Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
Six different versions of the [[M16A4]] can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth version''" with a suppressor and red dot scope.
Six different versions of the [[M16A4]] can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with an Infrared scope and suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth version''" with a suppressor and red dot scope.
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the line Marine units, who would normally use the Beretta 92FS. The M-45 is noticeable for it's heavy recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Error creating thumbnail: File missingM-45 MEUSOC - .45 ACPFile:OFDR M-45.jpgAn M-45 MEUSOC in the hands of the player.File:OFDR M-45 2.jpgLooking down the M-45 iron sights.File:OFDR M-45 3.jpgThe player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.
Two versions of the FN SCAR-H Mod 0 are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with an Infrared scope.
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used by Medics and Vehicle Crewman, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).