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Metal Gear Solid 3: Snake Eater: Difference between revisions
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[[Image:Metal_Gear_Solid_3_Cover.jpg|thumb|300px|right|''Metal Gear Solid 3: Snake Eater'' (2004)]] | [[Image:Metal_Gear_Solid_3_Cover.jpg|thumb|300px|right|''Metal Gear Solid 3: Snake Eater'' (2004)]] | ||
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=Submachine Guns/Personal Defense Weapons= | =Submachine Guns/Personal Defense Weapons= |
Revision as of 12:52, 8 May 2011
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The following weapons were used in the video game Metal Gear Solid 3: Snake Eater:
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Submachine Guns/Personal Defense Weapons
M1928A1 Thompson
The Pain uses an M1928A1 Thompson with a stick magazine in his fight with Snake. The Pain's version is presumably made from hornets [!] and (possibly) also fires them; he forms it by shouting "Tommy Gun!" and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the pistol grip on the regular 1928.
Patriot
The Boss's signature weapon is the Patriot, seemingly an M231 Firing Port Weapon with a Beta C-Mag with infinite ammunition (claimed to be from its magazine vaguely resembling the infinity symbol). Since the M231 has virtually no rifling and a firing rate of 1,100-1,200 rounds per minute, the relatively light 5.56mm bullets have no stabilization after leaving the barrel, which causes the rounds to impact the target from many angles, including sideways and upside-down. The Patriot's strange ballistics are demonstrated in a cutscene where The Boss obliterates Snake's infiltration vehicle with sustained fire.
The weapon was designed to clear enemies from short ranges (10-20m) around the Bradley Fighting Vehicle. The weapon's instruction manual strongly advises against using the M231 as an assault rifle.
Skorpion SA Vz 61
The Skorpion SA Vz 61 sub machine gun can be obtained by the player as well. It holds 30 rounds of .32 ACP ammunition, has a laser dot sight, and has a semi auto and a full auto option in the weapons window. It is also by several enemies, most notably by enemies in vehicles such as motorcycles or flying platforms. It uses a closed bolt blow-back system (locks for a millisecond backwards before slamming back home) to reduce the immense rate of fire to a controllable 850 RPM.
Shotguns
Ithaca 37
The shotgun used in the game is an Ithaca 37 with sawed off stock and barrel, it also holds four 12 gauge shells plus one in the chamber. It is also used by several members of the Ocelot Unit.
Assault Rifles
AK-47
Most of the ingame enemies (both GRU and KGB) use AK-47s. The AK-47 can also be picked up by Naked Snake, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds.
AMD-65
A Hungarian-made assault rifle based off of the AK-47. It is used by the Ocelot Unit.
XM16E1
The XM16E1 in the game has three firing options: semi-auto, three round burst, and full-auto, and can also be fitted with a suppressor. (Thanks to the zoom when aiming through the iron sights, it can act as a suppressed "sniping" rifle.) It fires 5.56x45mm rounds from a 20 round magazine. It has been modified by a gunsmith with camouflage tape and paint making it more suitable for jungle combat.
Sniper Rifles/Designated Marksman Rifles
Mosin Nagant M91/30
The Mosin Nagant is Cobra unit sniper The End's signature weapon. It has been modified to fire tranquilizer darts, and can be obtained by the player if they beat The End with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip; Sigint speculates they were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted.
SVD Dragunov Sniper Rifle
Another sniper rifle in the game in the SVD Dragunov, it has two zoom options, and be seen being used by a member of the Ocelot Unit sometime in the beginning of the game. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine.
Machine Guns
Stoner 63
The light machine gun configuration of the modular Stoner 63 weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Snake yells Rambo-style while firing it.
Launchers
RPG-7
The RPG-7 also makes an appearance in the game. It is obtained by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive "Shagohod" vehicle, which is only vulnerable to fire from heavy weapons.
Vehicle/Platform-mounted Weaponry
ZU-23
23mm Soviet anti-aircraft gun. They can be commandeered by the player and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.
DShK
Able to commandeered by the player, these heavy machines are found throughout the game.
Other
Chaff Grenade
(FICTIONAL) Chaff grenades are a miniature chaff dispenser. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool missile radar. The individual strips are cut in such a way that they wreak havoc with radar's transmitted frequencies. The Chaff Grenade is a combination of a wide-dispersal system for such strips and an electronic jamming system similar in effect to a magnetic pulse; it fools most electronic devices in the current room, including security cameras, radios, and some types of UAV.
Flashbang Grenade
Lipstick Gun
Popularly known as the "Kiss of Death," this assassination device is a single-shot firearm using a 4.5mm bullet concealed in a lipstick holder. EVA, in her guise as Tatyana, uses one to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. EVA later tries to use one against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it.
M2 Flamethrower
American made flamethrower first used in WWII and ended use in Vietnam. Used by GRU soldiers in the mountains of Tselinoyarsk. Uses a mixture of napalm and gasoline and has about 10 seconds of use before running out. If shot with solid rounds (not tranquilizer rounds), the tank will instantly engulf the user in a ball of fire.
M18A1 Claymore
These camouflaged landmines are occasionally encountered in the jungle, but are triggered by Naked Snake's proximity rather than through a trip wire or command detonation through a wire (as in the real life version). They can be found using a mine detector (which uses a sound beacon) or seen easily through Naked Snake's thermal goggles.
RGD-5 Hand Grenade
The hand grenades used in the game are Russian RGD-5 hand grenades. They are used by GRU soldiers, and can be can also be obtained by Snake in various areas in the game.
Smoke Grenade
White Phosphorus Grenade
M-388 Davy Crockett
Never available to the player, the M-388 Davy Crockett tactical recoilless nuclear rifle is a plot device within the game. The Boss stole a launcher and two high-yield warheads and gave them to Colonel Volgin, who used one to destroy Nikolai Sokolov's OKB-754 research facility, triggering the events of the main game. The Boss later uses the second to destroy Groznyj Grad, Volgin's private research facility.
The Boss carries the launcher, both warheads, and their cases (which altogether weigh over three hundred kilograms) unassisted.