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Rainbow Six: Vegas: Difference between revisions

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== Fabrique Nationale SCAR-H CQC ==
== Fabrique Nationale SCAR-H CQC ==
The First Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In game it has an incorrect 30 round magazine. The actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.
The First Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO]]
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO]]
[[Image:SCAR.jpg|thumb|none|600px|FN SCAR-H in action.]]
[[Image:SCAR.jpg|thumb|none|600px|FN SCAR-H in action.]]

Revision as of 00:20, 15 July 2011

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Rainbow Six: Vegas (2006)

Tom Clancy's Rainbow Six: Vegas is a highly acclaimed first-person tactical shooter based on the Rainbow Six Universe created by Tom Clancy. It is the fifth installment in the Rainbow Six series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.

The following weapons appear in the video game Rainbow Six: Vegas:


Handguns

Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes.

Beretta 92FS

The Beretta 92FS appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. It can also be found on an L.V.P.D. officer's body in one of the levels. The safety on the 92FS is always on.

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Beretta 92FS - 9x19mm
File:R6V-92FS-1.jpg
Beretta 92FS in Vegas.
File:R6V-92FS-2.jpg
Attaching the sound suppressor onto the 92FS.
File:R6V-92FS-3.jpg
Reloading the suppressed Beretta.
File:R6V-92FSwithSHIELD.jpg
Using a suppressed Beretta 92FS with a shield.

Heckler & Koch USP40

The H&K USP appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols.

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Heckler & Koch USP - .40 S&W
File:R6V-USP40-1.jpg
The USP40 in the player's hands.
File:R6V-USP40-2.jpg
Iron sights of the USP.
File:R6V-USP40-3.jpg
Reloading the USP40 in R6: Vegas.

Heckler & Koch Mark 23 Mod 0

The H&K Mk 23 Mod 0 appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23.

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Heckler & Koch Mk 23 Mod 0 - .45 ACP
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Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - 6mm BB
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Iron sights of the MK.23.
File:R6V-MK23-2.jpg
Attaching the sound suppressor.
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The player reloading an empty MK.23.

IMI/Magnum Research Desert Eagle Mark I

The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It's recoil is greater than all other sidearms except for the Taurus Raging Bull. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot.

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A matte stainless Desert Eagle MK I - .357 Magnum
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IMI Desert Eagle XIX - .50 Action Express
Image shown for comparison.
File:R6V-DE-1.jpg
Desert Eagle with hi-cap magazine. (Note "9" on the HUD.)
File:R6V-DE-2.jpg
Shooting the Desert Eagle Mark I.
File:R6V-DE-3.jpg
The player reloading the Desert Eagle Mark I. The older style safety can be clearly seen on this image.

Taurus Raging Bull

The Taurus Raging Bull revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.

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Taurus Raging Bull - .44 Magnum
File:R6V-BULL-1.jpg
The Raging Bull in idle.
File:R6V-BULL-2.jpg
Iron sights of the Raging Bull. (Notice the missing sight dots.)
File:R6V-BULL-3.jpg
Reloading the Bull using a "speedloader".
File:R6V-BULL-4.jpg
The player about to spin the cylinder after the reload.

Glock 18C

The Glock 18C appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel.

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Glock 18C - 9x19mm
File:R6V-G18C.jpg
Holding the Glock 18C.
File:R6V-G18-1.jpg
Iron sights of the Glock 18C.
File:R6V-G18-2.jpg
Reloading the Glock 18C in R6V.
File:R6V-G18CwithSHIELD.jpg
Holding a G18C and a shield. When a handgun is used in conjunction with the shield, the game displays "SHIELD" instead of the weapon's name on the HUD.

Submachine Guns & Personal Defense Weapons

Heckler & Koch MP5N

The Heckler & Koch MP5N is the starting submachine gun in the game. Can be modified like all weapons in the game. Fires in 3-round burst, but is modeled without that option on the selector; the model is basically an MP5A3.

