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Blacksite: Area 51: Difference between revisions
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==[[SVD Dragunov]]== | ==[[SVD Dragunov]]== | ||
Used by Iraqi snipers in the prologue. Not usable by player. | Used by Iraqi snipers in the prologue mission of the game. Not usable by the player. | ||
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mm R]] | |||
==[[XM307 & XM312#XM312| | ==[[XM307 & XM312#XM312|XM312]]== | ||
Machine gun turret that can be used by the player or a squad | Machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters. | ||
[[Image:BA51-MMG-1.jpg|thumb|none|400px|The | [[Image:XM312hmg.jpg|thumb|400px|none|XM312 - .50BMG]] | ||
[[Image:BA51-MMG-2.jpg|thumb|none|400px|Shooting at some aliens with the | [[Image:BA51-MMG-1.jpg|thumb|none|400px|The XM312 mounted on a vehicle.]] | ||
[[Image:BA51-MMG-2.jpg|thumb|none|400px|Shooting at some aliens with the XM312.]] | |||
== [[Mk 2 hand grenade]] == | |||
The standard hand grenade in the game. The player can carry up to 5 in single player, 3 in the MP. They are very useful against stronger aliens and ReBorn soldiers hiding behind cover. These grenades seem to be a little bit futuristic, since they explode on contact. | |||
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]] | |||
[[Image:BA51-G.jpg|thumb|none|400px|A box of incredibly low-detailed grenades in the game.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | |||
[[Category:Action]] | |||
[[Category:Horror]] |
Revision as of 22:50, 27 February 2011
BlackSite: Area 51 (also know as BlackSite-only in Europe) is a horror first person shooter developed by Midway Austin. It was published in 2007 for PC, XboX 360 and PlayStation 3. The game is unrelated to the 2005 video game Area-51, however both games share the same developer and publisher.
The following weapons appear in the video game BlackSite:
Colt M4A1
The M4A1 fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds 45 rounds (erroneously) in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reload the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.
Heckler & Koch USP Tactical
The standard sidearm for every mission in the game. Many other Delta Force members carry one in their holsters, but they never use it. The pistol holds 15 rounds in the mag and is useful against small aliens. The game and the manual calls it "MK.23" but it can be clearly seen that the gun is the Heckler & Koch USP Tactical not the Heckler & Koch Mark 23.
Heckler & Koch XM8 Sharpshooter Variant
Used as a sniper rifle in the game and being unrealistic, only has a five round magazine. Maybe it's meant to fire 6 rounds in one burst so you only pull the trigger 5 times. Convenient.
FGM-148 Javelin
Heat-seeking AT launcher only really used when dealing with big enemies.
Beretta 93R
Appears with wooden grips and without the folding fore-grip. Dr. Noa's sidearm. She uses it in Iraq and later at the climax of the game. Not usable by the player.
AK-47
Used by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)
SVD Dragunov
Used by Iraqi snipers in the prologue mission of the game. Not usable by the player.
XM312
Machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters.
Mk 2 hand grenade
The standard hand grenade in the game. The player can carry up to 5 in single player, 3 in the MP. They are very useful against stronger aliens and ReBorn soldiers hiding behind cover. These grenades seem to be a little bit futuristic, since they explode on contact.