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Left 4 Dead 2: Difference between revisions

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== Ingram MAC-10 ==
== Ingram MAC-10 ==
Fitted with the legendary Mitchell Werbell suppressor, which has a flashlight attached with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The [[MAC-10]]'s got a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after one with a 30-round magazine.
Fitted with the legendary Mitchell Werbell suppressor, which has a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The [[MAC-10]]'s has a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after a 30-round magazine.


[[Image:Ingram-mac10 new.jpg|450px|thumb|none|Ingram MAC-10 with a suppressor.]]
[[Image:Ingram-mac10 new.jpg|450px|thumb|none|Ingram MAC-10 with a suppressor.]]

Revision as of 20:49, 30 May 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the video game Left 4 Dead 2:

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Left 4 Dead 2 (2009)

Pistols

SIG-Sauer P226

A custom SIG-Sauer P226 is now one of standard handguns for the Survivors. Although it says "Triton P220" on The slide, it actually modeled after a P226 with a shorter than standard slide and barrel. The gun also features a custom reverse two-tone finish, custom sights, and an under-barrel tactical flashlight/laser sight (the later of which is, unfortunately, unusable).

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SIG-Sauer P226 with custom reverse two-tone finish - 9x19mm, similar to the one in-game.
File:L4D2sig.JPG
The pistol used in the game, which is modeled after the P226, note how the the grip is wider than a P220. (Also note the Frame-mounted thumb safety, only found on the P220 SAO)
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Nick opens a cash register with his "Triton P220"
File:L4D2-Ellis with P226.jpg
Ellis holding a custom SIG-Sauer P226.
File:Th left4dead2 2009-11-09 00-00-26-43.jpg
Rochelle duel-wielding a custom SIG-Sauer P226 and a Glock.

Composite Glock

A Glock pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly but a composite blend of Glocks, the shape of the fore-end of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a Glock 17 but the grip seems stunted and off a slightly smaller compact model like the 15-round Glock 19. It does not have a mounted flashlight on it.

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A Generation 3 Glock 17 9x19mm.
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A Generation 3 Glock 19 9x19mm.
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Glock 26 subcompact Pistol - 9x19mm.
The Glock pistol model as seen in-game.
File:Th left4dead2 2009-11-09 00-00-52-57.jpg
Rochelle with a custom SIG-Sauer P226 and Glock akimbo, being reloaded.

IMI Desert Eagle

The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version.

The Desert Eagle has more recoil and a slower rate of fire, but has much more stopping power than the standard sidearms and greater accuracy. This weapon usually kills common infected with a single shot.

When found in Whitaker's Gun Shop, a sign names the pistol "Desert Cobra," and the game fictionally states that only 2000 were ever made and prices them at 2000 dollars apiece, probably Whitakers marketing ploy at work.

Interestingly, Its flash-light is attached via a rifle scope ring-mount and a after-market under-barrel rail.

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IMI Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.
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The Desert Eagle model as seen in-game. Note the lack of a bore on the muzzle end.
File:Left4dead2-deagle.jpg
Ellis reloading a Desert Eagle in Left 4 Dead 2.

Shotguns

Remington 870 Police Magnum Riot

A similar shotgun like the "Renegade Rangemaster" from the first game appears in this game, but has a new model. It now resembles the Remington 870 Police Magnum Riot Shotgun, but it still has a Ithaca 37-like magazine tube.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge
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The Pump-Shotgun model as seen in-game.
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"Weren't they supposed to be saving our asses?" Coach holds a "Renegade Rangemaster".
File:L4D2-Ellis with 870.jpg
Ellis with a Remington 870 Police Magnum Riot.

Remington 870 Marine Magnum

Remington 870 Marine Magnum is seen with a Mariner NP3 finish. Its got a ventilated rib and ghost-ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.

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Remington 870 Marine Magnum - 12 Gauge
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The chrome shotgun that is used in the game. Note the ventilated rib that's not on the real one and has a tactical sight sitting on the top.
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Coach fires his Remington 870 Marine Magnum
File:Newshotgunl4d2.jpg
Ellis as seen in-game using the 'Chrome Shotgun'.

Benelli M4 Super 90

The shotgun from the first game which is another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.

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Benelli M4 Super 90 with 4-shot tube - 12 gauge
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The Benelli M4 Super 90 model as seen in-game.
File:L4D2-Coach with M1014.jpg
Coach using a Benelli M4 Super 90.

Franchi SPAS-12

The Franchi SPAS-12 is the second auto-shotgun available to the players, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.

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Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge
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The SPAS-12 shotgun model as seen in-game.
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"Kill all sons of bitches!" Ellis pumps a round into his newfound SPAS-12.
File:Left4dead2-spas.jpg
Ellis using the SPAS-12 against several zombies.

SMGs

Ingram MAC-10

Fitted with the legendary Mitchell Werbell suppressor, which has a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The MAC-10's has a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after a 30-round magazine.

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Ingram MAC-10 with a suppressor.
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The MAC-10 model as seen in-game.
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Nick unloads a MAC-10 on a Tank.
File:L4D2-Nick with MAC-10.jpg
Nick reloading a suppressed MAC-10.

IMI Uzi

The Uzi from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight taped to its handguard.

