Homefront (2011 VG): Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Homefront (2011 VG): Difference between revisions
The story of ''Homefront'' was written by John Milius, who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. The game borrows most of its story elements from the latter film.
The story of ''Homefront'' was written by John Milius, who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. The game borrows most of its story elements from the latter film.
'''The following weapons can be seen in the video game ''Homefront'':'''
'''The following weapons can be seen in the video game ''Homefront'':'''
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= Overview =
= Overview =
''Homefront'' uses a standard two-slot weapon system where the player can carry any two different weapons ("different" in this case including two of the same weapon as long as the two have different upgrades), as well as up to four grenades. The game is unusually (and unrealistically) strict with its ammunition system; none of the five STANAG 5.56mm weapons can exchange ammunition with one another, instead each being treated as totally incompatible; for example, if the player has a SCAR-L they can only gain ammunition for it by picking up another SCAR-L. Even if the player has two of the same weapon with different optics, they are treated as having non-interchangeable ammo reserves; one can be totally empty and the other totally full. Even the Masterkey and Remington 870 Express are unable to share shotgun shells.
''Homefront'' uses a standard two-slot weapon system where the player can carry any two different weapons ("different" in this case including two of the same weapon as long as the two have different upgrades), as well as up to four grenades and four blocks of remote-detonated C4 explosive. The game is unusually (and unrealistically) strict with its ammunition system; none of the five STANAG 5.56mm weapons can exchange ammunition with one another, instead each being treated as totally incompatible; for example, if the player has a SCAR-L they can only gain ammunition for it by picking up another SCAR-L. Even if the player has two of the same weapon with different optics, they are treated as having non-interchangeable ammo reserves; one can be totally empty and the other totally full. Even the Masterkey and Remington 870 Express are unable to share shotgun shells.
The game features an attempt at authentic reloading animations; there are separate animations for mid-magazine reloads where the magazine is swapped out without additional actions, while reloading an empty weapon with a bolt release will show the player operating it instead of the common pointless racking of the charging handle. Like ''[[Black]]'', ''Homefront'' speeds up reload animations if the player is under fire.
The game features an attempt at authentic reloading animations; there are separate animations for mid-magazine reloads where the magazine is swapped out without additional actions, while reloading an empty weapon with a bolt release will show the player operating it instead of the common pointless racking of the charging handle. Like ''[[Black]]'', ''Homefront'' speeds up reload animations if the player is under fire.
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[[Image:Homefront-M67-2.jpg|thumb|none|600px|Jacobs can't help thinking he's forgotten to do something important as he throws the grenade.]]
[[Image:Homefront-M67-2.jpg|thumb|none|600px|Jacobs can't help thinking he's forgotten to do something important as he throws the grenade.]]
[[Image:Homefront-M67-3.jpg|thumb|none|600px|Out of options, Jacobs attempts to destroy a sentry tower with his deadly imaginary grenade.]]
[[Image:Homefront-M67-3.jpg|thumb|none|600px|Out of options, Jacobs attempts to destroy a sentry tower with his deadly imaginary grenade.]]
== C4 ==
C4 explosives are the game's second thrown weapon, and are shown as a roughly cube-shaped block made of six bright red blocks held together with a black band with the detonator placed on top. Blocks are thrown like grenades, all currently placed blocks being detonated when the fire button is pressed next; the explosions are hugely powerful, even able to deal substantial damage to vehicles. They are only needed once in singleplayer, to destroy a Korean LAV-25 IFV during the first level, and C4 explosives are mentioned several more times being set on various objects to destroy them, most notably a large section of a bridge during the mission "Overwatch."
[[Image:Homefront-C4-4.jpg|thumb|none|600px|Jacobs finds a cache of bright red C4 explosives during ''Homefront's'' first level, logically stashed on the second floor of a building the Koreans have no intention of destroying.]]
[[Image:Homefront-C4.jpg|thumb|none|600px|Thanking his lucky stars, he quickly sets about throwing the blocks out of the nearest window at a Korean LAV-25 that seems in little hurry to end this stupid behaviour. The throw animation doesn't show Jacobs' hand actually opening for several frames after this despite the C4 block already being on screen; it seems to have just thrown itself and left Jacobs trying to act like it was his idea.]]
[[Image:Homefront-C4-1.jpg|thumb|none|600px|Having placed the required three blocks, Jacobs whips out the detonator...]]
[[Image:Homefront-C4-2.jpg|thumb|none|600px|...And demonstrates that the LAV's armour offers no protection against low-resolution explosions.]]
[[Image:Homefront-C4-3.jpg|thumb|none|600px|The explosion from the C4 was apparently so powerful it totally destroyed anything resembling surface detail and turned the LAV into this blocky whatsit.]]
