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Call of Duty: World at War: Difference between revisions
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== PTRS-41 == | == PTRS-41 == | ||
The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett], but is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level. | The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett] despite the real rifle never having carried one, but is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level. | ||
[[Image:PTRS 41.jpg|thumb|none|300px|[[PTRS-41]] anti-tank rifle in 14.5x144mm.]] | [[Image:PTRS 41.jpg|thumb|none|300px|[[PTRS-41]] anti-tank rifle in 14.5x144mm.]] |
Revision as of 09:47, 25 February 2011
The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)
United States Marine Corps
M1 Garand
The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.
M1 Carbine
The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.
Thompson Submachine Gun
The M1A1 Thompson is Roebuck's Primary Weapon. Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil. Some even modified the weapon to take drum magazines for more ammo.-Autogunner
Browning Automatic Rifle
The M1918A2 In single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level Relentless, no you can find it in this level dropped by some marines, but you start with it in the level "Hard Landing".
Winchester M1897
Unlocked Immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.
Referred to in-game as the "M1897 Trench Shotgun" Also, the 1897 trench gun can "gib" enemies (blowing off body parts), which makes this gun a fatal nightmare. The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.
M1903A1 Sniper Rifle
Never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accomodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.
Edited to correct description, it's not an A4 - rossmum
M1911A1 pistol
The sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber). Standard-size 8-round magazines from Wilson Combat were not available until the 1980s.
Smith & Wesson Model 27
The most powerful handgun in the game, is the .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.
Mk 2 hand grenade
The standard American grenade in single player. It is the only frag grenade in multiplayer.
M2 Flamethrower
You first take it from the hands of a soldier who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'
M9A1 Bazooka
You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class
Browning M1919
A mobile machine gun, you first use it in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard. In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.
Browning M2
Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.
M7 Grenade Launcher
The M7 rifle grenade is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.
Imperial Japanese Army
Type 99 rifle
Main rifle for the Japanese. Also used by Banzai attackers as the Arisaka Bayonet. A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.
File:A banzai attacker with an Arisaka bayonet in-game.jpg
Type 100 Submachine gun
Main SMG for the Japanese.
Type 99 Light Machine Gun
Main LMG (Light-Machine-Gun) for the Japanese.
The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine. Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner
Nambu Type 14 Pistol
First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.
Type 97 hand grenade
Hand grenade for the Japanese.
Type 92 Heavy machine gun
Main Heavy Machine Gun for the Japanese.
Red Army
Mosin Nagant
The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.
Tokarev SVT-40 Rifle
Secondary Rifle for the Russians.
PPSh-41
The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.
Degtyaryev Light Machine Gun
Double-barreled shotgun
It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the subway, it is seen normally, and are lying around in all of the offices.
PTRS-41
The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett] despite the real rifle never having carried one, but is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level.
Tokarev TT-33
Used to execute German prisoners, as well as your standard sidearm until you replace it.
RGD-33 hand grenade
Molotov Cocktail
Wehrmacht
Karabiner 98k
Main rifle for the German Army.
Gewehr 43
Secondary rifle for the Germans.
MP40
Main SMG for the Germans.
STG-44
Main support for the Germans.
FG 42
Main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.
Walther P38
Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.
Model 24 Stielhandgranate
Wehrmacht hand grenade.
Panzerschreck
Main rocket launcher for the German Army.
MG42
Main turret weapon in the game.
Panzerfaust
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.
Misc
Browning Hi-Power
The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, is not used in game, but is used in the "Overkill" perk symbol.
File:WaW Perk Twoprimaries.png
Sticky Bomb
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.
Ray gun
This gun can be obtained in the 'Little Resistance' level, if you jump in all the holes in the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.
Holy Pistol
It's basically an M1911A1 that fires grenade rounds. It can be used in Nazi Zombies Map "Nacht Der Unoten" on the PC, by using the "Give All" PC Command.
Wunderwaffe DG-2
It's a powerful gun found in the new Zombie map 'Shi-no-numa.' Based on a Browning Automatic Rifle, with lots of bits stuck on it.
Melee Weapons
Go to the Discussion page to see the Melee weapons used in the game.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Modern Warfare 2
- Call of Duty: Black Ops