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Heckler and Koch MP5A5 - 9x19mm
File:MP5vegas.jpg
MP5N's being fired in Rainbow Six: Vegas.
File:R6V-MP5N-1.jpg
MP5N in Vegas.
File:R6V-MP5N-3.jpg
Iron sights of the MP5N.
File:R6V-MP5N-2.jpg
Reloading an MP5N fitted with a suppressor and laser sight. The selector is always set between semi and automatic, no matter what fire-mode is actually selected.
File:R6V-MP5N-4.jpg
HK-slap...

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun.

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Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
File:MP7A1Vegas.jpg
H&K MP7A1 in action, teammate Jung with H&K G36C and teammate Walter with Mk. 48.
File:R6V-MP7A1-1.jpg
H&K MP7A1 during a terrorist hunt.
File:R6V-MP7A1-3.jpg
MP7A1 with reflex scope.
File:R6V-MP7A1-2.jpg
Reloading animation of the MP7A1.

Heckler & Koch UMP45

The H&K UMP45 appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine.

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H&K UMP45 - .45 ACP
File:R6V-UMP-2.jpg
Iron sights of the UMP45.
File:R6V-UMP-1.jpg
Reloading the UMP45. The safety is always on.
File:R6V-UMP-3.jpg
Attaching the sound suppressor.

Ingram MAC-11

The Ingram MAC-11 appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt.

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Ingram MAC-11 - .380 ACP
File:R6V-MAC11-1.jpg
The MAC-11 in Rainbow Six Vegas.
File:R6V-MAC11-2.jpg
Misaligned sights of the MAC-11.
File:R6V-MAC11-3.jpg
Reloading a suppressed MAC-11.

Fabrique Nationale P90 / P90TR

The FN P90 appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments.

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Fabrique Nationale P90 - 5.7x28mm
File:R6V-P90-1.jpg
Shooting the P90 during a terrorist hunt.
File:R6V-P90-2.jpg
P90 - Notice the magazine. The bullets actually disappear as the player shoots the weapon.
File:R6V-P90-3.jpg
Reloading the P90 in the game.
File:R6V-P90-4.jpg
Default sight of the P90.

The P90 turns into a P90TR once a reflex sight or rifle scope gets mounted on it.

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Fabrique Nationale P90TR - 5.7x28mm
File:R6V-P90TR.jpg
P90TR with Rifle scope.

Brügger & Thomet MP-9

The Brügger & Thomet MP-9 is in the game as "MP9", and can be modified with everything. Fires in full-auto and semi-auto, and holds 30 rounds.

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Brügger & Thomet MP-9 - 9x19mm
File:MP9.jpg
B&T MP9 with reflex sight seen in third-person view, Xbox 360 version.
File:R6V-MP9-1.jpg
MP9 modified with reflex sight in Vegas.
File:R6V-MP9-2.jpg
Attaching the suppressor onto the submachine gun.
File:R6V-MP9-3.jpg
Reloading a suppressed MP9 in game.

Assault Rifles & Battle Rifles

SIG SG 552

The SIG SG 552 appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds.

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SIG SG 552 with 20-round magazine - 5.56x45mm
The "552 Commando" with ACOG in Rainbow Six: Vegas.
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SG 552 with reflex sight in Mexico.
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Third person view of the SG 552.
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Reloading animation of the SG 552.

AK-47

The AK-47 is used by enemies in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the AK-74 despite being a 7.62x39mm weapon.

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Kalashnikov AK-47 - 7.62x39mm
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AK-47 fitted with ACOG sight, Xbox 360 version
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AK-47 in Vegas.
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Reloading the AK-47. Note empty magazine being inserted.
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Attaching the sound suppressor.
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A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.

Steyr AUG A3

The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything.

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Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight fore-grip and EOTech Holographic sight
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The AUG A3 fitted with sound suppressor and ACOG.
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Iron sights of the AUG A3.
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The player reloading the AUG A3.

