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Battlefield 2: Difference between revisions
Orca1 9904 (talk | contribs) |
(Fixed up and reorganized, hope I didn't screw anything up. Note: I've appointed some man-portable weapons in the Mounted Weaponry section because they're not man-portable in this game.) |
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The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant. | The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant. | ||
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]] | ||
[[Image:BF2Beretta.JPG|thumb|none|400px|An M9 Beretta in ''Battlefield 2'']] | [[Image:BF2Beretta.JPG|thumb|none|400px|An M9 Beretta in ''Battlefield 2'']] | ||
[[Image:BF2BerettaSilenced.JPG|thumb|none|400px|A silenced M9 Beretta in ''Battlefield 2'']] | [[Image:BF2BerettaSilenced.JPG|thumb|none|400px|A silenced M9 Beretta in ''Battlefield 2'']] | ||
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The [[MP-444 "Baghira"]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. | The [[MP-444 "Baghira"]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. | ||
[[Image:Mp444.jpg|thumb|none|300px|Izhmazh MP-444 "Baghira" | [[Image:Mp444.jpg|thumb|none|300px|Izhmazh MP-444 "Baghira" with magazine removed - 9x19mm]] | ||
[[Image:BF2MR444.JPG|thumb|none|400px|An MP-444 "Baghira" in ''Battlefield 2'']] | [[Image:BF2MR444.JPG|thumb|none|400px|An MP-444 "Baghira" in ''Battlefield 2'']] | ||
[[Image:BF2MR444Silenced.JPG|thumb|none|400px|A silenced MP-444 "Baghira" in ''Battlefield 2'']] | [[Image:BF2MR444Silenced.JPG|thumb|none|400px|A silenced MP-444 "Baghira" in ''Battlefield 2'']] | ||
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The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below. | The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below. | ||
[[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 9x19mm]] | [[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 - 9x19mm]] | ||
[[Image:BF2QSZ-92.JPG|thumb|none|400px|A Norinco QSZ-92 in ''Battlefield 2'']] | [[Image:BF2QSZ-92.JPG|thumb|none|400px|A Norinco QSZ-92 in ''Battlefield 2'']] | ||
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|400px|A silenced Norinco QSZ-92 in ''Battlefield 2'']] | [[Image:BF2QSZ-92Silenced.JPG|thumb|none|400px|A silenced Norinco QSZ-92 in ''Battlefield 2'']] | ||
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The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below. | The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below. | ||
[[Image:FNP90.jpg|thumb|none|350px|FN P90 5.7x28mm]] | [[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]] | ||
[[Image:BF2P90.JPG|thumb|none|400px|An FN P90 in ''Battlefield 2'']] | [[Image:BF2P90.JPG|thumb|none|400px|An FN P90 in ''Battlefield 2'']] | ||
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The [[Heckler & Koch MP5#Heckler & Koch MP5A3|Heckler & Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and Britsh SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy. | The [[Heckler & Koch MP5#Heckler & Koch MP5A3|Heckler & Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and Britsh SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy. | ||
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5A3 | [[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]] | ||
[[Image:BF2MP5.JPG|thumb|none|400px|A Heckler & Koch MP5A3 in ''Battlefield 2'']] | [[Image:BF2MP5.JPG|thumb|none|400px|A Heckler & Koch MP5A3 in ''Battlefield 2'']] | ||
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The [[Heckler & Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1. | The [[Heckler & Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1. | ||
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 4.6x30mm]] | [[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 - 4.6x30mm]] | ||
[[Image:BF2 - MP7.jpg|thumb|none|400px|A Heckler & Koch MP7A1 in ''Battlefield 2''.]] | [[Image:BF2 - MP7.jpg|thumb|none|400px|A Heckler & Koch MP7A1 in ''Battlefield 2''.]] | ||
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The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. | The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. | ||
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 7.62x25mm Tokarev]] | [[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]] | ||
[[Image:BF2Type85.JPG|thumb|none|400px|A Norinco Type 85 in ''Battlefield 2'']] | [[Image:BF2Type85.JPG|thumb|none|400px|A Norinco Type 85 in ''Battlefield 2'']] | ||
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The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant. | The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant. | ||
[[Image:Bizon1.jpg|thumb|none|350px|PP-19 Bizon 9x18mm Makarov]] | [[Image:Bizon1.jpg|thumb|none|350px|PP-19 Bizon - 9x18mm Makarov]] | ||
[[Image:BF2PP19.JPG|thumb|none|400px|A PP-19 Bizon in ''Battlefield 2'']] | [[Image:BF2PP19.JPG|thumb|none|400px|A PP-19 Bizon in ''Battlefield 2'']] | ||
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Called the "DAO-12" shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough. | Called the "DAO-12" shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough. | ||
