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User talk:Excalibur01: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Not sure if you saw this ==


I posted a question [[Talk:Killzone_3|here]] (right under the heading) since I can't get a password reminder from the forums (the form fills out fine but I never get the email): there doesn't seem to be a specific policy anywhere on "Frankenguns" and how / if we cover them. What's your opinion? [[User:Vangelis|Vangelis]] 09:03, 2 March 2011 (UTC)


== Not sure if you saw this ==


I posted a question [[Talk:Killzone_3|here]] (right under the heading) since I can't get a password reminder from the forums (the form fills out fine but I never get the email): there doesn't seem to be a specific policy anywhere on "Frankenguns" and how / if we cover them. What's your opinion? [[User:Vangelis|Vangelis]] 09:03, 2 March 2011 (UTC)
==Valkyria Chronicles / fictional guns ==
Just finished cleaning up the ''Valkyria Chronicles'' page and re-adding the fictional firearms like you said to. But it got me thinking (and I'm just bouncing ideas around here, take them or leave them) that maybe the policy regarding fictional weapons in video games and animation (which right now is rather vaguely addressed in the policy guidelines) should be that a work should include at minimum at least one real design (that's current policy, I know, but it's worth rehashing since it's what keeps ''Halo'' and ''Final Fantasy'' away) and that fictional designs listed on the page should be either:
:(A) Realistic-looking enough that a layman could possibly mistake them for a real weapon (Example: ''Valkyria Chronicles'', half of ''GITS'''s fictional guns)
:(B) Be important for trivia purposes (Example: the M41A's cameo in ''Excel Saga'')
:(C) Be based off of the same mechanical concepts as firearms in the real world (i.e. could conceivably exist if someone was willing to sit down and make them) (Example: the ''other half'' of the fictional guns in ''GITS'')
:(D) Be important/iconic firearms in that particular work (Example: ''Hellsing's'' Joshua and Jackal, Harlock's Dragoon)
Instances works where the only real firearm designs are "modified" versions of real world designs (like the guns in the FEAR games (that thing in F3AR is obviously just a UMP with a bunch of crap stuck on it) or the P90 is ''Solid State Society'') are rare enough that they could be considered on an individual basis.
Of course, like I said, this is just me bouncing an idea around. Think of it as me thinking out loud on the internet.
--[[User:PistolJunkie|PistolJunkie]] 23:23, 2 March 2011 (UTC)

Revision as of 23:23, 2 March 2011

Not sure if you saw this

I posted a question here (right under the heading) since I can't get a password reminder from the forums (the form fills out fine but I never get the email): there doesn't seem to be a specific policy anywhere on "Frankenguns" and how / if we cover them. What's your opinion? Vangelis 09:03, 2 March 2011 (UTC)


Valkyria Chronicles / fictional guns

Just finished cleaning up the Valkyria Chronicles page and re-adding the fictional firearms like you said to. But it got me thinking (and I'm just bouncing ideas around here, take them or leave them) that maybe the policy regarding fictional weapons in video games and animation (which right now is rather vaguely addressed in the policy guidelines) should be that a work should include at minimum at least one real design (that's current policy, I know, but it's worth rehashing since it's what keeps Halo and Final Fantasy away) and that fictional designs listed on the page should be either:

(A) Realistic-looking enough that a layman could possibly mistake them for a real weapon (Example: Valkyria Chronicles, half of GITS's fictional guns)
(B) Be important for trivia purposes (Example: the M41A's cameo in Excel Saga)
(C) Be based off of the same mechanical concepts as firearms in the real world (i.e. could conceivably exist if someone was willing to sit down and make them) (Example: the other half of the fictional guns in GITS)
(D) Be important/iconic firearms in that particular work (Example: Hellsing's Joshua and Jackal, Harlock's Dragoon)

Instances works where the only real firearm designs are "modified" versions of real world designs (like the guns in the FEAR games (that thing in F3AR is obviously just a UMP with a bunch of crap stuck on it) or the P90 is Solid State Society) are rare enough that they could be considered on an individual basis. Of course, like I said, this is just me bouncing an idea around. Think of it as me thinking out loud on the internet. --PistolJunkie 23:23, 2 March 2011 (UTC)