GIAT FAMAS F1

The FAMAS F1 appears in the game simply as "FAMAS". Very powerful and accurate weapon, but has only a 25-round magazine.

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GIAT FAMAS F1 - 5.56x45mm NATO
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FAMAS in the Xbox 360 version fitted with an ACOG.
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FAMAS F1 with ACOG during a terrorist hunt.
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Third person view of the FAMAS.
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Reloading the FAMAS.

Heckler & Koch G36C

The H&K G36C is in the game, it can be modified with everything. It is the primary weapon of Jung.

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Heckler & Koch G36C - 5.56x45mm NATO
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Shooting the G36C.
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Iron sights of the G36C.
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G36C in third person.

Heckler & Koch G3KA4

The H&K G3KA4 is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine.

Heckler & Koch G3KA4 - 7.62x51mm NATO
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H&K G3KA4 fitted with ACOG.
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The G3KA4 in Vegas. (Notice the HUD indicating 30+1 bullets in the weapon, which is not realistic, because the G3KA4 in this game is loaded with a 20-round magazine.)
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The G3KA4 with reflex scope.
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Attaching the sound suppressor onto the G3KA4.
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HK-slap...

Heckler & Koch XM8

The Heckler & Koch XM8 appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers.

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Heckler & Koch XM8 - 5.56x45mm
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XM8 in-game, teammate with MG36.
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Player holding an XM8 modded with a laser sight.
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Reloading the same weapon.
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Attaching the sound suppressor.

IMI Tavor TAR-21

The Tavor TAR-21 is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs".

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IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm
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TAR-21 with ACOG.
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TAR-21 with ITL MARS red dot sight. Iron sights are not available for this weapon.
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Reloading the TAR-21 in Vegas.

Fabrique Nationale SCAR-H CQC

The First Generation FN SCAR-H CQC appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.

First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO
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FN SCAR-H in action.
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SCAR-H with ACOG.
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Attaching the suppressor onto the SCAR-H.
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Reloading the same weapon.
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The player about to pull the charging handle.

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire.

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Benelli M3 Super 90 - 12 Gauge
File:R6V-M3-1.jpg
M3 Super 90 in Vegas.
File:R6V-M3-2.jpg
The player pumping the shotgun.
File:R6V-M3-3.jpg
The player about to insert some shells into the M3 Super 90.

Remington 870MCS (Modular Combat Shotgun)

The Remington 870 appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights.

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Remington 870 MCS - 12 Gauge
File:R6V-870-1.jpg
Player holding the Remington 870MCS.
File:R6V-870-2.jpg
Reloading animation of the 870MCS.
File:R6V-870-3.jpg
Player pumping the shotgun fitted with laser sight.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode.

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Franchi SPAS-12 - 12 Gauge
File:Spas.jpg
SPAS-12, Xbox 360 version.
File:R6V-SPAS-1.jpg
Iron sights of the SPAS-12.
File:R6V-SPAS-2.jpg
The player pumping the SPAS-12 right after the explosion of a flashbang.
File:R6V-SPAS-3.jpg
Reloading the same shotgun.
File:R6V-SPAS-4.jpg
Blindfiring at a terrorist with the SPAS-12.

C-More Systems M26 MASS

The M26 MASS (Modular Accessory Shotgun System) appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight.

C-More Systems M26 MASS - 12 Gauge
File:LSS.jpg
M26 MASS - Xbox 360 version
File:R6V-MASS-1.jpg
Iron sights of the M26 MASS.
File:R6V-MASS-2.jpg
Reloading the M26 MASS in the game.
File:R6V-MASS-3.jpg
Player pulling the charging handle of the shotgun.

Sniper Rifles

USMC/Remington M40A1 Sniper Rifle

The M40A1 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes.

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Remington M40A1 sniper rifle - 7.62x51mm NATO
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The M40A1 appears with woodland camo finish.
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Pulling the bolt of the M40A1.
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Reloading animation of the M40A1.