[[Image:Protecta.jpg|thumb|none|350px|Protecta 12 Gauge]] | [[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]] | ||
[[Image:BF2 - Autoshotty.jpg|thumb|none|400px|A Protecta 12 Gauge in ''Battlefield 2''.]] | [[Image:BF2 - Autoshotty.jpg|thumb|none|400px|A Protecta 12 Gauge in ''Battlefield 2''.]] | ||
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The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similiar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similiar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | ||
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 12 Gauge]] | [[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]] | ||
[[Image:BF2BenelliM4.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Battlefield 2'']] | [[Image:BF2BenelliM4.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Battlefield 2'']] | ||
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The [[Norinco 982]] shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun. | The [[Norinco 982]] shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun. | ||
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 12 Gauge]] | [[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]] | ||
[[Image:BF2Norinco982.JPG|thumb|none|400px|A Norinco 982 in ''Battlefield 2'']] | [[Image:BF2Norinco982.JPG|thumb|none|400px|A Norinco 982 in ''Battlefield 2'']] | ||
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The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat. | The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat. | ||
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 12 Gauge ]] | [[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]] | ||
[[Image:BF2 - PANCOR.jpg|thumb|none|400px|A Pancor Jackhammer in ''Battlefield 2''.]] | [[Image:BF2 - PANCOR.jpg|thumb|none|400px|A Pancor Jackhammer in ''Battlefield 2''.]] | ||
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The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action. | The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action. | ||
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights 12 Gauge]] | [[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]] | ||
[[Image:BF2870.JPG|thumb|none|400px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'']] | [[Image:BF2870.JPG|thumb|none|400px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'']] | ||
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The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game. | The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game. | ||
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K 12 Gauge]] | [[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]] | ||
[[Image:BF2Saiga12.JPG|thumb|none|400px|A Saiga-12K in ''Battlefield 2'']] | [[Image:BF2Saiga12.JPG|thumb|none|400px|A Saiga-12K in ''Battlefield 2'']] | ||
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The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines. | The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines. | ||
[[Image:AK101.jpg|thumb|none|350px|AK-101 5.56x45mm]] | [[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]] | ||
[[Image:BF2AK101.JPG|thumb|none|400px|An AK-101 in ''Battlefield 2'']] | [[Image:BF2AK101.JPG|thumb|none|400px|An AK-101 in ''Battlefield 2'']] | ||
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The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]]. | The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]]. | ||
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 7.62x39mm]] | [[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]] | ||
[[Image:BF2AK47.JPG|thumb|none|400px|An AK-47 in ''Battlefield 2'']] | [[Image:BF2AK47.JPG|thumb|none|400px|An AK-47 in ''Battlefield 2'']] | ||
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The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game. | The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | ||
[[Image:BF2AKS74U.JPG|thumb|none|400px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']] | [[Image:BF2AKS74U.JPG|thumb|none|400px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']] | ||
== FN SCAR-H == | == FN SCAR-H == | ||
The battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine. | The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine. | ||
[[Image:FN_SCAR_-1-.jpg|thumb|350px|none|FN SCAR-H | [[Image:FN_SCAR_-1-.jpg|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]] | ||
[[Image:BF2SCARH.JPG|thumb|none|400px|An FN SCAR-H in ''Battlefield 2'']] | [[Image:BF2SCARH.JPG|thumb|none|400px|An FN SCAR-H in ''Battlefield 2'']] | ||
== FAMAS == | == FAMAS F1 == | ||
The assault rifle mainly used by the EU Medic class is the [[FAMAS]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | ||
[[Image:Famas.jpg|thumb|none|350px|FAMAS 5.56x45mm]] | [[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]] | ||
[[Image:BF2FAMAS.JPG|thumb|none|400px|A FAMAS in ''Battlefield 2'']] | [[Image:BF2FAMAS.JPG|thumb|none|400px|A FAMAS in ''Battlefield 2'']] | ||
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The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equiped with the FN EGLM grenade launcher as mentioned below and its standard configuration scope. | The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equiped with the FN EGLM grenade launcher as mentioned below and its standard configuration scope. | ||
