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Black: Difference between revisions
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== DC3 Elite Pistol == | == DC3 Elite Pistol == | ||
A cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]], having the looks of a | A cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]], having the looks of a 92FS and the damage and recoil of the Desert Eagle. [[Image:Dc3elitepistol.jpg|thumb|400px|none|DC3 Elite Pistol in game.]] | ||
== Glock 19 == | == Glock 19 == |
Revision as of 06:16, 27 February 2011
The following weapons appear in the video game Black:
DC3 Elite Pistol
A cross between the Beretta 92FS and the IMI Desert Eagle, having the looks of a 92FS and the damage and recoil of the Desert Eagle.
Glock 19
The Glock 19 has an optional silencer for people who haven't really understood the idea of this game. Strangely, in a game full of overkill-inducing ammunition capacities, the 17-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check. Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.
Colt Anaconda
This is the only one shot kill pistol in the game.
FN P90
The FN P90 is featured, with a doubled magazine. Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.
MAC-10
The Ingram MAC-10 appears in the game, with rails on top, what looks like ghost-ring sights (you can't use them) and a silencer that differs from the normal silencer model used on all the other guns. Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout. Its magazines are the model for submachine gun ammunition.
Uzi
The Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.
MP5A5
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome.
AK-47
The shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.
HK G36C
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger. The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes. Manages to feed off of taped-up banana-style AK mags.
M16
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds. It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.
Walther WA2000
Portrayed as a straight pull bolt action instead of a semi-automatic.
RPG-7
Makes things explode. That's all you need to know.
M249 SAW
Often referred to as the "BFG". Most powerful weapon in the game that's not an explosive.
Remington 870
SPAS-12
M203 Grenade Launcher
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.