Medal of Honor (2010): Difference between revisions
Medal of Honor (2010): Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Medal of Honor (2010): Difference between revisions
[[image:MOH2010-MP-P90TR-1.jpg|600px|thumb|none|The player sprinting with a P90TR modified with a Holographic sight.]]
[[image:MOH2010-MP-P90TR-1.jpg|600px|thumb|none|The player sprinting with a P90TR modified with a Holographic sight.]]
= Assault Rifles =
= Assault & Battle Rifles =
== FN F2000 Tactical ==
[[FN F2000]] can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.
[[Image:FN_F2000_tactical.jpg|350px|thumb|none|FN F2000 Tactical 5.56x45mm NATO , without Grenade Launcher]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|600px|thumb|none| FN F2000 Tactical as seen in the Fallen Angel trailer.]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|600px|thumb|none| Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|600px|thumb|none| Reloading the F2000. Note the manufacturer's logo.]]
== Heckler & Koch G3 ==
'''SINGLE-PLAYER:'''
The [[G3A3]] can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|600px|thumb|none|G3A4ZF as seen in the "Fallen Angel" trailer.]]
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|600px|thumb|none|View through the G3A4's ZF]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|600px|thumb|none|Reloading the G3A4ZF]]
== Colt M16A4 ==
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The [[M16A4]] in the time of the game (2002) is inaccurate, as the [[M16A4]] entered service in 2004.
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]
[[image:Snapshot20100615123458.jpg|600px|thumb|none|M16A4 with Holographic sight. Note the lack of the left rail cover.]]
[[image:MOH2010-MP-M16A4-3.jpg|600px|thumb|none|M16A4 with EOTech Holographic Sight and suppressor.]]
[[image:MOH2010-MP-M16A4-4.jpg|600px|thumb|none|"Stock" M16A4 with flipped-up sights of the M203.]]
[[image:MOH2010-MP-M16A4-1.jpg|600px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.]]
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]
== Colt M4A1 Carbine ==
== Colt M4A1 Carbine ==
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight.
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm]]
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm]]
'''SINGLE-PLAYER:'''
'''SINGLE-PLAYER:'''
There are two M4 variants featured in the single-player. The first is the full-length [[M4A1 Carbine]], seen wielded by Army Rangers and Tier 1 Operatives.
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOG's are used instead of the Holographic Sights.
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger, during early-release footage.]]
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger on an early-release footage.]]
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1, during early-release footage.]]
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1 on an early-release footage.]]
[[Image:MOH2.jpg|thumb|none|600px|U.S. Army Rangers and Air Force Airman with their [[M4A1]]s]]
[[Image:MOH2.jpg|thumb|none|600px|U.S. Army Rangers and Air Force Airman with their [[M4A1]]s]]
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the [[M4A1]] used by Tier 1 Operators, fitted with various attachments.]]
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the [[M4A1]] used by Tier 1 Operators, fitted with various attachments.]]
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[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match.]]
[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match.]]
== CQB-R / Mk. 18 Mod 0 ==
== Colt Mk. 18 Mod 0 ==
The second of two M4 variants featured in single-player. The [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mark 18 Mod 0]] carbine, called "M4 CQB-R" in-game, RIS foregrip. It is only seen used by Tier 1 Operators in the first level.
The second of two M4 variants featured in single-player is the [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mark 18 Mod 0]] carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as "M4 CQB-R" in the game.
[[Image:M4A1CQBR.jpg|thumb|none|500px|Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO]]
[[Image:M4A1CQBR.jpg|thumb|none|500px|Colt Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO]]
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|"Rabbit's" CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.]]
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|"Rabbit's" CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.]]
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative "Mother" with his CQB-R, fitted with an EOTech 552 Holographic sight AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative "Mother" with his CQB-R, fitted with an EOTech 552 Holographic sight AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Reloading the Mk. 18 Mod 0.]]
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Reloading the Mk. 18 Mod 0.]]