[[Image:Fn f2000 3.jpg|thumb|none|350px|Fabrique Nationale F2000 5.56x45mm with FN EGLM grenade launcher | [[Image:Fn f2000 3.jpg|thumb|none|350px|Fabrique Nationale F2000, 5.56x45mm, with FN EGLM 40mm grenade launcher]] | ||
[[Image:F2000BF2.jpg|thumb|none|400px|An FN F2000 with FN EGLM in ''Battlefield 2'']] | [[Image:F2000BF2.jpg|thumb|none|400px|An FN F2000 with FN EGLM in ''Battlefield 2'']] | ||
== FN SCAR-L == | == FN SCAR-L == | ||
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. | The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. | ||
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L | [[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]] | ||
[[Image:BF2 - SCARL.jpg|thumb|400px|none|An FN SCAR-L in ''Battlefield 2'']] | [[Image:BF2 - SCARL.jpg|thumb|400px|none|An FN SCAR-L in ''Battlefield 2'']] | ||
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The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above. | The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above. | ||
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | ||
[[Image:Screen024.jpg|thumb|none|400px|A Heckler & Koch G3A3 in ''Battlefield 2'']] | [[Image:Screen024.jpg|thumb|none|400px|A Heckler & Koch G3A3 in ''Battlefield 2'']] | ||
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The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers. | The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers. | ||
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm | [[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]] | ||
[[Image:G36CBF2.jpg|thumb|400px|none|A Heckler & Koch G36C in ''Battlefield 2'']] | [[Image:G36CBF2.jpg|thumb|400px|none|A Heckler & Koch G36C in ''Battlefield 2'']] | ||
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The [[H&K G36|Heckler & Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game. | The [[H&K G36|Heckler & Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game. | ||
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with G36C-style rail top and vertical foregrip 5.56x45mm]] | [[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]] | ||
[[Image:BF2 - G36KE.jpg|thumb|none|400px|A Heckler & Koch G36E in ''Battlefield 2''.]] | [[Image:BF2 - G36KE.jpg|thumb|none|400px|A Heckler & Koch G36E in ''Battlefield 2''.]] | ||
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Another G36 variant in the game is the [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KV]], the export version of the G36K, referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's. | Another G36 variant in the game is the [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KV]], the export version of the G36K, referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's. | ||
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top 5.56x45mm]] | [[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top - 5.56x45mm]] | ||
[[Image:BF2G36KV.JPG|thumb|none|400px|A Heckler & Koch G36KV in ''Battlefield 2'']] | [[Image:BF2G36KV.JPG|thumb|none|400px|A Heckler & Koch G36KV in ''Battlefield 2'']] | ||
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The [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has full auto and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an "HK slap" to chamber a round. | The [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has full auto and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an "HK slap" to chamber a round. | ||
[[Image:HK53A3left.jpg|thumb|none|350px|Heckler & Koch HK53 5.56x45mm]] | [[Image:HK53A3left.jpg|thumb|none|350px|Heckler & Koch HK53 - 5.56x45mm]] | ||
[[Image:BF2HK53A3.JPG|thumb|none|400px|A Heckler & Koch HK53 in ''Battlefield 2'']] | [[Image:BF2HK53A3.JPG|thumb|none|400px|A Heckler & Koch HK53 in ''Battlefield 2'']] | ||
== L85A1 == | == L85A1 == | ||
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned | The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope. | ||
[[Image:L85A1.jpg|thumb|none|350px|L85A1 5.56x45mm | [[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]] | ||
[[Image:BF2 - L85.jpg|thumb|none|400px|A L85A1 in ''Battlefield 2''.]] | [[Image:BF2 - L85.jpg|thumb|none|400px|A L85A1 in ''Battlefield 2''.]] | ||
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The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecesor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as menioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecesor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as menioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | ||
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 5.56x45mm]] | [[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]] | ||
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|400px|An L85A2 in ''Battlefield 2'']] | [[Image:BF2L85A2L17A2 1.JPG|thumb|none|400px|An L85A2 in ''Battlefield 2'']] | ||
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The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them. | The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them. | ||
