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Medal of Honor (2010): Difference between revisions
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[[Image:Medal of Honor 2010 cover.jpg|thumb|right| | [[Image:Medal of Honor 2010 cover.jpg|thumb|right|400px|''Medal of Honor'' (2010)]] | ||
<br>''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].'' | <br>''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].'' | ||
''Medal of Honor'' is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment. | ''Medal of Honor'' is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment. | ||
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons. In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; [[Battlefield: Bad Company 2]]. | |||
'''The following weapons appear in the video game ''Medal of Honor'':''' | '''The following weapons appear in the video game ''Medal of Honor'':''' | ||
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== M21 == | == M21 == | ||
The [[M21]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86. | The [[M21]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86. | ||
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | [[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle - 7.62x51mm NATO]] | ||
[[Image:Moh2010 m21 menue.jpg|thumb|none|600px|M21 in the Menu.]] | [[Image:Moh2010 m21 menue.jpg|thumb|none|600px|M21 in the Menu.]] | ||
[[Image:MoHM21.JPG|thumb|none|600px|M21 with EOTech holographic sight.]] | [[Image:MoHM21.JPG|thumb|none|600px|M21 with EOTech holographic sight.]] | ||
[[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|600px|M21 with ACOG.]] | [[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|600px|M21 with ACOG.]] | ||
[[Image:MOH2010-MP-M21-1.jpg|thumb|none|600px|Reloading the M21.]] | |||
== Norinco NDM-86 == | == Norinco NDM-86 == | ||
The .308 Winchester variant of the [[SVD|NDM-86]] appears as | The .308 Winchester variant of the [[SVD|NDM-86]] appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers. | ||
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 | [[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester]] | ||
[[Image:Moh2010 svd icon.jpg|thumb|600px|none|]] | [[Image:Moh2010 svd icon.jpg|thumb|600px|none|NDM-86 during weapon customization.]] | ||
[[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|600px|NDM-86 with unidentified combat sight.|]] | [[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|600px|NDM-86 with unidentified combat sight.]] | ||
[[Image:MOH2010-MP-NDM86-1.jpg|thumb|none|600px|The player pulls out the magazine.]] | |||
[[Image:MOH2010-MP-NDM86-2.jpg|thumb|none|600px|Then inserts a new one. (Note that the magazine is straight.)]] | |||
== SVD Dragunov == | == SVD Dragunov == | ||
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== Barret M107 == | == Barret M107 == | ||
The [[Barrett_M82#Barrett_M82.2FM82A1.2FM107|Barrett M107]] | The [[Barrett_M82#Barrett_M82.2FM82A1.2FM107|Barrett M107]] is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. | ||
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]] | [[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]] | ||
[[Image:M82MoH.JPG|none|thumb|600px|M107 in game]] | [[Image:M82MoH.JPG|none|thumb|600px|M107 in game]] | ||
== | == Knight's Armament Company SR-25 == | ||
The [[Knight's_Armament_SR-25| | The [[Knight's_Armament_SR-25|KAC SR-25]] erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions. | ||
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]] | [[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]] | ||
[[Image:SR25.jpg|thumb|none|400px|SR-25 | [[Image:SR25.jpg|thumb|none|400px|SR-25 with suppressor, Harris bipod and black paint scheme - 7.26x51mm NATO]] | ||
[[Image:MOHM110ingame.jpg|thumb|600px|none| | [[Image:MOHM110ingame.jpg|thumb|600px|none|The SR-25 in the game.]] | ||
= Heavy Weapons = | = Heavy Weapons = | ||
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= Launchers = | = Launchers = | ||
== Saab M136 AT4 == | == Saab Bofors Dynamics M136 AT4 == | ||
The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class. | The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class. | ||
[[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4 | [[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4 - 84mm]] | ||
[[Image:Snapshot20100615143602.jpg|thumb|600px|none|AT4]] | [[image:MOH2010-MP-M136-2.jpg|600px|thumb|none|M136 AT4 in First Person view.]] | ||
[[Image:Snapshot20100615143602.jpg|thumb|600px|none|M136 AT4 in First Person view.]] | |||
[[image:MOH2010-MP-M136-1.jpg|600px|thumb|none|Iron sights of the M136 AT4.]] | |||
== Bazalt RPG-7 == | == Bazalt RPG-7 == | ||
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[[image:MOH2010-MP-GL1-1.jpg|600px|thumb|none|Reloading the GL-1.]] | [[image:MOH2010-MP-GL1-1.jpg|600px|thumb|none|Reloading the GL-1.]] | ||
= Explosives = | = Explosives and Grenades = | ||
==M67== | |||
The [[M67 hand grenade]] is the resident fragmentation grenade in the MP part of game. Snipers and Special Ops soldiers can use it. | |||
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | |||
[[image:MOH2010-MP-M67.jpg|600px|thumb|none|M67]] | |||
===M18 Smoke Grenade=== | |||
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the multiplayer part of game. Only the Rifleman class can use these grenades. | |||
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]] | |||
[[image:MOH2010-MP-M18-1.jpg|600px|thumb|none|M18 Smoke grenade]] | |||
== C4 == | == C4 == | ||
Standard special weapon for Coalition Snipers. | Standard special weapon for Coalition Snipers. |
Revision as of 12:12, 11 June 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).