== Colt M16A4 ==
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The [[M16A4]] in the time of the game (2002) is inaccurate, as the [[M16A4]] entered service in 2004.
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]
[[image:Snapshot20100615123458.jpg|600px|thumb|none|M16A4 with Holographic sight. Note the lack of the left rail cover.]]
[[image:MOH2010-MP-M16A4-3.jpg|600px|thumb|none|M16A4 with EOTech Holographic Sight and suppressor.]]
[[image:MOH2010-MP-M16A4-4.jpg|600px|thumb|none|"Stock" M16A4 with flipped-up sights of the M203.]]
[[image:MOH2010-MP-M16A4-1.jpg|600px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.]]
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]
== Izhmash AK-47 and variants==
== Izhmash AK-47 and variants==
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[[image:Snapshot20100615143040.jpg|thumb|none|600px|AKS-74U with an unidentified combat sight. Note the AN/PEQ-2 zip-tied to the front handguard.]]
[[image:Snapshot20100615143040.jpg|thumb|none|600px|AKS-74U with an unidentified combat sight. Note the AN/PEQ-2 zip-tied to the front handguard.]]
[[FN F2000]] can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.
[[Image:FN_F2000_tactical.jpg|350px|thumb|none|FN F2000 Tactical 5.56x45mm NATO , without Grenade Launcher]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|600px|thumb|none| FN F2000 Tactical as seen in the Fallen Angel trailer.]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|600px|thumb|none| Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|600px|thumb|none| Reloading the F2000. Note the manufacturer's logo.]]
The [[G3A3]] can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.
[[image:G3MOH..JPG|600px|thumb|none|G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.]]
[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Daylight shot of the G3A3.]]
[[image:Moh2010101216102148.jpg|600px|thumb|none|G3A3's iron sights.]]
'''MULTIPLAYER:'''
The [[G3A3]] with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. The capacity is correctly 20 rounds and fires only in semi-automatic mode.
[[image:MOH2010-MP-G3-2.jpg|600px|thumb|none|"G3 Battle Rifle", which is trying to look like the G3/SG1.]]
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|600px|thumb|none|G3A3 in first person.]]
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|600px|thumb|none|View through the G3A3's scope.]]
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|600px|thumb|none|Reloading the G3A3.]]
== Mk. 14 Mod 0 Enhanced Battle Rifle ==
== Mk. 14 Mod 0 Enhanced Battle Rifle ==
Revision as of 21:13, 14 June 2011
This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).
Medal of Honor is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons. In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; Battlefield: Bad Company 2.
The following weapons appear in the video game Medal of Honor:
The SIG-Sauer P226R is Rabbit's signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.
Glock 17
A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.
Beretta M9
SINGLE-PLAYER:
In the single player campaign the Beretta M9 is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the Medal of Honor: Airborne's M1911A1.
MULTIPLAYER:
The Beretta M9 is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in Battlefield: Bad Company 2 and the hammer is never cocked, unlike the singleplayer.
Izhmech MP-443 "Grach"
The MP-443 "Grach" is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the "Tariq", which is in reality, an Iraqi clone of the Beretta M951.
Submachine Guns
Heckler & Koch MP7A1
SINGLE-PLAYER:
The H&K MP7A1 is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level "Running with the Wolves", and appears without suppressor in "Friends from Afar".
MULTIPLAYER:
The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.
FN P90TR
The P90TR (Triple Rail) appears only in the multiplayer part of the game. Available to both factions. Referred to as "P90 PDW".
Assault & Battle Rifles
Colt M4A1 Carbine
SINGLE-PLAYER:
The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOG's are used instead of the Holographic Sights.
MULTIPLAYER:
In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range.
Colt Mk. 18 Mod 0
The second of two M4 variants featured in single-player is the Mark 18 Mod 0 carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as "M4 CQB-R" in the game.
Colt M16A4
The M16A4 is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an M203 grenade launcher and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.
Izhmash AK-47 and variants
The AK-47 appears both in single player and multiplayer modes.