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]] | [[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]] | ||
[[Image:BF2M16.JPG|thumb|none|400px|An M16A2 in ''Battlefield 2'']] | [[Image:BF2M16.JPG|thumb|none|400px|An M16A2 in ''Battlefield 2'']] | ||
== M4A1 Carbine == | == M4A1 Carbine == | ||
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst "M4" in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight | The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst "M4" in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears. | ||
[[Image:ColtM4.jpg|thumb|none|350px|M4A1 carbine | [[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]] | ||
[[Image:BF2M4A1.JPG|thumb|none|400px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']] | [[Image:BF2M4A1.JPG|thumb|none|400px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']] | ||
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The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage, it is incorrectly labeled as the "[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]" in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine before loading it into the weapon. | The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage, it is incorrectly labeled as the "[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]" in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine before loading it into the weapon. | ||
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B 5.8x42mm]] | [[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]] | ||
[[Image:BF2QBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Battlefield 2]]'' | [[Image:BF2QBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Battlefield 2]]'' | ||
= | =Sniper Rifles/Designated Marksman Rifles= | ||
== | == Accuracy International L96A1 == | ||
The [[ | The [[Accuracy International Arctic Warfare series#AW|Accuracy International L96A1]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game. | ||
[[Image: | [[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International L96A1 - 7.62x51mm NATO]] | ||
[[Image: | [[Image:BF2AAL96A1.JPG|thumb|none|400px|An Accuracy International L96A1 in ''Battlefield 2'']] | ||
== | == Barrett M95 == | ||
The [[ | The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc).Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players. | ||
[[Image: | [[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]] | ||
[[Image:Barrett.jpg|thumb|none|400px|A Barrett M95 in ''Battlefield 2'']] | |||
[[Image: | |||
== | == M24A3 Sniper Weapon System == | ||
The [[ | The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS & US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the "M24" in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine. | ||
[[Image: | [[Image:M24.jpg|thumb|none|350px|M24A3 sniper rifle - .300 Winchester Magnum]] | ||
[[Image: | [[Image:BF2M24.JPG|thumb|none|400px|An M24A3 Sniper Weapon System in ''Battlefield 2'']] | ||
== | == Norinco QBU-88 == | ||
The [[ | The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. | ||
[[Image: | [[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]] | ||
[[Image: | [[Image:BF2QBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Battlefield 2'']] | ||
== | == SVD Dragunov == | ||
The [[ | The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock. | ||
[[Image: | [[Image:SVD Rifle.jpg|thumb|350px|none|Dragunov SVD - 7.62x54mm R]] | ||
[[Image:BF2Dragunov.JPG|thumb|none|400px|An SVD Dragunov in ''Battlefield 2'']] | |||
[[Image: | |||
= | =Machine Guns= | ||
== Heckler & Koch HK21E == | |||
[[ | The [[Heckler & Koch G3#H&K HK21E Machine Gun|Heckler & Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the "[[Heckler & Koch G3#H&K HK21 Machine Gun|HK21]]" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | ||
[[ | |||
[[Image:HK21E.jpg|thumb|none|350px|Heckler & Koch HK21E - 7.62x51mm NATO]] | |||
[[Image:BF2HK21.JPG|thumb|none|400px|A Heckler & Koch HK21E in ''Battlefield 2'']] | |||
== Heckler & Koch MG36E == | |||
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36E]], referred to as the "MG36" in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E. | |||
[[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 with Beta-C drum magazine - 5.56x45mm]] | |||
[[Image:BF2 - MG36.jpg|thumb|none|400px|A Heckler & Koch MG36E in ''Battlefield 2''.]] | |||
[[Image: | |||
[[Image: | |||
== Norinco QBB-95 == | == Norinco QBB-95 == | ||
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The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles. | The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles. | ||
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 | [[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]] | ||
[[Image:BF2QBB95.JPG|thumb|none|400px|A Norinco QBB-95 in ''Battlefield 2'']] | [[Image:BF2QBB95.JPG|thumb|none|400px|A Norinco QBB-95 in ''Battlefield 2'']] | ||
[[Image:BF2QBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']] | [[Image:BF2QBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']] | ||
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The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts. The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 10mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable. | The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts. The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 10mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable. | ||
