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Saints Row 2: Difference between revisions
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Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time. | Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time. | ||
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= Special Weapons = | = Special Weapons = |
Revision as of 14:43, 27 May 2011
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In Saints Row 2, all one-handed weapons can be dual wielded by the player and can sometimes be seen being dual wielded by NPCs as well. There are also many improvised weapons available.
Pistols
Taser
Used by police and Ultor guards in-game when at low police notoriety levels. Referred to in-game as "Stun Gun".
Glock 21
Appears as "NR4". It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stilwater Police Department and the Ultor Security Services in Saint's Row District. Some gang members use this weapon as well. This gun in the game holds 12 rounds In real life it holds 13 rounds.
Beretta 84F Cheetah
Appears as "VICE 9", replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah several times, first to kill Mr. Sunshine with, firing multiple rounds into him before beheading him, then later uses it to intimidate Donnie, and then not long after kill the Brotherhood Leader Maero with it.
Colt Anaconda
Appears again as ".44 Shepherd". Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.
Kobra Pistol
The Kobra pistol is a fully automatic pistol, based on the Steyr M1912. It carries fifteen rounds of 9mm ammo, and comes equipped with a laser sight mounted atop the gun. It is unlocked by completing Fuzz, Mission 3 (Projects) in the game.
IMI Desert Eagle
Appears again as "GDHC .50". Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game.
Submachine Guns
Interdynamic KG-9 / Intratec TEC-9#Intratec TEC-9
9mm SMG, the cheapest one in the game. Called the "T3K Urban" in the game, and is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood.
IMI Uzi
Known in-game as "GAL 43", and is fitted with a MAC-10 style stock. Can be dual wielded. It is unlocked by completing level 3 of one of the "Snatch" Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name "GAL" is likely a reference to the creator of the Uzi, Uziel Gal.
MP5K
Appears in-game as the "SKR-9 Threat". Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Teammates in the game. in the game the gun holds 40 rounds but in real life the gun would only hold 15 with the short magazine depicted in game. Can be purchased from Friendly Fire.
Shotguns
USAS-12 Shotgun
Appears as the "AS14 Hammer". Used by Gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock over a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.
Savage/Stevens 311A
Appears again from the last game as the "12 Gauge". Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. In game it holds six shells at once, four more than in real life.
Benelli M3
Appears again as "Tombstone." Used by Police and Ultor members.
XS-2 Ultimax
A fictional, fully automatic combat shotgun. Complete Drug Trafficking, Mission 3 (Airport) to unlock this weapon. A grenade launcher is connected to the bottom of the barrel.
Assault Rifles
CAR-15
Appears again as the "AR-40 Xtnd". Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.
Heckler & Koch XM8
Known as the "AR-50 XMAC" in-game. Seen in the hands of the Ultor "Masako" assault team in a trailer, as well as in several cutscenes in game. Scoring the maximum rating for Gang Kills and earning one rating for the other combat ratings unlocks a variant with a grenade launcher, which uses grenades in your inventory as ammo. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. The non-grenade launching version can be purchased at Friendly Fire.
Mk 46 Mod 0
The MK46 is called the AR200 SAW in the game. It is used in the first level when making your escape from the prison in the boat, and then afterwards by the player when firing from a helicopter. The Ronin also use this when defending the Recreation Center during a Stronghold Mission. Can also be purchased from Friendly Fire.
AK-47
Reappears as "K6 Krukov" It is used by many gang thugs in the game. Can be purchased from Friendly Fire.
Explosives
RPG-7/RPG-7
Appears as simply "RPG." Used by Masako Team units, and gang members, the latter using theirs only a little later in the game.
There is another version, which has been upgraded to seek out heat and looks more futuristic (it's bulkier, has a scope, and lots more chrome) known as the "Annihilator RPG". This version can only be unlocked upon completing a certain activity.
Satchel Charge
Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time.
Special Weapons
Barrett XM109
Replaces .338 Cal "McManus" as the 25x59mm "McManus 2010". It is seen used by an Ultor Masako Sniper in "Picking a Fight", and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard stops him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round mag for the rifle.
Flame Thrower
An over-sized double-barreled futuristic-looking flamer.
XM214 Microgun
Appears as the "Minigun". Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.
Browning M2
You find this machine gun on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-mounted on the Parrot. Oddly, the HUD icon shows a Minigun.
Cane Gun
Called "Pimp Cane", it's a shotgun obviously hidden in a pimp cane. Very powerful, kills people instantly from up close and destroys common vehicles in 2 hits. Holds 16 rounds, which is way more that it should.
Unused weapons
Accuracy International AWS
The McManus from Saints Row 1, though not available to the player in-game, can be seen in gun shops in a glass case.
Franchi SPAS-12
Similar to the AWS, a SPAS-12 can be seen in a glass case at Friendly Fire, but it cannot be purchased by the player.
G36
Is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.