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Crysis: Difference between revisions
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The majority of this handgun is based on a mixture of the prototype [[Heckler & Koch UCP|Heckler & Koch "Ultimate Combat Pistol"]] ( | The majority of this handgun is based on a mixture of the prototype [[Heckler & Koch UCP|Heckler & Koch "Ultimate Combat Pistol"]] (most of the slide design, the third control lever on the frame, and the sights) and the [[Walther P99]] (the trigger and a majority of the frame), with some features from the [[Heckler & Koch Mark 23]] (some of the slide design, the hammer, the slide-release, and the suppressor) and the [[Heckler & Koch HK45]] (the milling cuts on the slide). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called "Delta" as "Bauer." | ||
[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler & Koch UCP - 4.6x30mm]] | [[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler & Koch UCP - 4.6x30mm]] |
Revision as of 02:59, 8 April 2011
The following weapons can be seen in the videogame Crysis and its add-on Crysis Warhead:
Note: Spoilers are present in some of the weapon descriptions.
Bauer SOCOM
The majority of this handgun is based on a mixture of the prototype Heckler & Koch "Ultimate Combat Pistol" (most of the slide design, the third control lever on the frame, and the sights) and the Walther P99 (the trigger and a majority of the frame), with some features from the Heckler & Koch Mark 23 (some of the slide design, the hammer, the slide-release, and the suppressor) and the Heckler & Koch HK45 (the milling cuts on the slide). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to 24, which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called "Delta" as "Bauer."
AY-69 SMG
Found only in Crysis Warhead, the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the MP7, and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the Uzi and Micro Uzi.
MPX8
The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a Heckler & Koch MP7A1 albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point.
SCAR
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a Heckler & Koch XM8 chambered for 6.8x45mm, this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in Crysis, the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of Crysis with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in Crysis Warhead SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.
The SCAR is also among the weapons usable in the missions set inside the "Sphere" created when the aliens emerge; the temperature of this anomaly is stated to be "200 below," and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.
FY71
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74M, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.
XM2014 Shotgun
The shotgun in Crysis is based on the Benelli M4 Super 90/M1014 JSCS, but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90.
DSG-1
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of Crysis. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.
As the name implies, it is mostly based on the DSR-1 but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the Heckler & Koch PSG-1.
GK8 Gauss Rifle
Used by US Marines and the player characters, this is a bolt-action EMAC gun that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is (loosely) based on the Heckler & Koch SL8 rifle, but in a bullpup configuration.
Hurricane Minigun
A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In Warhead, a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.
FGL40 Grenade Launcher
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to Crysis Warhead and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.
The FGL40 is based on the Milkor MGL grenade launcher.
LAW Missile Launcher
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from Far Cry, which in turn was based loosely on the M202 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in Warhead an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.
TAC Launcher & PAX Plasma Accumulator Cannon
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight Crysis' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in Crysis Warhead, the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.
Type 88 "Shi Ten" Machine Gun
All mounted general purpose machine guns in Crysis and Crysis Warhead are the Chinese-made Type 88 GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.
ASV Anti-Vehicle 20mm
A Korean 20mm heavy machine gun is seen in Crysis Warhead mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.
M242 Bushmaster autocannon and TOW-2 missile
Crysis' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.
Helicopter gatling guns
A three-barrel rotary gun bearing some similarity both to the M197 Vulcan and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.
General Electric M61 20mm Vulcan cannon
General Electric M61 Vulcan rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in Crysis are also used by the Constitution's escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.
C4 Demolition Pack
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.
Anti-Tank Mine
The Crysis anti-tank mine is based on the Croatian TMRP-6. A very similar model is used in Crysis as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in Crysis' multiplayer, but is available in Crysis Warhead's singleplayer.
Claymore Mine
The M18A1 Claymore in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.
Fragmentation Grenade
Crysis' basic frag grenades are based on the M26 hand grenade, though for some reason they lack both safety levers or, more worryingly, pins.
Flashbang Grenade & Smoke Grenade
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be M84 stun grenades, although the smoke grenade's design is a recolored version of the M84 stun grenade.