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Call of Duty: Modern Warfare 2: Difference between revisions
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===Glock 17 converted to full-auto=== | ===Glock 17 converted to full-auto=== | ||
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. | The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film "The Dark Knight" in which the main villain The Joker used an identical weapon, albeit with a stainless slide. | ||
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]] | [[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]] | ||
[[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as "G18" in the create a class menu.]] | [[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as "G18" in the create a class menu.]] | ||
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[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | [[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]] | ||
===DSArms SA58 OSW/FAL Hybrid=== | ===DSArms SA58 OSW/FN FAL Hybrid=== | ||
The SA58 OSW appears in the game, chambered for 7.62x51mm NATO. In game, it is called the [[FN FAL]] rifle, though it appears to be an amalgamation of the two models: it has a similar overall shape of the SA58, but has a longer barrel and fixed stock akin to that of most FAL models. The FAL appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. | The SA58 OSW appears in the game, chambered for 7.62x51mm NATO. In game, it is called the [[FN FAL]] rifle, though it appears to be an amalgamation of the two models: it has a similar overall shape of the SA58, but has a longer barrel and fixed stock akin to that of most FAL models. The FAL appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. | ||
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]] | [[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]] | ||
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==Shotguns== | ==Shotguns== | ||
===Franchi SPAS-12=== | ===Franchi SPAS-12=== | ||
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's | The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled. | ||
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]] | [[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]] | ||
[[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]] | [[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]] | ||
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===Benelli M4 Super 90=== | ===Benelli M4 Super 90=== | ||
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has | The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance. | ||
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | [[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]] | ||
[[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]] | [[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]] |
Revision as of 07:20, 27 July 2011
The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:
Handguns
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).
Heckler & Koch USP45
Modified (with threaded barrels) Heckler & Koch USP45s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.) In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.
Colt Anaconda
The Colt Anaconda is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.
Beretta 92SB
As in the original Modern Warfare (Call of Duty 4), the Beretta 92SB incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.
IMI/Magnum Research Desert Eagle
Faust, Alejandro Rojas' assistant, carries a custom Desert Eagle with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.
Springfield Armory Professional 1911
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional. It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.
"Standard" Glock
A full-sized Glock pistol can be seen in the "Last Stand" and "Last Stand Pro" perk symbols. The pistol could be any of the standard Glock models: G17, G18, G20, G21, G22, G31 or G37.
Makarov PM
A poster of a Makarov PM is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian".
Machine Pistols
PP-2000
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine.
Glock 17 converted to full-auto
The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The Glock 18 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film "The Dark Knight" in which the main villain The Joker used an identical weapon, albeit with a stainless slide.
Beretta 92FS made to resemble a Beretta 93R
A confirmed weapon classified under the Machine Pistol slot as the Beretta 93R, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.
Brügger & Thomet MP9
The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58.
Sub-machine Guns
Heckler & Koch MP5K
The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.
Heckler & Koch UMP45
Used by Russian police, Russian military, Shadow Company and Task Force 141. The UMP45 can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the MP5K, has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.
TDI Vector
The May 24th trailer shows a brief scene of the TDI Vector being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.
FN P90TR
The FN P90TR appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player.
IMI Mini Uzi
The Mini Uzi used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.
PPSh-41
In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the PPSh-41.
Thompson Sub-Machine Gun
Is seen on a poster in the multiplayer map "Derail"
Assault & Battle Rifles
FAMAS F1
The FAMAS F1 is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.
Colt M4A1 Carbine
The M4A1 variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The M4A1 is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.
- A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.
- Another note: The M4A1 as well the M16A4, lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in Call of Duty 4.
Colt M16A4
Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.
Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.
FN SCAR-H CQC
Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.
IMI Tavor TAR-21
The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).
DSArms SA58 OSW/FN FAL Hybrid
The SA58 OSW appears in the game, chambered for 7.62x51mm NATO. In game, it is called the FN FAL rifle, though it appears to be an amalgamation of the two models: it has a similar overall shape of the SA58, but has a longer barrel and fixed stock akin to that of most FAL models. The FAL appears in game trailers with an extended 30 round magazine. Used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.
Bushmaster/Remington ACR
The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.
FN F2000 Tactical
An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.
It incorrectly appears with the M203 grenade launcher instead of the FN GL-1. Also, strangely, the EMP has no effect on its reflex sight.
AK-47
This AK-47 variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.
Mk. 14 Mod 1 EBR
The Mk. 14 Mod 1 EBR appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the "M14 EBR". This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual M21 in Modern Warfare. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time the player gets to use it unscoped.
AKM
The AKM is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.
Heckler & Koch G3A4
The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).
IMI Galil
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.
Daewoo K2
During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.
FN SCAR-L
In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L with an EOTech sight and a front grip, but it was never used in the game.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The Cheyenne Tactical M-200 Intervention is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.
Barrett M82
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).
Walther WA 2000
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy".
SVD Dragunov
The SVD Dragunov is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian"
Accuracy International Arctic Warfare
Seen in Multiplayer Menu Background art.
Machine Guns
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.
L86A1 LSW
The L86A1 Light Support Weapon appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.
Heckler & Koch MG4
Russians in some levels use the Heckler & Koch MG4 and it is also seen in Hotel Bravo.
RPD
The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.
Steyr AUG HBAR
A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it mounts a bipod. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.
FN M240B
The M240 is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.
AA-12
The AA-12 is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.". It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.
Armsel Striker
The Armsel Striker without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.
Benelli M4 Super 90
The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as "M1014" in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.
Sears Ranger
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.
Winchester Model 1887
The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.
Winchester 1200
A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.
Launchers
Saab Bofors Dynamics M136 AT4
The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.
M79 grenade launcher
The M79 grenade launcher appears as the "Thumper" in the game.
FIM-92A Stinger
The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.
FGM-148 Javelin
An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.
RPG-7
The RPG-7 is seen in the "Infamy" trailer and is used by all the enemy forces.
Attachments
M203 grenade launcher
The M203 grenade launcher appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.
Knight's Armament Masterkey
The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.
GP-25
The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.
Grenades
M67 hand grenade
M18 Smoke Grenade
The M18 smoke grenade is the standard smoke grenade that can be used in the game.
Mines
M18A1 Claymore
The standard issued deployable claymore for the player.
Mounted
GE M134 Minigun
GE M134 Miniguns are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.
Mark 19 Mod 3 Automatic Grenade Launcher
A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.
M2 Browning Machine gun
The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets).
M249 SAW
The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare 3