Medal of Honor is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons. In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; Battlefield: Bad Company 2.
The following weapons appear in the video game Medal of Honor:
Pistols
SIG-Sauer P226R
The SIG-Sauer P226R is Rabbit´s signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity.
Glock 17
A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel.
Beretta M9
The M9 is the standard Coalition sidearm. In multiplayer it has the same (incorrect) 12 round magazine capacity featured in Battlefield: Bad Company 2. In the single-player campaign, this is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. The firing sound of the M9 in-game is the same as Medal of Honor: Airborne's M1911A1.
Singleplayer
Multiplayer
Izhmech MP-443 "Grach"
The MP-443 "Grach" is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the "Tariq", which is in reality, an Iraqi clone of the Beretta M951.
Submachine Guns
Heckler & Koch MP7A1
The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. It is also used by Deuce and Dusty during the Wolfpack missions.
Singleplayer
Multiplayer
FN P90TR
The P90TR (Triple Rail) appears only in the multiplayer part of the game. Available to both factions. Referred to as "P90 PDW".
Assault Rifles
FN F2000 Tactical
FN F2000 can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.
Heckler & Koch G3
The G3A3 can be seen in hands of Taliban fighters in SP, while the G3A4 is an unlockable weapon in multiplayer. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.
Singleplayer
Multiplayer
Colt M16A4
The M16A4 is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an M203 grenade launcher and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.
Colt M4A1 Carbine
The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight.
Singleplayer
There are two M4 variants featured in the single-player. The first is the full-length M4A1 Carbine, seen wielded by Army Rangers and Tier 1 Operatives.
Multiplayer
In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range.
CQB-R / Mk. 18 Mod 0
The second of two M4 variants featured in single-player. The Mark 18 Mod 0 carbine, called "M4 CQB-R" in-game, RIS foregrip. It is only seen used by Tier 1 Operators in the first level.
Izhmash AK-47 and variants
The AK-47, will be seen, as in most modern war video games, in the hands of the enemy of the Tier 1 Operators. It is very briefly seen twice in the world premiere trailer. Standard weapon for Taliban Riflemen in multiplayer.
Single player
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon.
Multiplayer
Izhmash AKS-74U/PA md. 86
The compact carbine version of the AK-74 can be seen in the MP trailer with the the foregrip of an PA md. 86. Standard weapon for the Taliban Special Ops class.
Singleplayer
Multiplayer
Mk. 14 Mod 0 Enhanced Battle Rifle
The Mk. 14 EBR was first seen in the hands of a U.S. Army Ranger in the "Leave a Message" trailer, and in some single-player footage. Capable of Semi-Auto and Full Auto fire modes, with full auto being extremely effective in certain points.
Machine Guns
Mk. 46 Mod 0
The Mk. 46 Mod 0 is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay. It appears as the "M249". Alternate unlockable weapon for the Coalition Rifleman class.
Singleplayer
Multiplayer
Kalashnikov PKM
The PKM can be seen in the extended trailer mounted on a technical. Alternate unlockable weapon for the Taliban Rifleman class.
Singleplayer
Multiplayer
Kalashnikov RPK
The Kalashnikov RPK has been seen in multiplayer.
FN M240
The M240 has been seen on the killfeed and in 'The Catalyst' trailer.
M60E4
The M60E4 has also been seen on the killfeed and in the Limited Edition trailer. Weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.
Singleplayer
Multiplayer
Shotguns
Remington 870
The 870 MCS appears in two different forms in the game.
Single-Player
The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.
Multiplayer
In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).
Tula Arms TOZ-194
The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).
Benelli M1014
The M1014 is available only in single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port.
Sniper Rifles
M21
The M21 is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.
Norinco NDM-86
The .308 Winchester variant of the NDM-86 appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers.
SVD Dragunov
A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope.
USMC/Remington M24 Sniper Weapon System
The M24 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.
Izhmash SV-98
The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.
Barret M107
The Barrett M107 is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope.
Knight's Armament Company SR-25
The KAC SR-25 erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions.
Heavy Weapons
Degtyarev Kord
The Kord is used by the Taliban as an emplaced weapon.
GE M134 Minigun
The GE M134 Minigun makes a brief appearance during the single-player campaign.
Launchers
Saab Bofors Dynamics M136 AT4
The M136 AT4 is the default special weapon for the Coalition Special Ops class.
Bazalt RPG-7
The RPG-7 is the default special weapon for the Taliban Special Ops class.
M203 grenade launcher
The M203 grenade launcher is mounted on Dante Adams' M4A1 in the final level of SP, on the M16A4 in MP, and can also be seen on M4A1s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level.
KBP GP-25
The GP-25 is mounted on the AK-47.
FN GL-1
The GL-1 grenade launcher can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.
Explosives and Grenades
M67
The M67 hand grenade is the resident fragmentation grenade in the MP part of game. Snipers and Special Ops soldiers can use it.
M18 Smoke Grenade
The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Only the Rifleman class can use these grenades.
C4
Standard special weapon for Coalition Snipers.
Improvised Explosive Device
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.