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IMI Uzi with the buttstock folded - 9x19mm
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The Uzi model as seen in the first game.
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Rochelle and Nick open up on the zombie horde. Nick has an Uzi.
File:L4D2-Rochelle with Uzi.jpg
Rochelle reloads her Uzi after a zombie horde attack.

Rifles

Ruger Mini-14

The Ruger Mini-14 hunting rifle has been carried over from the previous game.

Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle. It has a capacity of 15 rounds even though it is modeled with a 10 round magazine.

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Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm
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The Mini-14 model as seen in the first game.
File:Left4dead2-mini14.jpg
Ellis firing the Ruger Mini-14 from the hip, without using the scope.

Colt M16A2

The M-16 from the first game appears in Left 4 Dead 2. It says "M16 A2" on the lower receiver but It fires in full auto like the M16A1 and M16A3. It appears to have the highest rate of fire out of all the assault rifles and it still has a unrealistic magazine capacity of 50 rounds.

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M16A2 - 5.56x45mm select-fire rifle (Safe, Semi, 3-round burst)
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The M16A2 model as seen in the first game.
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Nick and Rochelle unload on the zombie horde. Rochelle has an M16.
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The group readies to kill some zombies. Rochelle carries an M16.
File:L4D2-Ellis with M16A2.jpg
Ellis holds a M16 in Whitakers' gunstore.

AKM

The AKM has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.

Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using RPK magazines, although it makes the weapon rather bulky.

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AKM Stamped steel receiver with slant muzzle brake - 7.62x39mm
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The AKM model as seen in-game.
File:L4D2-Nick with AKM.jpg
Nick holding a AKM in-game.

FN SCAR-L

The FN SCAR-L is called the "Combat Rifle" in-game and holds an unrealistic 60 rounds of ammunition despite the fact that it's modeled with a 30 round STANAG magazine (same as the M16's), and fires in a three-shot burst (which real SCAR-Ls do not have). Although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. In addition, The SCAR-L in-game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider, but oddly, it has "Mk.17" markings on the side of the weapon (denoting the SCAR-H).

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Third-generation FN SCAR-L - 5.56x45mm
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The FN SCAR-L model as seen in-game.
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Ellis readies his SCAR-L.
File:L4D2-Ellis with SCAR-L.jpg
Ellis with a SCAR-L in-game. Note markings on the side of the weapon.

HK MSG90A1

The Heckler & Koch MSG90A1 serves as a long range weapon like the Mini-14 from the first game. It is modeled after the H&K MSG90A1 sniper rifle, with some features from the H&K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.

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Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO
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Heckler & Koch G3/SG1 - 7.62x51mm NATO.
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The HK MSG90A1 model as seen in-game. Note the AK-74 muzzle brake.
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Ellis gets his Sniper Rifle knocked away.
File:L4D2-Ellis with MSG90A1.jpg
Ellis holds a MSG90A1, Rochelle has a M16A2.

Machine Guns

Browning M2

The Browning M2 heavy machine gun replaces the GE M134 Minigun from the first game.

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A Browning M2HB on a vehicle mount - .50BMG
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The Browning M2 model as seen in-game.
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Rochelle fires a Browning M2
File:L4D2 M2 .50 cal in-game.jpg
The Browning M2 in-game.

GE M134 Minigun

The GE M134 Minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.

The GE M134 Minigun model as seen from the first game.

M60 machine gun

Only available in The Passing and No Mercy DLC (it may be in the Sacrifice). It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click", which requires the player to mow down 25 infected without letting go of the trigger.

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M60 GPMG - 7.62x51mm NATO
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The M60 model as seen in-game.
File:L4D2M60.jpg
Ellis using the M60 machine gun against a horde of zombies attacking him.
File:L4D2-Ellis with M60.jpg
Ellis holding the M60.

Other

M79 grenade launcher

The M79 grenade launcher acts as a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.

It comes with 30 grenades plus one already in the weapon, it can kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It can also use incendiary and fragmentation rounds if incendiary or fragmentation ammo boxes are used, and for some bizarre reason, you can also put a laser sight on it.

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M79 grenade launcher - 40mm
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The M79 grenade launcher model as seen in-game. (Note that the trigger is missing in this image for some reason...)
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Ellis fires a 40mm round at a Tank.
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The group readies to kill some zombies. Ellis has an M79.
File:L4D2-Nick with M79.jpg
Nick holding a M79.

Pipe Bomb

As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running.

The pipe bomb model as seen in the first game.
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Ellis holding a pipe bomb. Note that fuse never gets smaller for some reason...

Molotov Cocktail

The Molotov Coctails from the first game are available to the player.

The Molotov Cocktail as seen from the first game.
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Coach holding a Molotov Cocktail.

German/International Version

Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 Counter-Strike: Source weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.

Heckler & Koch MP5N

The MP5N has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.

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H&K MP5N - 9x19mm
File:Mp5german.jpg

Steyr Scout

The Steyr Scout has lower rate of fire than other sniper rifles in game, but good accuracy.

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Steyr Scout - 7.62x51mm NATO.
File:Snipergerman.jpg

Accuracy International AWSM

The Accuracy International AWSM has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.

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Accuracy International AWSM - .338 Lapua Magnum
File:Snipergerman2.jpg

SIG SG 552

The SIG SG 552 has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.

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SIG SG 552 - 5.56x45mm.
File:Siggerman.jpg