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User talk:Mr. Wolf: Difference between revisions
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It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC) | It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC) | ||
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD | :Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD | ||
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC) |
Revision as of 08:30, 27 February 2011
Black MAC 10
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's Black. Sense is not it's strong point. Vangelis 07:50, 27 February 2011 (UTC)
- Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD
- Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (Haze and Blacksite: Area 51 both feature holographic reflex sights that aren't actually switched on, for example). Vangelis 08:30, 27 February 2011 (UTC)