[[Image:Homefront-C4-5.jpg|thumb|none|600px|During the helicopter piloting mission "Overwatch," Jacobs is called upon to defend the stolen fuel tankers while Hopper Lee sets C4 charges on a bridge to stop the convoy being followed by Korean vehicles, a task which for some reason also requires them to be marked with enormous flashing red lights.]]
= Other =
= Other =
Revision as of 11:32, 20 May 2011
Homefront is a first-person shooter for the PC, PS3 and XBox 360, set in the year 2027 following a series of economic calamities that have turned America into a bankrupt former power and allowed an invasion by a new Asian superpower led by North Korea. The story follows a pilot called Jacobs who is broken out of a prisoner transport by the American resistance and becomes involved in a plot to assist the US Army in their planned re-taking of San Francisco.
The story of Homefront was written by John Milius, who co-wrote the films Apocalypse Now and Red Dawn. The game borrows most of its story elements from the latter film.
The following weapons can be seen in the video game Homefront:
Homefront uses a standard two-slot weapon system where the player can carry any two different weapons ("different" in this case including two of the same weapon as long as the two have different upgrades), as well as up to four grenades and four blocks of remote-detonated C4 explosive. The game is unusually (and unrealistically) strict with its ammunition system; none of the five STANAG 5.56mm weapons can exchange ammunition with one another, instead each being treated as totally incompatible; for example, if the player has a SCAR-L they can only gain ammunition for it by picking up another SCAR-L. Even if the player has two of the same weapon with different optics, they are treated as having non-interchangeable ammo reserves; one can be totally empty and the other totally full. Even the Masterkey and Remington 870 Express are unable to share shotgun shells.
The game features an attempt at authentic reloading animations; there are separate animations for mid-magazine reloads where the magazine is swapped out without additional actions, while reloading an empty weapon with a bolt release will show the player operating it instead of the common pointless racking of the charging handle. Like Black, Homefront speeds up reload animations if the player is under fire.
In common with many modern shooters, weapons mounting any kind of optic are shown with their front and often also their rear iron sights removed, even if the weapon mounts folding sights which would normally simply be folded down.
Pistols
Beretta M9
The Beretta M9 is the game's only sidearm, and is used by all factions, though rarely seen in singleplayer; it is given to the player as a starting weapon in some missions, but since the game uses a standard two-weapon system with no dedicated sidearm slot it is unlikely to be kept for very long. It holds 15 rounds in the magazine.
Assault Rifles
M4A1
The M4A1, called "M4 Rifle" in-game, is extremely common in all stages of the game, used equally by the Resistance, US Army, survivalists and the KPA; it is also the weapon of choice for the character Connor Morgan. As in the modern instalments of the Call of Duty franchise, mounting optics removes not only the front sight but also the entire gas block, which would turn the weapon into a straight-pull bolt action rifle. In single player it holds only 20 rounds, despite being modelled with a standard 30-round magazine. It has high accuracy, range and relatively fast reload speed, but fairly low damage.
M16A4
The M16A4 is treated as if it is a designated marksman's rifle, being a powerful and accurate semi-automatic only weapon rather than the assault rifle it actually is. Called simply "M16 Rifle". Again, the weapon is shown with a 30-round magazine but only holds 20 rounds, and the gas block is removed when the weapon mounts optics.
FN SCAR-L
The FN SCAR-L is called "SCAR-L Rifle" in the game, rather redundantly since the "R" in SCAR already stands for "Rifle." It is a relatively uncommon weapon in singleplayer, used more or less exclusively by Korean forces. It fires in incredibly fast three-round bursts instead of fullauto; incorrect, since real FN SCARs don't have burst fire capability. The functionality seems to be based on Left 4 Dead 2's SCAR. There is also a significant delay between bursts, no matter how fast the player is hitting the button to fire.
Magpul Masada
The Magpul Masada was shown in pre-release trailers as the "ACR Rifle." It can be identified as a Masada by the charging handle being further back than the final ACR model: it is otherwise configured as an ACR Basic Folder. It was replaced by an actual ACR in the final release.
Bushmaster ACR
The Bushmaster ACR is used by both American and Korean forces in the game. The game calls it the "ACR Rifle," presumably meaning it is the Adaptive Combat Rifle Rifle. It is very similar to the M4, thought with higher damage and slightly higher recoil.
QBZ-03
The Norinco QBZ-03 assault rifle is used exclusively by Korean soldiers and the player. Its in-game name is "T3AK". Oddly, it was referred to by its actual name in the tie-in novel Homefront: The Voice of Freedom, which was co-written by Milius.
