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Mercenaries 2: World in Flames: Difference between revisions

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==[[M4A1 Carbine]]==
==[[M4A1 Carbine]]==


Standard Issue weapon of Universal Petroleum and also carried by AN Medics (can be seen at AN HQ next to the Helipad). Lacks a rear sight. Called "Carbine" in-game.
Standard Issue weapon of Universal Petroleum and also it can be seen being carried by Allied Medics (near the helipad at the Allied HQ). Lacks a rear sight, called "Carbine" in-game.


[[Image:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed - 5.56mm]]
[[Image:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed - 5.56mm]]

Revision as of 18:17, 9 March 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the video game Mercenaries 2: World in Flames:

Handguns

SIG-Sauer P226

Pistol used by all factions. A suppressed variant is also available. Barrel looks like a .45, but the 15 rd. mag is like a P226. The suppressed version appears to be either a P-228 or P-229 as it has a twelve round magazine capacity.

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SIG-Sauer P226 - 9mm.
File:Mercenaries-2-world-in-flames-sig.jpg
Jennifer Mui holding the SIG-Sauer
File:Mercenaries-2-world-in-flames-sig 2.jpg
One of Solano's guards holding the SIG-Sauer

Desert Eagle

Seen in the hands of some Jamacian Pirates. Holds 15 rounds. Strangely, its performance is identical to the P226's.

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Desert Eagle Mark XIX - .50 AE.

Luger P08 Artillery

Used by General Carmona in several cutscenes. Not usable by the player.

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Artillery Model Luger P08 (with long barrel) - 9mm

Smith & Wesson Model 500

Carried by Blanco. Can be obtained by the player by killing Blanco. Also can be obtained by players in "Blanco's Favorites" Supply drop with cheats. Very powerful, often a one hit kill.

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Smith & Wesson Model 500

Submachine guns

Ingram MAC-10

One of the sub machine guns used by the Pirate faction in the game. 45 round magazine and high rate of fire.

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Ingram MAC 10 open bolt Submachine gun - .45ACP
File:Mercenaries-2-mac10.jpg
A pirate holding the MAC 10

IMI Micro Uzi

One of the sub machine guns used by the Pirate faction in the game, also used by some VZ HVTs. Identical to the MAC-10 save for it's appearance.

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Micro Uzi with 15 round magazine - 9x19mm

PP-2000

A Russian PDW, with good stopping power, can be obtained by the player by completing Level 2 of one of Fiona's challenges at the PMC. Can be found under "Fiona's Favorites" in the supply drop list.

PP-2000 9x19mm

Chang Feng CF-05

An early version of the Chang Feng SMG is carried by Chinese sailors and officers, as well as tank drivers and rocket carrying troops.

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Chang Feng, 9x19mm (Early Model)

Heckler & Koch MP5SD3

Is one of the many purchasable Supply Drops in the game (Known as "Covert Kit")

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Heckler & Koch MP5SD3 9x19mm with S-E-F trigger group and Stock Extended.
File:Mercenaries-2-mp5sd.jpg
Jennifer holding the MP5SD3

Assault Rifles

M4A1 Carbine

Standard Issue weapon of Universal Petroleum and also it can be seen being carried by Allied Medics (near the helipad at the Allied HQ). Lacks a rear sight, called "Carbine" in-game.

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Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed - 5.56mm
File:Mercenaries2jan.jpg
Chris Jacobs with an M4

Heckler & Koch XM8

Standard Issue Weapon of the Allied Nations faction in the game. Known as "Combat Rifle". The rifle has a 40 round magazine in game, despite only having 30 round capacity in reality.

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Heckler & Koch XM8, 5.56x45mm w/ Insight ISM-V sight.

Norinco QBZ-95

Standard Issue Weapon of the Chinese faction. Fires the 5.8x42mm round, has a capacity of 30 rounds. Called simply "Bullpup Rifle" in game.

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The Norinco QBZ-95 Assault Rifle.
File:Mercenaries-2-norinco.jpg
A Chinese soldier with the QBZ-95

AKM

Standard Issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm
File:Mercenaries-2-world-in-flames-ak.jpg
Mattias with an AKM

AK-103

Used by the Venezuelan military (VZ) faction. In real life, the Venezuelan Army uses the AK-103. No different from the AKM except that the player holds less extra ammo for it.

