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Medal of Honor (2010): Difference between revisions
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[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | ||
'''SINGLE-PLAYER:''' | |||
In the single player campaign the [[Beretta 92FS|Beretta M9]] is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]]. | In the single player campaign the [[Beretta 92FS|Beretta M9]] is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]]. | ||
[[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Dante's M9.]] | [[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Dante's M9.]] | ||
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[[image:MOH2010-SP-M9.jpg|600px|thumb|none|Reloading the M9.]] | [[image:MOH2010-SP-M9.jpg|600px|thumb|none|Reloading the M9.]] | ||
'''MULTIPLAYER:''' | |||
The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in [[Battlefield: Bad Company 2]] and the hammer is never cocked, unlike the singleplayer. | The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in [[Battlefield: Bad Company 2]] and the hammer is never cocked, unlike the singleplayer. | ||
[[Image:MOH2010-M9.jpg|thumb|none|600px]] | [[Image:MOH2010-M9.jpg|thumb|none|600px|M9 during the Unlock Tree.]] | ||
[[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights]] | [[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights.]] | ||
[[Image:Moh2010 m9.jpg|thumb|none|600px|M9]] | [[Image:Moh2010 m9.jpg|thumb|none|600px|M9]] | ||
[[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]] | [[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]] | ||
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[[Image:MP7_40rdmag.jpg|400px|thumb|none|H&K MP7A1 - 4.6x30mm]] | [[Image:MP7_40rdmag.jpg|400px|thumb|none|H&K MP7A1 - 4.6x30mm]] | ||
'''SINGLE-PLAYER:''' | |||
The [[Heckler & Koch MP7A1|H&K MP7A1]] is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level "Running with the Wolves", and appears without suppressor in "Friends from Afar". | The [[Heckler & Koch MP7A1|H&K MP7A1]] is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level "Running with the Wolves", and appears without suppressor in "Friends from Afar". | ||
[[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|MP7A1 as seen in single player.]] | [[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|MP7A1 as seen in single player.]] | ||
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[[image:MOH2010-SP-MP7A1-2.jpg|600px|thumb|none|Deuce pulls the charging handle of his SMG.]] | [[image:MOH2010-SP-MP7A1-2.jpg|600px|thumb|none|Deuce pulls the charging handle of his SMG.]] | ||
'''MULTIPLAYER:''' | |||
The [[Heckler & Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game. | The [[Heckler & Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game. | ||
[[Image:Moh_mp7a1.jpg|600px|thumb|none|MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG while reloading.]] | [[Image:Moh_mp7a1.jpg|600px|thumb|none|MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG while reloading.]] | ||
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== Heckler & Koch G3 == | == Heckler & Koch G3 == | ||
'''SINGLE-PLAYER:''' | |||
The [[G3A3]] can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands. | The [[G3A3]] can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands. | ||
[[Image:G3A3.jpg|400px|thumb|none|Heckler & Koch G3A3 - 7.62x51mm NATO]] | [[Image:G3A3.jpg|400px|thumb|none|Heckler & Koch G3A3 - 7.62x51mm NATO]] | ||
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[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Daylight shot of the G3A3.]] | [[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Daylight shot of the G3A3.]] | ||
'''MULTIPLAYER:''' | |||
The [[G3A4]] with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. | The [[G3A4]] with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. | ||
[[Image:G3A4.jpg|400px|thumb|none|Heckler & Koch G3A4 - 7.62x51mm NATO]] | [[Image:G3A4.jpg|400px|thumb|none|Heckler & Koch G3A4 - 7.62x51mm NATO]] | ||
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The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight. | The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight. | ||
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm]] | ||
'''SINGLE-PLAYER:''' | |||
There are two M4 variants featured in the single-player. The first is the full-length [[M4A1 Carbine]], seen wielded by Army Rangers and Tier 1 Operatives. | There are two M4 variants featured in the single-player. The first is the full-length [[M4A1 Carbine]], seen wielded by Army Rangers and Tier 1 Operatives. | ||
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger, during early-release footage.]] | [[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger, during early-release footage.]] | ||
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[[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 556 Holographic sight.]] | [[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 556 Holographic sight.]] | ||
'''MULTIPLAYER:''' | |||
In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range. | In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range. | ||
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as "M4". The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]] | [[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as "M4". The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]] | ||
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The [[AK-47]] appears both in single player and multiplayer modes. | The [[AK-47]] appears both in single player and multiplayer modes. | ||
[[Image:TypeIII AK47.jpg|thumb|none|400px|Final Production version of the AK-47 with laminated stock - 7.62x39mm]] | [[Image:TypeIII AK47.jpg|thumb|none|400px|Final Production version of the AK-47 with laminated stock - 7.62x39mm]] | ||
