotel Bravo.

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Heckler & Koch MG4 - 5.56x45mm NATO
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Robert Bowling showing the artbook of the prestige edition.
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MG4 in first-person view.

RPD

The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.

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RPD light machine gun - 7.62x39mm
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The RPD light machine gun and M136 AT4 in the "Create-A-Class" menu.
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Russian special force with a RPD light machine gun.
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RPD with reflex sight in first-person view.

Steyr AUG HBAR

A Steyr AUG H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.

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Steyr AUG assault rifle - 5.56x45mm
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Steyr AUG Hbar LMG - 5.56x45mm
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Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.
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Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.
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Steyr Aug with A1 scope and olive body in first-person view.

FN M240B

The M240 is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.

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M240B - 7.62x51mm NATO with newer style lower handguard
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M240 machine gun held by a Russian terrorist in the controversial level "No Russian".
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M240 with Heartbeat sensor.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.

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Franchi SPAS-12 12-gauge with optional screw-on choke.
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Suppressed SPAS-12 shotgun.
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The SPAS-12 is under TAR-21.
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SPAS-12 in first-person view.

AA-12

The AA-12 is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.

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AA-12 with 8 round magazine - 12 ga.
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The AA-12 shotgun shown in the first multiplayer video.
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Reloading AA-12. Note the straight feeding lips.
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The AA-12 is under the F2000 Tactical.

Armsel Striker

The Armsel Striker without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.

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Armsel Striker - 12-gauge
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A Russian terrorist with an Armsel Striker shotgun.
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Armsel Striker with woodland camouflage and reflex sight in first-person view.

Benelli M4 Super 90

The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.

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Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.
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Benelli M4 Super 90 in the Special Ops CO-OP mode.

Sears Ranger

A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.

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Sawed off double barreled shotgun - 12 gauge
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Sawn Off Shotgun, Hammerless
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Ranger in first-person view.
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Akimbo Rangers

Winchester Model 1887

The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.

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The sawed-off Winchester 1887 with large-lever loop used by Arnold Schwarzenegger as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.
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As seen in Create-a-Class.
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The Winchester Model 1887 wielded by a Russian Ultra-nationalist.
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Winchester Model 1887 in first-person view.
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Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in T2. This suggests they are meant to be slug shells, but function identically to buckshot in game.

Winchester 1200

A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.

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A Heavily Modified Winchester 1200, used by the Marine Corps in the game
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Winchester M1200 as seen in game.
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A Russian Internal Troop with a Winchester 1200 with extended magazine.

Launchers

Saab Bofors Dynamics M136 AT4

The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.

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M136 AT4 Anti-Tank rocket launcher - 84mm
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The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.

M79 grenade launcher

The M79 grenade launcher appears as the "Thumper" in the game.

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M79 grenade launcher - 40mm
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M79 "Thumper" in first-person view.

FIM-92A Stinger

The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.

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FIM-92A Stinger - 70mm
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FIM-92 Stinger Launcher
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The player holds a Stinger.

FGM-148 Javelin

An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.

FGM-148 Javelin, 127mm
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FGM-148 Javelin in Create-a-Class.
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Javelin in-game.

RPG-7

The RPG-7 is seen in the "Infamy" trailer and is used by all the enemy forces.

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RPG-7 70mm Grenade Launcher
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A Middle East Insurgent with RPG-7 in-game.
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RPG idle in first-person view.

Attachments

M203 grenade launcher

The M203 grenade launcher appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.

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M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.
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M203 Launcher attached to a M4A1, ready to fire.
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M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.

Knight's Armament Masterkey

The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.

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Example of a Masterkey shotgun fitted to a M4
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Masterkey shotgun displayed in class customization menu.
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Masterkey shotgun attached to an AK-47 ready to fire in first-person view.
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Masterkey shotgun during reloading in first-person view.

GP-25

The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.

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GP-25 Grenade Launcher - 40mm
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A GP-25 grenade launcher mounted on an AK-47.

Explosives

M67 hand grenade

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
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Brazilian militia with a M67 fragmentation grenade on his chest.

M18 smoke grenade

The M18 smoke grenade is the standard smoke grenade that can be used in the game.

M18 smoke grenade
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A dead Russian with M18 smoke grenades attached to his belt.

M26 grenade

The M26 hand grenade can be seen on one of the unlockable emblems.

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M26 grenade

M18A1 Claymore

The standard issued deployable Claymore for the player.

M18A1 Claymore anti-personnel mine
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The player places a Claymore mine.

Mounted

GE M134 Minigun

GE M134 Miniguns are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.

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Dillon Aero M134 with flash suppressor - 7.62x51mm
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First person view. Check out the soldiers with cell phones.
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M134 on Humvees.
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Another good view of the M134 used in the game.
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A Militia Sentry in a multiplayer match.

Mark 19 Mod 3 Automatic Grenade Launcher

A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.

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Mk 19 grenade launcher 40mm with ammo box on M3 tripod.
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A Mk 19 grenade launcher on the ground next to a humvee.

Browning M2 Machine gun

The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets).

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Browning M2HB on vehicle mount - .50 BMG
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Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.
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The Browning M2 viewed from the side.
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A Browning M2 mounted on a destroyed M1 Abrams tank.

FN M249 SAW

The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
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An M249 SAW mounted on a log in the level"Whiskey Hotel".
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A side view of the M249 mounted on the log.


See Also

Call of Duty franchise