Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
The standard anti-tank rocket launcher of PLA. It is used by chineese army in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Error creating thumbnail: File missingM-45 MEUSOC - .45 ACPFile:OFDR M-45.jpgAn M-45 MEUSOC in the hands of the player.File:OFDR M-45 2.jpgLooking down the M-45 iron sights.File:OFDR M-45 3.jpgThe player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.
Two versions of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an M68 Aimpoint ACOG scope, and a "stealth" version with a suppressor and red dot scope.
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.
Two different versions of the Barrett M107 are available in the game: a standard rifle with a regular scope, and a "night ops" version with an Infrared scope.
Error creating thumbnail: File missingBarrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.Error creating thumbnail: File missingTwo versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.File:OFDR M82A1.jpgThe standard Barrett M107 fitted with telescopic scope.File:OFDR M82Scope.jpgLooking down the scope of the M107.File:OFDR M82N.jpgThe "night ops" fitted with infrared scope.File:OFDR M82Reload.jpgThe player chambers a new .50 BMG round into the M107.
M21 Sniper Rifle
The M21 Sniper Rifle is the standard model for the USMC in-game.
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).