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Talk:Call of Duty: Modern Warfare 3: Difference between revisions

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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)
:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)
:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)

Revision as of 06:34, 19 May 2011

Oh God, another Call of Duty. BeardedHoplite 17:05, 13 May 2011 (CDT)

AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2.

Visible in this screenshot

http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg

Also, there's some type of Sig Sauer pistol in this screenshot on the chest

http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg

Looks like the M18 Smoke Grenade returns. -User:1morey May 14, 2011 12:07 AM (EST)

Title

This page should be moved to "Call of Duty: Modern Warfare 3" since that is the official title. Don't let the "Modern Warfare 2" page confuse you, that's fucked up also. bozitojugg3rn4ut 13:49, 13 May 2011 (CDT)

I also think that the title should be the official title, so I already changed it. --RaNgeR 05:40, 14 May 2011 (CDT)

Issues

We have no confirmation from anyone that any of these images are legit. Should this page even exist? The Wierd It 16:19, 13 May 2011 (CDT)

I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.

If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. The Wierd It 18:11, 13 May 2011 (CDT)

Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.

There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: "A lot of hype & a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal." So I'm guessing the leak IS legitimate User:SeanWolf

Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the "tangible" pics and stuff like that are more concrete than some of the story details and map names "Plaza 2", was probably changed/cut. Either way, good for identifying stuff.

Oh god, the KSG. Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --HashiriyaR32 23:02, 13 May 2011 (CDT)

I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.

My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me "Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time". Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. Draco122 00:38, 15 May 2011 (CDT)

Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.

You actually got two firing triggers when you use a single Ranger --HashiriyaR32 09:12, 15 May 2011 (CDT)

Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.

Winchester Model 1887

What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - User:1morey May 14, 2011 12:09 AM (EST)

I mean, it's the "CoD Universe", IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to "tacticalize" it.

Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. Swamples 17:10, 18 May 2011 (CDT)
Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a "modern lever-action shotgun", whilst taking out the dual wield capability. We'll see.
I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like "the army doesn't use them" is a valid excuse in a series where a military firing range has Deagles lying around. Evil Tim 00:54, 19 May 2011 (CDT)

Barrett M107/M82 Error

It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4.

To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with.

Gunz

Is it just me or anyone else agrees that these guns are f#&king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the "AK-47". BTW the game will take place around 2012, yet the Russians will still use the "AK-47". Well, it is still better than them using U.S. guns, right? bozitojugg3rn4ut 04:26, 14 May 2011 (CDT)

How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --RaNgeR 05:39, 14 May 2011 (CDT)

Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --bozitojugg3rn4ut 06:32, 14 May 2011 (CDT)

Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war.

Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an "AK-47" because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a "Call of Duty Universe", not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit.

As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns.

I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle Excalibur01 11:17, 14 May 2011 (CDT)

For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these "Starter" guns. I wouldn't care if it was "Tacticalized" or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was "Tacticalized" as a secondary shotgun loaded with Buckshot. Draco122 00:43, 15 May 2011 (CDT)

Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? Excalibur01 11:19, 14 May 2011 (CDT)

Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some "other" weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. Draco122 00:55, 15 May 2011 (CDT)

Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51 NATO?

Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48).

I had heard rumours that the M249 was reappearing as a "Possible" returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to "Black Ops", with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.

Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.

However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore.


very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence. I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System. One question though: is the KSG something very special or simply a bullpup pump-action shotgun? WARthog 07:20, 16 May 2011 (CDT)

Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.

The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories.
If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? Evil Tim 00:59, 19 May 2011 (CDT)

The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -

You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series has done in the past). Leaving a sig is four tildes (~) in a row. Evil Tim 01:27, 19 May 2011 (CDT)
But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. Scutshakes 01:34, 19 May 2011 (CDT)