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''Close Combat: First to Fight'' is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war. | ''Close Combat: First to Fight'' is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war. | ||
The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in | The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in morale, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development. | ||
For the Wii version, see ''[[Marines: Modern Urban Combat]]'' | For the Wii version, see ''[[Marines: Modern Urban Combat]]'' |
Revision as of 02:20, 2 June 2011
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Close Combat: First to Fight is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.
The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in morale, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development.
For the Wii version, see Marines: Modern Urban Combat
The following weapons are featured in the video game Close Combat:First to Fight:
Rifles
M16A4 Rifle
An M16A4 rifle, the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an M203 grenade launcher as mentioned below, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts.
AK-74
The main weapon of the Insurgents and the Syrian Army is the AK-74, which bears a close resemblance to its predecessor. It can be fired in semiautomatic, three-round bursts and full automatic.
M40A3 Sniper Rifle
The M40A3 sniper rifle is used by the USMC snipers which the player can call for covering fire. It is non-playable.
SVD Dragunov
The SVD Dragunov is scarcely used by enemy snipers. It can be picked up on occasion.
Machine Guns
M249 SAW
The M249 SAW, the standard-issue light machine gun of the United States Military, is carried by the fire team's Automatic Rifleman (fire). It can be used by the player if "Fire" is wounded severely enough to be combat-ineffective.
RPK Light Machine Gun
The standard light support weapon for the OpFor in-game is the RPK light machine gun. It is fitted with a 75-round drum magazine and can be used by the player.
Browning M2HB heavy machine gun
The Browning M2HB heavy machine gun is mounted on enemy Technicals and friendly Humvees. It is also used by the OpFor in a stationary mount on an M3 tripod. It can be manned by the player, who can also order a team member to operate it.
GE M197 Vulcan
The fast-firing and incredibly powerful M197 Vulcan is mounted on the AH-1W Super Cobra that can be called in by the player for fire support.
Sidearms
M1911A1
The M1911A1 is occasionally used by enemy OpFor. It can be picked up and used by the player. It is very rare and impossible to find ammunition for, limiting it to only about eight rounds per sidearm, but it is quite powerful.
Launchers
M203 Grenade Launcher
The M203 grenade launcher is mounted on the player's M16A4 rifle, firing 40mm High-Explosive Dual-Purpose (HEDP) rounds.
RPG-7
The infamous RPG-7, fitted with a PGO-7 sight, is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.
Grenades
M67 Hand Grenade
The player carries several M67 hand grenades. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.
M18 Smoke Grenade
The M18 smoke grenade can be used by the player to provide cover. Like the M67, it can be thrown or rolled.