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun 7.62x54mm R]] | [[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]] | ||
[[Image:BF2 - PKM.jpg|thumb|none|400px|A PKM machine gun in ''Battlefield 2''.]] | [[Image:BF2 - PKM.jpg|thumb|none|400px|A PKM machine gun in ''Battlefield 2''.]] | ||
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun | [[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]] | ||
[[Image:BF2PKTBMP3.JPG|thumb|none|400px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']] | [[Image:BF2PKTBMP3.JPG|thumb|none|400px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']] | ||
[[Image:BF2T90PKT.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]] | [[Image:BF2T90PKT.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]] | ||
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The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on RPKs instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire. | The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on RPKs instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire. | ||
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 5.45x39mm]] | [[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]] | ||
[[Image:BF2RPK.JPG|thumb|none|400px|An RPK-74 in ''Battlefield 2'']] | [[Image:BF2RPK.JPG|thumb|none|400px|An RPK-74 in ''Battlefield 2'']] | ||
[[Image:BF2RPKFixed.JPG|thumb|none|400px|An RPK-74 in a defensive position in ''Battlefield 2'']] | [[Image:BF2RPKFixed.JPG|thumb|none|400px|An RPK-74 in a defensive position in ''Battlefield 2'']] | ||
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[[Image:BF2RPK74Pickup.JPG|thumb|none|400px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']] | [[Image:BF2RPK74Pickup.JPG|thumb|none|400px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']] | ||
= | =Launchers= | ||
== GP-Series Grenade Launchers == | |||
[[ | Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, & Insurgent Assault classes in the Special Forces expansion pack. | ||
[[ | |||
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]] | |||
[[Image:BF2AK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']] | |||
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]] | |||
[[Image:BF2AK101GP30.JPG|thumb|none|400px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']] | |||
== Heckler & Koch AG36 Grenade Launcher == | |||
[[ | The [[Heckler & Koch AG36 Grenade Launcher|Heckler & Koch AG36 grenade launcher]] appears mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L17A2" when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the weapon instead of on the left-hand side. | ||
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]] | |||
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|400px|A Heckler & Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']] | |||
== Federal Gas Riot Gun == | |||
[[ | The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks. | ||
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]] | |||
[[Image:BF2GasGun.JPG|thumb|none|400px|A Federal gas riot gun in ''Battlefield 2'']] | |||
== M203 Grenade Launcher == | |||
[[ | The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots. | ||
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]] | |||
[[Image:BF2M16M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']] | |||
== | == FN GL-1 Grenade Launcher == | ||
The [[ | The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the "EGLM" mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well. | ||
[[Image: | [[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]] | ||
[[Image: | [[Image:BF2EGLM.JPG|thumb|none|400px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']] | ||
== | == RPG-7 == | ||
The [[ | The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope. | ||
[[Image: | [[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]] | ||
[[Image: | [[Image:BF2RPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield 2'']] | ||
== | == ERYX == | ||
The [[ | The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered torwards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit. | ||
[[Image: | [[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]] | ||
[[Image: | [[Image:BF2ERYX.JPG|thumb|none|400px|An ERYX in ''Battlefield 2'']] | ||
== | == FGM-172A SRAW == | ||
The [[ | The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target. | ||
[[Image: | [[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]] | ||
[[Image: | [[Image:BF2SRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Battlefield 2'']] | ||
= | =Mounted Weaponry= | ||
== Browning M2HB Heavy Machine Gun == | |||
[[ | The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes. | ||
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB in vehicle mount - .50 BMG]] | |||
[[Image:BF2M2HBDPV.JPG|thumb|none|400px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']] | |||
[[Image:BF2M2HBPickup.JPG|thumb|none|400px|A Browning M2HB on a pickup truck in ''Battlefield 2'']] | |||
[[Image:BF2M2HBHumvee.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Battlefield 2'']] | |||