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AK-103 Modern Russian AK rifle 7.62x39mm
File:Mercenaries-2-ak102.jpg
Mattias firing the AK-103

Machine Guns

FN Minimi

Used by Universal Petroleum Mercenaries and Allied soldiers. Only holds 100 rounds despite being fitted with the 200 round belt box.

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FN Minimi 5.56x45mm with 200-round ammo drum (note 90-degree carry handle and flash hider design).

RPK

Used by PLAV and VZ factions. Fitted with 75 round drum.

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RPK light machine gun 7.62x39mm with 75-round drum magazine

QJY-88

Used by the PLA. Has exactly the same stats as the RPK, but a glitch allows it to shoot a virtually straight stream of bullets, giving it amazing accuracy.

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Norinco QJY-88, 5.8x42mm

M60D

M60 with "Spade" grips. Seen mounted on PLAV and Pirate vehicles and ships. Strangely, performs and sounds like the M2 Heavy Machinegun.

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M60D Machine Gun 7.62x51mm NATO

Browning M2

Seen mounted on Allied, UP, Pirate and PLAV vehicles.

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Browning M2HB on vehicle mount - .50 BMG
File:Mercenaries-2-World-in-Flames-Demo 2.jpg
A guerrilla firing the Browning

DShK

Seen mounted on VZ and Chinese vehicles and boats, as well as carried by VZ troops in the opening cutscene.

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A Russian DShKM in 12.7x108mm on Tripod

GE M134 Minigun

Mounted on the "Rogue Assassin" helicopter, as the gunner's weapon on the "Diplomat Heavy Tank" and on other vehicles.

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General Electric M134 - 7.62x51mm

General Dynamics M197 Vulcan

Mounted on The "Vulcan 4x4", "Ambassador Gunship" the "Warsong Attack Helicopter" and on other vehicles.

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General Dynamics M197 Vulcan - 20mm.

Sniper Rifles

SVD Dragunov

Used by the PLAV, VZ forces and the Universal Petroleum mercenaries. A glitch in the game occasionally makes the player hold it like a pistol, or vice-versa.

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SVD Dragunov sniper rifle - 7.62x54mm R

Barrett M95

Available through the .50 Cal Anti-Material Rifle Kit from the AN.

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Barrett M95 .50 BMG

KSVK

Available through the 12.7mm Anti-Material Rifle Kit from the PLA. Statistically identical to the Barrett M95.

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KSVK sniper rifle 12.7x108 mm

QBU-88

Used by the PLA in game. Statistically identical to the SVD.

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Norinco QBU-88 5.8x42mm

Shotguns

Benelli M4 Super 90

Used by Pirates and the PLAV, and also can be seen being used by VZ officers. Can be purchased via "CQB Kit". A pumping sound is heard between shots, even though no pumping animation occurs.

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Benelli M4 Super 90 8-shot - 12 Gauge
File:Mercenaries-2-world-in-flames-shotgun 2.jpg
Chris Jacobs with a Benelli

Launchers

Milkor M32 MGL

A grenade launcher seen in the hands of UP Mercenaries and attained via the "Grenade Launcher Drop".

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M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight

RPG-7

Used by the PLAV, VZ, UP and the Pirate faction, this is a simple rocket launcher that can be purchased in the "RPG Drop"

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RPG-7 - 40mm.
File:Mercenaries-2-rpg.jpg
Mattias with the RPG

Mk 153 Mod 0 SMAW

Known as the "Anti-Tank Launcher". Used by Allied troops.

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Mk 153 Mod 0 SMAW 83mm

PF-97

Chinese copy of the RPO-A thermobaric rocket launcher. Known as the "Fuel-Air RPG" and Used by PLA troops. Possibly the most overpowered rocket-launcher in the game. Capable of destroying most buildings and all tanks with one hit.

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RPO-A thermobaric rocket launcher

FIM-92A Stinger

Another weapon that is used by all factions. Known as the "Anti-Air Launcher".

File:-0976t.jpg
FIM-92A Stinger, 70mm

Mk 19 grenade launcher

Seen mounted on the UP "Warhorse Patrol Boat" and "Raven GL".

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Mk 19 grenade launcher 40mm in vehicle mounting

Other

Recoilless Rifle

A mounted semi-automatic cannon. Seen around numerous faction sandbags and bunkers.

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82mm recoilless rifle

M61 Frag Grenade

Used by all factions, the player can hold 9 grenades in total.

File:6696s.jpg
M61 hand grenade, improved version of the M26

C-4 Plastic Explosive

Used by the player only, the player can hold 5 in total, can be thrown to stick to any surface and then detonated.