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User talk:Mr. Wolf: Difference between revisions
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:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD | :Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD | ||
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC) | ::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC) | ||
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]] | |||
==Crysis== | ==Crysis== |
Revision as of 22:14, 27 February 2011
Black MAC 10
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's Black. Sense is not it's strong point. Vangelis 07:50, 27 February 2011 (UTC)
- Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD
- Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (Haze and Blacksite: Area 51 both feature holographic reflex sights that aren't actually switched on, for example). Vangelis 08:30, 27 February 2011 (UTC)
- For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - Mr. Wolf
- Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (Haze and Blacksite: Area 51 both feature holographic reflex sights that aren't actually switched on, for example). Vangelis 08:30, 27 February 2011 (UTC)
Crysis
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. Vangelis 10:08, 27 February 2011 (UTC)
- All right. :) - Mr. Wolf