Izhmash SV-98

The Izhmash SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.

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Izhmash SV-98 - 7.62x54mm
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The SV-98 in player's hands.
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Pulling the bolt of the SV-98.

Steyr Scout Tactical

The Steyr Scout appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.

Steyr Scout Tactical - 7.62x51mm NATO
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The Scout Tactical during a terrorist hunt.
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Pulling the bolt of the Scout.
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Reloading the same weapon.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1".

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Heckler & Koch PSG1 - 7.62x51mm NATO
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The PSG-1 in Vegas.
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Reloading the PSG-1.

Light Machine Guns

Fabrique Nationale Mk 46 Mod 0

The Mark 46 Mod 0 is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock.

File:Mk46.jpg
Mk 46 Mod 0 machine gun - 5.56x45mm
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The MK46 in Vegas.
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The bullets on the belt actually disappear as the gun becomes empty.
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Reloading the MK46.
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The player pulling the charging handle of the LMG.

Fabrique Nationale M249 SPW

The M249 SPW appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
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The M249 SPW in Vegas.
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Iron sights of the SPW.
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Reloading the M249 SPW.

Heckler & Koch HK21E

The Heckler & Koch HK21E appears in the game as "21E". Can be modified with Reflex sight, laser sight, rifle scope and better buttstock.

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Heckler & Koch HK21E Machine Gun - 7.62x51mm NATO
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The HK21E in the game.
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Iron sights of the same LMG.
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HK21E in third person view. The gun in the game is limited to fully automatic fire, even though the semi-auto and 3-round burst options can be seen on the selector.

Heckler & Koch MG36

The Heckler & Koch MG36 is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Unlike its counterpart in the Ghost Recon series, the MG36 in the Vegas spin-offs lack the select-fire capability (semi, 2-burst, auto) of an actual MG36.

Heckler & Koch MG36 - 5.56mm with Beta-C drum magazine
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The MG36 in the game.
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The default sight of the MG36.
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The player reloading the MG36.
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MG36 - Third person view.

Equipment

M67 Hand Grenade

The M67 hand grenade appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused.

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M67 High-Explosive Fragmentation hand grenade
The M67 grenade in the game.

M18 Smoke Grenade

The M18 smoke grenade appears in the game and can be used to conceal the movements of the player and the team, the team being able to use thermal imaging to see through the smoke. Some enemies will also use these as well on occasion.

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M18 smoke grenade
The M18 grenade in the game.

M84 Stun Grenade

The M84 stun grenade appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well.

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M84 stun grenade
The M84 grenade in the game.

AN/M14 incendiary grenade

The AN/M14 incendiary grenade appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision.

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AN/M14 incendiary grenade
The AN/M14 grenade in the game.

C4 Charge

The C4 charge can be used to set up ambushed and kill enemies from a safe distance.

A C4 charge in the game.
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Using the remote to detonate the C4.

Breaching Charge

Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door.

The Breaching charge in the game.
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Detonating a breaching charge.

Other / Unusable Weapons

Colt M1911A1

A nickel plated M1911A1 can be seen on the weapon customization menu.

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Colt M1911A1 - .45 ACP
The M1911A1 in the game.

IMI Tavor MTAR-21 Prototype

The TAR-21 shows up as the MTAR-21 Prototype during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release.

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IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm
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MTAR-21 Prototype above the G3KA4.

"RPG"

In some scripted events, the terrorists fire rockets at the player. It is unknown what weapon model being is used, because only the rocket coming towards the player can be seen. One of the team members says that it is an RPG.

Cut Weapons

The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.

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From left to right: SIG-Sauer P226, Heckler & Koch UCP, IMI Uzi, TsNIITochMash SR-2M Veresk, Daewoo USAS-12, Izhmash Saiga 12K, Mossberg 500 Cruiser, PKM, ST Kinetics Ultimax 100, U.S. Ordnance M60E3,
SIG SG 550 Sniper and Accuracy International AS50.