SINGLE-PLAYER:
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon.
MULTIPLAYER:
In multiplayer the AK-47 is the standard weapon of the Taliban Riflemen. It is always fitted with a GP-25 grenade launcher. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.
Izhmash AKS-74U/PA md. 86
The compact carbine version of the AK-74 can be seen in the MP trailer with the the foregrip of an PA md. 86. Standard weapon for the Taliban Special Ops class.
SINGLE-PLAYER:
MULTIPLAYER:
FN F2000 Tactical
FN F2000 can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.
Heckler & Koch G3A3
SINGLE-PLAYER:
The G3A3 can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.
MULTIPLAYER:
The G3A3 with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. The capacity is correctly 20 rounds and fires only in semi-automatic mode.
Mk. 14 Mod 0 Enhanced Battle Rifle
The Mk. 14 EBR fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as "M14 EBR" in the game.
Machine Guns
FN M249E3
SINGLE-PLAYER:
The M249E3 Para is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay.
MULTIPLAYER:
In MP it appears as the "M249". Alternate unlockable weapon for the Coalition Rifleman class. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.
Kalashnikov PKM
SINGLE-PLAYER:
The PKM can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level.
MULTIPLAYER:
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.
Kalashnikov RPK
The Kalashnikov RPK is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version.
FN M240
The M240 can be seen mounted on U.S. Army helicopters. In multiplayer, this is the Coalition's equivalent of the RPK, but like the RPK, this weapon is only acquired through digital pre-orders of the PC version.
U.S. Ordnance M60E4
SINGLE-PLAYER:
The M60E4 is the weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.
MULTIPLAYER:
In multiplayer, the M60 can only be used in the Limited Edition of the game.
Shotguns
Remington 870
The 870 MCS appears in two different forms in the game.
SINGLE-PLAYER:
The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.
MULTIPLAYER:
In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).
Tula Arms TOZ-194
The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).
Benelli M4 Tactical
The Benelli M4 (Super 90) Tactical is available only in the single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells and appears as "M1014".
Sniper Rifles
M21
The M21 is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.
Norinco NDM-86
The .308 Winchester variant of the NDM-86 appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers.
SVD Dragunov
A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope.
USMC/Remington M24 Sniper Weapon System
The M24 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.
Izhmash SV-98
The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.
Barret M107
The Barrett M107 is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. Although the rifle's designation is never mentioned or shown, at one point the "Eliminate enemies with M82" objective appears, incorrectly identifying the weapon.
Knight's Armament Company SR-25
The KAC SR-25 erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions.
Heavy Weapons
Degtyarev DShK
The DShK is used by the Taliban as an emplaced weapon or mounted on Technicals.
GE M134 Minigun
The GE M134 Minigun makes a brief appearance during the single-player campaign.
Launchers
Saab Bofors Dynamics M136 AT4
The M136 AT4 is the default special weapon for the Coalition Special Ops class.
Bazalt RPG-7
SINGLE-PLAYER:
In the single player campaign the RPG-7 usually appears with a PGO-7 scope.
MULTIPLAYER:
The RPG-7 is the default special weapon for the Taliban Special Ops class.
M203 grenade launcher
SINGLE-PLAYER:
The M203 grenade launcher is mounted on Dante Adams' M4A1 in during final level. Can also be seen on M4A1s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level.
MULTIPLAYER:
In MP, the M203 grenade launcher appears on the M16A4 rifle. The player is limited to carry 3 grenades only.
KBP GP-25
The GP-25 is mounted on the AK-47 in the multiplayer.
FN GL-1
The GL-1 grenade launcher can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.
Explosives and Grenades
M67
The M67 hand grenade is the resident fragmentation grenade in both the SP and MP parts of game.
SINGLE-PLAYER:
MULTIPLAYER:
M18 Smoke Grenade
The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Only the Rifleman class can use these grenades.
C4
Standard special weapon for Coalition Snipers.
Improvised Explosive Device
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.