[[Image:BF2M2HBM1A2.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']] | |||
[[Image:BF2M2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']] | |||
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|400px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']] | |||
== | == M240C Machine Gun == | ||
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC & EU's LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted. | |||
[[Image: | [[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]] | ||
[[Image: | [[Image:BF2M240Linebacker.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']] | ||
[[Image: | [[Image:BF2M240Abrams.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']] | ||
== | == MG3 Machine Gun == | ||
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above. | |||
[[Image: | [[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]] | ||
[[Image: | [[Image:BF2MG3A1Leo2A6.JPG|thumb|none|400px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']] | ||
== | == GE M134 Minigun == | ||
The [[ | The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs & British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack. It also appears mounted on AH-6 Little Bird helicopters in the Armored Fury maps. | ||
[[Image: | [[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]] | ||
[[Image: | [[Image:BF2Minigun.JPG|thumb|none|400px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']] | ||
[[Image:BF2MinigunLittlebird.JPG|thumb|none|400px|A GE M134 Minigun on an AH-6 Little Bird in ''Battlefield 2'']] | |||
= | == Type 85 Heavy Machine Gun == | ||
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter. | |||
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]] | |||
[[Image:BF2KordType98.JPG|thumb|none|400px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']] | |||
[[Image:BF2KordFAV.JPG|thumb|none|400px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']] | |||
[[Image:BF2KordNJ2046.JPG|thumb|none|400px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']] | |||
[[Image:BF2KordChopper1.JPG|thumb|none|400px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']] | |||
== Kord Heavy Machine Gun == | |||
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter. | |||
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]] | |||
[[Image:BF2KordT90.JPG|thumb|none|400px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']] | |||
[[Image:BF2KordVodnik.JPG|thumb|none|400px|A Kord heavy machine gun on a GAZ-3937 "Vodnik" in ''Battlefield 2'']] | |||
[[Image:BF2KordFAV2.JPG|thumb|none|400px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']] | |||
[[Image:BF2KordHip.JPG|thumb|none|400px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']] | |||
== M242 Bushmaster Chaingun == | |||
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply. | |||
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]] | |||
[[Image:BF2BushmasterLAV.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']] | |||
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']] | |||
== M61 Vulcan == | |||
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US & EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire. | |||
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]] | |||
[[Image:BF2M61Hornet.JPG|thumb|none|400px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']] | |||
[[Image:BF2M61F15E.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']] | |||
==M197 Vulcan== | |||
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1W Super Cobra attack helicopters. | |||
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]] | |||
[[Image:BF2M197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']] | |||
==Phalanx CIWS== | |||
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The actual Phalanx is computer controlled and once enabled, can automatically engage incoming enemy missiles. | |||
[[Image:Phalanx.jpg|thumb|none|300px|Phalanx CIWS - 20mm]] | |||
[[Image:BF2Phalanx.JPG|thumb|none|400px|A Phalanx CIWS in ''Battlefield 2'']] | |||
== BGM-71 TOW == | |||
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC & EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo. | |||
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]] | |||
[[Image:BF2TOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']] | |||
[[Image: | [[Image:BF2TOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']] | ||
[[Image: | [[Image:BF2TOWLAV.JPG|thumb|none|400px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']] | ||
== HJ-8 Red Arrow == | == HJ-8 Red Arrow == | ||
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Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or APC's, such as the Chinese WZ551 (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above. | Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or APC's, such as the Chinese WZ551 (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above. | ||
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile 120mm]] | [[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]] | ||
[[Image:BF2HJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']] | [[Image:BF2HJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']] | ||
