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Condemned 2: Bloodshot: Difference between revisions
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== IMI Uzi == | == IMI Uzi == | ||
A full size Uzi Sub-Machine gun, aptly named | A full size [[Uzi]] Sub-Machine gun, aptly named "Subgun" in-game. Holds 20's rounds and fires full automatic. The Concept art is horridly incorrect and depicts a Mini Uzi with an attached Suppressor and folding stock. The one in-game features no stock and no suppressor and is a full size variant. | ||
[[File:Uzi.jpg|500px|thumb|none|IMI UZi - 9x19mm]] | [[File:Uzi.jpg|500px|thumb|none|IMI UZi - 9x19mm]] |
Revision as of 07:30, 26 July 2011
Condemned 2: Bloodshot (or just Condemned 2 in Australia/Europe/Asia) is the sequel to Condemned: Criminal Origins. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions (F.E.A.R. series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.
The following weapons appear in the video game Condemned 2: Bloodshot:
Overview
Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which allows them to carry a pistol secondary with another weapon in-hand. Carrying two pistols allows the player switch the weapon each is held in. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, drinking causes aim to become more steady, while being sober adversely impacts accuracy.
Condemned 2 also features a bonus gametype known as "FPS Mode" which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately weapons cannot be reloaded mid-magazine, only when in the presence of a matching firearm or emptying a weapon completely solves this. Another bonus mode, "Fight Club" allows the player to select firearms as available in-level weapons.
Pistols
SIG-Sauer P226
The SIG-Sauer P226 replaces the .45 M1911 Pistol from the first game. Holds a correct 15 rounds in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel. Called the "9mm Pistol" in-game.
Smith & Wesson Model 19 Snub Nose
The Smith & Wesson Model 19 Snub Nose, called the ".38 Revolver" in-game, uses .38 Special ammunition with a 6 round cylinder.
Smith & Wesson Model 29
The Smith & Wesson Model 29 in the game features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer. Called the ".44 Revolver" or the "Scoped Revolver" in-game.
Ruger Mark II "Suppressed"
Called the "Silenced .22", the Ruger Mark II is a very weak weapon often taking several rounds to down an enemy, in-game stats list the weapon being so weak that a common thrown brick is more deadly. Headshots with this weapon still do the same damage as the other guns, often popping heads instantly in a gory shower. Incorrectly holds 15 rounds and the world model on the Silencer appears much larger than the first person view.
Shotguns
Sawn-Off Double Barrel Shotgun
Unknown make of shotgun, very rare in the game. Named "Double Barrelled Shotgun" in-game, holds only 2 shots but is extremely powerful with short range.
Shortened Winchester Model 1912
Called "Shotgun" in-game. It is a chopped down Winchester Model 1912 with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver.
Benelli M3 Super 90
Called the "Riot Gun" in-game, The Benelli M3 Super 90 is possibly one of the better firearms available given to you in one the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.
Sub-Machine Guns
IMI Uzi
A full size Uzi Sub-Machine gun, aptly named "Subgun" in-game. Holds 20's rounds and fires full automatic. The Concept art is horridly incorrect and depicts a Mini Uzi with an attached Suppressor and folding stock. The one in-game features no stock and no suppressor and is a full size variant.
Rifles
Winchester Model 1894 "Mares Leg"
Called the Lever Rifle in-game. Quite powerful but also relatively rare, holds 5 shots. The lever action does not seem to be worked to cycle the next round, but a very quick "click" plays when the weapon is cycled.
Custom M4A1 Carbine
Called Assault Rifle in-game. Standard issue to SCU, holds 30 rounds. Customized with a 11.5" barrel, custom gas-block, back up iron sights, a RIS system with rail covers, a better pistol grip(?), a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a Trijicon ACOG TA31RCO-M4CP-like sight. Fire rate seems to be a lot slower than what it is depicted in real life.
Projectile
Molotov Cocktail
Very Rare, a thrown projectile used during the "Commuter Tracks" level by nearby rioters. Can be acquired by the player and thrown at enemies for a very devastating effect.
Explosive Dolls
Found during the "Walker Doll Factory" level and act as part enemy, part weapon. Can be picked up and used as improvised hand grenades.