PWS MK107 Diablo
The PWS Diablo appears for the first time in Homefront; the game refers to it as "PWS Diablo SMG," and the weapon is depicted as a low-damage, high rate-of-fire submachine gun rather than the compact 5.56mm assault rifle it actually is. It is always fitted with a short vertical front grip, and also features Magpul XTM rail covers in black and beige and an ACE M4 SOCOM Stock. The weapon appears as a result of a promotional deal between PWS and Kaos, and is both very common in game and promoted by in-game advertising billboards; it's also the weapon of choice for the character Rianna.
FN SCAR-H
The FN SCAR-H appears in game in a fictional light machine gun configuration seemingly modelled after the MG36, using a 75-round double-drum magazine and equipped with a Grippod foregrip/bipod.
"XM10"
The "XM10" is a fictional prototype assault rifle found only in multiplayer. It resembles a bizarre cross between a number of modern rifles, most obviously the Heckler & Koch XM8 and Heckler & Koch G36.
Submachine Guns
TDI Vector
The TDI Vector appears in the game, named the "Super V SMG". It is classified as a sub-machine gun along with the PWS Diablo and uses 26-round magazines. It is very infrequent in singleplayer, only really common in the last level when it is seen in the hands of heavily armoured Korean soldiers.
Shotguns
Remington 870 Express
A Remington 870 Express with RealTree camo and a ShurShot stock is granted to anyone who pre-ordered the game through GameStop. It's also seen occasionally during the singleplayer campaign, both with and without camo. It's fitted with a rail mount above the receiver and a spare shell holder; the former never mounts anything, and the latter is never used. The player character does not operate the pump if they are aiming down the sight (or rather looking along the empty rail mount, as the weapon has no iron sight), and the spent casing is never ejected at the right time; sometimes it comes out before the pump is actually operated, while the rest of the time it ejects only after the entire animation of operating the pump has finished.
Knight's Armament MasterKey
A Knight's Armament Masterkey is available as an attachment for assault rifles. In singleplayer it is extremely rare; since only another Masterkey counts as ammunition for it, this means it is never particularly useful.
Sniper Rifles
M110 SASS
The M110 SASS, called "M110 Sniper" in-game, is the game's main sniper rifle and is used primarily by the player in the campaign. It is shown with a capacity of 10 rounds despite being modelled with a 20-round magazine, and is correctly shown as a semi-auto. It uses a scope with a Horus-style reticle grid.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention appears as "M200 Sniper" in Homefront. The weapon is incorrectly shown with a 5-round capacity instead of 7, and is only encountered once in the singleplayer; in the level in question, it's fitted with a variable magnification scope and a device which is a "silencer" in the most literal sense of the term, able to muffle the sound of the massive .408 cal rifle to the sound of a mouse coughing. Regardless of modifications, the weapon is always shown with the carrying handle under the barrel removed.
Machine Guns
M249-E2 SAW
The M249-E2 SAW, called "M249 LMG" in-game, acts as the standard light machine gun for all factions, and is used by the character Boone. It feeds from the smaller 100-round cloth ammo drums, and has relatively heavy recoil when fired in sustained bursts. As is often the case in games, the developers cleary did not know the correct way to open the feed cover; the player character simply flips it open by gripping it near the front, never operating the latches at the rear of the cover.
Mounted weapons
Browning M2
The Browning M2 can be seen mounted on US MBTs and some "Humvee" light trucks.
GAU-19A
The General Dynamics GAU-19/A is the standard heavy mounted weapon in the game; they are seen mounted on Korean and American "Humvee" light trucks, as well as on the "AH-700" scout helicopters (actually MH-6 "Little Birds") used by the Resistance and the American army.
GE M61 Vulcan
The GE M61 Vulcan is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in Homefront, with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles; they're also incapable of penetrating the fearsome armour of a derelict RV.
Mounted M249-E2 SAW
The game's multiplayer-only "Wolverine" tracked drones mount a heavily modified belt-fed M249-E2 machine gun in a remote-operated installation.
QJG-02 heavy machine gun
The drone vehicle "Goliath," based on the US MULE and CRUSHER UGCV prototypes, is armed with a pop-up weapon station fitted with a reloadable quad missile tube and what appears to be a Chinese QJG-02 heavy machine gun.
Type 85 heavy machine gun
A Type 85 heavy machine gun can be seen mounted on the Korean faction's Chinese-designed Type 99 main battle tanks.
M242 Bushmaster chaingun
Korean and US LAV-25 IFVs are seen equipped with a bizarre repeating missile launcher and their standard M242 Bushmaster chaingun.