[[Image:AMD63.jpg|thumb|400px|none|Hungarian AMD-63 - 7.62x39mm]] | [[Image:AMD63.jpg|thumb|400px|none|Hungarian FÉG AMD-63 - 7.62x39mm]] | ||
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | [[Image:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | ||
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|400px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] | [[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|400px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] | ||
'''SINGLE-PLAYER:''' | |||
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon. | The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon. | ||
[[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.]] | [[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.]] | ||
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[[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|Daylight shot #2]] | [[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|Daylight shot #2]] | ||
'''MULTIPLAYER:''' | |||
In multiplayer the [[AK-47]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight. | In multiplayer the [[AK-47]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight. | ||
[[Image:Moh_akm_menue.jpg|thumb|none|600px|The AK-47 during weapon selection, note the stamped receiver.]] | [[Image:Moh_akm_menue.jpg|thumb|none|600px|The AK-47 during weapon selection, note the stamped receiver.]] | ||
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[[image:AIMS-74.jpg|thumb|none|400px|AIMS-74 - 5.45x39mm]] | [[image:AIMS-74.jpg|thumb|none|400px|AIMS-74 - 5.45x39mm]] | ||
'''SINGLE-PLAYER:''' | |||
[[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|AKS-74U fitted with the wrong type of magazine]] | [[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|AKS-74U fitted with the wrong type of magazine]] | ||
'''MULTIPLAYER:''' | |||
[[Image:MOH2010-AKS74U.jpg|thumb|none|600px]] | [[Image:MOH2010-AKS74U.jpg|thumb|none|600px]] | ||
[[image:Snapshot20100615123618.jpg|thumb|none|600px|AKS-74U with a Kobra reflex sight in the MP trailer.]] | [[image:Snapshot20100615123618.jpg|thumb|none|600px|AKS-74U with a Kobra reflex sight in the MP trailer.]] | ||
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[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]] | [[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]] | ||
'''SINGLE-PLAYER:''' | |||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para]] is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay. | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para]] is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay. | ||
[[Image:M48.JPG|thumb|none|600px|Mk 46 in draw.]] | [[Image:M48.JPG|thumb|none|600px|Mk 46 in draw.]] | ||
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[[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|Optics]] | [[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|Optics]] | ||
'''MULTIPLAYER:''' | |||
In MP it appears as the "[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249]]". Alternate unlockable weapon for the Coalition Rifleman class. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake. | In MP it appears as the "[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249]]". Alternate unlockable weapon for the Coalition Rifleman class. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake. | ||
[[Image:MOH2010-M249.jpg|thumb|none|600px|Mk. 46 Mod 0 as seen in the Unlock Tree.]] | [[Image:MOH2010-M249.jpg|thumb|none|600px|Mk. 46 Mod 0 as seen in the Unlock Tree.]] | ||
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[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]] | [[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]] | ||
'''SINGLE-PLAYER:''' | |||
The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level. | The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level. | ||
[[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with PKM]] | [[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with PKM]] | ||
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[[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloading his PKM on the way to the occupied Airfield.]] | [[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloading his PKM on the way to the occupied Airfield.]] | ||
'''MULTIPLAYER:''' | |||
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition. | In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition. | ||
[[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|600px|none|FPS view of factory-stock PKM]] | [[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|600px|none|FPS view of factory-stock PKM]] | ||
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[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]] | [[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]] | ||
'''SINGLE-PLAYER:''' | |||
The [[M60E4]] is the weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting. | The [[M60E4]] is the weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting. | ||
[[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|M60 in Rabbit's hands as he and the team fight their way to an LZ.]] | [[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|M60 in Rabbit's hands as he and the team fight their way to an LZ.]] | ||
[[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron-sights of the M60]] | [[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron-sights of the M60]] | ||
'''MULTIPLAYER:''' | |||
In multiplayer, the M60 can only be used in the Limited Edition of the game. | In multiplayer, the M60 can only be used in the Limited Edition of the game. | ||