[[Image:BF2HJ8WZ551.JPG|thumb|none|400px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']] | [[Image:BF2HJ8WZ551.JPG|thumb|none|400px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']] | ||
== | == FIM-92A Stinger == | ||
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret. | |||
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger launcher and missile - 70mm]] | |||
[[Image:BF2StingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Battlefield 2'']] | |||
[[Image:BF2StingerLinebacker.JPG|thumb|none|400px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']] | |||
== SA-18 Igla == | |||
The second Soviet-made SAM missile seen in the game is the [[SA-18 Igla]]. Like the Stinger, the Igla is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles. | |||
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Igla launcher and missile - 72mm]] | |||
[[Image:BF2IglaTurret.JPG|thumb|none|400px|A pair of SA-18 Igla missiles in a twin turret in ''Battlefield 2'']] | |||
=Grenades= | |||
== | == M18 Smoke Grenade == | ||
Another grenade available to the Assault class in the game is the [[M18 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown. When designating areas or objects to attack or destroy, these areas will be marked by M18 smoke grenades emitting orange smoke and areas to be defended identified by purple M18 smoke grenades. | |||
[[Image: | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
[[Image: | [[Image:BF2M18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Battlefield 2'']] | ||
[[Image:BF2M18SmokeMark.JPG|thumb|none|400px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']] | |||
== | == M84 Stun Grenade == | ||
The [[ | The [[M84 stun grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the "Flash-Bang Grenade". When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. | ||
[[Image: | [[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[Image: | [[Image:BF2Flashbang.JPG|thumb|none|400px|An M84 stun grenade in ''Battlefield 2'']] | ||
== | == M67 Hand Grenade == | ||
The | The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers. | ||
[[Image: | [[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]] | ||
[[Image: | [[Image:BF2M67.JPG|thumb|none|400px|An M67 hand grenade in ''Battlefield 2'']] | ||
=Mines= | =Mines= |
Revision as of 01:14, 2 August 2011
The following weapons are used in the video game Battlefield 2:
Handguns
Beretta M9
The Beretta M9 is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.
MP-444 "Baghira"
The MP-444 "Baghira" pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.
Norinco QSZ-92
The Norinco QSZ-92 is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.
Submachine Guns/Personal Defense Weapons
FN P90
The FN P90 is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and Britsh SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
Heckler & Koch MP7
The Heckler & Koch MP7 is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.
Norinco Type 85
The Norinco Type 85 is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.
PP-19 Bizon
The PP-19 Bizon is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.
Shotguns
Armsel Protecta
Called the "DAO-12" shotgun in game, the Armsel Protecta is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.
Benelli M4 Super 90
The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similiar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Norinco 982
The Norinco 982 shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.
Pancor Jackhammer MK3A1
The Pancor Jackhammer shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.
Remington Model 870
The Remington Model 870 shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the Remington Model 11-87 is semi-automatic and the weapon in the game is pump-action.
Saiga-12K
The Saiga-12K semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.
Assault Rifles/Battle Rifles
AK-101
The AK-101 is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines.
AK-47
The AK-47 is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the Norinco QBZ-95.
AKS-74U
The AKS-74U is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game.
FN SCAR-H
The first generation battle rifle version of the FN SCAR, the FN SCAR-H is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.
FAMAS F1
The assault rifle mainly used by the EU Medic class is the FAMAS F1. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
FN F2000
The FN F2000 is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equiped with the FN EGLM grenade launcher as mentioned below and its standard configuration scope.
FN SCAR-L
The first generation FN SCAR-L is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.
Heckler & Koch G36C
The Heckler & Koch G36C is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.
Heckler & Koch G36E
The Heckler & Koch G36E is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.
Heckler & Koch G36KV
Another G36 variant in the game is the Heckler & Koch G36KV, the export version of the G36K, referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has full auto and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an "HK slap" to chamber a round.
L85A1
The L85A1 is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.
