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Perfect Dark Zero: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Psychosis Gun ==
== Psychosis Gun ==


Small pistol used to "negate the target's distinction between friends and foes".  Capacity is 6 Rounds.
Small pistol used to "negate the target's distinction between friends and foes".  Capacity is 6 rounds.
 
[[Image:PDZ-PsychosisGun.JPG|thumb|none|600px|The psychosis gun in-game]]


== M60 ==
== M60 ==

Revision as of 00:54, 20 May 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Perfect Dark Zero (2005)


The following firearms appear in the game Perfect Dark Zero.

WORK IN PROGRESS

P9P

Walther P99 with a mounted rail for attachments with suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.

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Joanna Dark with her "P9P" in the game.
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Joanna with a very tricked out P9P in the background.
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Tricked out P9P, with an M67-like grenade.

Falcon

Resembles a Glock 17L. The secondary fire uses the 18 round magazine as an improvised grenade.

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Falcon with some sort of LAM or light underneath.

DY357 Magnum

The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice.

Magsec 4

A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.

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The Magsec 4, looking a little M1911-ish.


Psychosis Gun

Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.

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The psychosis gun in-game

M60

The only gun to actually feature its real-life name, the M60 is an LMG with a 60-round capacity and a secondary function of Caltrops.

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The enemy, gettin' some.

Plasma Rifle

No sci-fi shooter is complete without a Plasma Rifle, and in this game it's appearance resembles that of a FAMAS Assault Rifle. It holds 40 shots with a secondary function called Cloak.

Rocket Launcher

A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".

DW-P5

A Heckler & Koch MP5-based SMG featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.

UGL Liberator

An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap and is dual-wieldable.

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The Liberator.

CMP150

A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.

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CMP-150 during co-op.

RCP-90

Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.

KSI-74

An Assault rifle based on an AK or variant, likely the AK-74 due to the name in the game. It holds 30 Rounds and features a Soviet ballistic knife as a bayonet.

FAC-16

An M4 Carbine-based assault rifle with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher. Can use a suppressor. Holds 30 rounds per magazine, alongside up to two grenades for the launcher.

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Reloading the M203.
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Joanna with the FAC-16 in the background.

Superdragon

An assault rifle resembling an H&K G36K and XM8 with a mounted grenade launcher. It holds 20 rounds while the Gl holds 6. Features Night Vision as the secondary function.

Laptop Gun

A laptop with the appearance of a FAMAS able to transform into an assault rifle holding 30 rounds. It can be deployed as a sentry turret.

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4 gigs of RAM is nice. 30 rounds of ammo is better.

DEF-12 Shotgun

Based on a stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.