[[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by Tier 1 Operator "Dusty" in the "Limited Edition" trailer.]] | [[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by Tier 1 Operator "Dusty" in the "Limited Edition" trailer.]] | ||
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[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge. This is close to the multiplayer configuration]] | [[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge. This is close to the multiplayer configuration]] | ||
'''SINGLE-PLAYER:''' | |||
The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate. | The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate. | ||
[[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]] | [[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]] | ||
[[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Reload.]] | [[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Reload.]] | ||
[[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|Dropped 870MCS.]] | [[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|Dropped 870MCS.]] | ||
'''MULTIPLAYER:''' | |||
In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down). | In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down). | ||
[[Image:MOH2010-M870MCS.jpg|thumb|none|600px|870MCS in the Unlock Tree.]] | [[Image:MOH2010-M870MCS.jpg|thumb|none|600px|870MCS in the Unlock Tree.]] | ||
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== Bazalt RPG-7 == | == Bazalt RPG-7 == | ||
'''SINGLE-PLAYER:''' | |||
In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope. | In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope. | ||
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]] | [[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]] | ||
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[[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Reloading the RPG-7.]] | [[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Reloading the RPG-7.]] | ||
'''MULTIPLAYER:''' | |||
The [[RPG-7]] is the default special weapon for the Taliban Special Ops class. | The [[RPG-7]] is the default special weapon for the Taliban Special Ops class. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]] | ||
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[[image:M203.jpg|thumb|400px|none|M203 - 40mm]] | [[image:M203.jpg|thumb|400px|none|M203 - 40mm]] | ||
'''SINGLE-PLAYER:''' | |||
The [[M203 grenade launcher]] is mounted on Dante Adams' [[M4A1]] in during final level. Can also be seen on [[M4A1]]s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. | The [[M203 grenade launcher]] is mounted on Dante Adams' [[M4A1]] in during final level. Can also be seen on [[M4A1]]s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. | ||
[[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the M203 during the last level of the game. Up to 10 40mm grenades can be carried for the M203. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGL's.]] | [[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the M203 during the last level of the game. Up to 10 40mm grenades can be carried for the M203. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGL's.]] | ||
'''MULTIPLAYER:''' | |||
In MP, the [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carry 3 grenades only. | In MP, the [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carry 3 grenades only. | ||
[[image:MOH2010-MP-M203-2.jpg|600px|thumb|none|M203 icon.]] | [[image:MOH2010-MP-M203-2.jpg|600px|thumb|none|M203 icon.]] | ||
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The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game. | The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game. | ||
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | [[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | ||
'''SINGLE-PLAYER:''' | |||
[[image:MOH2010-SP-M67.jpg|600px|thumb|none|M67 in single player.]] | [[image:MOH2010-SP-M67.jpg|600px|thumb|none|M67 in single player.]] | ||
'''MULTIPLAYER:''' | |||
[[image:MOH2010-MP-M67.jpg|600px|thumb|none|M67 in multiplayer.]] | [[image:MOH2010-MP-M67.jpg|600px|thumb|none|M67 in multiplayer.]] | ||
Revision as of 17:38, 14 June 2011
This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).
Medal of Honor is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons. In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; Battlefield: Bad Company 2.
The following weapons appear in the video game Medal of Honor:
Pistols
SIG-Sauer P226R
The SIG-Sauer P226R is Rabbit's signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.
Glock 17
A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.
Beretta M9
SINGLE-PLAYER:
In the single player campaign the Beretta M9 is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the Medal of Honor: Airborne's M1911A1.
MULTIPLAYER:
The Beretta M9 is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in Battlefield: Bad Company 2 and the hammer is never cocked, unlike the singleplayer.
Izhmech MP-443 "Grach"
The MP-443 "Grach" is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the "Tariq", which is in reality, an Iraqi clone of the Beretta M951.
Submachine Guns
Heckler & Koch MP7A1
SINGLE-PLAYER:
The H&K MP7A1 is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level "Running with the Wolves", and appears without suppressor in "Friends from Afar".
MULTIPLAYER:
The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.
FN P90TR
The P90TR (Triple Rail) appears only in the multiplayer part of the game. Available to both factions. Referred to as "P90 PDW".
Assault Rifles
FN F2000 Tactical
FN F2000 can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.
Heckler & Koch G3
SINGLE-PLAYER:
The G3A3 can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.
MULTIPLAYER:
The G3A4 with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class.