L85A2
The L85A2 appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecesor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as menioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
M16A2 Rifle
The M16A2 rifle is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.
M4A1 Carbine
The M4A1 carbine (called the three-round burst "M4" in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the Colt Model 933 appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.
Norinco QBZ-95B
The Norinco QBZ-95B is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage, it is incorrectly labeled as the "QBZ-97" in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine before loading it into the weapon.
Sniper Rifles/Designated Marksman Rifles
Accuracy International L96A1
The Accuracy International L96A1 is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.
Barrett M95
The Barrett M95, with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc).Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.
M24A3 Sniper Weapon System
The M24A3 Sniper Weapon System is the main weapon for the USMC Sniper class and the British SAS & US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the "M24" in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the M40 sniper rifle and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the Remington Model 700 series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.
Norinco QBU-88
The Norinco QBU-88 with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.
SVD Dragunov
The SVD Dragunov is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.
Machine Guns
Heckler & Koch HK21E
The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class, referred to as the "HK21" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Heckler & Koch MG36E
The Heckler & Koch MG36E, referred to as the "MG36" in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.
Norinco QBB-95
The Norinco QBB-95, referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.
PKM/PKT Machine Gun
The PKM machine gun is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts. The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 10mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.
RPK-74 Light Machine Gun
The RPK-74 is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on RPKs instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.
Launchers
GP-Series Grenade Launchers
Both the GP-25 and GP-30 grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, & Insurgent Assault classes in the Special Forces expansion pack.
Heckler & Koch AG36 Grenade Launcher
The Heckler & Koch AG36 grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L17A2" when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the weapon instead of on the left-hand side.
Federal Gas Riot Gun
The Federal gas riot gun appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
FN GL-1 Grenade Launcher
The FN GL-1 grenade launcher appears in the game as the "EGLM" mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.
RPG-7
The RPG-7, fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.
ERYX
The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered torwards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
FGM-172A SRAW
The FGM-172 SRAW is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.
Mounted Weaponry
Browning M2HB Heavy Machine Gun
The Browning M2HB heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.
M240C Machine Gun
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an M240C machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC & EU's LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.
MG3 Machine Gun
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.
GE M134 Minigun
The GE M134 Minigun is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs & British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack. It also appears mounted on AH-6 Little Bird helicopters in the Armored Fury maps.
Type 85 Heavy Machine Gun
The Type 85 heavy machine gun appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.
Kord Heavy Machine Gun
The Kord heavy machine gun is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.
M242 Bushmaster Chaingun
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.
M61 Vulcan
The M61 Vulcan 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US & EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.
M197 Vulcan
The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1W Super Cobra attack helicopters.
Phalanx CIWS
The Phalanx CIWS appears on some amphibious assault maps mounted on the USS Essex. Though the Essex herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The actual Phalanx is computer controlled and once enabled, can automatically engage incoming enemy missiles.
BGM-71 TOW
One of several Anti-tank missile weapons available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC & EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.
HJ-8 Red Arrow
Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher. Like the TOW, it too comes mounted on tripods or APC's, such as the Chinese WZ551 (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.
FIM-92A Stinger
One of two SAM (Surface to Air Missiles) available in the game is the FIM-92A Stinger, mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.
SA-18 Igla
The second Soviet-made SAM missile seen in the game is the SA-18 Igla. Like the Stinger, the Igla is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.
Grenades
M18 Smoke Grenade
Another grenade available to the Assault class in the game is the M18 smoke grenade, though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown. When designating areas or objects to attack or destroy, these areas will be marked by M18 smoke grenades emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.
M84 Stun Grenade
The M84 stun grenade appears being used by the Assault class of all factions in the Special Forces expansion pack as the "Flash-Bang Grenade". When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision.
M67 Hand Grenade
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.
Mines
M15 Anti-Tank Mine
A secondary weapon of the Engineer class across almost all factions is the M15 anti-tank mine. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles.
M18A1 Claymore
An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.
Trivia: When is a knife a gun?
As it turns out, this is "when it's a Battlefield 2 engine knife." The BF2 engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.