M230 chaingun
At the start of the final level several AH-64 Apache attack helicopters can be seen parked, armed with M230 Chain Guns.
M197 Vulcan
Stock footage in the game's introduction shows a Supercobra attack helicopter equipped with an M197 Vulcan firing rockets, depicting this as part of the Korean assault on America.
Yakushev-Borzov Yak-B
Further stock footage in the introduction shows two Russian Mi-24 "Hind" gunships armed with chin mounted Yak-B four-barrel rotary guns.
Type 90 antiaircraft gun
Two Type 90 antiaircraft guns, Chinese licensed copies of the Oerlikon GDF-002 35mm twin AA gun, are seen in the game's final level mounted on heavy 6x6 trucks on a raised platform in the middle of the Golden Gate Bridge.
Launchers
M203
The M203 grenade launcher is the only such device in the game, despite that Homefront takes place long after the weapon is due to be retired in favour of the Heckler & Koch M320. The launcher mounts a laser module for use with the game's fictional airburst grenades, and can also fire EMP rounds; in singleplayer, however, it is restricted to standard HE only. It is incorrectly shown with a zero arming distance, and has no usable sight, instead just changing the HUD's usual crosshair to a grenade launcher ranging sight. The way the launcher is mounted to the QBZ-03 would make it extremely difficult to use, since the trigger is nowhere near the magazine and would have to be pulled without any kind of grip.
Armbrust ATW
In very early pre-release versions of Homefront the Armbrust ATW appears to have been the game's rocket launcher. It is replaced by the Panzerfaust 3 in the final version.
Panzerfaust 3
Used by all sides in game, the Panzerfaust 3 can fire HEAT or multiplayer-only proximity detonated warheads; the proximity version features a different scope, along with a tube that extends further in front of the handguard and is coloured similarly to a Mk 153 Mod 0 SMAW, though it retains the Panzerfaust 3's grips. During the stage set in the survivalist farm, enemies are seen using Panzerfaust 3s with guided anti-aircraft projectiles, but these are never available to the player; neither are the EMP warheads used by Korean forces during the second level. It is referred to simply as the "RPG Launcher." The game's multiplayer menu incorrectly describes it as a disposable launcher; the Panzerfaust 3 is a reusable launcher.
FGM-148 Javelin
An FGM-148 Javelin, called the "RAWS-M launcher," is used at the very end of the campaign to shoot down an enemy helicopter. This appears to be the only time it can be used. The launcher is shown firing directly at targets; this is incorrect, since while the Javelin does have a direct fire mode, even this mode's flight path starts with a rapid climb.
Explosives
M67 hand grenade
All grenades in Homefront are M67 hand grenades, though the player's HUD icon shows an egg-shaped M26 hand grenade; they are used by all factions, including the survivalists who apparently stockpiled an enormous number of grenades somehow. The throw animation shows Jacobs miming pulling the pin but not actually doing so, then throwing the grenade with the pin still in it; it apparently explodes out of pity. The animation frequently glitches and shows Jacobs' hand empty throughout, meaning the grenade simply appears in front of him.
C4
C4 explosives are the game's second thrown weapon, and are shown as a roughly cube-shaped block made of six bright red blocks held together with a black band with the detonator placed on top. Blocks are thrown like grenades, all currently placed blocks being detonated when the fire button is pressed next; the explosions are hugely powerful, even able to deal substantial damage to vehicles. They are only needed once in singleplayer, to destroy a Korean LAV-25 IFV during the first level, and C4 explosives are mentioned several more times being set on various objects to destroy them, most notably a large section of a bridge during the mission "Overwatch."
Other
M30 Mortar
At the resistance base "Oasis," a schematic of an M30 mortar is seen on a board in a back room. This is odd, considering the mortar the resistance actually take delivery of is not an M30, nor is such a weapon ever seen during the campaign.
M120 Mortar
Boone's resistance cell takes delivery of an M120 mortar during the game's second level, as part of a deal with another cell; Connor apparently "sweetened the deal" and the weapon is supplied with white phosphorous rounds. Hopper Lee fires this weapon twice from outside the playable area at Korean forces in the parking lot of the third level's supermarket; the second round apparently misfires and hits mostly American forces near the player's location.
M65 Atomic Cannon & W9 Nuclear Artillery Shell
During the introduction, a doctored version of Operation Upshot-Knothole's nuclear test "Grable" is shown as a Korean nuclear test. The W9 round both is a gun and was fired from one; much like the "Little Boy" device dropped on Hiroshima, the W9 nuclear round was built from a modified antiaircraft gun that fired one subcritical mass at the other.