Colt M16A4
The M16A4 is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an M203 grenade launcher and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.
Colt M4A1 Carbine
The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight.
SINGLE-PLAYER:
There are two M4 variants featured in the single-player. The first is the full-length M4A1 Carbine, seen wielded by Army Rangers and Tier 1 Operatives.
MULTIPLAYER:
In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range.
CQB-R / Mk. 18 Mod 0
The second of two M4 variants featured in single-player. The Mark 18 Mod 0 carbine, called "M4 CQB-R" in-game, RIS foregrip. It is only seen used by Tier 1 Operators in the first level.
Izhmash AK-47 and variants
The AK-47 appears both in single player and multiplayer modes.
SINGLE-PLAYER:
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon.
MULTIPLAYER:
In multiplayer the AK-47 is the standard weapon of the Taliban Riflemen. It is always fitted with a GP-25 grenade launcher. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.
Izhmash AKS-74U/PA md. 86
The compact carbine version of the AK-74 can be seen in the MP trailer with the the foregrip of an PA md. 86. Standard weapon for the Taliban Special Ops class.
SINGLE-PLAYER:
MULTIPLAYER:
Mk. 14 Mod 0 Enhanced Battle Rifle
The Mk. 14 EBR fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as "M14 EBR" in the game.
Machine Guns
FN M249E3
SINGLE-PLAYER:
The M249E3 Para is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay.
MULTIPLAYER:
In MP it appears as the "M249". Alternate unlockable weapon for the Coalition Rifleman class. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.
Kalashnikov PKM
SINGLE-PLAYER:
The PKM can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level.
MULTIPLAYER:
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.
Kalashnikov RPK
The Kalashnikov RPK is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version.
FN M240
The M240 can be seen mounted on U.S. Army helicopters. In multiplayer, this is the Coalition's equivalent of the RPK, but like the RPK, this weapon is only acquired through digital pre-orders of the PC version.
U.S. Ordnance M60E4
SINGLE-PLAYER:
The M60E4 is the weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.
MULTIPLAYER:
In multiplayer, the M60 can only be used in the Limited Edition of the game.
Shotguns
Remington 870
The 870 MCS appears in two different forms in the game.
SINGLE-PLAYER:
The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.
MULTIPLAYER:
In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).
Tula Arms TOZ-194
The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).
Benelli M4 Tactical
The Benelli M4 (Super 90) Tactical is available only in the single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells and appears as "M1014".
Sniper Rifles
M21
The M21 is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.
Norinco NDM-86
The .308 Winchester variant of the NDM-86 appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers.
SVD Dragunov
A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope.
USMC/Remington M24 Sniper Weapon System
The M24 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.
Izhmash SV-98
The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.
Barret M107
The Barrett M107 is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. Although the rifle's designation is never mentioned or shown, at one point the "Eliminate enemies with M82" objective appears, incorrectly identifying the weapon.
Knight's Armament Company SR-25
The KAC SR-25 erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions.
Heavy Weapons
Degtyarev DShK
The DShK is used by the Taliban as an emplaced weapon or mounted on Technicals.
GE M134 Minigun
The GE M134 Minigun makes a brief appearance during the single-player campaign.
Launchers
Saab Bofors Dynamics M136 AT4
The M136 AT4 is the default special weapon for the Coalition Special Ops class.
Bazalt RPG-7
SINGLE-PLAYER:
In the single player campaign the RPG-7 usually appears with a PGO-7 scope.
MULTIPLAYER:
The RPG-7 is the default special weapon for the Taliban Special Ops class.
M203 grenade launcher
SINGLE-PLAYER:
The M203 grenade launcher is mounted on Dante Adams' M4A1 in during final level. Can also be seen on M4A1s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level.
MULTIPLAYER:
In MP, the M203 grenade launcher appears on the M16A4 rifle. The player is limited to carry 3 grenades only.
KBP GP-25
The GP-25 is mounted on the AK-47 in the multiplayer.
FN GL-1
The GL-1 grenade launcher can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.
Explosives and Grenades
M67
The M67 hand grenade is the resident fragmentation grenade in both the SP and MP parts of game.
SINGLE-PLAYER:
MULTIPLAYER:
M18 Smoke Grenade
The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Only the Rifleman class can use these grenades.
C4
Standard special weapon for Coalition Snipers.
Improvised Explosive Device
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.